CliftonJD Posted December 5, 2022 Author Posted December 5, 2022 On 11/28/2022 at 11:12 AM, Will55 said: Yes I completed that mod ages ago and TBH I thought it a waste of my time a sits questlines were all over the place and it ruined all saves (as its removal corrupted them and leaving the mod ingame created cell change problems in the main game and when I pointed this out several replies agreed and saw it as a "dead end mod". It's easy for me to criticize such but unlike the Forgotten City mod and Falskaar it was non-replayable AFAIWC. i do agree bruma still needs some work done before its officially ready, but i'd really prefer a mod that could synchronize the time-lines. dragons and dwarven ruins are nice in skyrim, but i'd like to see the gates of oblivion return as well On 11/29/2022 at 5:38 PM, Harry Smackmeat said: Why are slaves calling me Dragonborn if I haven't even touched the main quest yet? o_0 I never really noticed how often I'm called Dragonborn this Dragonborn that until now. i believe it was done that way so there could be voiced dialogue for it already made On 11/30/2022 at 12:32 PM, Jasmine92 said: I just updated the Voicepack for the Diary of Mine and since I was still in the flow I went ahead and created a voicepack for the PAHE Version 8.1.6. Since PAHE already comes with a "paradise_halls.bsa" and "paradise_halls - Textures.bsa" this package comes with an empty ESP (with ESL Flag) to trigger the loading of the Archive. Included are 79215 voice lines for all male and female voices (except dragons). The BSA overwrites a couple of voicefiles, that are already packed with PAHE, maybe @CliftonJD can say if that could be problem, because they are specialy created? I have not tested it extensively yet, so if anyone finds a problem, please let me know. PAHE 8.1.6 Voicepack Paradise Halls v8.1.6 - Voicepack v1.0 - SE.7z thanks, i'll try it out On 12/2/2022 at 4:08 PM, Jasmine92 said: Well, all audio is generated with the SVASynth with their corresponding voices, so... maybe? (They should at least) Actually it depends if the lines in PAHE have the correct voice type set. I remember that back in the old times PAHE was reusing vanilla voiced lines. And since not all lines where available for all voices (Serana or Vex never call you thane or dragonborn iirc), many voice types where set to a generic one, so that you could have at least some sort of voiced conversation with your slave by, for example, reusing the housecarls greeting. Since the dawn of xVASynth tool, the best approach imoh as a mod author would be, to just write the text lines as you see fit with the correct voice type and just let the voicepack people figure it all out. DoM is doing it that way for example and I believe @CliftonJD has already begun to change to that approach as well, (correct me if I am wrong) hence the quite large number of voice files in this pack. some lines still use the vanilla shared voices feature if the slave has a voice type compatible with those lines, but most lines are still using original pah generated voice lines. couple of changes we need to fix voiced dialogues changing from voice type to another. condescending, and young voice types have the correct voice types in the esp, but re-use copies of nord or eventoned voice files until a voice person can replace those sound files nord and sultry voice types are mostly correct, but only to the point they were originally made. after that point, they too share a copy of the eventoned voice files eventoned voices will need to stop using the shared voice lines and replace them with the pah equivalent since all voices that aren't 1 of those 4 voice types above will be forced into eventoned voices lmk if you find something not listed above that needs to be fixed in order for correct voicing to take effect On 11/30/2022 at 4:28 PM, Harry Smackmeat said: Yup ? I'm anal about that sorta thing. I exported it and changed it to "Master" tho. Dunno if I'm allowed to post it, in case anyone plays with stuff like Alternate Perspective, but if I can and there's interest in it I could~ Same process as Submissive Lola. Changed every reference in nam1. thought of this some times, but the lines would become silent On 12/1/2022 at 3:37 AM, Will55 said: Yes, we all play as we wish to so do. I was not trying to be rude though as I know that we have our share of OCDs here as in the RW and to them "immersion' means everything. It did once to me but after the 5th trip to a dungeon to collect the loot and realizing that life has an upper limit to time, I thought "WTH!" and increased my carry weight. One of my friends plays all games as an immersive obsessive and IIRC he is still yet to finish F4 as he trudges from place to place...still. Skyrim LE took him about 3 years. Oh well it made him happy. in my early days with skyrim i gave a ton of stuff to my followers to hold onto, now i use the bondage house to unload my excess loot, but i still carry a few carry weight enchanted items incase i get too full On 12/1/2022 at 8:06 PM, kohlteth said: I had same issue where the slaves run faster than me. THEN I found this https://www.nexusmods.com/skyrim/mods/14697 Bind & Gag - stops em every time the pesky sprinters !! Although the STING Spell from Slavers Spellbook can be amusing to use also. Stops them quite well ! i wouldn't recommend using the spellbook, its not made for current pahe and could cause problems On 12/1/2022 at 9:43 PM, Zach1736 said: is there any DDX patch? seems like DDX don't work on them shouldn't be needed, what exactly are you having trouble with or which items On 12/2/2022 at 2:45 AM, Will55 said: CliftonJD As you know, I am using 8.1.4 and am very happy with it. But the 8.1.6 voice pack has me intrigued. Can I upgrade from 8.1.4 to 8.1.6 without slave loss? If so, then how exactly? yes, this: On 12/2/2022 at 12:13 PM, Jasmine92 said: I just updated to 8.1.6 from 8.1.4 myself by simply installing it in MO, enabling the new and then disabling the old.(This keeps the load order in tact.) Had no issues so far, just did a PAH restart in game for good measure. Keep in mind the compatibility between PAH and DoM Versions if you use that. Or you can just install the Voicepack for 8.1.6 even if you use 8.1.4. Worst that can happen is, that some lines are silent, but unless there are voicelines in 8.1.4 that got changed / removed in 8.1.6 it should just work. On 12/2/2022 at 1:22 PM, Martok73 said: In one save file I have 28 slaves sitting in Felglow that I sold and they are still there after about 2 months of in game time (2 weeks IRL), and he will still buy more. I'm abit skiddish to sell him anymore tho cause my fps is starting to dip to around 30-40fps when I get near the cage holding the slaves and normally I can hold a solid 55-60fps easy with my rig. Most I have ever had in one location was 48 slaves in the LVM Dungeon and my frame rate tanked to 20fps... So I try to limit them to 20 or less in one location now and just have a few different "staging" or "training" facilities until I either sell them at auction via HSH or move them a select few to houses I own to work there. It would be nice tho if eventually Felglow would "move out" slaves and clear the cage tho. i think it used to escort some slaves after a period of time, but i think that feature might have been lost somewhere. i tried using mark for delete, but others prefered the slaves to be there....maybe we could have a vote for it On 12/2/2022 at 6:57 PM, Harry Smackmeat said: Ah yes, all our worst enemy: "WAIT, WHEN TF WAS THE LAST TIME I SAVED???!!!" I stopped enslaving bandits tho because I never figured out how to stop it from spawning naked badits afterward... skip the naked outfit and don't use the dialogue option to strip and set their outfit On 12/3/2022 at 7:01 AM, Will55 said: I very occasionally find them popping up but rarely so but I cannot stand much of FunnyBusiness which is far too common and i almost kick the desk when zap whatever pops up. What really makes me yell is when I ask for a specific orifice and cop everything but. I have 19000+ animations and only see about 20 regularly and i would like to know why. Does anyone know where the dreaded zap animations come from? So that I can remove them. zap is from zaz and zad is from dd. each are from their respective filters On 12/3/2022 at 8:02 AM, pinky6225 said: Anybody else had there slave list go weird if they kill a slave? Had one that was bugged (prolly from upgrading or another mod) as they wouldn't move when i took off there restraints (was only the 1 slave, tried exact same thing with another and they worked fine) so i killed them and suddenly my slave list jumped to 32 slaves, half of which didn't exist Went back a save and then released her and slave list updated correctly to 16 slaves Using PAH 8.1.6 with diary of mine 3.3.0 that sounds like a dom issue with the slave loops and slave recovery systems On 12/3/2022 at 8:36 PM, kohlteth said: I dunno it just works, though I learned not to try using any of the "bound cuffs" or such as the mesh is not right and blue and instant CTD Btw I also am a Wenches Fan, I have them all , Although Judgement Wenches I find to be very strong and the "Subjugated Wenches" do not like the rename function in PAHE. The 2 Vampire Wenches Rinrida and Thesally if you recruit them as companions (you can still train them as slaves too) are GREAT backup when looking for the Captured and Enslaved Wenches quests (5 and other 6 wenches) Also maybe check out "Female Falmers" I think you will like actually meeting Falmers though they may not appreciate so much being slaves afterwards. https://www.nexusmods.com/skyrimspecialedition/mods/49940 still using it with dom aren't ya? 22 hours ago, Jyratx said: I see them sometimes, too. It just sucks when I disable the default anims that this mod uses, and then try to use a much better anim that has the same basic tags, and I get that annoying message in the corner telling me it couldn't find compatible animations or something to that extent. that sounds like you might have the sexlab filters from zaz or dd interfering with it. zaz has the option to disable the filter, bit harder to disable it in dd 1
kohlteth Posted December 6, 2022 Posted December 6, 2022 13 hours ago, Will55 said: Thank you for that info on Movarth's Lair. I cleaned it out ages ago but no Thessaly. Do the vampires respawn there? As for ""Ethel and Ingith" never seen them at all in Rorikstead but no matter so please do not waste your time looking for them. Um this maybe a dumb question, but you do have the Yuriana mod in as well, right? not just IW ?
Will55 Posted December 6, 2022 Posted December 6, 2022 2 hours ago, kohlteth said: Um this maybe a dumb question, but you do have the Yuriana mod in as well, right? not just IW ? Not at all. As I could not stand her original body shape and even the more "normal" version caused major problems with my clothing/armour mods I deleted her and that part from my game. This answers my question to you. Thank You!
Will55 Posted December 6, 2022 Posted December 6, 2022 (edited) 11 hours ago, CliftonJD said: i do agree bruma still needs some work done before its officially ready, but i'd really prefer a mod that could synchronize the time-lines. dragons and dwarven ruins are nice in skyrim, but i'd like to see the gates of oblivion return as well Thank you for the reply. I had a mod ?LE that had Oblivion gates near Solitude. I still have it ...somewhere I think. So I found this: Oblivion Gates Remade at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) and this: s6o6t LORE - Oblivion gates at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) BUT! Both are just static non-functional gates. I must find the one I mentioned as the gates actually worked and were a good source of daedric alchemy items/gear. I have DL'd them but will have a think about adding either to my already unwieldy game and won't now I know that they are non-functional. No! I deleted them Ahaaa! 2 SSE versions exist but are still temporarily and on the LE page: The Oblivion Realms Serie - The Gate of Solitude at Skyrim Nexus - Mods and Community (nexusmods.com) Once the modder is completely happy with one or both the mod(s) will move to an SSE page 11 hours ago, CliftonJD said: zap is from zaz and zad is from dd. each are from their respective filters Yes that problem is solved now thanks to that post. OOC My problems with hookers could be part of another problem. I often had to click on an NPC and have NO response. So, I repeat and gain the response or try again if a failure. I always succeed eventually. Similarly, IF my bard asks to perform. it will not become a quest by just doing so. I must keep asking until I see the quest acknowledgement above. Until I worked this out half the Skyrim inns had free bard service. So, I wonder if the problem with clients missing out of the visual entree before the main threesome course, is related to this as the client often taked off before the player/hooker choice window comes up. But even if it does pop up and I make a choice, it still can fail but less often. Anyone have a clue? IMO it could be related to NPC number within a cell but has happened when travelling on a road with 6 hookers. Edited December 6, 2022 by Will55 1
Jasmine92 Posted December 6, 2022 Posted December 6, 2022 12 hours ago, CliftonJD said: some lines still use the vanilla shared voices feature if the slave has a voice type compatible with those lines, but most lines are still using original pah generated voice lines. couple of changes we need to fix voiced dialogues changing from voice type to another. condescending, and young voice types have the correct voice types in the esp, but re-use copies of nord or eventoned voice files until a voice person can replace those sound files nord and sultry voice types are mostly correct, but only to the point they were originally made. after that point, they too share a copy of the eventoned voice files eventoned voices will need to stop using the shared voice lines and replace them with the pah equivalent since all voices that aren't 1 of those 4 voice types above will be forced into eventoned voices lmk if you find something not listed above that needs to be fixed in order for correct voicing to take effect The easiest approach would be to just set all lines to use the correct voice type for the character and not to bother with reusing or sharing lines. Then someone (I) could create a fitting voicepack for all lines and within PAHE dialogue tree. PRO: every characters always sound the same (for example not switching between "condescending AI generated" and "condescending vanilla line" or using a completely different voice) no headache when writing or changing lines want to switch from "dohvakin" to "master / mistress"? Just change the corresponding lines, AI generator will take care of the rest. with some voices and words you can hardly hear a difference in game between AI and vanilla no voice files need to be included in the original PAHE mod CON: there is a quality difference between original and AI generated voices some AI voices sound better (Serana, Frea, Kalia, the generic voices, ...) than other (Vex, Astrid, Fura, Mercer Frey, ...) some pronunciations are weird with some voices (Vex can't spell "dohvakin" or "untie" right, she is a little simple-minded.) someone has to actually create / update / keep up the voice pack, or everyone gets the silent treatment.
Jasmine92 Posted December 6, 2022 Posted December 6, 2022 (edited) 3 hours ago, Will55 said: OOC My problems with hookers could be part of another problem. I often had to click on an NPC and have NO response. So, I repeat and gain the response or try again if a failure. I always succeed eventually. Similarly, IF my bard asks to perform. it will not become a quest by just doing so. I must keep asking until I see the quest acknowledgement above. Until I worked this out half the Skyrim inns had free bard service. So, I wonder if the problem with clients missing out of the visual entree before the main threesome course, is related to this as the client often taked off before the player/hooker choice window comes up. But even if it does pop up and I make a choice, it still can fail but less often. Anyone have a clue? IMO it could be related to NPC number within a cell but has happened when travelling on a road with 6 hookers. Sounds like it could be script lag that leads to race conditions or time outs? (Sometimes it works, sometimes it doesn't, mostly it works when thinks are less hectic?) Have you tried Papyrus Tweak NG ? (which, from what I have seen, might as well become the new must have skyrim engine patch) Edited December 6, 2022 by Jasmine92 1
Will55 Posted December 6, 2022 Posted December 6, 2022 (edited) On 12/6/2022 at 11:42 PM, Jasmine92 said: Sounds like it could be script lag that leads to race conditions or time outs? (Sometimes it works, sometimes it doesn't, mostly it works when thinks are less hectic?) Have you tried Papyrus Tweak NG ? (which, from what I have seen, might as well become the new must have skyrim engine patch) Thanks for the reply. Yes, I have that installed (including the "experimental" bit) I agree that it is likely script lag but frankly I think I need a new PC. addendum: I am trying to enlist Kerah as a follower to make her a hooker but she has only the Margret attack 2 lines of speech available, so it is pointless and that is without Endon's jealousy (don't ask him why he is looking at you that way). Anyone know what I can do? I simply moved her far away from the inn and Markarth and she is working although as a hooker she is rather lazy , just like Lisbeth. Must be the air in Markarth ? Update I managed to make Kerah a follower and a hooker and she did well for 5-6 clients then went woke with Margret attack PTSD and now only repeats the 2 attack lines and won't talk or "cooperate" with clients. I am curious as to whether a change on town will make any difference (I am still in the Silverblood inn) or whether I should just SSEedit out the 2 lines in the Skyrim ESM. Anyone have a clue on what I can do. I am very close to dumping her back on Endon and even Margret is more stable and potentially hooker useful if I defer visiting the Talos shrine until she is taken off the clock hopefully on the other side of Skrim. In addition, I tried to enlist upgraded Margret as a follower hooker, and it was possible UNTIL I went to the Talos shrine and talked with Eltrys as then even as a follower she reverted to her 2 post attack lines (I must go back to Cyrodil etc.). It would be nice to recruit both as I need to "rest" Nivenor and Vittoria but upgraded Frabbi is a fallback. Edited December 8, 2022 by Will55
XarisZ Posted December 7, 2022 Posted December 7, 2022 I have Skyrim Immersive Creature v7.0.2 installed yet the FOMOD doesnt let me select the patch
thechoosenundead Posted December 8, 2022 Posted December 8, 2022 On 11/21/2022 at 6:05 PM, thechoosenundead said: Hi, I have some problems with the mod. The mod loads, but not quite. Some of the functions, like enslavement still work, some dont, like slave stats, and the MCM menu does not have anything in it. Only the first page of the MCM has some lines and the one that indicates if the mod is active or not is just blank. The only thing that overwrites/ is overwritten by PAHE is SL tools. Reloading the mod does nothing. Sorry if this question is already answered but I dont wanna scroll through 170+ pages of this stuff. Well, I double checked all the dependencies, sorted the esp's as listed on the mod page, tried disabling stuff that overwrites PAHE (SL Tools, Defeat Baka Edition), tried disabling some random shit, tried changing ZAP 8+ to ZAP 7, started new game after every change. No dice. Problem still persists. Could it be because I'm still using Skyrim AE version from january of 2022 with corresponding SKSE or it somehow conflicts with OStim/OSA? It mayyybee caused by my sexlab v163. Mod page specifically- asks for v163 BETA2, but I can't find that one. Sexlab v165 for AE has the same problem.
Jasmine92 Posted December 8, 2022 Posted December 8, 2022 (edited) 35 minutes ago, thechoosenundead said: Well, I double checked all the dependencies, sorted the esp's as listed on the mod page, tried disabling stuff that overwrites PAHE (SL Tools, Defeat Baka Edition), tried disabling some random shit, tried changing ZAP 8+ to ZAP 7, started new game after every change. No dice. Problem still persists. Could it be because I'm still using Skyrim AE version from january of 2022 with corresponding SKSE or it somehow conflicts with OStim/OSA? It mayyybee caused by my sexlab v163. Mod page specifically- asks for v163 BETA2, but I can't find that one. Sexlab v165 for AE has the same problem. I don't think problems with ZAP or Sexlab would mess up PAHE that much, the core functionality does not use those mods. It sounds like some Plugins and scipts are missing or not being loaded correctly. Concerning Skyrim AE: if i am not mistaken TrollAutokill (Modauthor of DoM) is using AE just fine with PAHE. Do you have a papyrus.0.log? Do you use DoM? With the correct Version? (PAHE 8.1.6 needs DoM 3.3.x and DoM needs to overwrite PAHE Files) Do you have unpacked the BSAs? (MO has the habit of doing that, if you click the wrong button the very first time it asks.) Do you use the SSE Version? (Sorry for asking the obvious, just trying to catch all possibility's.) These are the PAHE Plugins I have activated. (* are aptional afaik) Spoiler paradise_halls.esm Pahe_Dragonborn_fixes.esl paradise_halls_farengars_study.esl * paradise_halls_SLExtension.esp Pahe_Dwareven_Devious_suits.esp * pahe_lakeview_manor_cell.esp * paradise_halls_fellgrow_salve_camp.esp * Pahe_Immersive_Creature Special Edition patch.esp * Pahe_AltStartLAL.esp * If all else fails, maybe a second Skyrim AE install with only pahe and some core patches can help with testing? Wabbajack with the SME Modlist is a quick way to jumpstart a clean Skyrim installation from scratch. Edited December 8, 2022 by Jasmine92
thechoosenundead Posted December 8, 2022 Posted December 8, 2022 3 hours ago, Jasmine92 said: I don't think problems with ZAP or Sexlab would mess up PAHE that much, the core functionality does not use those mods. It sounds like some Plugins and scipts are missing or not being loaded correctly. Concerning Skyrim AE: if i am not mistaken TrollAutokill (Modauthor of DoM) is using AE just fine with PAHE. Do you have a papyrus.0.log? Do you use DoM? With the correct Version? (PAHE 8.1.6 needs DoM 3.3.x and DoM needs to overwrite PAHE Files) Do you have unpacked the BSAs? (MO has the habit of doing that, if you click the wrong button the very first time it asks.) Do you use the SSE Version? (Sorry for asking the obvious, just trying to catch all possibility's.) These are the PAHE Plugins I have activated. (* are aptional afaik) Reveal hidden contents paradise_halls.esm Pahe_Dragonborn_fixes.esl paradise_halls_farengars_study.esl * paradise_halls_SLExtension.esp Pahe_Dwareven_Devious_suits.esp * pahe_lakeview_manor_cell.esp * paradise_halls_fellgrow_salve_camp.esp * Pahe_Immersive_Creature Special Edition patch.esp * Pahe_AltStartLAL.esp * If all else fails, maybe a second Skyrim AE install with only pahe and some core patches can help with testing? Wabbajack with the SME Modlist is a quick way to jumpstart a clean Skyrim installation from scratch. Thank you very much. Installing Diary of Mine did the trick. IMO it should be listed as a dependencie.
Jasmine92 Posted December 8, 2022 Posted December 8, 2022 1 hour ago, thechoosenundead said: Thank you very much. Installing Diary of Mine did the trick. IMO it should be listed as a dependencie. That's good. And odd, since DoM is not a dependency, it's rather the other way around. 1
Martok73 Posted December 8, 2022 Posted December 8, 2022 On 12/5/2022 at 6:21 PM, CliftonJD said: i think it used to escort some slaves after a period of time, but i think that feature might have been lost somewhere. i tried using mark for delete, but others prefered the slaves to be there....maybe we could have a vote for it Have never seen it escort anyone anywhere, so pretty sure that feature got lost somewhere. Personally, for immersion sake I think if they stayed around for like a day or two in game, then were "sold off" or "traded" (mfd), that would good as it would make room for new slaves and send the ones you sell off to new owners. It would be similar to what HSH does with the auction system, any slave you sell at the auction gets "bought" by another npc then moved off to another land, (removed from game). It's immersive and reduces strain on the engine as well. I mean I've got a pretty beefy rig and with too many npcs in the same area I can drop from a consistent 60fps down to 20 or worse, that's with 64gb ram, and dual vid cards w 16gb ram each, so yeah, the engine is a mess, but we love it and hate it, LOL. I actually pulled out an older save just to see how many slaves I had still at Fellglow and there were 30, I did not try to sell anymore as the lag was really bad so no clue if that's the limit or not, just know it's hard on the engine. On 12/6/2022 at 7:30 AM, Jasmine92 said: The easiest approach would be to just set all lines to use the correct voice type for the character and not to bother with reusing or sharing lines. Then someone (I) could create a fitting voicepack for all lines and within PAHE dialogue tree. PRO: every characters always sound the same (for example not switching between "condescending AI generated" and "condescending vanilla line" or using a completely different voice) no headache when writing or changing lines want to switch from "dohvakin" to "master / mistress"? Just change the corresponding lines, AI generator will take care of the rest. with some voices and words you can hardly hear a difference in game between AI and vanilla no voice files need to be included in the original PAHE mod CON: there is a quality difference between original and AI generated voices some AI voices sound better (Serana, Frea, Kalia, the generic voices, ...) than other (Vex, Astrid, Fura, Mercer Frey, ...) some pronunciations are weird with some voices (Vex can't spell "dohvakin" or "untie" right, she is a little simple-minded.) someone has to actually create / update / keep up the voice pack, or everyone gets the silent treatment. Ultimately IMHO, I think everyone would be alot happier and have a better immersive experience if this were the case. As it stands now, if you enslave any unique named npc, some of their voice lines are their default voice type, while some of the other PAHE voice lines default to sounding like Lydia (eventoned). It is really jarring when the slave has the default sultry voice type and all of a sudden she's channeling Lydia. I believe that unsharing the eventoned voice files and stopping npcs from pulling from those voicelines would solve that issue, however as you said, those lines would have to be AI generated for each of the other voice types, which again IMHO I believe would be 1000% better than what we have now. Most of the time Astrid doesn't talk at all and when she does she sounds like Lydia, very immersion breaking and jarring to say the least. I and others know that AI isn't perfect but it's better than having every npc trying to do a Lydia impression, one Lydia is enough, we don't need a million of them.
Jasmine92 Posted December 9, 2022 Posted December 9, 2022 I just removed the collar of a slave for the first time since i captured her weeks ago and realized she now has bruising on her neck. Was that you @TrollAutokill? Well done! When is it triggered? Does it heal? Spoiler Seeing that i had another idea: Wouldn't it be possible to have wet grool running down their thighs when they are horny? (Not over the top running waterfall, more a subtle but visible mark.) Unfortunately I'm a lousy artist or I would do the texture myself.
TrollAutokill Posted December 9, 2022 Posted December 9, 2022 16 minutes ago, Jasmine92 said: I just removed the collar of a slave for the first time since i captured her weeks ago and realized she now has bruising on her neck. Was that you @TrollAutokill? Well done! When is it triggered? Does it heal? Hide contents /cdn-cgi/mirage/20eb6d771eb5f4605586ae9b4d0926670868813709903111d092f863e948b24c/1280/https://static.loverslab.com/uploads/monthly_2022_12/ScreenShot25.jpg.24805cfc3bae484579e356b51a2c0ecb.jpg Seeing that i had another idea: Wouldn't it be possible to have wet grool running down their thighs when they are horny? (Not over the top running waterfall, more a subtle but visible mark.) Unfortunately I'm a lousy artist or I would do the texture myself. DoM add bruises to the neck of slaves after you choke them with the "punish for not respectful" animation. Could be that or could be tats applied by the collar. Which collar was it?
Jasmine92 Posted December 9, 2022 Posted December 9, 2022 40 minutes ago, TrollAutokill said: DoM add bruises to the neck of slaves after you choke them with the "punish for not respectful" animation. Could be that or could be tats applied by the collar. Which collar was it? Iron slave collar of leashing from PAHE.
kohlteth Posted December 10, 2022 Posted December 10, 2022 On 12/8/2022 at 6:59 PM, Martok73 said: Have never seen it escort anyone anywhere, so pretty sure that feature got lost somewhere. Personally, for immersion sake I think if they stayed around for like a day or two in game, then were "sold off" or "traded" (mfd), that would good as it would make room for new slaves and send the ones you sell off to new owners. It would be similar to what HSH does with the auction system, any slave you sell at the auction gets "bought" by another npc then moved off to another land, (removed from game). It's immersive and reduces strain on the engine as well. I mean I've got a pretty beefy rig and with too many npcs in the same area I can drop from a consistent 60fps down to 20 or worse, that's with 64gb ram, and dual vid cards w 16gb ram each, so yeah, the engine is a mess, but we love it and hate it, LOL. I actually pulled out an older save just to see how many slaves I had still at Fellglow and there were 30, I did not try to sell anymore as the lag was really bad so no clue if that's the limit or not, just know it's hard on the engine. OR................. maybe an option to ship them off to AYGAS so they get new owners and soemwhere else in skyrim serving someone new.
Deanevea Posted December 10, 2022 Posted December 10, 2022 I enslaved a male but all of my equipment is for females. Where do I acquire male collars, ropes and chains? I don't want to release him but nothing I have works Anyone know where to acquire male equipment ??
TrollAutokill Posted December 10, 2022 Posted December 10, 2022 8 hours ago, Deanevea said: I enslaved a male but all of my equipment is for females. Where do I acquire male collars, ropes and chains? I don't want to release him but nothing I have works Anyone know where to acquire male equipment ?? I would have expected those to work for both males and females. Or do you mean they don't sit right on your, maybe non vanilla, male body?
kohlteth Posted December 10, 2022 Posted December 10, 2022 15 hours ago, Deanevea said: I enslaved a male but all of my equipment is for females. Where do I acquire male collars, ropes and chains? I don't want to release him but nothing I have works Anyone know where to acquire male equipment ??
Martok73 Posted December 10, 2022 Posted December 10, 2022 18 hours ago, kohlteth said: OR................. maybe an option to ship them off to AYGAS so they get new owners and soemwhere else in skyrim serving someone new. The only problem with that is the eventual npc bloat and frame rate hit. Sadly in Skyrim, the engine can't handle alot of npcs and the more in the world, the more the lag/fps drop, especially when you have many in one location or cell. Since AYGAS does not remove them from the world and only sends them to another place in the same world, eventually you will have way too many and the engine will cry. Just ask @Will55 about their experience with "way too many slaves", lol. Ultimately to prevent the game engine from having a heart attack from too many npcs in the game world, slaves have to be "removed" somehow. HSH does this in an immersive way with the auctions in the basement of the Restless Hunter. Yes these slaves are removed from the game, but the way it's done gives a sense of immersion with them being sold to someone new and then that person takes them to another land. If Felglow had a similar feature that did something similar with the end result in the npc being removed thus removing the strain on the engine, but in an immersive way as HSH does, that would be the ideal situation. I've gotten to where I will sell a few slaves to Felglow, to "populate" the cages, but not very many, all the rest I auction off at the Restless Hunter. With this method and a few tweaks/mods I can maintain a constant 60fps everywhere, and if I use Display Tweaks and unlock my fps I can hit around 120 pretty consistent. however I rather keep it at 60 and be buttery smooth honestly.
Will55 Posted December 11, 2022 Posted December 11, 2022 (edited) On 12/5/2022 at 11:53 AM, Jyratx said: In response to your prettier bandits suggestion: Prettier Bandits is pretty good. I used that one until I found that Botox for Skyrim is even better, as it affects more NPC's. Especially considering that I use most (all) of Shadowman's mods. If a dude's going to refer me to a mod that makes ugly bandit and guard bitches (and the various townswomen that no one really cares about) hot, who am I to argue? My personal feelings about RL Botox made my POV seem stupid to me (as well ?) so, I looked the mod. I found that I had DL'd it but never used it, So, I installed it, and placed it before my other NPC mods so that I gained all of the extras but lost none of my favourites and it WORKED excellently. Dravynea. Jora, Nura, etc are no longer old crones but desirable females and I intend to enlist them all for the "betterment" of Skyrim. Jora will actually be retiring to Honeyside soon as she has hit 100 points. Even that well known b*tch Niranye looks worth the effort while Luaffyn and Voldsea are almost beautiful. It has doubled my unique NPC hooker pool. So, a heartfelt THANK YOU! Edited December 14, 2022 by Will55 1
Will55 Posted December 11, 2022 Posted December 11, 2022 (edited) One of the ?bad habits my chars have is of hitting every Thalmor patrol they meet and in fact the only bounties (so far) my current char has are from just that (luckily "No witnesses"). In Calixto's now renovated home (the top floor is NEVER usable by NPCs despite its extension and 6 beds ?) I have some 11 Thalmor slaves. 2 are essentially copies of another 2 and will be sold as slaves while Lorcalin is nice and tame) BUT despite whippings/ slave flame/ rapes I cannot get 3 above 0 respect no matter what I do; gag, dwarven slave suit etc. I am tempted to dump any slave with respect below 60 but I wanted to keep my Windhelm Thalmor creche ...(or Black soulgem production facility) with at least 9 slaves. Is there anything else that I can do? I know that I keep asking this and all are 100 sub/100 pose and have fear and anger ~40 but I just cannot budge their respect and I am wasting far too much time trying. Addendum: I worked it out. You must keep talking to them one by one until one trips up by failing to address your char properly thus giving you the opportunity to punish them. A little nasty IMO but it works as one Thalmor is now at 100 respect (my first IIRC) and most of the others are at 65 which will do for the time being. Edited December 14, 2022 by Will55
CliftonJD Posted December 14, 2022 Author Posted December 14, 2022 On 12/6/2022 at 3:19 AM, Will55 said: Thank you for the reply. I had a mod ?LE that had Oblivion gates near Solitude. I still have it ...somewhere I think. So I found this: Oblivion Gates Remade at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) and this: s6o6t LORE - Oblivion gates at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) BUT! Both are just static non-functional gates. I must find the one I mentioned as the gates actually worked and were a good source of daedric alchemy items/gear. I have DL'd them but will have a think about adding either to my already unwieldy game and won't now I know that they are non-functional. No! I deleted them Ahaaa! 2 SSE versions exist but are still temporarily and on the LE page: The Oblivion Realms Serie - The Gate of Solitude at Skyrim Nexus - Mods and Community (nexusmods.com) Once the modder is completely happy with one or both the mod(s) will move to an SSE page Yes that problem is solved now thanks to that post. OOC My problems with hookers could be part of another problem. I often had to click on an NPC and have NO response. So, I repeat and gain the response or try again if a failure. I always succeed eventually. Similarly, IF my bard asks to perform. it will not become a quest by just doing so. I must keep asking until I see the quest acknowledgement above. Until I worked this out half the Skyrim inns had free bard service. So, I wonder if the problem with clients missing out of the visual entree before the main threesome course, is related to this as the client often taked off before the player/hooker choice window comes up. But even if it does pop up and I make a choice, it still can fail but less often. Anyone have a clue? IMO it could be related to NPC number within a cell but has happened when travelling on a road with 6 hookers. thanks for the link, i'll check that out, sorry tho no idea on the bug you mention On 12/6/2022 at 6:30 AM, Jasmine92 said: The easiest approach would be to just set all lines to use the correct voice type for the character and not to bother with reusing or sharing lines. Then someone (I) could create a fitting voicepack for all lines and within PAHE dialogue tree. PRO: every characters always sound the same (for example not switching between "condescending AI generated" and "condescending vanilla line" or using a completely different voice) no headache when writing or changing lines want to switch from "dohvakin" to "master / mistress"? Just change the corresponding lines, AI generator will take care of the rest. with some voices and words you can hardly hear a difference in game between AI and vanilla no voice files need to be included in the original PAHE mod CON: there is a quality difference between original and AI generated voices some AI voices sound better (Serana, Frea, Kalia, the generic voices, ...) than other (Vex, Astrid, Fura, Mercer Frey, ...) some pronunciations are weird with some voices (Vex can't spell "dohvakin" or "untie" right, she is a little simple-minded.) someone has to actually create / update / keep up the voice pack, or everyone gets the silent treatment. not sure if i'm ready to unlock it yet, what the repercussions will be from freedom of speech given to slaves. what if i were to remove all the links to the shared eventone voices from condescending or young and eager, then delete their fuz files from pahe, would you be able to voice them as they should be if i add a new rule to allow unique voices, would you be able to generate their fuz On 12/6/2022 at 9:26 AM, Will55 said: Thanks for the reply. Yes, I have that installed (including the "experimental" bit) I agree that it is likely script lag but frankly I think I need a new PC. addendum: I am trying to enlist Kerah as a follower to make her a hooker but she has only the Margret attack 2 lines of speech available, so it is pointless and that is without Endon's jealousy (don't ask him why he is looking at you that way). Anyone know what I can do? I simply moved her far away from the inn and Markarth and she is working although as a hooker she is rather lazy , just like Lisbeth. Must be the air in Markarth ? Update I managed to make Kerah a follower and a hooker and she did well for 5-6 clients then went woke with Margret attack PTSD and now only repeats the 2 attack lines and won't talk or "cooperate" with clients. I am curious as to whether a change on town will make any difference (I am still in the Silverblood inn) or whether I should just SSEedit out the 2 lines in the Skyrim ESM. Anyone have a clue on what I can do. I am very close to dumping her back on Endon and even Margret is more stable and potentially hooker useful if I defer visiting the Talos shrine until she is taken off the clock hopefully on the other side of Skrim. In addition, I tried to enlist upgraded Margret as a follower hooker, and it was possible UNTIL I went to the Talos shrine and talked with Eltrys as then even as a follower she reverted to her 2 post attack lines (I must go back to Cyrodil etc.). It would be nice to recruit both as I need to "rest" Nivenor and Vittoria but upgraded Frabbi is a fallback. adding kerah to my list for testing slave dialogue and fixing any quest dialogue that interferes with other dialogues. margret already has fixes in pahe for those dialogues tho....sounds like she will speak better to you as a slave than as a follower On 12/7/2022 at 3:31 PM, XarisZ said: I have Skyrim Immersive Creature v7.0.2 installed yet the FOMOD doesnt let me select the patch ok, will see about a fix On 12/8/2022 at 6:42 AM, thechoosenundead said: Well, I double checked all the dependencies, sorted the esp's as listed on the mod page, tried disabling stuff that overwrites PAHE (SL Tools, Defeat Baka Edition), tried disabling some random shit, tried changing ZAP 8+ to ZAP 7, started new game after every change. No dice. Problem still persists. Could it be because I'm still using Skyrim AE version from january of 2022 with corresponding SKSE or it somehow conflicts with OStim/OSA? It mayyybee caused by my sexlab v163. Mod page specifically- asks for v163 BETA2, but I can't find that one. Sexlab v165 for AE has the same problem. this was the key here: On 12/8/2022 at 7:17 AM, Jasmine92 said: I don't think problems with ZAP or Sexlab would mess up PAHE that much, the core functionality does not use those mods. It sounds like some Plugins and scipts are missing or not being loaded correctly. Concerning Skyrim AE: if i am not mistaken TrollAutokill (Modauthor of DoM) is using AE just fine with PAHE. Do you have a papyrus.0.log? Do you use DoM? With the correct Version? (PAHE 8.1.6 needs DoM 3.3.x and DoM needs to overwrite PAHE Files) Do you have unpacked the BSAs? (MO has the habit of doing that, if you click the wrong button the very first time it asks.) Do you use the SSE Version? (Sorry for asking the obvious, just trying to catch all possibility's.) These are the PAHE Plugins I have activated. (* are aptional afaik) Hide contents paradise_halls.esm Pahe_Dragonborn_fixes.esl paradise_halls_farengars_study.esl * paradise_halls_SLExtension.esp Pahe_Dwareven_Devious_suits.esp * pahe_lakeview_manor_cell.esp * paradise_halls_fellgrow_salve_camp.esp * Pahe_Immersive_Creature Special Edition patch.esp * Pahe_AltStartLAL.esp * If all else fails, maybe a second Skyrim AE install with only pahe and some core patches can help with testing? Wabbajack with the SME Modlist is a quick way to jumpstart a clean Skyrim installation from scratch. On 12/8/2022 at 10:52 AM, thechoosenundead said: Thank you very much. Installing Diary of Mine did the trick. IMO it should be listed as a dependencie. you allowed mo to extract the contents of paradise halls.bsa and those files then force skyrim to ignore paradise halls sl extension bsa. dom includes its own version of most pahe scripts so its files were able to fix/update the older files in mo On 12/8/2022 at 5:59 PM, Martok73 said: Have never seen it escort anyone anywhere, so pretty sure that feature got lost somewhere. Personally, for immersion sake I think if they stayed around for like a day or two in game, then were "sold off" or "traded" (mfd), that would good as it would make room for new slaves and send the ones you sell off to new owners. It would be similar to what HSH does with the auction system, any slave you sell at the auction gets "bought" by another npc then moved off to another land, (removed from game). It's immersive and reduces strain on the engine as well. I mean I've got a pretty beefy rig and with too many npcs in the same area I can drop from a consistent 60fps down to 20 or worse, that's with 64gb ram, and dual vid cards w 16gb ram each, so yeah, the engine is a mess, but we love it and hate it, LOL. I actually pulled out an older save just to see how many slaves I had still at Fellglow and there were 30, I did not try to sell anymore as the lag was really bad so no clue if that's the limit or not, just know it's hard on the engine. not bad idea if i can add timers to untracked ex-slaves On 12/8/2022 at 5:59 PM, Martok73 said: . It is really jarring when the slave has the default sultry voice type and all of a sudden she's channeling Lydia. I believe that unsharing the eventoned voice files and stopping npcs from pulling from those voicelines would solve that issue, afaik the sultry women should be sultry so if this isn't the case i need to know the details so it can be fixed is it all slave dialogue with sultry women sound like lydia or only certain lines or is it a greater majority of their lines sound like lydia? if its only certain lines a screenshot helps if its something i had to piece together to update the sultry women, those lines can be made silent instead...or atleast until somebody generates fuz for them, they have none at all On 12/8/2022 at 5:59 PM, Martok73 said: Most of the time Astrid doesn't talk at all and when she does she sounds like Lydia, very immersion breaking and jarring to say the least. I and others know that AI isn't perfect but it's better than having every npc trying to do a Lydia impression, one Lydia is enough, we don't need a million of them. i've been considering a new branch allowing uniques to use their own voices, for the most part all this does is remove any last suggestions of lydia in their head until somebody makes fuz files for them On 12/9/2022 at 10:39 PM, kohlteth said: OR................. maybe an option to ship them off to AYGAS so they get new owners and soemwhere else in skyrim serving someone new. hmm, might have a talk with musje about this On 12/10/2022 at 5:15 PM, Martok73 said: The only problem with that is the eventual npc bloat and frame rate hit. Sadly in Skyrim, the engine can't handle alot of npcs and the more in the world, the more the lag/fps drop, especially when you have many in one location or cell. Since AYGAS does not remove them from the world and only sends them to another place in the same world, eventually you will have way too many and the engine will cry. Just ask @Will55 about their experience with "way too many slaves", lol. Ultimately to prevent the game engine from having a heart attack from too many npcs in the game world, slaves have to be "removed" somehow. HSH does this in an immersive way with the auctions in the basement of the Restless Hunter. Yes these slaves are removed from the game, but the way it's done gives a sense of immersion with them being sold to someone new and then that person takes them to another land. If Felglow had a similar feature that did something similar with the end result in the npc being removed thus removing the strain on the engine, but in an immersive way as HSH does, that would be the ideal situation. I've gotten to where I will sell a few slaves to Felglow, to "populate" the cages, but not very many, all the rest I auction off at the Restless Hunter. With this method and a few tweaks/mods I can maintain a constant 60fps everywhere, and if I use Display Tweaks and unlock my fps I can hit around 120 pretty consistent. however I rather keep it at 60 and be buttery smooth honestly. agreed, i'll have to make it optionable, disabled by default for performance On 12/11/2022 at 4:52 AM, Will55 said: One of the ?bad habits my chars have is of hitting every Thalmor patrol they meet and in fact the only bounties (so far) my current char has are from just that (luckily "No witnesses"). In Calixto's now renovated home (the top floor is NEVER usable by NPCs despite its extension and 6 beds ?) I have some 11 Thalmor slaves. 2 are essentially copies of another 2 and will be sold as slaves while Lorcalin is nice and tame) BUT despite whippings/ slave flame/ rapes I cannot get 3 above 0 respect no matter what I do; gag, dwarven slave suit etc. I am tempted to dump any slave with respect below 60 but I wanted to keep my Windhelm Thalmor creche ...(or Black soulgem production facility) with at least 9 slaves. Is there anything else that I can do? I know that I keep asking this and all are 100 sub/100 pose and have fear and anger ~40 but I just cannot budge their respect and I am wasting far too much time trying. the slaves that are stuck might need to stop breeding to free up script latency, but if you have some slaves with respect already trained, put the more stubborn slaves in hsh to be trained by the others 1
kohlteth Posted December 14, 2022 Posted December 14, 2022 (edited) @CliftonJD So I Finally made the upgrade from 8.14 to 8.16 and since @Musje is back and upgraded HSH and AYGAS and IBDSM and made it work with DoM also upgraded all those to latest and I have to say working well, so far. I did notice one small thing though. SSE Vers 8.16 the MCM says it's 8.15 not a biggie but wanted to let you know. Oh and the MHIYH patch is not ESPFE. Edited December 14, 2022 by kohlteth
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