RavenDarkFury Posted April 28, 2020 Posted April 28, 2020 On 4/26/2020 at 5:57 PM, EgoBallistic said: There is an actor value AFV_TimesViolated that keeps track of this. You can see it by opening the console and typing the commands: prid 14 getav AFV_TimesViolated Thank you
Verasmile2 Posted April 28, 2020 Posted April 28, 2020 14 hours ago, EgoBallistic said: So if you are wearing handcuffs, the player doesn't animate correctly in animations? And this happens with every mod that triggers animations? And animations work correctly when Real Handcuffs are not equipped on the player? I would test again and make sure all three of the above things are true. If so, then it could be a problem with Real Handcuffs in which case I would post about the problem on that mod's comment thread. Having said that, I have tested the latest Real Handcuffs with the latest AAF Violate, and if I set Real Handcuffs to equip at the start of the scene, everything works as expected. Animations play properly with handcuffs on, etc. So I wonder if maybe you installed or updated something else along with Real Handcuffs and it just seems like the handcuffs are the cause of the problem. I was wondering, there are animations which can work with spiders? I've installed Rad Spiders from Nexus, and I was wondering if it could be possible to have some more interactions with them
LL_Cass Posted April 29, 2020 Posted April 29, 2020 On 4/19/2020 at 10:24 AM, EgoBallistic said: Yes. The "strip before restraints" option will strip you if any of the restraint options are enabled, regardless of whether restraints are actually applied due to percentages. wait so there's an update to aaf violate?? I have version 1.26 along with Fcom patch and DLC patch, if I upgrade do I uninstall those patches ?? Oh and just a followup I found that the real handcuffs issue fix was jut to copletely uninstall em but 1st disable them in mcm afterwards crate new save then reinstall em again. But now Im getting alot of scene aborted onscreen 4 or something like that maybe upgrading will fix that ??? Edit: aparently not I upgraded to latest aaf violate version and still getting onscene violateion aborted init 4 I dont get it I have it all installed how can it be missing and or not find animations if I have almost every animation ot there I could find ??/
EgoBallistic Posted April 29, 2020 Author Posted April 29, 2020 7 hours ago, Verasmile2 said: I was wondering, there are animations which can work with spiders? I've installed Rad Spiders from Nexus, and I was wondering if it could be possible to have some more interactions with them I am not aware of any. The radspiders are modified radscorpions. There is only one radscorpion animation, but it uses the scorpion's tail so it wouldn't work with these spiders since they have no tails.
EgoBallistic Posted April 29, 2020 Author Posted April 29, 2020 36 minutes ago, LL_Cass said: I have version 1.26 along with Fcom patch and DLC patch, if I upgrade do I uninstall those patches ?? You need to uninstall 1.26 and both patches, then install the 1.33 FOMOD. The FOMOD includes the patches. 36 minutes ago, LL_Cass said: Edit: aparently not I upgraded to latest aaf violate version and still getting onscene violateion aborted init 4 Onsceneinit error 4 means AAF could not find an animation to match the actors and the tags. AAF Themes adds tags to animations, so you need that. Also, a lot of animations don't work for males, so you may need to set "Follower gender" to Female in Violate's MCM if you have it set to Male or Both. Finally, please make sure you are running the latest AAF from Nexus (AAF Beta 121)
LL_Cass Posted April 29, 2020 Posted April 29, 2020 14 hours ago, EgoBallistic said: You need to uninstall 1.26 and both patches, then install the 1.33 FOMOD. The FOMOD includes the patches. Onsceneinit error 4 means AAF could not find an animation to match the actors and the tags. AAF Themes adds tags to animations, so you need that. Also, a lot of animations don't work for males, so you may need to set "Follower gender" to Female in Violate's MCM if you have it set to Male or Both. Finally, please make sure you are running the latest AAF from Nexus (AAF Beta 121) Ok follow up updated AAF violate updated AAF from Nexus Installed AAF themes Results = I still got same errors e.g Onsceneinit error 4 Fix it by turning off female aggressors in gangbang (hopefully, crosses fingers) so apparently Im missing the proper animations but I dont know what those are ??? I already have leito's, crazy's , bp70's, , atomic lust, FO4 sex file, mutated lust, multiple female SC FFM, real animated posses, 50 shades, savage cabbage, creature pack etc etc etc are there more animations, not so widely mentioned in order for female aggressors to work ???
EgoBallistic Posted April 29, 2020 Author Posted April 29, 2020 1 hour ago, LL_Cass said: Fix it by turning off female aggressors in gangbang (hopefully, crosses fingers) That setting is off by default because none of the animation packs come with gangbang animations with females on top. And the option's help text warns you that it requires suitable animations. 1 hour ago, LL_Cass said: are there more animations, not so widely mentioned in order for female aggressors to work ??? There are animation patches that remove gender restrictions from SavageCabbage's gangbang animations, or add new un-gendered versions of them. I use AJ's Various XML Files for that purpose. However, that is an older mod and it will not work with recent patches like The One Patch to Bang them All or Indarello's Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes). So I don't recommend you try to install it unless you know what you are doing.
Verasmile2 Posted April 30, 2020 Posted April 30, 2020 After being defeated by the synths, I don't get violated (Error 4, so there are missing animations). But I have all the animation packs installed, including the synth clamp mod. Do they need to be in a specific order? I've just moved some of them, and now some of the Synths actually raped while other got aggrassive again and attacked my companions. Then the auto-surrender kicked in, and "cloned" me. Any idea on the correct order for the animations?
EgoBallistic Posted May 1, 2020 Author Posted May 1, 2020 20 hours ago, Verasmile2 said: I've just moved some of them, and now some of the Synths actually raped while other got aggrassive again and attacked my companions. Then the auto-surrender kicked in, and "cloned" me. This can sometimes happen if a companion gets an Error 4 while the player is still in an animation. Violate sees the error and stops the violation scene, and the aggressors go back to being hostile before the animation ends. So this means one of your companions is getting the error. Are any of your companions male or from a custom race? If so you may need to adjust your MCM settings to exclude that type of actor. For example you may not have any all-male gangbang animations and Violate may have tried to play one of those on a male companion.
Verasmile2 Posted May 1, 2020 Posted May 1, 2020 50 minutes ago, EgoBallistic said: This can sometimes happen if a companion gets an Error 4 while the player is still in an animation. Violate sees the error and stops the violation scene, and the aggressors go back to being hostile before the animation ends. So this means one of your companions is getting the error. Are any of your companions male or from a custom race? If so you may need to adjust your MCM settings to exclude that type of actor. For example you may not have any all-male gangbang animations and Violate may have tried to play one of those on a male companion. I have an "all-girl" company, except for Gage which I wanted to improve the relation to get his perk. So it may be his fault? I have enabled both males and females in MCM, so that should not be the issue. Some days ago I had Danse as male companion, and after being defeated by some super mutants he got raped without issues. Allright, I tried to enable "females only" to be raped, but I still got the error 4, the rape began and the synths became hostile again. So, I guess it's only a load-order issue? But which should be the correct one?
EgoBallistic Posted May 1, 2020 Author Posted May 1, 2020 2 hours ago, Verasmile2 said: Allright, I tried to enable "females only" to be raped, but I still got the error 4, the rape began and the synths became hostile again. So, I guess it's only a load-order issue? But which should be the correct one? It's not a load order issue. If you disabled male companions then it's not a problem with male vs male gangbangs. Error 4 can happen either because of race/sex or because of tags. Do you have AAF Themes installed? You need that installed to ensure all your animations have tags.
Verasmile2 Posted May 1, 2020 Posted May 1, 2020 25 minutes ago, EgoBallistic said: It's not a load order issue. If you disabled male companions then it's not a problem with male vs male gangbangs. Error 4 can happen either because of race/sex or because of tags. Do you have AAF Themes installed? You need that installed to ensure all your animations have tags. I have all the themes installed, and it's the first time it happens something like this. I've alredy lost against other races, and none of them became aggressive again while surrendering. So I guess is something about the synths? I'm in the Mahkra fishing company, and I saw they seems to be different generations (some seems to be the first one, other seems the second one).
EgoBallistic Posted May 1, 2020 Author Posted May 1, 2020 1 minute ago, Verasmile2 said: I have all the themes installed, and it's the first time it happens something like this. I've alredy lost against other races, and none of them became aggressive again while surrendering. So I guess is something about the synths? I'm in the Mahkra fishing company, and I saw they seems to be different generations (some seems to be the first one, other seems the second one). I don't know, I haven't had any trouble with synths myself. Can you make this happen again and take a screenshot of the Admin screen? (open the AAF console, hit Del until it says mode: admin, then hit Enter)
Verasmile2 Posted May 1, 2020 Posted May 1, 2020 23 minutes ago, EgoBallistic said: I don't know, I haven't had any trouble with synths myself. Can you make this happen again and take a screenshot of the Admin screen? (open the AAF console, hit Del until it says mode: admin, then hit Enter) Here's a screen of the errors. I see that most of them are about the lenght (but I never had any issue about the time so I don't think it's theyr fault). Also, I had to surrender twice. The first time the violate got aborted, and the second time it happened the same thing as before. EDIT: I think I found the real issue, at the top it says that there aren't animations for threesome (FMM) with Synths gen 1, and that they needs to be installed (among animations with aggressive tags).
EgoBallistic Posted May 1, 2020 Author Posted May 1, 2020 31 minutes ago, Verasmile2 said: EDIT: I think I found the real issue, at the top it says that there aren't animations for threesome (FMM) with Synths gen 1, and that they needs to be installed (among animations with aggressive tags). Yes, that's the issue. If you install Savagecabbages animations it should work. That pack has threesomes and more which work with humans and synths. I didn't notice before that you don't have that pack installed.
Verasmile2 Posted May 1, 2020 Posted May 1, 2020 25 minutes ago, EgoBallistic said: Yes, that's the issue. If you install Savagecabbages animations it should work. That pack has threesomes and more which work with humans and synths. I didn't notice before that you don't have that pack installed. Well that's really really weird. I was totally sure to already have it, but apparently I didn't. I had another animation pack which added threesomes, so I've ignored and forgot about SavageCabbage. I'll install it right now.
Verasmile2 Posted May 1, 2020 Posted May 1, 2020 20 minutes ago, Verasmile2 said: Well that's really really weird. I was totally sure to already have it, but apparently I didn't. I had another animation pack which added threesomes, so I've ignored and forgot about SavageCabbage. I'll install it right now. Well, seems like it didn't solved. I've installed it and moved with the other animations, but still I get the same issue. The synths generation 1 keeps giving the same error, and turns aggressive while the others are raping. Which keeps causing my "god mode" to disappear and take damage, so it activates the ayto-surrendering and clones me. The first violate didn't worked, as AAF wanted to do a FMMM and didn't started. The second worked without errors on screen, but the gen1 turned hostile anyway.
EgoBallistic Posted May 2, 2020 Author Posted May 2, 2020 12 hours ago, Verasmile2 said: The synths generation 1 keeps giving the same error, and turns aggressive while the others are raping. Which keeps causing my "god mode" to disappear and take damage, so it activates the ayto-surrendering and clones me. I changed the error handling in the new version 1.34 I just uploaded. AAF errors should no longer cause this kind of problem. I don't know why you are having problems with synths, but it must be something either with tags, animation packages, or AAF configuration.
EgoBallistic Posted May 2, 2020 Author Posted May 2, 2020 New Version 1.34 Uploaded Non-fatal AAF animation errors that only affect a companion will no longer cause the violation scene to abort If a violation is aborted, whether manually with the hotkey or due to AAF error, enemies will remain pacified for the full Pacification duration If "Strip before restraints" option is enabled, player and followers will only be stripped if restraints are actually applied FOMOD installer now includes the patch to support the Nightstrikers creature mod. They fall under "Dog Races" in the Aggressor options. As always, the mod will self-update when you install the new version, no need for a clean save.
Verasmile2 Posted May 2, 2020 Posted May 2, 2020 2 hours ago, EgoBallistic said: I changed the error handling in the new version 1.34 I just uploaded. AAF errors should no longer cause this kind of problem. I don't know why you are having problems with synths, but it must be something either with tags, animation packages, or AAF configuration. I guess it's something about the tags, which is weird as it never happened something like this. Anyway, thanks a lot! Also for the included Nightstrikers patch!
dduserab Posted May 3, 2020 Posted May 3, 2020 Hi, great mod! I've got some questions that hopefully someone can shed light on: 1. Is it possible to control what animations get played or does not get played? If a broken or bad quality animation gets played, can I disable it? If I never want to see an animation with a certain tag, can I disable it by tag? Could I do it through an MCM option? AAF menu option? Ini tweak? Or xml tweak? If the answer is xml tweak in the animation pack itself, does anyone know exact instructions to do it cleanly? 2. Is it possible to switch between different available animations in the middle of a scene with a hotkey? I tried every possible key in the numpad, every arrow key, and every key in the "home" key area, and nothing seems to do anything. If this is possible (whether through AAF or AAF Violate), it would make it much easier to preview animations and figure out which ones are good and which ones are not good. 3. Related to the above: is it possible to stop a scene early with a hotkey? If a scene is good, I want to have it play for a long period of time, but if a scene is bad, I want to skip over it immediately. Do I have some kind of control to do this? 4. When a scene is playing, how can I tell which exact animation it is? Is there somewhere I can get the name of the animation?
JereRB Posted May 3, 2020 Posted May 3, 2020 Hello, I'm running into an issue with Violate. Currently running AAF Violate and Unlimited Companions with a male MC (MCM menu set to prevent main character violation). When he surrenders, only the first five companions will surrender with him and be violated. The rest will walk around like spectators. Five is nice and all, but I'd like to have the other companions participate as well if possible. So I need to know if five is the maximum number of companions that can surrender with the main character. Or is there a setting somewhere that I can change to increase that figure?
EgoBallistic Posted May 3, 2020 Author Posted May 3, 2020 6 hours ago, JereRB said: Currently running AAF Violate and Unlimited Companions with a male MC (MCM menu set to prevent main character violation). When he surrenders, only the first five companions will surrender with him and be violated. Five is currently the max number who will actually get violated. The rest will surrender but not become victims (but see below). 6 hours ago, JereRB said: The rest will walk around like spectators. Yes, that's a little bit of a glitch I didn't notice until now. Normally, any companions after the first five will kneel and raise their hands . But if they are in bleedout from being downed in combat, they are considered "dead" by the game. And the quest that makes the extra companions assume the surrender pose skips over dead actors. So they are ignored by the mod, and when they recover from bleedout they get up and just walk around. I don't normally play with more than a couple of essential companions, so I never ran into this myself. If I have a large number of followers with me, most of them will be FCOM troops who are not essential or protected. UCF turns any NPC you recruit essential, so they get knocked down rather than actually die. I'll address this in the next release,
loen999 Posted May 3, 2020 Posted May 3, 2020 I don't know if this will work or not. The nightstiriker mod, i know there is a standalone mod. But will the patch also work for Unique Creature?
Verasmile2 Posted May 3, 2020 Posted May 3, 2020 1 hour ago, loen999 said: I don't know if this will work or not. The nightstiriker mod, i know there is a standalone mod. But will the patch also work for Unique Creature? I guess there's only one way to find it out for sure, installing the patch and seeing if they can violate you. I've just noticed that this animation pack added some robot animations. I still have to install them and try, but if they're added I guess they works good? It may be possible to add them to Violate? (Mr. Handy animations may be used also for Mr Gutsy I guess)
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