EgoBallistic Posted April 5, 2020 Author Posted April 5, 2020 11 minutes ago, zozol221 said: It would appear i have run into an issue with Violate :/. It kind of appears similar to one of the issues that are described in the troubleshooting section, but not entirely. When the Violate scene starts, PC will go into an animation with one of the offenders, then get re-dressed after the animation, then animation with second offender starts, but PC stays fully clothed for the whole scene, then after this finishes the PC gets stuck in the scene, because the third offender animation doesn't start. Forcing the scene to cease (holding the surrender button down for 5 seconds), and looking into AAF admin "console" i don't see any errors there :/. But it does seem, that AAF is stuck at that point and animations won't start if i surrender again. Is that still caused by an animation pack? That sounds like the "Gathering" bug that was happening in AAF version 117. Have you updated to AAF beta 121? 1
cryptic_scuff Posted April 5, 2020 Posted April 5, 2020 1 minute ago, EgoBallistic said: That sounds like the "Gathering" bug that was happening in AAF version 117. Have you updated to AAF beta 121? Nope, still at 117. I'll update in a moment and try to reproduce it. Thanks
cryptic_scuff Posted April 5, 2020 Posted April 5, 2020 2 hours ago, EgoBallistic said: That sounds like the "Gathering" bug that was happening in AAF version 117. Have you updated to AAF beta 121? Updated to version 121. The animations are now playing as intended, however the issue with the character getting redressed after first animation and being fully clothed throughout the second one still persists (the PC will get stripped for the third animation back again though.) is that just a faulty animation that doesn't force strip or something liket that?
Verasmile2 Posted April 5, 2020 Posted April 5, 2020 47 minutes ago, zozol221 said: Updated to version 121. The animations are now playing as intended, however the issue with the character getting redressed after first animation and being fully clothed throughout the second one still persists (the PC will get stripped for the third animation back again though.) is that just a faulty animation that doesn't force strip or something liket that? It happened to me the same thing, I just ignored it as for the third round got stripped again
jarno5 Posted April 5, 2020 Posted April 5, 2020 3 hours ago, zozol221 said: Updated to version 121. The animations are now playing as intended, however the issue with the character getting redressed after first animation and being fully clothed throughout the second one still persists (the PC will get stripped for the third animation back again though.) is that just a faulty animation that doesn't force strip or something liket that? Had the same thing, for me the fix was to put the delay in the AAF ini to 20 instead of 15. this combined with walk in on 10 leaves equipment off long enough to start the second animation. 1
EgoBallistic Posted April 5, 2020 Author Posted April 5, 2020 4 hours ago, zozol221 said: Updated to version 121. The animations are now playing as intended, however the issue with the character getting redressed after first animation and being fully clothed throughout the second one still persists (the PC will get stripped for the third animation back again though.) is that just a faulty animation that doesn't force strip or something liket that? It's a timing issue. Violate plays a lot of animations in short succession, so sometimes AAF undresses you for the next animation, and then the equipment timer from the previous animation fires and you get re-dressed. As @jarno5 mentioned, you can set your reequip_delay setting in Data\AAF\AAF_Settings.ini to a higher value to prevent this. I use 25 seconds. 1
cryptic_scuff Posted April 5, 2020 Posted April 5, 2020 9 minutes ago, EgoBallistic said: It's a timing issue. Violate plays a lot of animations in short succession, so sometimes AAF undresses you for the next animation, and then the equipment timer from the previous animation fires and you get re-dressed. As @jarno5 mentioned, you can set your reequip_delay setting in Data\AAF\AAF_Settings.ini to a higher value to prevent this. I use 25 seconds. Will do that then, thanks for the help
A_Guilty_pillow Posted April 6, 2020 Posted April 6, 2020 Every time my toon is violated i get my head glued to a vanilla male body...
EgoBallistic Posted April 6, 2020 Author Posted April 6, 2020 1 hour ago, A_Guilty_pillow said: Every time my toon is violated i get my head glued to a vanilla male body... That is not caused by this mod. Something is causing the AAF body double used in animations to have a male body. I believe this can happen if you use LooksMenu to change your sex, but there may be other causes.
A_Guilty_pillow Posted April 6, 2020 Posted April 6, 2020 3 hours ago, EgoBallistic said: That is not caused by this mod. Something is causing the AAF body double used in animations to have a male body. I believe this can happen if you use LooksMenu to change your sex, but there may be other causes. Okay... Thanks! I've been trying different combos of mods for two days. I'll look into that one. ❤️ ||EDIT|| I'm not a seasoned modder, so I can't dig into the butts and nolts of the mod. But removing it and starting a clean save did nothing.
WolfGear Posted April 7, 2020 Posted April 7, 2020 Hi! I have a problem, When I try to start a scene of violation, this message appears and the animation does not start, it even gives me the opportunity to escape. The trios or gang bang animations don't work either, it shows the same message, I don't know if I installed something wrong Spoiler These are the mods that I have installed, along with the extended script which works correctly since the animations start with humans but not with creatures / supermutans. Spoiler
EgoBallistic Posted April 7, 2020 Author Posted April 7, 2020 3 hours ago, WolfGear said: Hi! I have a problem, When I try to start a scene of violation, this message appears and the animation does not start, it even gives me the opportunity to escape. AAF OnSceneInit Status [4] means that AAF was unable to find any animations matching the combination of actors and tags. I see that you are playing a male character. Unfortunately, there are very few animations between male humans and supermutants, and none that involve 2 or more supermutants on one male human. However, you can make this work by telling AAF to ignore genders in animations. Edit your Data\AAF\AAF_Settings.ini, go to the [PREFERENCES] section, and change ignore_animation_genders from false to true. With that change, if a creature, a male human, or a female human is violating you they will be in the "male" position, and if you make an enemy surrender and violate them, they will be in the "female" position regardless of their gender.
WolfGear Posted April 7, 2020 Posted April 7, 2020 1 hour ago, EgoBallistic said: AAF OnSceneInit Status [4] means that AAF was unable to find any animations matching the combination of actors and tags. I see that you are playing a male character. Unfortunately, there are very few animations between male humans and supermutants, and none that involve 2 or more supermutants on one male human. However, you can make this work by telling AAF to ignore genders in animations. Edit your Data\AAF\AAF_Settings.ini, go to the [PREFERENCES] section, and change ignore_animation_genders from false to true. With that change, if a creature, a male human, or a female human is violating you they will be in the "male" position, and if you make an enemy surrender and violate them, they will be in the "female" position regardless of their gender. It worked! Thank you! But now the super mutants don't strip during animation
EgoBallistic Posted April 7, 2020 Author Posted April 7, 2020 1 hour ago, WolfGear said: It worked! Thank you! But now the super mutants don't strip during animation Undressing the aggressors is controlled by AAF. When you install AAF you get the option to choose whether actors will be unequipped of everything/partial/nothing during animations. You should select "everything".
XNukacharlieX Posted April 7, 2020 Posted April 7, 2020 Hello little problem with the synthetic/male in action and no problem with mutant/ghoul/dog i use CBBE/josie body and Bt for the male and i have instal this.... Any idee guy?
EgoBallistic Posted April 7, 2020 Author Posted April 7, 2020 3 hours ago, epidemius said: Hello little problem with the synthetic/male in action and no problem with mutant/ghoul/dog i use CBBE/josie body and Bt for the male and i have instal this.... Any idee guy? That looks like a problem between the skeleton and whatever mod you are using to give dildos to synths. You need to ask about this problem on that mod's thread.
izzyknows Posted April 7, 2020 Posted April 7, 2020 4 hours ago, epidemius said: Hello little problem with the synthetic/male in action and no problem with mutant/ghoul/dog i use CBBE/josie body and Bt for the male and i have instal this.... Any idee guy? Sorry... but that is just funny as hell! Looks like his rear defense laser got all excited!
Verasmile2 Posted April 7, 2020 Posted April 7, 2020 I was wondering, the Assaultron are included in the mod? And the radstags?
EgoBallistic Posted April 8, 2020 Author Posted April 8, 2020 3 hours ago, Verasmile2 said: I was wondering, the Assaultron are included in the mod? And the radstags? No radstags or assaultrons as there are no appropriate animations for them. Servitrons are supported if you have that mod.
XNukacharlieX Posted April 8, 2020 Posted April 8, 2020 22 hours ago, EgoBallistic said: That looks like a problem between the skeleton and whatever mod you are using to give dildos to synths. You need to ask about this problem on that mod's thread. Yes for information it's a bug with the knee adjustement mod " https://www.nexusmods.com/fallout4/mods/39006 " 1
Malphias Posted April 8, 2020 Posted April 8, 2020 On 4/5/2020 at 9:44 AM, zozol221 said: Updated to version 121. The animations are now playing as intended, however the issue with the character getting redressed after first animation and being fully clothed throughout the second one still persists (the PC will get stripped for the third animation back again though.) is that just a faulty animation that doesn't force strip or something liket that? This issue is with AAF. There is an INI file in the AAF directory which contains a number of settings you can change to tailor how AAF works. One is how long it waits to put the clothes back on a character after running an animation. Set it to some higher value, I think I have been fine with a value of 30. Sorry, I can't give exact details I'm not at the machine with the game installed so I can't look it up for you but shop around the forums and you may find that info.
peculiaris Posted April 8, 2020 Posted April 8, 2020 Getting error 4 when surrendering to dogs, I have leito's animation packs but it just refuses to use it even though I can trigger them through AAF manually.
spicydoritos Posted April 8, 2020 Posted April 8, 2020 Okay I'm late to the party on NSFW FO4 mods (yay quarantine boredom!), but firstly I wanted to thank Ego for this amazing piece of work. The amount of time and love you've put into Violate is deeply appreciated. I have a minor question. After playing with this mod on its own for a few days, I installed Sex Attributes as well. Everything is humming along together great. My question is whether there's any way to change this particular mod behavior: "If the player is Desperate for Sex or has a Spirit attribute of 0 (Broken spirit), Perversion will be in effect at the start of the violation regardless of the Perversion MCM setting"? I can live with it, but prefer the original pleading/threatening dialogue during surrender scenes if possible.
EgoBallistic Posted April 8, 2020 Author Posted April 8, 2020 4 hours ago, peculiaris said: Getting error 4 when surrendering to dogs, I have leito's animation packs but it just refuses to use it even though I can trigger them through AAF manually. If the animations are working in the wizard but getting an OnInit error 4 from Violate, that means the animations don't have tags. Make sure you have AAF Themes installed and that you enable all the options when installing it.
peculiaris Posted April 9, 2020 Posted April 9, 2020 14 hours ago, EgoBallistic said: If the animations are working in the wizard but getting an OnInit error 4 from Violate, that means the animations don't have tags. Make sure you have AAF Themes installed and that you enable all the options when installing it. I have themes installed, I even checked all the XML files and they seem to be in order but Leito's animations just don't want to work. I installed different animations and those works fine though.
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