thechoosenundead Posted November 21, 2022 Posted November 21, 2022 (edited) Hi, I have some problems with the mod. The mod loads, but not quite. Some of the functions, like enslavement still work, some dont, like slave stats, and the MCM menu does not have anything in it. Only the first page of the MCM has some lines and the one that indicates if the mod is active or not is just blank. The only thing that overwrites/ is overwritten by PAHE is SL tools. Reloading the mod does nothing. Sorry if this question is already answered but I dont wanna scroll through 170+ pages of this stuff. Edited November 21, 2022 by thechoosenundead Added some info
kohlteth Posted November 21, 2022 Posted November 21, 2022 4 hours ago, thechoosenundead said: Hi, I have some problems with the mod. The mod loads, but not quite. Some of the functions, like enslavement still work, some dont, like slave stats, and the MCM menu does not have anything in it. Only the first page of the MCM has some lines and the one that indicates if the mod is active or not is just blank. The only thing that overwrites/ is overwritten by PAHE is SL tools. Reloading the mod does nothing. Sorry if this question is already answered but I dont wanna scroll through 170+ pages of this stuff. Sorry if this seems an obvious question but you have checked you have all the right versions of dependencies and such if on SE / AE yes? 1
kohlteth Posted November 21, 2022 Posted November 21, 2022 (edited) 4 hours ago, Will55 said: I Ironic, and timely, as I was just about to beg CliftonJD for a reverse teleport feature WRT slaves as even beating them, let alone sexually punishing them becomes bogged down scriptwise as a direct function of the NPC number in the same cell. Seeing as I tend to force submission in small, locked cells, then at 100 transfer them to open, pleasant locations (LVMC. THC) these latter two often have 20+ NPCs present which creates massive script lag. I was going to try and see if a slave teleported in, could be teleported back to her original position/place once "servicing/disciplining" was completed as frankly doing so with 20+ nearby almost locks up any animation and it reminds me of the "good ol' dialup days" of MMOs. I wanted to be able to TP them to a "nice" even private, location, then force respect and send them back to their original place So, rather than overload CliftonJD even more I will try this and see. I only have 30 mouthy b*tches left with whom I need to induce "respect" and I can see where my day's gameplay is going.☹️ So far it seemed slightly better until I CTD'd. The NPC number in the cell was closer to 60 than 20..serves me right I guess Addendum. I had to dump it as everything slowed to a snail pace and often just stopped. and had the opposite effect of what I needed. A real pity as the concept seemed so good. So, I LHS unclicked then spent 3 mins in an empty (staff only) Old Hroldan Inn trying to begin to play my lute. I hope that my game does not continue this slow-motion effect as in LVM I had to wait >5mins to rape an unruly slave before I gave up. Before this mod, it was 60secs in the same area. Not Happy! You enabled the thread tweak I hope as by default it is not enabled. Spoiler ;Run scripts on main thread only, and desync most native function calls. This can drastically improve script performance, at a minor cost of framerate during heavy load. ;The amount of performance and framerate cost is based on fExtraTaskletBudgetMS in Skyrim's INI settings, as well as the current script load bRunScriptsOnMainThreadOnly = true How "good" is your PC as I did change another setting but only because I run an I9 and 3080 GPU so know it can handle it. The other I changed was :- Spoiler ;Maximum papyrus operations per frame. Higher number means better script performance on average ;Has a very minor impact on framerate, and varies from script to script. (Default: 500, Vanilla value: 100). Recommended Range: 100-2000. Set to 0 to disable iMaxOpsPerFrame = 2000 And now everything is near instant whereas before easily 60secs - 2 mins to get them to change from down state to cloned/enslaved and transferring to PAH around 2-3 mins each one. Edited November 21, 2022 by kohlteth 1
pinky6225 Posted November 21, 2022 Posted November 21, 2022 5 hours ago, Will55 said: Addendum. I had to dump it as everything slowed to a snail pace and often just stopped. and had the opposite effect of what I needed. A real pity as the concept seemed so good. So, I LHS unclicked then spent 3 mins in an empty (staff only) Old Hroldan Inn trying to begin to play my lute. I hope that my game does not continue this slow-motion effect as in LVM I had to wait >5mins to rape an unruly slave before I gave up. Before this mod, it was 60secs in the same area. Not Happy! Did you go back to a save from before having the option turned on?
Will55 Posted November 22, 2022 Posted November 22, 2022 (edited) On 11/22/2022 at 2:19 AM, kohlteth said: You enabled the thread tweak I hope as by default it is not enabled. How "good" is your PC as I did change another setting but only because I run an I9 and 3080 GPU so know it can handle it. The other I changed was :- Thank you for that reply. No. I did not as I am essentially a digital moron. I did read the notes on Nexus but I must have missed that. I will correct it and see, Ohh You mean the "experimental" bit. Okay, I made that "true" and added the papyrus line to Skyrim.ini just now. Before I did that,, away from the LVMC, everything seemed okay, so I clicked it back on and have found no real problems now with cells containing low NPC numbers. The high LVMC NPC count was because I have so many Draugh Darkness cuties as slaves because i could not bear killing them. I have decided that I will probably have to wipe that mod which is killing them off indirectly. ☹️ Addendum Okay, the "experimental" effect really seems to work. I have yet to go back to the glue factory(LVMC) to test it with loads of NPCs, but around Dawnstar and Falkreath both animations and movement were excellent. I shall try some combat with a weak weapon, (to prolong it) to see how that goes but IMO it is showing the claimed potential . Thank you! Edited November 23, 2022 by Will55
Will55 Posted November 22, 2022 Posted November 22, 2022 17 hours ago, pinky6225 said: Did you go back to a save from before having the option turned on? Thank you for the reply. No, I kept going as IMHO it is the high NPC cell number and my PC that is doing this, and I doubt that the above mod, which IMO seems excellent in theory, is to blame so I ticked it back on. No idea if it has helped but so far no real problems away from high NPC numbers but I will dump the Female Darkness mod as along with the female Falmer mod I am drowning in anime cuties and they make dungeons 3x as long to clear (if I enslave that is). Oh well! serves me right. Always a sucker for a cute face. BTW does anyone know of a decent Laelette mod? I enslaved her last night and frankly she barks. I can give her a slave tats makeover and a new hairdo but... her tail will still wag. Hopeful rather than expectant, as I have the upgraded Alva mod and now, she is worth the effort of enslaving.
Will55 Posted November 22, 2022 Posted November 22, 2022 After 2 hours of gameplay, I can say that the papyrus tweaks NG really seems to work well. the animations respond to mouse/keyboard input quickly and are smooth for once while generally even the occasional jerkiness which IIRC has been present from day 1 of Skyrim is minimal. More time will show if this is permanent but I am quite happy so far. ? 1
TheDragonBorn Posted November 23, 2022 Posted November 23, 2022 curious. is there a way to upgrade from 8.0.2 to the latest version without havint to completely wipe the mod first? dont wanna lose my slaves I already trained. I am interested in using this with DOM. when I upgraded to the latest version and installed the latest version of diary of mine, none of the mcm options or dialogue worked.
Will55 Posted November 26, 2022 Posted November 26, 2022 If I want to rid myself of some slaves but am too lazy/busy/kind to sell them to the Fellglow slaver, what happens to them if I use the MCM "release" function? Do they just disappear from the game? or are they dropped as is, in the middle of nowhere: alive, naked and defenceless? In addition, i am finding loads of captives in bandit/vampire/Forsworn camps and there is no way to just clothe them and free them, except to enslave them and release them, usually to a mouthful of what they think of my char for being kind (I won't bother trying to release them in future unless this is improved). No idea what mod does this, but it seems woeful to just leave them as captives.
CliftonJD Posted November 27, 2022 Author Posted November 27, 2022 (edited) On 11/20/2022 at 2:45 AM, Will55 said: Thank you for the reply. Ohh! respect? It was obvious had I thought for a second. It has been so long now since I actually had a number of slaves stable at 100 sub/pose that I have forgotten totally how to gain respect. Any chance of a hint? Or do i just keep whipping? ☹️ assuming you've said "From now on you will address me as a slave should, understand?" you should get the option with mouthy or disrespectful slaves to say "I thought I told you to address me properly." using that dialog leading to the punishment options will start training the slave to respect On 11/20/2022 at 6:26 AM, Nonseen said: i aggre those lines not get executed at any point so safe to ignore. My theory is CK run a check evry script we load in for use and check all the lines that not comented out. CK cannot tell we use this part of code or not. Based on my last expereinces i come this conclusion. sometimes i dont know what i fight: the game engine, the hidden bugs in skyrim, papyrus limitation, own errors and human faults, or CK buggs. Good luck fixing thanks, turned out to be the monitor. got a temporary for now, gotta go shopping for 1 oh and check out ck64fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061 On 11/21/2022 at 1:40 AM, kohlteth said: I just have to share this with you all just in case you like me had major lag when trying to transfer from PAHE to HSH or AYGAS or just enslaving took longer than it should. (in my case probably my own fault due to my SSE running at around 15gig memory when playing) https://www.nexusmods.com/skyrimspecialedition/mods/77779?tab=description Papyrus Tweaks NG Things that would take anywhere from 20 seconds to sometimes minutes to happen, are now INSTANT or near to. check it out !! The Run Scripts On Main Thread Feature is a LIFESAVER when playing a rather Mod heavy game if you have a PC that is not a potato. thanks, i'll check it out On 11/21/2022 at 4:32 AM, Will55 said: I Ironic, and timely, as I was just about to beg CliftonJD for a reverse teleport feature WRT slaves as even beating them, let alone sexually punishing them becomes bogged down scriptwise as a direct function of the NPC number in the same cell. Seeing as I tend to force submission in small, locked cells, then at 100 transfer them to open, pleasant locations (LVMC. THC) these latter two often have 20+ NPCs present which creates massive script lag. I was going to try and see if a slave teleported in, could be teleported back to her original position/place once "servicing/disciplining" was completed as frankly doing so with 20+ nearby almost locks up any animation and it reminds me of the "good ol' dialup days" of MMOs. I wanted to be able to TP them to a "nice" even private, location, then force respect and send them back to their original place So, rather than overload CliftonJD even more I will try this and see. I only have 30 mouthy b*tches left with whom I need to induce "respect" and I can see where my day's gameplay is going.☹️ So far it seemed slightly better until I CTD'd. The NPC number in the cell was closer to 60 than 20..serves me right I guess Addendum. I had to dump it as everything slowed to a snail pace and often just stopped. and had the opposite effect of what I needed. A real pity as the concept seemed so good. So, I LHS unclicked then spent 3 mins in an empty (staff only) Old Hroldan Inn trying to begin to play my lute. I hope that my game does not continue this slow-motion effect as in LVM I had to wait >5mins to rape an unruly slave before I gave up. Before this mod, it was 60secs in the same area. Not Happy! i usually find its easier to train them as i continue other things in the game and i've found since i started playing se or since i switched from Le that my 10 year old pc performs better if i limit the number of slaves in the area....np with 20+ slaves in Le, but this is Se so i try to limit that. i can have a full slave list, but just trying to enter taverns with 20+ npc's and my skyrim freezes up trying to load sometimes, gotta drop some of the follower slaves to get in. but for me its more for performance trying to enter load doors with my slaves....but i'm more a lazy slaver. cocky slaves get gagged first so they not so cocky, but still punished when they try to rebel thru the gag. oh and gagged slaves also learn respect faster On 11/21/2022 at 5:05 AM, thechoosenundead said: Hi, I have some problems with the mod. The mod loads, but not quite. Some of the functions, like enslavement still work, some dont, like slave stats, and the MCM menu does not have anything in it. Only the first page of the MCM has some lines and the one that indicates if the mod is active or not is just blank. The only thing that overwrites/ is overwritten by PAHE is SL tools. Reloading the mod does nothing. Sorry if this question is already answered but I dont wanna scroll through 170+ pages of this stuff. need your papyrus log to see why its stuck, all i could guess is maybe you forgot to install the bsa files or you only enabled part of the mod in your mod manager On 11/23/2022 at 11:35 AM, TheDragonBorn said: curious. is there a way to upgrade from 8.0.2 to the latest version without havint to completely wipe the mod first? dont wanna lose my slaves I already trained. I am interested in using this with DOM. when I upgraded to the latest version and installed the latest version of diary of mine, none of the mcm options or dialogue worked. a screenshot of the mcm would be nice, but i'm guessing the mod is stuck. would need to see the papyrus log of why its stuck, but i'm guessing its not the jump from 8.0.2 to current, but more so i think dom is trying to migrate your slaves 18 hours ago, Will55 said: If I want to rid myself of some slaves but am too lazy/busy/kind to sell them to the Fellglow slaver, what happens to them if I use the MCM "release" function? Do they just disappear from the game? or are they dropped as is, in the middle of nowhere: alive, naked and defenceless? In addition, i am finding loads of captives in bandit/vampire/Forsworn camps and there is no way to just clothe them and free them, except to enslave them and release them, usually to a mouthful of what they think of my char for being kind (I won't bother trying to release them in future unless this is improved). No idea what mod does this, but it seems woeful to just leave them as captives. releasing them thru the mcm i believe should have the same effect as using the dialogue. if they're trained slaves, they usually stay there, avoiding the naked outfit can also help prevent leaving them naked and its upto you whether to arm them before releasing them. usually however if you're playing catch and release with your slaves, they will just be marked for delete, same as an escape. if you're looking for some type of after slave life, that would need to be done with an addon...or atleast for now...However knowing the problem you just had with aygas not too long ago--adding a feature for post slave life would start to populate your skyrim yet again with managed npc's like you had before. leaving the released slaves unmanaged as they are now means you don't have to process those slaves anymore so you don't run into overload like you had before happy thanksgiving everybody Edited November 27, 2022 by CliftonJD 1
Nonseen Posted November 27, 2022 Posted November 27, 2022 2 hours ago, CliftonJD said: thanks, turned out to be the monitor. got a temporary for now, gotta go shopping for 1 its good to see you are back i managed make a script that handle the extended effects of enchanted weapons, or concentrate spell effects. At least few of my test show this script work as player/npc cpature caller. Here is the full version of my script. From line 63 start the pahe part first part in the event on start check if the player hit. if not the pahe part run. EFTiggerConcentrateScript.psc in sort this script use register single update to check status of target as long as target effected by the capture tigger spell effect. to preverent dupbble activation or dubble capture in spell efeffect i use fallowing saveguards: added keyword to the capture effects. tigger spell and capture spell not allowed to start if target has keyworded under capture. to avoid multiple effect instanse run same target in magic effect recast not allowed. Here is a working example of implementation this solutions: EnslavingEffectResources.esp magic effects that named: " EFTiggerFFconcAimed " using this script other one is the EFTiggerFFContactExtanded ( i hope i not speleld wrong XD) This script can be used cloack spells or concantration like spells ( like flame spell) or encahnts that extand the effect of the spell on hit. Fel free to use this scripts and esp as you feel fit. after more testing i plan publsih this in the site as free to use modder resource ( earlier version published here if intrested: Demo and resource file i hope this help to devlop pahe more 1
Will55 Posted November 27, 2022 Posted November 27, 2022 2 hours ago, CliftonJD said: assuming you've said "From now on you will address me as a slave should, understand?" you should get the option with mouthy or disrespectful slaves to say "I thought I told you to address me properly." using that dialog leading to the punishment options will start training the slave to respect Thank you for the detailed replies: yes, I have done all that correctly but as I ignored them for a few levels they had a right to be angry. 2 hours ago, CliftonJD said: i usually find its easier to train them as i continue other things in the game and i've found since i started playing se or since i switched from Le that my 10 year old pc performs better if i limit the number of slaves in the area....np with 20+ slaves in Le, but this is Se so i try to limit that. i can have a full slave list, but just trying to enter taverns with 20+ npc's and my skyrim freezes up trying to load sometimes, gotta drop some of the follower slaves to get in. but for me its more for performance trying to enter load doors with my slaves....but i'm more a lazy slaver. cocky slaves get gagged first so they not so cocky, but still punished when they try to rebel thru the gag. oh and gagged slaves also learn respect faster Ahh now, I have not used a gag for quite a while. Wonderful suggestion! However, I am about to cull 20+ IW type slaves (by selling them) to make room for The Wolf Cave I & !! slave harvest and i am going to rid myself of any mouthy, low respect (<60) slaves but will keep the gag for instant use with any others. 2 hours ago, CliftonJD said: releasing them thru the mcm i believe should have the same effect as using the dialogue. if they're trained slaves, they usually stay there, avoiding the naked outfit can also help prevent leaving them naked and its upto you whether to arm them before releasing them. Thanks...I will just sell them at fellglow. What is the maximum dump number there, 8 or 10? 2 hours ago, CliftonJD said: if you're looking for some type of after slave life, that would need to be done with an addon...or atleast for now...However knowing the problem you just had with aygas not too long ago--adding a feature for post slave life would start to populate your skyrim yet again with managed npc's like you had before. leaving the released slaves unmanaged as they are now means you don't have to process those slaves anymore so you don't run into overload like you had before. There used to be a short-lived joke about that IIRC: "send them to Bruma (AKA certain death)". BUT! I do appreciate your point as my PC groans already with what I have. I am not using AYGAS as I am damned f I am training 2 slave hookers then selling them just to get a mark as well as the NPC overload. For that matter, I only just reinstalled HSH to defer its start as the alternate start mod that gives you LVM (amongst others) totally stuffs up the thane quests for all the Hearthfire towns. I had to use the console to become thane of Dawnstar and Morthal despite doing far more than was needed while despite doing the same, thane of Falkreath is impossible as while he seems to think that i am thane, I have no sword and he has not told the guards(tested). I consoled Rayya in and she called me thane immediately but that is her programing not the game reality. Tundra Homestead of the Rorikstead farm seem the ONLY safe homes to use as neither can stuff up a quest. 2 hours ago, CliftonJD said: happy thanksgiving everybody Thank You! And the same to you and yours!
CliftonJD Posted November 27, 2022 Author Posted November 27, 2022 11 hours ago, Nonseen said: its good to see you are back i managed make a script that handle the extended effects of enchanted weapons, or concentrate spell effects. At least few of my test show this script work as player/npc cpature caller. Here is the full version of my script. From line 63 start the pahe part first part in the event on start check if the player hit. if not the pahe part run. EFTiggerConcentrateScript.psc 9.28 kB · 1 download in sort this script use register single update to check status of target as long as target effected by the capture tigger spell effect. to preverent dupbble activation or dubble capture in spell efeffect i use fallowing saveguards: added keyword to the capture effects. tigger spell and capture spell not allowed to start if target has keyworded under capture. to avoid multiple effect instanse run same target in magic effect recast not allowed. Here is a working example of implementation this solutions: EnslavingEffectResources.esp 4.3 kB · 1 download magic effects that named: " EFTiggerFFconcAimed " using this script other one is the EFTiggerFFContactExtanded ( i hope i not speleld wrong XD) This script can be used cloack spells or concantration like spells ( like flame spell) or encahnts that extand the effect of the spell on hit. Fel free to use this scripts and esp as you feel fit. after more testing i plan publsih this in the site as free to use modder resource ( earlier version published here if intrested: Demo and resource file i hope this help to devlop pahe more thanks, will take a look 10 hours ago, Will55 said: Thanks...I will just sell them at fellglow. What is the maximum dump number there, 8 or 10? think about 5 slaves per trip and jus over 20 slaves in total, but i think some of the sold slaves eventually get removed from game to make room f0r more and the slaves sold per trip to the camp also sometimes frees up a slot to sell more as the guards escort them to the cage 10 hours ago, Will55 said: There used to be a short-lived joke about that IIRC: "send them to Bruma (AKA certain death)". lol, bruma's south of falkreath in cyrodill: https://www.nexusmods.com/skyrim/mods/84946 1
Will55 Posted November 28, 2022 Posted November 28, 2022 (edited) 22 hours ago, CliftonJD said: think about 5 slaves per trip and jus over 20 slaves in total, but i think some of the sold slaves eventually get removed from game to make room f0r more and the slaves sold per trip to the camp also sometimes frees up a slot to sell more as the guards escort them to the cage thank you for that lol, bruma's south of falkreath in cyrodill: https://www.nexusmods.com/skyrim/mods/84946 Yes I completed that mod ages ago and TBH I thought it a waste of my time a sits questlines were all over the place and it ruined all saves (as its removal corrupted them and leaving the mod ingame created cell change problems in the main game and when I pointed this out several replies agreed and saw it as a "dead end mod". It's easy for me to criticize such but unlike the Forgotten City mod and Falskaar it was non-replayable AFAIWC. Edited November 28, 2022 by Will55
Harry Smackmeat Posted November 29, 2022 Posted November 29, 2022 Why are slaves calling me Dragonborn if I haven't even touched the main quest yet? o_0 I never really noticed how often I'm called Dragonborn this Dragonborn that until now.
Will55 Posted November 30, 2022 Posted November 30, 2022 9 hours ago, Harry Smackmeat said: Why are slaves calling me Dragonborn if I haven't even touched the main quest yet? o_0 I never really noticed how often I'm called Dragonborn this Dragonborn that until now. Does it really matter? They call my chars "thane" (of what exactly) or "My lady"(yes armoured to the nines and obviously carrying weapons and no real lady TBH) as well. It is called submission or a*se kissing and calling someone "DragonBorn"/"Dovahkin" is the highest compliment possible in Skyrim. 1
Jasmine92 Posted November 30, 2022 Posted November 30, 2022 I just updated the Voicepack for the Diary of Mine and since I was still in the flow I went ahead and created a voicepack for the PAHE Version 8.1.6. Since PAHE already comes with a "paradise_halls.bsa" and "paradise_halls - Textures.bsa" this package comes with an empty ESP (with ESL Flag) to trigger the loading of the Archive. Included are 79215 voice lines for all male and female voices (except dragons). The BSA overwrites a couple of voicefiles, that are already packed with PAHE, maybe @CliftonJD can say if that could be problem, because they are specialy created? I have not tested it extensively yet, so if anyone finds a problem, please let me know. PAHE 8.1.6 Voicepack Paradise Halls v8.1.6 - Voicepack v1.0 - SE.7z 1
Harry Smackmeat Posted November 30, 2022 Posted November 30, 2022 13 hours ago, Will55 said: Does it really matter? They call my chars "thane" (of what exactly) or "My lady"(yes armoured to the nines and obviously carrying weapons and no real lady TBH) as well. It is called submission or a*se kissing and calling someone "DragonBorn"/"Dovahkin" is the highest compliment possible in Skyrim. Yup ? I'm anal about that sorta thing. I exported it and changed it to "Master" tho. Dunno if I'm allowed to post it, in case anyone plays with stuff like Alternate Perspective, but if I can and there's interest in it I could~ Same process as Submissive Lola. Changed every reference in nam1. 1
Parky Posted December 1, 2022 Posted December 1, 2022 On 11/29/2022 at 3:38 PM, Harry Smackmeat said: Why are slaves calling me Dragonborn if I haven't even touched the main quest yet? o_0 I never really noticed how often I'm called Dragonborn this Dragonborn that until now. It's mostly a game thing and baked into the base game as I recall.
Will55 Posted December 1, 2022 Posted December 1, 2022 10 hours ago, Harry Smackmeat said: Yup ? I'm anal about that sorta thing. I exported it and changed it to "Master" tho. Dunno if I'm allowed to post it, in case anyone plays with stuff like Alternate Perspective, but if I can and there's interest in it I could~ Same process as Submissive Lola. Changed every reference in nam1. Yes, we all play as we wish to so do. I was not trying to be rude though as I know that we have our share of OCDs here as in the RW and to them "immersion' means everything. It did once to me but after the 5th trip to a dungeon to collect the loot and realizing that life has an upper limit to time, I thought "WTH!" and increased my carry weight. One of my friends plays all games as an immersive obsessive and IIRC he is still yet to finish F4 as he trudges from place to place...still. Skyrim LE took him about 3 years. Oh well it made him happy.
Harry Smackmeat Posted December 1, 2022 Posted December 1, 2022 (edited) 13 hours ago, Will55 said: Yes, we all play as we wish to so do. I was not trying to be rude though as I know that we have our share of OCDs here as in the RW and to them "immersion' means everything. It did once to me but after the 5th trip to a dungeon to collect the loot and realizing that life has an upper limit to time, I thought "WTH!" and increased my carry weight. One of my friends plays all games as an immersive obsessive and IIRC he is still yet to finish F4 as he trudges from place to place...still. Skyrim LE took him about 3 years. Oh well it made him happy. OMG. o_o I have put massive effort in modding Skyrim to be slow and difficult. Wounds and Frostfall can randomly turn any quest into a struggle, RND means I need to bring rations or I have no stamina, Requiem drops carry weight 1/3 what vanilla allows, and Dealing With Daedra slows leveling rate and effectively locks me out of at least half of all the skills so I pretty much have a D&D-esque class to adhere to (My sexy warrior is "dull" and "lazy" so has like 20 magicka and 50 stamina). I also can't sprint in heavy armor -_- When a slave runs away it's umm it's an adventure. I might be a little sick in the head. Edited December 1, 2022 by Harry Smackmeat
kohlteth Posted December 2, 2022 Posted December 2, 2022 (edited) 3 hours ago, Harry Smackmeat said: I also can't sprint in heavy armor -_- When a slave runs away it's umm it's an adventure. I had same issue where the slaves run faster than me. THEN I found this https://www.nexusmods.com/skyrim/mods/14697 Bind & Gag - stops em every time the pesky sprinters !! Although the STING Spell from Slavers Spellbook can be amusing to use also. Stops them quite well ! Edited December 2, 2022 by kohlteth
Harry Smackmeat Posted December 2, 2022 Posted December 2, 2022 (edited) 1 hour ago, kohlteth said: I had same issue where the slaves run faster than me. THEN I found this https://www.nexusmods.com/skyrim/mods/14697 Bind & Gag - stops em every time the pesky sprinters !! Although the STING Spell from Slavers Spellbook can be amusing to use also. Stops them quite well ! I have resorted to stripping completely butt naked and sprinting at them that way. I have Sexual Fame installed for good measure so I'm sure I'm the talk of the town by now. Usually they trip, and I go up to them like it's some 80's horror film and kick their ass. If I was a mage, I guess I could lob a sleep or paralysis spell at them instead, idk, but the RP mod Dealing With Daedra says I'm "Dull", so me no magick. Me tackle, hit, and yell. Edited December 2, 2022 by Harry Smackmeat
Zach1736 Posted December 2, 2022 Posted December 2, 2022 is there any DDX patch? seems like DDX don't work on them
Will55 Posted December 2, 2022 Posted December 2, 2022 (edited) On 12/2/2022 at 9:25 AM, Harry Smackmeat said: OMG. o_o I have put massive effort in modding Skyrim to be slow and difficult. Wounds and Frostfall can randomly turn any quest into a struggle, RND means I need to bring rations or I have no stamina, Requiem drops carry weight 1/3 what vanilla allows, and Dealing With Daedra slows leveling rate and effectively locks me out of at least half of all the skills so I pretty much have a D&D-esque class to adhere to (My sexy warrior is "dull" and "lazy" so has like 20 magicka and 50 stamina). I also can't sprint in heavy armor -_- When a slave runs away it's umm it's an adventure. I might be a little sick in the head. No, you are just another, probably young, masochistic, immersive who demands reality in games. Nothing wrong with that at all and quite common from what I read. I used the Stalker mod in F4 and that certainly made life interesting as my 2nd female char at lev 1 there was pack raped by several species on the Vault elevator after first emerging. I looked for such in SSE but cannot find one as good as the multiple stealth robot attacks were lethal. I have had this from the beginning Skyrim Immersive Creatures Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) but it is more of a nuisance than a threat, unless a minotaur actually hits you. As my present char is at a high level, I am thinking of adding Ultimate Deadly Encounters and Spawns at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) but with my mod packed game I am uncertain what it will do to the game. I don't mind boosting dangers generally, but I don't want such running the game as they do, as both PAH and TDF can take over a game utterly. Frostfall was too much like reality for me and anyway I like to look at my female char, not see something swathed in bearskins and reeking of bear grease. I did Namira for Good guys and saved the priest, but no one told the Stendarr Vigilantes who are after my char always now while the 3 thug attacks just keep coming. I guess Skyrim's mosquito version. So, I am quite happy to use every possible sensible aid to complete a game task. BUT! collecting slaves while clearing a dungeon has had my chars killed more than any other way except, of course, my own personal stupidity (as especially so as I often am so busy, I forget to save). Why is my health bar decreasing? Oh sh*t! as I turn to find the master steam centurion behind me with no offer of POW/rape. I surrender! Too late! Goodbye 2 hours gameplay. ? Edited December 3, 2022 by Will55
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