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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted (edited)

CliftonJD

 

As you know, I am using 8.1.4 and am very happy with it. But the 8.1.6 voice pack has me intrigued.

Can I upgrade from 8.1.4 to 8.1.6 without slave loss? If so, then how exactly?

Edited by Will55
Posted
9 hours ago, Will55 said:

As you know, I am using 8.1.4 and am very happy with it. But the 8.1.6 voice pack has me intrigued.

Can I upgrade from 8.1.4 to 8.1.6 without slave loss? If so, then how exactly?

I just updated to 8.1.6 from 8.1.4 myself by simply installing it in MO, enabling the new and then disabling the old.(This keeps the load order in tact.) Had no issues so far, just did a PAH restart in game for good measure. Keep in mind the compatibility between PAH and DoM Versions if you use that.

 

Or you can just install the Voicepack for 8.1.6 even if you use 8.1.4. Worst that can happen is, that some lines are silent, but unless there are voicelines in 8.1.4 that got changed / removed in 8.1.6 it should just work. 

Posted
On 11/27/2022 at 2:10 PM, CliftonJD said:
On 11/27/2022 at 3:14 AM, Will55 said:

Thanks...I will just sell them at fellglow. What is the maximum dump number there, 8 or 10?

think about 5 slaves per trip and jus over 20 slaves in total, but i think some of the sold slaves eventually get removed from game to make room f0r more and the slaves sold per trip to the camp also sometimes frees up a slot to sell more as the guards escort them to the cage

In one save file I have 28 slaves sitting in Felglow that I sold and they are still there after about 2 months of in game time (2 weeks IRL), and he will still buy more. I'm abit skiddish to sell him anymore tho cause my fps is starting to dip to around 30-40fps when I get near the cage holding the slaves and normally I can hold a solid 55-60fps easy with my rig. Most I have ever had in one location was 48 slaves in the LVM Dungeon and my frame rate tanked to 20fps... So I try to limit them to 20 or less in one location now and just have a few different "staging" or "training" facilities until I either sell them at auction via HSH or move them a select few to houses I own to work there. It would be nice tho if eventually Felglow would "move out" slaves and clear the cage tho.

Posted
On 11/30/2022 at 1:32 PM, Jasmine92 said:

I just updated the Voicepack for the Diary of Mine and since I was still in the flow I went ahead and created a voicepack for the PAHE Version 8.1.6. Since PAHE already comes with a "paradise_halls.bsa" and "paradise_halls - Textures.bsa" this package comes with an empty ESP (with ESL Flag) to trigger the loading of the Archive. Included are 79215 voice lines for all male and female voices (except dragons). The BSA overwrites a couple of voicefiles, that are already packed with PAHE, maybe @CliftonJD can say if that could be problem, because they are specialy created?

I have not tested it extensively yet, so if anyone finds a problem, please let me know.

 

PAHE 8.1.6 Voicepack

Paradise Halls v8.1.6 - Voicepack v1.0 - SE.7z

Oh please tell me you actually fixed the voices so that I won't hear different lines in different voices anymore and they will all be consistent now??? That would be SOOOO GOOOOD.

Posted (edited)
2 hours ago, Martok73 said:

Oh please tell me you actually fixed the voices so that I won't hear different lines in different voices anymore and they will all be consistent now??? That would be SOOOO GOOOOD.

Well, all audio is generated with the SVASynth with their corresponding voices, so... maybe? (They should at least)

 

Actually it depends if the lines in PAHE have the correct voice type set. I remember that back in the old times PAHE was reusing vanilla voiced lines. And since not all lines where available for all voices (Serana or Vex never call you thane or dragonborn iirc), many voice types where set to a generic one, so that you could have at least some sort of voiced conversation with your slave by, for example, reusing the housecarls greeting.

 

Since the dawn of xVASynth tool, the best approach imoh as a mod author would be, to just write the text lines as you see fit with the correct voice type and just let the voicepack people figure it all out. DoM is doing it that way for example and I believe @CliftonJD has already begun to change to that approach as well, (correct me if I am wrong) hence the quite large number of voice files in this pack.

 

 

Edited by Jasmine92
Posted (edited)
16 hours ago, Will55 said:

So, I am quite happy to use every possible sensible aid to complete a game task. BUT! collecting slaves while clearing a dungeon has had my chars killed more than any other way except, of course, my own personal stupidity (as especially so as I often am so busy, I forget to save). Why is my health bar decreasing? Oh sh*t! as I turn to find the master steam centurion behind me with no offer of POW/rape. I surrender! Too late! Goodbye 2 hours gameplay. ?

 

Ah yes, all our worst enemy:  "WAIT, WHEN TF WAS THE LAST TIME I SAVED???!!!"

I stopped enslaving bandits tho because I never figured out how to stop it from spawning naked badits afterward...besides, they're usually fugly anyways.  I set up in SSEEDIT a mod that just combines a bunch of followers as wandering generic TAWOBA-clad NPC sloots without forced relation status and puts them all over Skyrim so I can essentially play sexy Pokemon.

 

16 hours ago, Will55 said:

  As my present char is at a high level, I am thinking of adding Ultimate Deadly Encounters and Spawns at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

but with my mod packed game I am uncertain what it will do to the game. I don't mind boosting dangers generally, but I don't want such running the game as they do, as both PAH and TDF can take over a game utterly. Frostfall was too much like reality for me and anyway I like to look at my female  char, not see something swathed in bearskins and reeking of bear grease. I did Namira for Good guys and saved the priest, but no one told the Stendarr Vigilantes who are after my char always now while the 3 thug attacks just keep coming. I guess Skyrim's mosquito version.

 

Never played it, sorry.  Can't imagine how it could have any negative effects though.

I stopped using "immersive" anything.  Immersive Creatures, Citizens, and Armor each gave me CTDs.

 

As for clothes, I just wear the vanilla topless bandit kilt when I can find it, edited to have no panties.  A PAHE slaver must keep the goods readily available when discipline is needed, even in a blizzard.  Never let them feel safe >:D  That + some thigh-high boots and really long gauntlets are sufficient.  Some leathers harnesses out of TAWOBA too.

My character is a barbarian though, so I can't say the smell would be pleasant.  Armpits, asshole, and crotch every couple days in the river, and some blue flowers packed in the battle wounds.   I turned speech XP gain off entirely.  I'm forever speech 25, just enough for a perk that increases intimidate.  Thinking I shoulda used Dirt and Blood.  Hmm.

 

My captives are constantly plotting a revolt.  Heehee.

Edited by Harry Smackmeat
Posted

Has anyone figured out a solution to make this mod use the far superior animations from such mods as Billy's or Anubs instead of the awful, awkward default anims it uses? 

Posted (edited)
15 hours ago, Martok73 said:

In one save file I have 28 slaves sitting in Felglow that I sold and they are still there after about 2 months of in game time (2 weeks IRL), and he will still buy more. I'm abit skiddish to sell him anymore tho cause my fps is starting to dip to around 30-40fps when I get near the cage holding the slaves and normally I can hold a solid 55-60fps easy with my rig. Most I have ever had in one location was 48 slaves in the LVM Dungeon and my frame rate tanked to 20fps... So I try to limit them to 20 or less in one location now and just have a few different "staging" or "training" facilities until I either sell them at auction via HSH or move them a select few to houses I own to work there. It would be nice tho if eventually Felglow would "move out" slaves and clear the cage tho.

I dropped in to Fellglow  to clean out my low respect slaves who failed to respond to initial "prompting". I never looked at them until I TP'd them in and naturally, all of them were ones i liked as personalities. Two looked like they were going to cry and when I went to look at them in the cage there were none of the usual insults.

I do not need the gold anymore I have every house (and a few more) and I am just going to release them in future with one exception, I have an ugly NL vampire boss who will have to be "removed". No idea why I kept her although I do aim at arch and master whatevers and so far, she is the highest-level vampire slave I have (out of some 20+ including Alva and Laelette). I tried so hard to enslave a master NM in the Wolf cave run, I had one who was actually gorgeous, but we had a brownout (I wonder why?) and I had not saved her. So, 12+ reloads later I gave up and settled for 2 Arch NMs. Bandits now I only keep the NMs, the occasional pretty chief and some SlaveTraderBs

 

BTW I am doing the 5 captive wenches' quest and one was in Valtheim tower. I tried this one at lev 40 and was overwhelmed by some 16+ slave trader bandits all of whom seemed to be NMs and some 20+ summoned skeletons, lichs etc.  My FPS dropped like a stone as they were ALL in the northern tower and I could not move nor shoot/cast and locked up.

 

This time at higher level I sniped from the cliffs above and I think I found out why so high a number: I had cleaned out the southern tower once myself and I know that an NPC did so as well as I saw the bodies when I sped past at a low level. But when they respawned those in the northern tower did so as well so i had 3x the usual bandit number plus their summoned "friends". Took my char 90 mins to pacify the place and 4 slave trader slaves and 2 rescued wenches (one quest and one captive who was freed, "followered" and dismissed in an inn becoming another resident wench there). Given the freed captives clothing makes them more friendly. During the onslaught, my FPS slowed but did not plummet as i was some 50+ ms away. Not the best SSE battle but one of the most difficult.

Edited by Will55
Posted (edited)
13 hours ago, Harry Smackmeat said:

 

Ah yes, all our worst enemy:  "WAIT, WHEN TF WAS THE LAST TIME I SAVED???!!!"

I stopped enslaving bandits tho because I never figured out how to stop it from spawning naked badits afterward...besides, they're usually fugly anyways.  I set up in SSEEDIT a mod that just combines a bunch of followers as wandering generic TAWOBA-clad NPC sloots without forced relation status and puts them all over Skyrim so I can essentially play sexy Pokemon.

You should try Prettier Bandits which along with the flow on from Immersive wenches makes almost all worthy of effort but very hard to just kill without major regret on the loss of possibilities. I no longer enslave bandits and move on unless an attractive chief (not many of those) or a corpse with angelic radiance, so I rez/enslave but they are rare fortunately.

13 hours ago, Harry Smackmeat said:

 

 

Never played it, sorry.  Can't imagine how it could have any negative effects though.

I stopped using "immersive" anything.  Immersive Creatures, Citizens, and Armor each gave me CTDs.

NPs at all with Immersive creatures. But going by the mods you do use I am not surprised.

13 hours ago, Harry Smackmeat said:

 

As for clothes, I just wear the vanilla topless bandit kilt when I can find it, edited to have no panties.  A PAHE slaver must keep the goods readily available when discipline is needed, even in a blizzard.  Never let them feel safe >:D  That + some thigh-high boots and really long gauntlets are sufficient.  Some leathers harnesses out of TAWOBA too.

I modify some slaves and all followers figure wise and have the latter all running around with nought but slavetat piercings, makeup, stockings , a cape, Lux gloves, knickers and boots and Tawoba dwarven collar and pauldron. So nice to see all bouncing in the breeze but although my char looks as good in her ebony Tawoba as welI as the Lux, dwarven, slavetat accoutrements, I prefer to keep her dressed in a fine dress in towns & villages as she is now a renowned bard and preforms at every inn while the girls "work".  It just reduces the hassles.

13 hours ago, Harry Smackmeat said:

My character is a barbarian though, so I can't say the smell would be pleasant.  Armpits, asshole, and crotch every couple days in the river, and some blue flowers packed in the battle wounds.   I turned speech XP gain off entirely.  I'm forever speech 25, just enough for a perk that increases intimidate.  Thinking I shoulda used Dirt and Blood.  Hmm.

After a month in the wilderness with a spare set of clothing and regular washes in the tent or swims if it is summer and not too high up, all of my clothing still stinks to high heaven and people make it rather obvious that they notice If I used public transport out. I came out once with my shorts covered in my own blood and they were more worried about the smell.  If you work/whatever in a desert/arctic environment everyone stinks, and no amount of deodorant will drown it. When Todd wanted to introduce smell to movies ( I kid you not) they said no one would dare watch westerns or war movies.

13 hours ago, Harry Smackmeat said:

 

My captives are constantly plotting a revolt.  Heehee.

Do you also sleep on a nail bed and wear a hair shirt? That is masochism ++++. I have to congratulate your courage there though.

 

You remind me of those who played "orkies" in Ultima Online where PCs stood around in the orc area (peaceful mostly) and imitated orcs by "slow speak".

I had to ask one why he bothered and copped: "Me dumb! What you expect??" which gave me the clue I needed to move on. I guess for him it beat sitting on the porch watching the grass grow.

Edited by Will55
Posted
10 hours ago, Jyratx said:

Has anyone figured out a solution to make this mod use the far superior animations from such mods as Billy's or Anubs instead of the awful, awkward default anims it uses? 

I very occasionally find them popping up but rarely so but I cannot stand much of FunnyBusiness which is far too common and i almost kick the desk when zap whatever pops up.

What really makes me yell is when I ask for a specific orifice and cop everything but. I have 19000+ animations and only see about 20 regularly and i would like to know why.

Does anyone know where the dreaded zap animations come from? So that I can remove them.

Posted
On 12/2/2022 at 1:06 PM, kohlteth said:

 I had same issue where the slaves run faster than me. THEN I found this 

 

https://www.nexusmods.com/skyrim/mods/14697

 

Bind & Gag - stops em every time the pesky sprinters !!

 

Although the STING Spell from Slavers Spellbook can be amusing to use also. Stops them quite well !

How did you manage to make the slavers spellbook work with PAH? It ruined my game at 8.1.2 and 8.1.4

Posted

Anybody else had there slave list go weird if they kill a slave?

 

Had one that was bugged (prolly from upgrading or another mod) as they wouldn't move when i took off there restraints (was only the 1 slave, tried exact same thing with another and they worked fine) so i killed them and suddenly my slave list jumped to 32 slaves, half of which didn't exist

 

Went back a save and then released her and slave list updated correctly to 16 slaves

 

Using PAH 8.1.6 with diary of mine 3.3.0

 

 

Posted (edited)
5 hours ago, Will55 said:

I very occasionally find them popping up but rarely so but I cannot stand much of FunnyBusiness which is far too common and i almost kick the desk when zap whatever pops up.

What really makes me yell is when I ask for a specific orifice and cop everything but. I have 19000+ animations and only see about 20 regularly and i would like to know why.

Does anyone know where the dreaded zap animations come from? So that I can remove them.

In the ZAP MCM there is an option to filter sexlab animation, so only bound zaz animations get played when a zaz device is worn by one of the participants. It never really worked well for me and is wonky at best. Although DD has a similar option in its MCM, when both are enabled you will be stuck with two or three different sexlab animations and never see any of the others. Or you can try SexLab Utility Plus (from the OsmelMC Mod Tweaks), it gives a better control over many sexlabs options and although brings animations options, one of which is a zaz animation filter that works better in tandem with the DD one.

Edited by Jasmine92
Posted (edited)

Thank you. that is very useful.

 

I would like to use DOM as i quite like it, but I find that PAH alone is a handful and especially with TDF and touchy hookers and DOM just makes it even more messy. In a bare bones game with minimal other mods (I am about to branch out a char into a SlaveRun  in such  a profile) DOM would really shine but packed in with others it starts to DOMinate (sorry I could not resist that).

 

WRT "immersion" (for the sake of "Harry" above. My current run has Treasure Hunter whore and Sanguine's Debauchery well embedded into the saves (and so unremovable) and i have killed Grelod . So my char cannot dare sleep and has not for some 50 levels (still a virgin WRT males) until I am ready to move on in all three areas so I will do a split and make two other versions of her and remove the hindrance to Sanguine and the vampire.(she is currently a Futa). So many ways to go. Just almost broke the "end" key with a punishment run of zaps on several naughty rude slaves.

Edited by Will55
Posted
13 hours ago, Will55 said:

How did you manage to make the slavers spellbook work with PAH? It ruined my game at 8.1.2 and 8.1.4

 

 

I dunno it just works, though I learned not to try using any of the "bound cuffs" or such as the mesh is not right and blue and instant CTD 

 

Btw I also am a Wenches Fan, I have them all , Although Judgement Wenches I find to be very strong and the "Subjugated Wenches" do not like the rename function in PAHE.

 

The 2 Vampire Wenches Rinrida and Thesally if you recruit them as companions (you can still train them as slaves too) are GREAT backup when looking for the Captured and Enslaved Wenches quests (5 and other 6 wenches) 

 

Also maybe check out "Female Falmers" I think you will like actually meeting Falmers though they may not appreciate so much being slaves afterwards. 

 

https://www.nexusmods.com/skyrimspecialedition/mods/49940

 

 

 

Posted
On 12/2/2022 at 5:08 PM, Jasmine92 said:

Well, all audio is generated with the SVASynth with their corresponding voices, so... maybe? (They should at least)

 

Actually it depends if the lines in PAHE have the correct voice type set. I remember that back in the old times PAHE was reusing vanilla voiced lines. And since not all lines where available for all voices (Serana or Vex never call you thane or dragonborn iirc), many voice types where set to a generic one, so that you could have at least some sort of voiced conversation with your slave by, for example, reusing the housecarls greeting.

 

Since the dawn of xVASynth tool, the best approach imoh as a mod author would be, to just write the text lines as you see fit with the correct voice type and just let the voicepack people figure it all out. DoM is doing it that way for example and I believe @CliftonJD has already begun to change to that approach as well, (correct me if I am wrong) hence the quite large number of voice files in this pack.

 

 

Well what I am hoping for is those times where a NPC will have one voice type by default, and then when you enslave them "some" of their voice lines that use the generic voice files will all be consistent. As in no more Sultry slaves using Lydia or Ysolda's voice... so annoying and immersion breaking hearing a slave talk with two different voices.

 

 

On 12/3/2022 at 3:39 AM, Will55 said:

I dropped in to Fellglow  to clean out my low respect slaves who failed to respond to initial "prompting". I never looked at them until I TP'd them in and naturally, all of them were ones i liked as personalities. Two looked like they were going to cry and when I went to look at them in the cage there were none of the usual insults.

I do not need the gold anymore I have every house (and a few more) and I am just going to release them in future with one exception, I have an ugly NL vampire boss who will have to be "removed". No idea why I kept her although I do aim at arch and master whatevers and so far, she is the highest-level vampire slave I have (out of some 20+ including Alva and Laelette). I tried so hard to enslave a master NM in the Wolf cave run, I had one who was actually gorgeous, but we had a brownout (I wonder why?) and I had not saved her. So, 12+ reloads later I gave up and settled for 2 Arch NMs. Bandits now I only keep the NMs, the occasional pretty chief and some SlaveTraderBs

 

BTW I am doing the 5 captive wenches' quest and one was in Valtheim tower. I tried this one at lev 40 and was overwhelmed by some 16+ slave trader bandits all of whom seemed to be NMs and some 20+ summoned skeletons, lichs etc.  My FPS dropped like a stone as they were ALL in the northern tower and I could not move nor shoot/cast and locked up.

 

This time at higher level I sniped from the cliffs above and I think I found out why so high a number: I had cleaned out the southern tower once myself and I know that an NPC did so as well as I saw the bodies when I sped past at a low level. But when they respawned those in the northern tower did so as well so i had 3x the usual bandit number plus their summoned "friends". Took my char 90 mins to pacify the place and 4 slave trader slaves and 2 rescued wenches (one quest and one captive who was freed, "followered" and dismissed in an inn becoming another resident wench there). Given the freed captives clothing makes them more friendly. During the onslaught, my FPS slowed but did not plummet as i was some 50+ ms away. Not the best SSE battle but one of the most difficult.

NM? and have never seen or heard of a captive wenches quest, assuming that's a mod? Most of my slaves now are either named npcs or max lvl generics like the NightLord Vampire, which sadly most are fulgy so I kill instead of enslave. The high lvl necromancers however are based off of prettier bandits and are freakin gorgeous.

Posted
6 hours ago, kohlteth said:

 

 

I dunno it just works, though I learned not to try using any of the "bound cuffs" or such as the mesh is not right and blue and instant CTD 

 

Btw I also am a Wenches Fan, I have them all , Although Judgement Wenches I find to be very strong and the "Subjugated Wenches" do not like the rename function in PAHE.

 

The 2 Vampire Wenches Rinrida and Thesally if you recruit them as companions (you can still train them as slaves too) are GREAT backup when looking for the Captured and Enslaved Wenches quests (5 and other 6 wenches) 

 

Also maybe check out "Female Falmers" I think you will like actually meeting Falmers though they may not appreciate so much being slaves afterwards. 

 

https://www.nexusmods.com/skyrimspecialedition/mods/49940

 

 

 

I have all the wenches and the female falmer and I currently have 15 of the latter as unruly slaves. Thye are really quite cute in a teen kind of way, but they fight really well as guards. Getting respect up with them is real chore.

WRT deadly wenches (incl. Suibjugated (sic!) wenches), I always add their title to their name as the SL aroused widget only uses their title often and I do not know who is who.

Where do you find those two vampire wenches? I have never seen such names and my chars have all umm ... "met" most of them.

 

I now do all dungeons solo as in combat I am a control freak, and the follower "help" just puts them in the way, and I kept hitting them.

However, IFF I add that mod above, travelling with combat capable followers becomes an absolute necessity for survival, so they say, as solo travel is suicide. Hmmm!

 

For "Harry" If you really want to roll around in difficult masochism make your PCs attractiveness <10 and leave your speech at 25 and almost no one will even answer you except rudely and your sex life with be via rape only (funny that!). I tried that with a male char and it did not go well and deleted him at lev 10. So, I tried a real fugly female who walked around with a centrefold figure, and she did better but mostly on her back. WTH? Anyone would think that it imitated reality. If humping leveled her she would have been lev 20 but at 5 I had had enough. Those Nords and Orcs would bonk anything that kept still long enough.

Posted (edited)
8 hours ago, Martok73 said:

NM? and have never seen or heard of a captive wenches quest, assuming that's a mod? Most of my slaves now are either named npcs or max lvl generics like the NightLord Vampire, which sadly most are fulgy so I kill instead of enslave. The high lvl necromancers however are based off of prettier bandits and are freakin gorgeous.

NMs =Necromancers and bandit ones who spring loads of skeletons and a lich like summons at you.

The wench captives is part of Immersive wenches and while I am uncertain of the exact part of it. I had a YouTube video up on the Valtheim rescue but that was at very low level and nowhere near as difficult, so I removed it. 

Edited by Will55
Posted (edited)
On 12/3/2022 at 7:01 AM, Will55 said:

I very occasionally find them popping up but rarely so but I cannot stand much of FunnyBusiness which is far too common and i almost kick the desk when zap whatever pops up.

What really makes me yell is when I ask for a specific orifice and cop everything but. I have 19000+ animations and only see about 20 regularly and i would like to know why.

Does anyone know where the dreaded zap animations come from? So that I can remove them.

I see them sometimes, too. It just sucks when I disable the default anims that this mod uses, and then try to use a much better anim that has the same basic tags, and I get that annoying message in the corner telling me it couldn't find compatible animations or something to that extent. 

 

 

Edited by Jyratx
Posted
On 12/3/2022 at 2:44 AM, Will55 said:

You should try Prettier Bandits which along with the flow on from Immersive wenches makes almost all worthy of effort but very hard to just kill without major regret on the loss of possibilities. I no longer enslave bandits and move on unless an attractive chief (not many of those) or a corpse with angelic radiance, so I rez/enslave but they are rare fortunately.

NPs at all with Immersive creatures. But going by the mods you do use I am not surprised.

I modify some slaves and all followers figure wise and have the latter all running around with nought but slavetat piercings, makeup, stockings , a cape, Lux gloves, knickers and boots and Tawoba dwarven collar and pauldron. So nice to see all bouncing in the breeze but although my char looks as good in her ebony Tawoba as welI as the Lux, dwarven, slavetat accoutrements, I prefer to keep her dressed in a fine dress in towns & villages as she is now a renowned bard and preforms at every inn while the girls "work".  It just reduces the hassles.

After a month in the wilderness with a spare set of clothing and regular washes in the tent or swims if it is summer and not too high up, all of my clothing still stinks to high heaven and people make it rather obvious that they notice If I used public transport out. I came out once with my shorts covered in my own blood and they were more worried about the smell.  If you work/whatever in a desert/arctic environment everyone stinks, and no amount of deodorant will drown it. When Todd wanted to introduce smell to movies ( I kid you not) they said no one would dare watch westerns or war movies.

Do you also sleep on a nail bed and wear a hair shirt? That is masochism ++++. I have to congratulate your courage there though.

 

You remind me of those who played "orkies" in Ultima Online where PCs stood around in the orc area (peaceful mostly) and imitated orcs by "slow speak".

I had to ask one why he bothered and copped: "Me dumb! What you expect??" which gave me the clue I needed to move on. I guess for him it beat sitting on the porch watching the grass grow.

In response to your prettier bandits suggestion:  Prettier Bandits is pretty good. I used that one until I found that Botox for Skyrim is even better, as it affects more NPC's. Especially considering that I use most (all) of Shadowman's mods. If a dude's going to refer me to a mod that makes ugly bandit and guard bitches (and the various townswomen that no one really cares about) hot, who am I to argue? 

Posted
14 hours ago, Will55 said:

NMs =Necromancers and bandit ones who spring loads of skeletons and a lich like summons at you.

The wench captives is part of Immersive wenches and while I am uncertain of the exact part of it. I had a YouTube video up on the Valtheim rescue but that was at very low level and nowhere near as difficult, so I removed it. 

I tried Immersive Wenches for a while, but I didn't really get it. Who are these wenches? Why am I going to and fro to save them, and why are they getting captured so often? Admittedly, I probably wasn't paying attention, so that's my fault. It also conflicted with the Tactical Valtheim mod, which is a must-have in my load order. 

Posted
16 hours ago, Will55 said:

NMs =Necromancers and bandit ones who spring loads of skeletons and a lich like summons at you.

The wench captives is part of Immersive wenches and while I am uncertain of the exact part of it. I had a YouTube video up on the Valtheim rescue but that was at very low level and nowhere near as difficult, so I removed it. 

ahh, ok, yeah don't use that mod and as for necromancers or other generic npcs, I only enslave those at whatever their highest rank/level they can obtain is, all the lowbies are foder. For awhile enslavement got "out of hand" and I had way way way too many floating around, so after culling the numbers via massive slave auction via HSH, I kept only unique named ones, max level (46+) very hot generic top rank ones. Even with my mods that improve the vampire looks, most generic vampires are fugly so the only ones of those I have is the vampire bitch that "tries" to kill you during the dawnguard quest in the den for the blood chalice, (Salonia something), Alva and when I can cap her without killing her, Laelette(spelling?). So on one of my longest running play throughs I'm now down to roughly I think somewhere around 30ish slaves... from damn near 200, lol. I'm almost ready to "retire" her tho and I have another char just about ready to retire, and a brand new one starting out that I'm really looking forward to. She won't be Dragonborn either and probably won't do that DLC since I'm not doing the MSQ with her. But I've got some really cool mods I installed just for her and her backstory to add to immersion and RP as she tracks those responsible for killing her "father/mentor/lover", yeah it's a complicated backstory... Not blood related, but practically raised her, then fell in love and had literally one night together before DB Assassin attacked and killed him and almost killed her. I may share the full backstory at some point, maybe, IDK... anyway, yeah between PAHE and TDF the game can get side tracked and turn into a mini job, so a culling was in order and new rules for enslavement had to be made. LOL

Posted (edited)
10 hours ago, Jyratx said:

I tried Immersive Wenches for a while, but I didn't really get it. Who are these wenches? Why am I going to and fro to save them, and why are they getting captured so often? Admittedly, I probably wasn't paying attention, so that's my fault. It also conflicted with the Tactical Valtheim mod, which is a must-have in my load order. 

 

Aha in order to understand the story of the Immersive Wenches you would need to play the parent MOD that btw adds a TON of really cute wenches everywhere, Yuriana - Buxom Wench .

 

I also have tactical Valtheim btw and it only moves the wench captive she is still there. 

 

My favs that I have found so far are Rinrida, Maisie, Thesally, Ethel, um the 2 blue hairded one and the green one from the College.

 

On 12/4/2022 at 4:30 AM, Will55 said:

Where do you find those two vampire wenches? I have never seen such names and my chars have all umm ... "met" most of them.

 

There are several "cuties" you find off the beaten path., like the sisters in Rorikstead "Ethel and Ingith"  others are in spoiler tag below :- 

 

Ok so you started a quest for me as the ellusive Thesally would not show up in "are you there?" or in a "save funclist 1" grab, even could not find her in the CK where she spawned, so I went on a quest to find her and I DID !.

 

Movarth's Lair ! 

 

Now she normally has red hair, but mine has blue as I have the KS Colored Hair mod added. 

 

image.thumb.png.3c8e61202050564de75704b9ad0e6b24.png

Spoiler

Rinrida

vfMfatRDf4DvOGZf99GuDPaOo2kjvCGJNVw6OxX5qAiUBasSVmOKmK9samokywN-IJYkTgXwAPI2SqJEBfMtgYLahWlQc9GMelSWu7rlDFlAGPxgxzRfJ5s_GmRu7Z9gdeYpjG3UQ3EcuZIcDq_SxnztDcxn_X3WNB67Qz0glkyT_fqViJqhU2xUuLAv

Location: South Shriekwind Bastion

Default Armor: Ebony Thong II, Ebony Thigh II, Ebony Cape, Ebony Pauldron III L, Ebony Pauldron III R, Ebony Gauntlets, Ebony Boots, Ebony Bikini Top II, Gwelda Vampire Cloak

 

Sanbri

FFAp2-HcOYHlWkuI9hURTtoHKo5dGhL4hSFbAP1S70CeqPvpaFv_S8ZnHmBw5KghXAsEt-W-sxv03I3tf2JfGOmOJhe8eA_SKerhP_KGcLG19-OUTcOdRmpM5mmzM-K7sHQ4FeeMB-Hhq-h5agAtR4rWLeCAxtpuZOIMpj3qba4vaI2v9Sv7H7HDsNsC

Location: Falkreath (Center of town)
Default Armor: Randomized bandit wench gear

Your Location:

Additional Notes: Recruited through the “Subjugated Slaves” quest.  Also, when you find her, she’ll only be wearing her wench collar

Nesyahris

Z6WXZfS7-LA5IhM_vN-uPLwq4cZX65PkjnrsKfy8FjvIV9jbk07XEcLhYvbwXS9pJufiHKsI8IrBPrrbALVcbqLLjEc9CbVPkiu_npUN6GIvKr9XFZRZxiA4LWAxRG75VORA2Kb_IczSuzMBahy01lK3Ra2PdRk22WcTf13J4KG93AcGtdj2CB4oyOFt

Location: Blue Palace

 

 

Edited by kohlteth
Posted (edited)

Never tried the "Botox" mod. I saw what Botox did in RL to several older women I once worked with, and it put me off it instantly. It certainly made them look younger but is made them seem like porcelain dolls with reduced facial spontaneity. But I will look at it. Many Thanks!

 

WRT women it is so strange how we all personally define beauty. Just as well I guess and if we did not, we would probably die out within a century without the pharmaceutical help.

Thank you for that info on Movarth's Lair. I cleaned it out ages ago but no Thessaly. Do the vampires respawn there? As for ""Ethel and Ingith" never seen them at all in Rorikstead  but no matter so please do not waste your time looking for them.

 

 

 

 

Edited by Will55
Posted (edited)

To CliftonJD & Pfeiffy.

 

I upgraded 8.1.4 to 8.1.6 but have noticed 2 worse problems with the hookers. One had been occasional but still uncommon: it was the now much more common "I want to watch" scenario with 2 hookers and nothing happens the client just stands there near one hooker and until you say: "So, you want to be part of the fun?" and then the action is normal, but the first spectator step is only happening about 30% of the time. The second is that you ask a client "would she/he like to etc. my friend?"  and in about 30% initially but now near 50%, nothing happens, and the client just stands there. If I ask again, it usually kickstarts the event but not always. Harder to increase experience now thanks to these while the 2nd/5th hooker experience problem is alive and well and now, sacking number 2 leaves 5 with 2's experience instead of gaining her own back. I have no idea as to why this has become worse today but 8.1.6 is the only change and none are slaves as all are followers. Weird!  None are lethal game destroying problems, but they make the pimp role harder. harry should be happy.?

 

It seems much less now, and I have no idea why unless the 8.1.6 script load was larger than the previous once and the game/pc had a problem adjusting...only a guess.

 

Lastly the "black box" plague is back (the black rectangle that fills 80% of the screen during an animation and it has been so long since I had this that I have forgotten how to fix it.

Any advice? I worked out how to fix it: hit the esc key once or twice.

Edited by Will55

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