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Posted
20 minutes ago, EgoBallistic said:

Select Trudy in console and use the command "openactorcontainer 1".  That allows you to trade with her as if she was a companion.

Thank you for your response

 

I had the impression at the beginning that it was a bug in my game, then after some research I realized that I had corrupted F4SE scripts (3) . 
for info it's a clean backup for tests because I couldn't get raped by Wolfgang at the drumlin dinner and you told me it worked for you.

after replacing the scripts it worked fine.

 

question : is it normal that the neutral npc's around me are violated and have DD devices ?

 

Translated with www.DeepL.com/Translator (free version)

Posted

I had a couple problems, recently, since 1.32, the attackers just followed me, so no matter how long the pacification delay, I could not get away.

 

So, I turned on the teleport to safe location,  but now I teleport on surrender, before any animations play.  teleport to safe place was working, but I turned it off several updates ago.

 

Not sure if it is a mod problem or something else.

Posted
3 hours ago, Arcturus7777 said:

I had a couple problems, recently, since 1.32, the attackers just followed me, so no matter how long the pacification delay, I could not get away.

 

So, I turned on the teleport to safe location,  but now I teleport on surrender, before any animations play.  teleport to safe place was working, but I turned it off several updates ago.

 

Not sure if it is a mod problem or something else.

I fixed the early teleport, by downloading a fresh copy of 1.32 and installing it, then selecting Update in game to make sure it was updated.  Did not test to see if the raiders were still following.

Posted
7 hours ago, hkheung said:

question : is it normal that the neutral npc's around me are violated and have DD devices ?

Truly neutral NPCs will not.  But some NPCs become temporary allies in certain situations.  The people at Drumlin Diner are an example of this.  If you side with Trudy, she and her son will join the PlayerAlly faction for the duration of the combat, and if you side with the drug dealers they will join that faction instead.

Posted

Hi, I noticed I get duplicated as an NPC that gets violated by the adressor and then the NPC violating me becomes hostile and I die, while my clone gets  the sex animations. Also, if I don't die, the clone remains and just stands there idling.

 

Anyone got this before?

Posted

Hi, I am new here in fallout 4. I just got the game but I am used to use mods in older games like FO3 and Skyrim. The thing is, I installed aaf, the script extender, some animation packs from Crazy and Vadermania (I just picked names I read in the lists some of you posted in the topic) and the mcm. The thing is, when they are gonna kill my character, she surrender and removes her clothes but nothing happens. The enemies approach and applaud but that's all. I keep waiting and nothing.

 

Can you please help me? I am using the nexus mod manager but I don't know how to sort the mods using it. I look at the mod order in the vanilla menu. It seems to be right, first aaf, then animations, then violate.

Posted
1 hour ago, Manzor said:

Hi, I am new here in fallout 4. I just got the game but I am used to use mods in older games like FO3 and Skyrim. The thing is, I installed aaf, the script extender, some animation packs from Crazy and Vadermania (I just picked names I read in the lists some of you posted in the topic) and the mcm. The thing is, when they are gonna kill my character, she surrender and removes her clothes but nothing happens. The enemies approach and applaud but that's all. I keep waiting and nothing.

 

Can you please help me? I am using the nexus mod manager but I don't know how to sort the mods using it. I look at the mod order in the vanilla menu. It seems to be right, first aaf, then animations, then violate.

They answered this in the first/second post at Troubleshooting. Look it up there :) I was searching for my own errors.

Posted
1 hour ago, Manzor said:

Hi, I am new here in fallout 4. I just got the game but I am used to use mods in older games like FO3 and Skyrim. The thing is, I installed aaf, the script extender, some animation packs from Crazy and Vadermania (I just picked names I read in the lists some of you posted in the topic) and the mcm. The thing is, when they are gonna kill my character, she surrender and removes her clothes but nothing happens. The enemies approach and applaud but that's all. I keep waiting and nothing.

 

Can you please help me? I am using the nexus mod manager but I don't know how to sort the mods using it. I look at the mod order in the vanilla menu. It seems to be right, first aaf, then animations, then violate.

Q: I can surrender to enemies, they surround me, but no animations play,  and I see I Need to Retreat followed by AAF OnSceneInit status [X]

A: This means that AAF responded to the animation request with an error.  Violate will end the violation scene in this case.

 

The error message won't stay on the screen for long.  However, you can bring up the AAF Admin console and see what the error was.  Hit the Home key to bring up the AAF menu, then the Del key until it says MODE: Admin.  Then hit Enter to bring up the window.  You'll see something like this:

 

20190720100342_1.thumb.jpg.5f1501966a8293efebed2575a4b75359.jpg

 

The Admin console shows all of the errors and warnings AAF has logged, with the most recent one at the top

 

The most common error is Error 4, meaning  that AAF was unable to find any animations matching the combination of actors and tags.  In the above example, I disabled the AAF Creature Pack mod, then surrendered to some Mirelurks, so AAF returned an error indicating no suitable animations were found.  To avoid this error,

  • Make sure your AAF Violate MCM options match the animation packs you have installed
  • Make sure you enabled all of the required options when installing AAF Themes: enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need.

Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever.

A: This means AAF did not respond to an animation request.  Violation scenes depend on AAF sending event messages back to Violate.  If AAF is not running or experiences a fatal error, it won't send any events and Violate will be stuck waiting forever.

 

There are two possibilities:

  • AAF is not working at all.  You should verify that AAF works in your game by using the Home key to select actors and play animations.  If that doesn't work, your AAF installation has a problem.  Playing animations in Violate will therefore not work.
  • AAF tried to play an animation that caused it to crash.  Some animation packs or XML patches with incorrectly formatted XML can cause this.  You should make sure that your animation packs are correctly installed and that any patches (The One Patch, Patch for Animations, AJ's Various XML, etc) and their required mods are installed in the right order.

You can force a stuck violation to end by holding down the surrender hotkey for 5 seconds and releasing it.  This will allow you to continue playing, but AAF will probably remain stuck.

Posted

Thank you. It's being really hard to make it work. In other games there used to be topics that were guides for newbies, things like... a list of basic mods to make this work with links to download them easily, every required file at hand. There was something like that for skyrim, Oblivion and fallout 3 back in the day but now I couldn't even find the faq for fo4. And the troubleshooting page either. Maybe the entire site has become harder to navigate over the years?

 

Ok, I'll stop complaining, I am sorry. Now  I can't even find that "home" button. It's the tab? Escape button? The mcm config in the escape menu doesn't show aaf. In fact, aaf appears in the mod order in the vanilla menu and that's all, I see nothing about it. The aaf violate menu appears however in the escape menu / mod menu.

 

So, maybe the game isn't detecting aaf. I uninstalled it and reinstalled it and nothing changes. I am installing this version https://www.nexusmods.com/fallout4/mods/31304?tab=files

 

What should I do now?

Posted
1 hour ago, Manzor said:

Now  I can't even find that "home" button. It's the tab? Escape button? The mcm config in the escape menu doesn't show aaf.

AAF has no MCM, the settings are controlled by the AAF_settings.ini.

The "Home" key is above your arrow keys, right above the "End" key. IF you're using a normal keyboard.

This "cheat sheet" might help you with the adult mods. ;)

Posted
24 minutes ago, izzyknows said:

AAF has no MCM, the settings are controlled by the AAF_settings.ini.

The "Home" key is above your arrow keys, right above the "End" key. IF you're using a normal keyboard.

This "cheat sheet" might help you with the adult mods. ;)

My keyboard has a key there named "end" ("fin" in my language, spanish), and it does nothing.

Posted
3 hours ago, Manzor said:

My keyboard has a key there named "end" ("fin" in my language, spanish), and it does nothing.

"Inicio", my friend. ?

Posted

Possible Feature...   Get forced to drink Beers, when Violated.   MCM Option.

 

Reason... Alcohol Effects mod, to make the players life even more miserable.

 

Variable MCM chances per rapist, slider. Humans, Ghouls, Supermutants. 

 

 

Just a possible idea, maybe even possibly add force drugging.

Posted

I don't know why, but I can't surrender properly to dogs. The animations doesn't start and I get the error 4, if I remember correctly this means the animation isn't installed but when I surrender for CSA the animation works correctly

Posted
45 minutes ago, Verasmile2 said:

I don't know why, but I can't surrender properly to dogs. The animations doesn't start and I get the error 4, if I remember correctly this means the animation isn't installed but when I surrender for CSA the animation works correctly

Yes, AAF error 4 means no animations found matching the actors and tags.  Both Leito's and SavageCabbage's packs have dog animations that are tagged as Aggressive by AAF Themes.  You can check the error in the AAF Admin console to verify that is the problem.

Posted

I'm having a bit of a problem. When surrendering to supermutants, for some reason sometimes instead of my character (female btw) getting raped, she turns tables around and starts fucking the supermutant. The results are hilarious, but still unwanted. Would appreciate help.

 

EDIT: Nevermind, tinkering with load order fixed it. (Can't always trust LOOT.)

Posted

updated to the latest version of the plugin. There was a problem: 1) the companion (Piper) is not subject to violation. In the mod settings, a violation of companions is involved.
2) I press the button "speak" - nothing happens. Therefore, I can not send  Piper a home. However, I can speak with other companions and characters.
3) I can take another companion, but even then I can not send a Piper home. 

Posted
13 hours ago, REB85 said:

updated to the latest version of the plugin. There was a problem: 1) the companion (Piper) is not subject to violation. In the mod settings, a violation of companions is involved.
2) I press the button "speak" - nothing happens. Therefore, I can not send  Piper a home. However, I can speak with other companions and characters.
3) I can take another companion, but even then I can not send a Piper home. 

The latest update did not change anything that could cause what you are describing, and Violate does not modify followers or the follower system in any case.

Posted

So i went and updated from 0.92 (did not check for a year) and of course it worked right away :D

Might i drop some sugestions here for possible MCM sliders?

Mod Intergration:
Devious Devices: Apply chance % slider: from 0-100 the chance to get a device slapped onto you.

kinda feels weird that every violator has a device ready to go.

 

Mod intergation:
SexAtributes: Sub/Dom dialog effect Yes or No: choose if you Sub/Dom level should affect dialog towards agressor.
I do like this subtle change! but maybe keep the choice open because most of the time you will be running around with -50 or around that, and this will limit the dialog variation in some way.

but then again, the change makes sense of course.

 

Anyway, just some sugestions to an already amazing unmissable mod!

Posted

Oh, by the way.

 

Ghost mode instead of godmode does not seem to work properly with me.

 

Ghost seems to only make you invincible during animation, but if someone decides to fire a gun at you in dialog. you will still get killed.

Is there a way for me to reverse this back to godmode? never had trouble with that on.

Posted
11 hours ago, jarno5 said:

Oh, by the way.

 

Ghost mode instead of godmode does not seem to work properly with me.

 

Ghost seems to only make you invincible during animation, but if someone decides to fire a gun at you in dialog. you will still get killed.

Is there a way for me to reverse this back to godmode? never had trouble with that on.

Are you running an older version of AAF?  AAF uses ghost mode during animations.  Older versions would always turn it on at animation start, and off again at animation end.  That meant that if it had been turned on by another mod like Violate AAF would turn it off.  More recent versions (112 and up) fixed this so if it was already turned on by another mod it wouldn't change it.

Posted

Just curious, not sure if it has been mentioned before, but, what textures are used in the screenshots for males and their parts? Thanks!

Posted
17 hours ago, EgoBallistic said:

Are you running an older version of AAF?  AAF uses ghost mode during animations.  Older versions would always turn it on at animation start, and off again at animation end.  That meant that if it had been turned on by another mod like Violate AAF would turn it off.  More recent versions (112 and up) fixed this so if it was already turned on by another mod it wouldn't change it.

So i went and got the latest AAF version 117. had to update whole fallout and all the mods with it. (had AAF 0.78 beta still)

Seems like indeed the godmode/ghostmode is now active during the whole dialog/animation

But im running into 2 major issues now:

1. Im sometimes stuck in ghostmode even after the animation/encounter ends. happens also with SexHarrasment so i think its AAF Related.

2. Sometimes im stuck on gathering, even when walk in timeout has been reached, it stays on gathering and wont continue which forces me to reload the game..

 

Are these known problems or im a just the lucky one again?
Did i mess up the upgrade in some way? do i need to upgrade some other AAF related mods?

 

i cant get any usefull data from the logs..

Posted
24 minutes ago, jarno5 said:

2. Sometimes im stuck on gathering, even when walk in timeout has been reached, it stays on gathering and wont continue which forces me to reload the game..

From what i read the gathering bug has been adressed in AAF Beta 118

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