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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
6 hours ago, kawaii narwhal said:

Also need this file as well.

I tried looking up on discord, but there is no fix. Right now if you want to run the wabbajack NERAFAM you cant! I recomend the Masterstroke one. I added loads of mods on that and it runs stable. Looks fantastic to i was stunned by the beauty of well everything. Good luck to you. 

Posted
21 hours ago, Gurdo said:

I need the 8,14 file. Its for the NEFARIM wabbajack installer is it possible to ge tit back up`?

 

have you tried using the current version of pahe and dom

9 hours ago, kawaii narwhal said:

Also need this file as well.

have you tried it with current dom and pahe

2 hours ago, Gurdo said:

I tried looking up on discord, but there is no fix. Right now if you want to run the wabbajack NERAFAM you cant! I recomend the Masterstroke one. I added loads of mods on that and it runs stable. Looks fantastic to i was stunned by the beauty of well everything. Good luck to you. 

if it truly only works with that old version, i can repost it for a short while, but for full support it would be best for the NEFARAM to update to current files

21 hours ago, Gurdo said:

952970271_pahe_lives_on-8.14withalladdoninstallforsse.7z

 

This one to be alot more correct!

 

if on the other hand the NEFARAM is so specific it needs that exact file...."pahe_lives_on-8.1.4 with all addons install for sse.7z" was the file name before i uploaded it and LL appended a random number to the prefix of the file so even resending the file wouldn't satisfy those needs. you would need to rename the file to fix that, so if you need to rename the file anyway, download the current versions and rename the 7zip files to match what its asking for

17 hours ago, sidfu1 said:

had a weird issue with myrwatch tower CC.
1. slaves wouldnt follow me into it
2. if use dev to  make then telepot to me inside they ust stand and not follow
3. if you leave then tp them out they dont follow till you put them on  sandbox and follow again.

definitely weird, but how do we know if its dom or pahe. with the bugs nonseen is getting in combat i'm going to try the combat behaviors again and hope it fixes both issues

Posted (edited)

Concerning the PAHE Alternate Start:

 

I started a game in Winterhold with lots of bondage gear, but no slave collars or whip or the means to make them. My slave was highly trained for combat, but only 5% submissive, and a first-level NPC is of no use in combat anyway.  I turned her into a tavern wench. I recruited some additional slaves, but had nowhere to put them other than the inn. (I was afraid to leave them at the College, because strange NPCs are not welcome there.) In search of more equipment and a place to put my slaves, I trekked down the coast to Windhelm, but found myself lacking essential materials, particularly the silver bar needed for a whip.  I gave myself permission to create what I needed with the console and started another game. (I am still testing my load.)

 

This time, I started in Blackreach, in the Silent City, amid a swarm of Falmir. I ran for my life, leaving my pitiful slut slave to fend for herself, and ended up at Mzark's Tower, which I took over for a base. Strangely, the Schaken Sassy Teens spawn in Blackreach, so I enslaved some of those. Also, I met a couple Wandering Merchants who helped me with my gear, but I had to use the console for slave collars and the whip.  Eventually, I was able to domesticate two Dwarf Spheres, and then I started to clean the place out. I could have taken the lift to Skyrim, but I am still exploring. Generally, I would not recommend Blackreach as a starting position, because it is short on merchants, workbenches and people to buy slaves.

 

Edited by Faustling
Posted
4 hours ago, CliftonJD said:

have you tried using the current version of pahe and dom

have you tried it with current dom and pahe

if it truly only works with that old version, i can repost it for a short while, but for full support it would be best for the NEFARAM to update to current files

if on the other hand the NEFARAM is so specific it needs that exact file...."pahe_lives_on-8.1.4 with all addons install for sse.7z" was the file name before i uploaded it and LL appended a random number to the prefix of the file so even resending the file wouldn't satisfy those needs. you would need to rename the file to fix that, so if you need to rename the file anyway, download the current versions and rename the 7zip files to match what its asking for

definitely weird, but how do we know if its dom or pahe. with the bugs nonseen is getting in combat i'm going to try the combat behaviors again and hope it fixes both issues

THank you for your help. I got it working now. THe thing is that the wabbajack installer does not like the fomod file in the newer versions of your work. I feel a bit silly to use "old" files and i understand that this something to be gratefull for. THe wabba installers is great for those who want to see a modded skyrim without using months to learn everything., JUst one thing now if we are to use the wabba jack and -- got no skills.. then we need to install it manually into the downloads folder wabba will find it there. Ill write on the Nefariam disk to and spread the good news :)

Posted
4 minutes ago, Gurdo said:

THank you for your help. I got it working now. THe thing is that the wabbajack installer does not like the fomod file in the newer versions of your work. I feel a bit silly to use "old" files and i understand that this something to be gratefull for. THe wabba installers is great for those who want to see a modded skyrim without using months to learn everything., JUst one thing now if we are to use the wabba jack and -- got no skills.. then we need to install it manually into the downloads folder wabba will find it there. Ill write on the Nefariam disk to and spread the good news :)

Well about no skills the wabbajack WANTS to dl from the mods page. it will not use loose files even if i put it in dl folder manually. 

Posted
3 hours ago, Faustling said:

Concerning the PAHE Alternate Start:

 

I started a game in Winterhold with lots of bondage gear, but no slave collars

this list here: 

Spoiler

        Player.addItem(PAH.zadx_EboniteHarnessCollar, 2, true)
        Player.addItem(PAH.zadx_EboniteBlindfold, 2, true)
        Player.AddItem(PAH.zadx_StraitJacketLatexBlack, abSilent = true)
        Player.AddItem(PAH.zadx_StraitJacketLatexDressBlack, abSilent = true)
        Player.AddItem(PAH.zadx_StraitJacketLatexLegsToplessBlack, abSilent = true)
        Player.AddItem(PAH.zadx_StraitJacketLatexRed, abSilent = true)
        Player.AddItem(PAH.zadx_StraitJacketLatexDressRed, abSilent = true)
        Player.AddItem(PAH.zadx_StraitJacketLatexLegsToplessRed, abSilent = true)
        If (PAH.zadx_StraitJacketCatsuitEboniteBlack != None)
            Player.AddItem(PAH.zadx_StraitJacketCatsuitEboniteBlack, abSilent = true)
            Player.AddItem(PAH.zadx_StraitJacketCatsuitEboniteRed, abSilent = true)

that's 2 ebonite harness collars, 2 ebonite blindfolds, straitjacket dress in black and red, and straitjacket leg binder in black and red all usable as leash equivalent. only the plain straitjackets and the straitjacket catsuits won't restrict them enough to prevent running. next we look at what ingrid is already wearing...dwarven slavesuit hidden in her outfit and she's carrying a dwarven petsuit and dwarven gag helmet, all 3 of which also prevent escape as much as a leash

4 hours ago, Faustling said:

. I could have taken the lift to Skyrim, but I am still exploring.

take no more than 2 thru the lift when you first use it so you don't get pushed out the gate, handle to open the gate is at your right so you can come back anytime.

 

 

Posted
2 hours ago, Gurdo said:

THank you for your help. I got it working now. THe thing is that the wabbajack installer does not like the fomod file in the newer versions of your work. I feel a bit silly to use "old" files and i understand that this something to be gratefull for. THe wabba installers is great for those who want to see a modded skyrim without using months to learn everything., JUst one thing now if we are to use the wabba jack and -- got no skills.. then we need to install it manually into the downloads folder wabba will find it there. Ill write on the Nefariam disk to and spread the good news :)

good to hear you got it working

2 hours ago, Gurdo said:

Well about no skills the wabbajack WANTS to dl from the mods page. it will not use loose files even if i put it in dl folder manually. 

almost as bad as nmm, nmm won't take long file names so you gotta rename it shorter and nmm includes the location with the filename so sometimes you need to move the files

Posted (edited)

i stoped by that house again and they where fine. bet its some bug with when you first claim it or such. no idea. might be similar to a breeze home remodle mod i had before that when you bought the house you needed to relog or mods pathing fo rhouse would be messed up

Edited by sidfu1
Posted
43 minutes ago, sidfu1 said:

i stoped by that house again and they where fine. bet its some bug with when you first claim it or such. no idea. might be similar to a breeze home remodle mod i had before that when you bought the house you needed to relog or mods pathing fo rhouse would be messed up

weird, but good to hear its working fine now

Posted (edited)

@CliftonJD Well after multiple new games I finally found a strange fix for the "slow down" of transfer between PAHE and HSH / Aygas , and yes I do have DoM also. 

 

Not sure why this worked, but I finally found an easy way to ESPFE'ify over 100 Mods, I am so chuffed that I do not have to pick and choose which companions I have in game any more, or which clothes etc etc. and for some reason after doing that, another new game and now the slaves transfer between HSH and PAHE and back,  almost instantly...... Anyone able to explain why ?

 

+++++++++++++++++++

 

I also after MANY years trawling the internet have the perfect collection of NPC's to add to the game, and they are ALL ESPFE'd so don't hog those precious 254 ESP slots for SSE.  If anyone wants them, Google Drive link is below ( I uploaded them all for you wonderful people on here) ,

 

https://drive.google.com/drive/folders/15osPdkobSk6vDc02RIbYT7ajRG6Ujb6U?usp=sharing

 

 

Sadly I cannot remember where they all are, so best using "Are you there" https://www.nexusmods.com/skyrimspecialedition/mods/27758?tab=description

 

If you cannot find them, but will certainly make your Skyrim more populated with absolute beauties (warning all are CBBE, sorry but I did not like UNP)  you may go over the PAHE limit though with how many beauties you can now catch and train, or who knows may find your new best Tamriel travelling companion. 

 

EDIT :- Actually 2 are not ESPFE but I put them there in case anyone wanted as hard to find, one is Ninirim the best outfit collection ever and even comes with a showroom by the lake just north of Lakeview player home and Luscious Island (Bellaria) next so Sollitude, with one of the best player homes and 24 nice NPC for PAHE if needed. 

 

Oh and if you then need somewhere to put them try Silverpeak Lodge from Nexus, a player / companion home with over 30 beds (I currently have every Wench from Yuriana staying there) - I especially like the diving board and pool out back. 

https://www.nexusmods.com/skyrimspecialedition/mods/37817

 

 

 

Edited by kohlteth
Posted (edited)
On 10/18/2022 at 12:23 PM, Faustling said:

Concerning the PAHE Alternate Start:

 

I started a game in Winterhold with lots of bondage gear, but no slave collars or whip or the means to make them. My slave was highly trained for combat, but only 5% submissive, and a first-level NPC is of no use in combat anyway.  I turned her into a tavern wench. I recruited some additional slaves, but had nowhere to put them other than the inn. (I was afraid to leave them at the College, because strange NPCs are not welcome there.) In search of more equipment and a place to put my slaves, I trekked down the coast to Windhelm, but found myself lacking essential materials, particularly the silver bar needed for a whip.  I gave myself permission to create what I needed with the console and started another game. (I am still testing my load.)

 

This time, I started in Blackreach, in the Silent City, amid a swarm of Falmir. I ran for my life, leaving my pitiful slut slave to fend for herself, and ended up at Mzark's Tower, which I took over for a base. Strangely, the Schaken Sassy Teens spawn in Blackreach, so I enslaved some of those. Also, I met a couple Wandering Merchants who helped me with my gear, but I had to use the console for slave collars and the whip.  Eventually, I was able to domesticate two Dwarf Spheres, and then I started to clean the place out. I could have taken the lift to Skyrim, but I am still exploring. Generally, I would not recommend Blackreach as a starting position, because it is short on merchants, workbenches and people to buy slaves.

 

 

Of the three I’ve tested so far, Whiterun is by far the best for a PAH start. Your slave is submissive and can be immediately sold or turned to prostitution, and the cash used for training, of which a great variety is available. Many opportunities, also, to make cash through crafting. Farengar’s study holds useful equipment. Potential slaves are abundant and the market for them is good. Raise some money, and you can buy the Tundra Homestead. Its basement makes a good slave pen when the mannequins and display cases are removed. From Whiterun, you can go in any direction. (Of course, it is tempting simply to start with Breezehome instead and forget about the PAH starts.)

 

Edited by Faustling
Posted (edited)
On 10/23/2022 at 4:57 PM, Faustling said:

 

Of the three I’ve tested so far, Whiterun is by far the best for a PAH start. Your slave is submissive and can be immediately sold or turned to prostitution, and the cash used for training, of which a great variety is available. Many opportunities, also, to make cash through crafting. Farengar’s study holds useful equipment. Potential slaves are abundant and the market for them is good. Raise some money, and you can buy the Tundra Homestead. Its basement makes a good slave pen when the mannequins and display cases are removed. From Whiterun, you can go in any direction. (Of course, it is tempting simply to start with Breezehome instead and forget about the PAH starts.)

 

Agreed! WRT the PAH starts. I had the same "fun" in Blackreach as did you but in trying to keep my slave alive my char kept on being gangbanged by falmer until I de-clicked defeat when she simply died.

My favourite choice now is LVM and its cellar via alternate start, but I first use Vuoksi (near Riverwood and can hold 12 crammed slaves), the Simple farmhouse (north of Bloated man's grotto whose cellar can hold up to 25 slaves) and then as soon as I can afford it, the modified Tundra homestead with mannequins and rubbish removed as then it will hold near 40. I tend to only place new non submissive slaves in the two smaller homes and when 100 submissive/pose move them to the other two larger ones with hookers going to TH and guards going to LVM (not exclusively). By the time I have Breezehome, it is instantly a brothel.

Edited by Will55
Posted
4 hours ago, Will55 said:

Agreed!

My favourite choice now is LVM and its cellar via alternate start, but I first use Vuoksi (near Riverwood and can hold 12 crammed slaves), the Simple farmhouse (north of Bloated man's grotto whose cellar can hold up to 25 slaves) and then as soon as I can afford it, the modified Tundra homestead with mannequins and rubbish removed as then it will hold near 40. I tend to only place new non submissive slaves in the two smaller homes and when 100 submissive/pose move them to the other two larger ones with hookers going to TH and guards going to LVM (not exclusively). By the time I have Breezehome, it is instantly a brothel.

you do realize ingrid will never attempt an escape while locked into the devious dwarven slave or pet suits

Posted
8 hours ago, CliftonJD said:

you do realize ingrid will never attempt an escape while locked into the devious dwarven slave or pet suits

Umm You really "have me" there. Who is Ingrid? I vaguely remember one from about 4 new char starts back. But now? Now I am free from the slavers spellbook curse 99% of PAH works with no complaint from me and leash collar ZBF ankle bindings and restraint via ZBF iron cuffs works 99% (some still slide around on those knees)

Currently I am pushing a new char to do most of SSE and then will branch off (new name) and do SlaveRun and then MariaEden. I could not stomach Troubles of the Heroine while Wartimes became soooooo boringly repetitive that I resurrected 3 dead high-level bandits during one of daddy's parties. Nice result and no bounty as my char hid in the cellar. So, I guess she has an extra home and cellar.

Posted
33 minutes ago, Will55 said:

Umm You really "have me" there. Who is Ingrid? I vaguely remember one from about 4 new char starts back. But now? Now I am free from the slavers spellbook curse 99% of PAH works with no complaint from me and leash collar ZBF ankle bindings and restraint via ZBF iron cuffs works 99% (some still slide around on those knees)

Currently I am pushing a new char to do most of SSE and then will branch off (new name) and do SlaveRun and then MariaEden. I could not stomach Troubles of the Heroine while Wartimes became soooooo boringly repetitive that I resurrected 3 dead high-level bandits during one of daddy's parties. Nice result and no bounty as my char hid in the cellar. So, I guess she has an extra home and cellar.

I'm curious about this as well, don't remember seeing her. I also want to know if it's PAHE that adds the Kajhit in the dwarven suit, and the other girl inside Pine Watch just up from LVM? I can't do anything with them unless I actually "knock em' out" then enslave them even tho they have the "interact" button show up.

Posted
48 minutes ago, Will55 said:

Umm You really "have me" there. Who is Ingrid? I vaguely remember one from about 4 new char starts back. But now? Now I am free from the slavers spellbook curse 99% of PAH works with no complaint from me and leash collar ZBF ankle bindings and restraint via ZBF iron cuffs works 99% (some still slide around on those knees)

Currently I am pushing a new char to do most of SSE and then will branch off (new name) and do SlaveRun and then MariaEden. I could not stomach Troubles of the Heroine while Wartimes became soooooo boringly repetitive that I resurrected 3 dead high-level bandits during one of daddy's parties. Nice result and no bounty as my char hid in the cellar. So, I guess she has an extra home and cellar.

lol, you quoted somebody's favorite pahe alternate start scenario in agreement...ingrid is the slave you start with in the alt start scenarios

13 minutes ago, Martok73 said:

I'm curious about this as well, don't remember seeing her. I also want to know if it's PAHE that adds the Kajhit in the dwarven suit, and the other girl inside Pine Watch just up from LVM? I can't do anything with them unless I actually "knock em' out" then enslave them even tho they have the "interact" button show up.

and yes the kajiit at pinewatch is from pahe also, should have the option to enslave faction her

Posted
On 10/17/2022 at 3:20 PM, sidfu1 said:

had a weird issue with myrwatch tower CC.
1. slaves wouldnt follow me into it
2. if use dev to  make then telepot to me inside they ust stand and not follow
3. if you leave then tp them out they dont follow till you put them on  sandbox and follow again.

 

This sure sounds like typical navmesh problems with Myrwatch Tower CC.

Try opening it in Creation Kit and test the navmesh.

Posted
11 hours ago, CliftonJD said:

lol, you quoted somebody's favorite pahe alternate start scenario in agreement...ingrid is the slave you start with in the alt start scenarios

and yes the kajiit at pinewatch is from pahe also, should have the option to enslave faction her

Oh! Yes, you are quite correct as my long gone trial runs for PAH alt start in Whiterun were as you describe. I should blush with embarrassment, but those days are long gone as is my memory for newly met personal names (actually that is an outright lie as my new person name slots were always only two and number three always took number one's slot which made me a very poor host). Even now I still mix up names as I always have and my wife objects to descriptive names for friends and herself.

Seriously though, it is REAL pleasure to have a running, functional PAH and I do not care about the odd pothole as that just mimic RL. So a "very well done!"

Posted
2 hours ago, Will55 said:

Oh! Yes, you are quite correct as my long gone trial runs for PAH alt start in Whiterun were as you describe. I should blush with embarrassment, but those days are long gone as is my memory for newly met personal names (actually that is an outright lie as my new person name slots were always only two and number three always took number one's slot which made me a very poor host). Even now I still mix up names as I always have and my wife objects to descriptive names for friends and herself.

Seriously though, it is REAL pleasure to have a running, functional PAH and I do not care about the odd pothole as that just mimic RL. So a "very well done!"

good to hear it :)

 

Posted (edited)

Hello, I would like to know if it's  possible to avoid the death part of the enslavement process, I use Obody and death change the actors body, nothing that breaks the game, just something that bothered me. Nice work on the mod! Looking foward for possible future updates.

Edit: typo

Edited by FuzileiroGamer
Posted (edited)

Two questions:

1) Who will be doing the SE conversion for PAHE 8.1.7? I assume it will apply to SE also.

1a) Whet is this enslavement rope that can be reverse pick-pocketed?

2) I am sitting on 4 Dwarven Devious suits mods: Pahe_Dwarven_suits_1.1-DDX-SE-patch, Pahe_Dwarven_Devioussuits_addon1.1 with sj fixes for DDX 4-se,

Pahe_Dwarven_Devioussuits_addon1.1 with sj fixes for DDX 5-se, and last but not least PaheDwarven_Devious_suits_DDX-SE-patch.

 

Which one do I actually need with 8.1.7 and DDX 5.2?

 

Thanks! (and I can't actually count...)

 

Who can stop with just one question:

Will source for 8.1.7 be available anywhere?

 

 

Edited by fred200
Questions - always more questions...
Posted
22 hours ago, FuzileiroGamer said:

Hello, I would like to know if it's  possible to avoid the death part of the enslavement process, I use Obody and death change the actors body, nothing that breaks the game, just something that bothered me. Nice work on the mod! Looking foward for possible future updates.

Edit: typo

sadly no, its critical

20 hours ago, fred200 said:

Two questions:

1) Who will be doing the SE conversion for PAHE 8.1.7? I assume it will apply to SE also.

1a) Whet is this enslavement rope that can be reverse pick-pocketed?

2) I am sitting on 4 Dwarven Devious suits mods: Pahe_Dwarven_suits_1.1-DDX-SE-patch, Pahe_Dwarven_Devioussuits_addon1.1 with sj fixes for DDX 4-se,

Pahe_Dwarven_Devioussuits_addon1.1 with sj fixes for DDX 5-se, and last but not least PaheDwarven_Devious_suits_DDX-SE-patch.

 

Which one do I actually need with 8.1.7 and DDX 5.2?

 

Thanks! (and I can't actually count...)

 

Who can stop with just one question:

Will source for 8.1.7 be available anywhere?

 

 

  • i'll get to 8.1.7 for se next, likely next couple days
  • bring 4 or more linen wraps to the tanning rack to make "Devious Arm Rope Bondage enslavement". alternatively "zbf Arm Rope Bondage 02" can also be used. unknown why some npc's won't wear it, but the majority of npc's can be reverse-pick-pocketed to force-wear the rope. wearing the rope is an equivalent to being captured by the player, enslaves the npc instantly...oh, almost forgot, this is also the first need for zaz 8 instead of 7 for the rope meshes
  • most current version of Pahe_Dwarven_Devious_suits.esp usable for most current ddx version ships with the fomod already. enslavement rope is also not new to Se, only to Le
  • source files are in the Le and will be in the Se Bsa files
Posted (edited)

@CliftonJD - Thank you.

There are only a few mods on my "Always included" list. PAHE is one.

Thanks for your work on it over the years.

 

On SE - I added a few enslavement ropes from console. NPCs I tried it on ignored them,.... Must have been missing activators.

Now I will have to try the right way.

And I will scrap all my old Devious Suits patches. That will simplify things. 

Edited by fred200

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