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okay, so I typed sv, everything under papyrus scripts was indented under either something containing XPMSE or SOS, or SSLV_Randall_Alias (Though under that one it said Reference Alias / script state: "" / no variables / no papyrus scripts attached, and nothing else)

typing sqv and the rest got me to (not sure what you meant by populated but this is everything that doesn't have a number next to it, sorry if it's too long or not what you asked for, not really sure what I'm doing tbh):
script state: ""
MQ_var = none,
SSLV_SDMarkA_var = none, 
SSLV_SDMarkB = none, 
SSLV_SDMarker_var = none,
StrongHandQuest_var = none
AuctionSceneCompleted = False, 

BG = none
CurrentScene = none
HG = none 
Master1Used = False
Master2Used = False
Master3Used = False
Master4Used = False
Master6Used = False
Master7Used = False
QD = none

And under quest state it tells me: 
Enabled? Yes
State: Running
Current stage: 0

Priority: 60

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Spoiler
6 hours ago, archerymistress03 said:

okay, so I typed sv, everything under papyrus scripts was indented under either something containing XPMSE or SOS, or SSLV_Randall_Alias (Though under that one it said Reference Alias / script state: "" / no variables / no papyrus scripts attached, and nothing else)

typing sqv and the rest got me to (not sure what you meant by populated but this is everything that doesn't have a number next to it, sorry if it's too long or not what you asked for, not really sure what I'm doing tbh):
script state: ""
MQ_var = none,
SSLV_SDMarkA_var = none, 
SSLV_SDMarkB = none, 
SSLV_SDMarker_var = none,
StrongHandQuest_var = none
AuctionSceneCompleted = False, 

BG = none
CurrentScene = none
HG = none 
Master1Used = False
Master2Used = False
Master3Used = False
Master4Used = False
Master6Used = False
Master7Used = False
QD = none

And under quest state it tells me: 
Enabled? Yes
State: Running
Current stage: 0

Priority: 60

 

 

Just as I had thought, the Quest is not starting properly. Now, I need to find out why for some users, the quest doesn't work as intended.

Link to comment
Spoiler
6 hours ago, archerymistress03 said:

okay, so I typed sv, everything under papyrus scripts was indented under either something containing XPMSE or SOS, or SSLV_Randall_Alias (Though under that one it said Reference Alias / script state: "" / no variables / no papyrus scripts attached, and nothing else)

typing sqv and the rest got me to (not sure what you meant by populated but this is everything that doesn't have a number next to it, sorry if it's too long or not what you asked for, not really sure what I'm doing tbh):
script state: ""
MQ_var = none,
SSLV_SDMarkA_var = none, 
SSLV_SDMarkB = none, 
SSLV_SDMarker_var = none,
StrongHandQuest_var = none
AuctionSceneCompleted = False, 

BG = none
CurrentScene = none
HG = none 
Master1Used = False
Master2Used = False
Master3Used = False
Master4Used = False
Master6Used = False
Master7Used = False
QD = none

And under quest state it tells me: 
Enabled? Yes
State: Running
Current stage: 0

Priority: 60

 

 

One question. Were you wearing some DD items when you were sent to the platform?

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7 hours ago, Tron91 said:
  Hide contents

 

 

One question. Were you wearing some DD items when you were sent to the platform?

For that one where I gave you all the stuff I just loaded the save from before going to find bandits to get defeat sent to the slave market, so no, but the times before that when I got sent to slave market I'm pretty sure I did have DD items on me

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12 hours ago, Tron91 said:
  Reveal hidden contents

 

 

One question. Were you wearing some DD items when you were sent to the platform?

ok, I've tried running it after having removed the mod that equipped DD items on me before I land there, I removed Sexlab adventures, I only had texture mods, an armour mod, the only things that might conflict with any dialogue in any way is the unofficial skyrim special edition patch, John Randall won't even talk to me, just the generic npc dialogue

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1 hour ago, archerymistress03 said:

ok, I've tried running it after having removed the mod that equipped DD items on me before I land there, I removed Sexlab adventures, I only had texture mods, an armour mod, the only things that might conflict with any dialogue in any way is the unofficial skyrim special edition patch, John Randall won't even talk to me, just the generic npc dialogue

 

 

USSEP is not the cause. I have USSEP and it works fine. Did some more digging. It seems the Dialogue topics were never clean. There is a Global variable which keeps track of how many times the Player was sold, and couple of Randall's dialogues are dependent on it. But the Global counter is not called by the Quest to update properly. Also the Dialogue settings for Randall are using a Condition validation which will never be true. Ain't good at making quests, but I can identify logical bugs. I wonder the mod is working for me and some others, that's a miracle in itself.

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18 hours ago, Tron91 said:
  Reveal hidden contents

 

 

USSEP is not the cause. I have USSEP and it works fine. Did some more digging. It seems the Dialogue topics were never clean. There is a Global variable which keeps track of how many times the Player was sold, and couple of Randall's dialogues are dependent on it. But the Global counter is not called by the Quest to update properly. Also the Dialogue settings for Randall are using a Condition validation which will never be true. Ain't good at making quests, but I can identify logical bugs. I wonder the mod is working for me and some others, that's a miracle in itself.

Ah okay. That sucks, this mod sounded like a really good addition to put in another defeat event and get the player into all kinds of trouble. Maybe I'll try it on my oldrim see if that version works

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I am hoping for some help myself. I can get captured and don't have the black-face bug. When I get to the auction, so one will talk and I will just remain standing in the cell unable to move at all, just shift the camera up or down. Not really sure what could be interfering and would love any help that could be provided. I have included my load order for clarification.

plugins.txt.2020_01_03_22_55_35.txt

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On 12/8/2019 at 10:26 AM, Tron91 said:
  Reveal hidden contents

ScreenShot42.jpg.abd0ca7808f77ab24157cdc3031bc04e.jpg

 

  Reveal hidden contents

ScreenShot43.jpg.489f0df822391b511a5a4a9760a41ad4.jpg

 

  Reveal hidden contents

ScreenShot44.jpg.675c78baa9063d1e743d375e0a49b9ce.jpg

 

 

Tried to port myself, was able to sell my toon three times during testing.

 

SImple Slavery SE.7z 9.92 MB · 822 downloads

Came in here to try to figure out why I couldn't get the dialog to kick off the auction, saw a bunch of people having the same problem, and no solid solution.  Got it working for myself, and I'm seeing at least one step I took that I don't see mentioned anywhere else here, so thought I'd offer up what I did, what worked for me, in case it might help someone else.

 

Original symptoms I had:

  • SexLab Survival would send me to SS auction.
  • Arrive in Auction House
  • Black face bug everywhere
  • All NPCs have default dialog only--noticed particularly seemed to be limited to dialog added by other mods (MME & MCG, mostly)
  • Cage "corridor" walls missing; gate is simply "free-floating" behind the slave currently on sale
  • John Randall presents only basic default dialog options--no SS+ mod-specific dialog available; therefore, cannot trigger auction scene

What got it working for me

 

First off, I'm running Skyrim v1.5.97 with SKSE v2.00.17.

I'm using @Tron91's conversion (in the Quote).

I'm using Vortex as my mod manager

 

  • Installed SS from Tron91's conversion - Black Face bug and missing cage walls fixed
  • Set rule to to allow SS to overwrite MCG and SL Approach (I don't think this is necessary, as there were no conflicts and this alone didn't correct missing dialog)
  • Set rule to force SS late in load order as per original LE mod's instal instructions (130/135, just prior to nwsFollowerFramework and Live Another Life)
  • Created a Merged Patch in xEdit - Had a Merged Patch already, but with the OP's conversion; figured it's possible that the Merged Patch might be impacting default dialog, and since it was built with the OP's conversion which had other problems, maybe it left something b0rked in the patch.  So, new Merged Patch.

 

At this point, I spun up Skyrim, forced a handoff from SLS to SS, and no blackface bug, all the cages are there, and John Randall is his usual bright and friendly self, more than happy to escort me out in front of my waiting fans who showered me with coin before introducing me to Stenvar who lavished even more (lockable) gifts on my girl.  Handoff from SL Survival to Simple Slavery to Devious Followers worked perfectly.

 

So, that's what worked for me, YMMV.  Not really sure if the xEdit Merged Patch (not Bash Patch) had anything to do with it, but between that, Tron91's conversion, and late position in the LO, this is working for me, now.  Hope this helps at least one other person.

Link to comment
On 7/19/2018 at 6:28 PM, Jman3000 said:

Simple Slavery Plus SE

View File

This mod is originally made by jfraser  then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players 

 

About This File

This Mod is made by jfraser

New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 

Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support.  (6.01 is minor bug fix for this support no mods use yet)

 

If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.

 

 

Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).

 

Updating
If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.

 

Current issues-

Death alternative, you need to register the quest via the manual reg in DAs MCM.

 

___________________________________________

 

Description

 

I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.

 

"She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"

 

And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.

 

No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.

 

This is a slave auction mod. You will get sent to the auction via any of these:
Angrim's Apprentice: Do what you're told or else...

 

Content Consumer's Alternative Starts: Start your game ignobly.

 

Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.

 

Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!

 

Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!

 

Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.

 

Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.

 

Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.

 

Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...

 

SLUTS: Be diligent in your job or they'll find another job for you.

 

Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.

 

SL Kidnapped: It's late at night. There's no one around. Or so you think...

 

Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.

 

Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.

 

Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.

 

However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
__________________________________________________

 

This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):

 

Arbiter
Bane_Master
CGi
CliftonJD
DocClox
Kana Red
Legume

 

There has been much help from many others as well (see the list of thanks at the bottom).
__________________________________________________

 

Slavery Mods

 

NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.

 

Whiterun Brothel Revamped - with thanks to Tyrant99

Devious Followers-  with thanks to Lozeak (ME!!!)

Captured Dreams Shop - with thanks to Veladarius
Devious Cidhna (the pirate quest) - with thanks to stobor
Deviously Cursed Loot - with thanks to Kimy
Heroine in Distress - with thanks to Quisling
Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
Quick as you Like - with thanks to DocClox
Raven Beak Prison - with thanks to Guffel
Sanguine's Debauchery Enhanced - with thanks to Skyrimll
Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.

Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
Sexlab Stories (Red Wave) - with more thanks to Skyrimll
Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
Submissive Lola - with thanks to alexvkj
Things in the Dark - with thanks to Delzaron
Wolfclub - with thanks to pchs
______________________________________________________________________________________________
A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
.
ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.

 

YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.

 

YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.

 

Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.

 

Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
_______________________________________________________________________

 

Requirements

 

Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.

 

Unless you want the leash system, in which case you also need Devious Framework and its dependencies.

 

This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...

 

That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
________________________________________________________________________

 

Connecting your mod to Simple Slavery
Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):

 

sendModEvent("SSLV Entry")

 

Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.

 

To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.

 

ZAZ and DD cross slavery support. 

 

Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)

There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.


  • Submitter
  • Submitted
    07/19/2018
  • Category
  • Requires
     
  • Regular Edition Compatible
    No
    On 7/19/2018 at 6:28 PM, Jman3000 said:

    Simple Slavery Plus SE

    View File

    This mod is originally made by jfraser  then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players 

     

    About This File

    This Mod is made by jfraser

    New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 

    Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support.  (6.01 is minor bug fix for this support no mods use yet)

     

    If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.

     

     

    Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).

     

    Updating
    If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.

     

    Current issues-

    Death alternative, you need to register the quest via the manual reg in DAs MCM.

     

    ___________________________________________

     

    Description

     

    I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.

     

    "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"

     

    And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.

     

    No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.

     

    This is a slave auction mod. You will get sent to the auction via any of these:
    Angrim's Apprentice: Do what you're told or else...

     

    Content Consumer's Alternative Starts: Start your game ignobly.

     

    Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.

     

    Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!

     

    Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!

     

    Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.

     

    Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.

     

    Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.

     

    Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...

     

    SLUTS: Be diligent in your job or they'll find another job for you.

     

    Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.

     

    SL Kidnapped: It's late at night. There's no one around. Or so you think...

     

    Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.

     

    Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.

     

    Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.

     

    However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
    __________________________________________________

     

    This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):

     

    Arbiter
    Bane_Master
    CGi
    CliftonJD
    DocClox
    Kana Red
    Legume

     

    There has been much help from many others as well (see the list of thanks at the bottom).
    __________________________________________________

     

    Slavery Mods

     

    NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.

     

    Whiterun Brothel Revamped - with thanks to Tyrant99

    Devious Followers-  with thanks to Lozeak (ME!!!)

    Captured Dreams Shop - with thanks to Veladarius
    Devious Cidhna (the pirate quest) - with thanks to stobor
    Deviously Cursed Loot - with thanks to Kimy
    Heroine in Distress - with thanks to Quisling
    Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
    Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
    Quick as you Like - with thanks to DocClox
    Raven Beak Prison - with thanks to Guffel
    Sanguine's Debauchery Enhanced - with thanks to Skyrimll
    Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.

    Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
    Sexlab Stories (Red Wave) - with more thanks to Skyrimll
    Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
    Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
    Submissive Lola - with thanks to alexvkj
    Things in the Dark - with thanks to Delzaron
    Wolfclub - with thanks to pchs
    ______________________________________________________________________________________________
    A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
    .
    ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.

     

    YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.

     

    YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.

     

    Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.

     

    Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
    _______________________________________________________________________

     

    Requirements

     

    Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.

     

    Unless you want the leash system, in which case you also need Devious Framework and its dependencies.

     

    This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...

     

    That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
    ________________________________________________________________________

     

    Connecting your mod to Simple Slavery
    Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):

     

    sendModEvent("SSLV Entry")

     

    Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.

     

    To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.

     

    ZAZ and DD cross slavery support. 

     

    Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)

    There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.


    • Submitter
    • Submitted
      07/19/2018
    • Category
    • Requires
       
    • Regular Edition Compatible
      No

     

     

 

 

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On 1/18/2020 at 3:18 AM, RapeMeatViolet said:

Witch mod edit actually works?

 

Tron91 came along, and his/hers seems to be the best, most stable one so far:

On 12/8/2019 at 8:26 AM, Tron91 said:
  Reveal hidden contents

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  Reveal hidden contents

ScreenShot43.jpg.489f0df822391b511a5a4a9760a41ad4.jpg

 

  Reveal hidden contents

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Tried to port myself, was able to sell my toon three times during testing.

 

SImple Slavery SE.7z 9.92 MB · 1,095 downloads

We just need somebody to fix the code having to do with quest-updates/initiation now since it sometimes bugs.

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On 4/18/2019 at 7:10 AM, Roggvir said:

I hope it is ok if i put this here (@Jman3000 doesn't seem to be much active - last visit on July 2018, so it doesn't look like he is going to update his conversion any time soon).

 

This is Simple Slavery 6.04 converted to SE by me.

It is essentially my conversion of 6.02 i made some time ago, with the 6.04 script patch applied, and with a NEW ADDED FIX for water flow/height data in some cells where even my 6.02 conversion still had the wrong data - namely BleakwindBasinExterior01 (000099A2), RiftenCitySouthGateExterior (0000BCF1), and RiftenPlankside02 (0000BCF2).

Same as before, only the NON-Localized plugins are converted, so when installing do NOT choose any of the "localized" plugins.

 

I tried it several times, and its working fine.

Well, there are delays, some pose swapping when equipping items as if the system cannot decide what to do, etc. - but all of that comes from the original mod (or from how other mods it depends on work in SSE).

Just be patient with the auction, sometimes things take significantly more time than one would expect, but it works.

 

PLEASE, if you want to share this link, link to this whole post, so whoever will be downloading the file, can also read this description!

Simple Slavery Plus SE v6.04.001 (converted by Roggvir).7z 6.02 MB · 1,656 downloads

 

In this version some facegen data for the Bidders are missing causing Blackfaces.

Here are the missing ones:

 

SimpleSlaveryPlus BlackfaceFix.7z

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  • 2 weeks later...

Is

Simple Slavery Plus SE 6.01

the same as

(whole name)

Simple Slavery Plus 6.04 + FOMOD

(except that it is for SE of course)...

 

If not then problems that we have here, maybe already be fixed in the later version.

 

And if you wonder about the big letters, it became that way when i copy/pasted the names...

 

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On 1/6/2020 at 1:45 PM, Sulrandir said:

Came in here to try to figure out why I couldn't get the dialog to kick off the auction, saw a bunch of people having the same problem, and no solid solution.  Got it working for myself, and I'm seeing at least one step I took that I don't see mentioned anywhere else here, so thought I'd offer up what I did, what worked for me, in case it might help someone else.

 

Original symptoms I had:

  • SexLab Survival would send me to SS auction.
  • Arrive in Auction House
  • Black face bug everywhere
  • All NPCs have default dialog only--noticed particularly seemed to be limited to dialog added by other mods (MME & MCG, mostly)
  • Cage "corridor" walls missing; gate is simply "free-floating" behind the slave currently on sale
  • John Randall presents only basic default dialog options--no SS+ mod-specific dialog available; therefore, cannot trigger auction scene

What got it working for me

 

First off, I'm running Skyrim v1.5.97 with SKSE v2.00.17.

I'm using @Tron91's conversion (in the Quote).

I'm using Vortex as my mod manager

 

  • Installed SS from Tron91's conversion - Black Face bug and missing cage walls fixed
  • Set rule to to allow SS to overwrite MCG and SL Approach (I don't think this is necessary, as there were no conflicts and this alone didn't correct missing dialog)
  • Set rule to force SS late in load order as per original LE mod's instal instructions (130/135, just prior to nwsFollowerFramework and Live Another Life)
  • Created a Merged Patch in xEdit - Had a Merged Patch already, but with the OP's conversion; figured it's possible that the Merged Patch might be impacting default dialog, and since it was built with the OP's conversion which had other problems, maybe it left something b0rked in the patch.  So, new Merged Patch.

 

At this point, I spun up Skyrim, forced a handoff from SLS to SS, and no blackface bug, all the cages are there, and John Randall is his usual bright and friendly self, more than happy to escort me out in front of my waiting fans who showered me with coin before introducing me to Stenvar who lavished even more (lockable) gifts on my girl.  Handoff from SL Survival to Simple Slavery to Devious Followers worked perfectly.

 

So, that's what worked for me, YMMV.  Not really sure if the xEdit Merged Patch (not Bash Patch) had anything to do with it, but between that, Tron91's conversion, and late position in the LO, this is working for me, now.  Hope this helps at least one other person.

What was your merged patch with?

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7 hours ago, Fewtas said:

What was your merged patch with?

Honestly, I ran the Merged Patch in xEdit with all my mods included, let it do the work, and never scrutinized the output. I've started a new playthrough with a different set of mods since then, and didn't have any of these problems this time around, so I have to assume the problem was at least in part due to a conflict with another mod (possibly Being A Cow, as it was pretty much the only thing I removed from my mod list for this new playthrough).

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Umm, I'm pretty new to modding in Skyrim as I only got into the game recently, and I don't know if this is the right place, but when I try to install this specific mod, it refuses to install because:

 

Quote

Errors were reported processing the installer for "Simple Slavery Plus SE".
Installer Prerequisits not fulfilled: File 'zazanimationpack.esm' is Active

 

My game is not active. No other mod had this sort of issue, the only other mods for SexLab that I have are Defeat, Kidnapped and Enhaced spouses and FunnyBizAnimations. All the other mods are playing nicely together, I tried disabling them along with FNIS and the framework to see if Simple will install and it still throws up that same error. I checked my plugins and I don't see zazanimationpack.esm in there, or anything.... I'm confused and at a loss.

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