CliftonJD Posted November 10, 2022 Author Posted November 10, 2022 On 11/6/2022 at 6:51 PM, AWHA2 said: Interesting, though I imagine porting it to osex is much more work than porting it to T&L. How deeply integrated is PAHE with Sexlab? Is it just the API calls to trigger scenes? If it is not too complicated maybe I'll give it a shot ? if you can get it working as replacement for sexlab, i should be able to remove the sexlab requirement
CliftonJD Posted November 10, 2022 Author Posted November 10, 2022 On 10/27/2022 at 6:35 PM, Martok73 said: I'm curious about this as well, don't remember seeing her. I also want to know if it's PAHE that adds the Kajhit in the dwarven suit, and the other girl inside Pine Watch just up from LVM? I can't do anything with them unless I actually "knock em' out" then enslave them even tho they have the "interact" button show up. finally tracked down this bug with the cat lady, investigating a fix for it now
heartunderfart Posted November 10, 2022 Posted November 10, 2022 guys I have no idea what I did wrong, I installed the mod correctly but I have no idea how to enslave anyone. when I whip them almost to death nothing happens
heartunderfart Posted November 10, 2022 Posted November 10, 2022 aight nvm am simply mentally deranged
Law23635 Posted November 12, 2022 Posted November 12, 2022 Hi, i was tricked into updating my skyrim (i have AE) and now though Paradise halls shows up in my MCM, it doesn't actually install when i click it. Any ideas?
kohlteth Posted November 12, 2022 Posted November 12, 2022 (edited) 1 hour ago, Law23635 said: Hi, i was tricked into updating my skyrim (i have AE) and now though Paradise halls shows up in my MCM, it doesn't actually install when i click it. Any ideas? https://www.nexusmods.com/skyrimspecialedition/mods/57618#:~:text=An automated patcher to downgrade,it'll do the work. Unofficial Skyrim Special Edition Downgrade Patcher OR https://www.nexusmods.com/skyrimspecialedition/mods/61756 Edited November 12, 2022 by kohlteth
Nonseen Posted November 12, 2022 Posted November 12, 2022 (edited) i thinking making a wepon that automaticly add the target to pahe slaves. I thinking making use a enchantment for this, adding magic effect, this one contain a script that calls pahe enslavment function. In sort as player damages the target attempts to call for enslavment, same way as we players do it. This way if user set enslavment hp limit different from default 50% the system can handle that. Same hold true if player hitting target that not valid for enslavment. my question is this is possible to make? If yes what script, what function shuld i call? (latley i atempting make a magic effect based script that send player to simple slavery, i think its not fair if the thing can go only one way... why not same weapon can be used aginst the slavers in the same way! ) Edited November 12, 2022 by Nonseen 1
Martok73 Posted November 12, 2022 Posted November 12, 2022 On 11/10/2022 at 12:49 PM, CliftonJD said: finally tracked down this bug with the cat lady, investigating a fix for it now That's cool, the bug also affects the other female in the cell/cage beside the cat lady too.
kohlteth Posted November 12, 2022 Posted November 12, 2022 13 hours ago, Nonseen said: i thinking making a wepon that automaticly add the target to pahe slaves. I thinking making use a enchantment for this, adding magic effect, this one contain a script that calls pahe enslavment function. In sort as player damages the target attempts to call for enslavment, same way as we players do it. This way if user set enslavment hp limit different from default 50% the system can handle that. Same hold true if player hitting target that not valid for enslavment. my question is this is possible to make? If yes what script, what function shuld i call? (latley i atempting make a magic effect based script that send player to simple slavery, i think its not fair if the thing can go only one way... why not same weapon can be used aginst the slavers in the same way! ) Hi, I dunno if aware but Dom (Diary of Mine) actually already has this,. they have Bow of Spellbound and Sword of Spellbound in the Mod that does what you are seeking to do. 1
Alex3009 Posted November 13, 2022 Posted November 13, 2022 Thanks for the mod. I want to return the voice acting to the one I use in the game (Russian). Due to the fact that the original names have not been preserved in fashion.. could you attach a text file where it would be written what were the original names of the sound files in your mod?
Law23635 Posted November 13, 2022 Posted November 13, 2022 On 11/11/2022 at 10:38 PM, kohlteth said: https://www.nexusmods.com/skyrimspecialedition/mods/57618#:~:text=An automated patcher to downgrade,it'll do the work. Unofficial Skyrim Special Edition Downgrade Patcher OR https://www.nexusmods.com/skyrimspecialedition/mods/61756 Do you think they'll ever update to the current version (because of the GoG stuff)? I've already updated my other mods to run it properly and this one + diary of mine are the only two not working now. I'm getting the dialogue options for diary of mine, but without Paradise halls working they don't que anything. Also, when i first updated i did try to roll back but it kept saying that it couldn't detect the version i was running. Though tbf I'm not sure which downgrader i tried to run, all i remember is that it only took me back into the SSE version instead of rolling me back one/two AE versions.
AWHA2 Posted November 13, 2022 Posted November 13, 2022 On 11/10/2022 at 12:34 PM, CliftonJD said: if you can get it working as replacement for sexlab, i should be able to remove the sexlab requirement I'm slowly working my way to a stable Skyrim SE install, hopefully I can start looking at the script source for PAHE soon, though I may have to contact the author of T&L for help with implementing the API calls. The real holy grail would be to convert HSH and AYGAS to use T&L. The main advantage of T&L over SL is that T&L doesn't rely on the scripting engine for running the animations/scenes. With SL, having multiple scenes running at the same time leads to serious script lag, whereas T&L can run a large number of simultaneous scenes/animations without problems.
AWHA2 Posted November 13, 2022 Posted November 13, 2022 On 11/11/2022 at 10:06 PM, Law23635 said: Hi, i was tricked into updating my skyrim (i have AE) and now though Paradise halls shows up in my MCM, it doesn't actually install when i click it. Any ideas? Sounds like one or more of the dependencies is not working. Did you remember to update SKSE and EVERY MOD that requires SKSE to the AE version? 1
CliftonJD Posted November 13, 2022 Author Posted November 13, 2022 On 11/12/2022 at 1:38 AM, Nonseen said: i thinking making a wepon that automaticly add the target to pahe slaves. I thinking making use a enchantment for this, adding magic effect, this one contain a script that calls pahe enslavment function. In sort as player damages the target attempts to call for enslavment, same way as we players do it. This way if user set enslavment hp limit different from default 50% the system can handle that. Same hold true if player hitting target that not valid for enslavment. my question is this is possible to make? If yes what script, what function shuld i call? (latley i atempting make a magic effect based script that send player to simple slavery, i think its not fair if the thing can go only one way... why not same weapon can be used aginst the slavers in the same way! ) ya, i was planning it for a long while, just never found the time between other things. the PAHCaptureEffectContact "Capture" [MGEF:0x0047D9] added safeguards for essential npc's and expanded the target range from npc's to include other dwarves(not centurians) and flame atronach and basic falmer oh and its not yet adjusted for mcm settings, here's a sneak peek at the updates to it: paradise_halls_SLExtension.esp pahcaptureeffectscript.pex pahcaptureeffectscript.psc and here's an example of it used for family feud: paradise_halls_family_feud-weapon-fix_patch.esp 10 hours ago, Alex3009 said: Thanks for the mod. I want to return the voice acting to the one I use in the game (Russian). Due to the fact that the original names have not been preserved in fashion.. could you attach a text file where it would be written what were the original names of the sound files in your mod? layam made or acquired the sound files before my time 20 hours ago, Martok73 said: That's cool, the bug also affects the other female in the cell/cage beside the cat lady too. so far looks like it was some how set to check if the player is having sex. since it runs the check by keyword and the player can't perform those actions in sex, that means its really only checking if sl finished, but since its not player being enslaved it has no reason to check for this. next update will change/fix that 20 hours ago, kohlteth said: Hi, I dunno if aware but Dom (Diary of Mine) actually already has this,. they have Bow of Spellbound and Sword of Spellbound in the Mod that does what you are seeking to do. ya, he made that immediately after i mentioned it here. i gave a sneak peek in a earlier pahe version as a whip enchantment, but i think the stagger effect it added kinda ruined it for the whip...had to send out whip fix patches to undo it 1
CliftonJD Posted November 13, 2022 Author Posted November 13, 2022 (edited) 2 hours ago, Law23635 said: Do you think they'll ever update to the current version (because of the GoG stuff)? I've already updated my other mods to run it properly and this one + diary of mine are the only two not working now. I'm getting the dialogue options for diary of mine, but without Paradise halls working they don't que anything. Also, when i first updated i did try to roll back but it kept saying that it couldn't detect the version i was running. Though tbf I'm not sure which downgrader i tried to run, all i remember is that it only took me back into the SSE version instead of rolling me back one/two AE versions. dom author already states he's tested it on ae...for that matter a few have tested it on ae this: 1 hour ago, AWHA2 said: Sounds like one or more of the dependencies is not working. Did you remember to update SKSE and EVERY MOD that requires SKSE to the AE version? Edited November 13, 2022 by CliftonJD
Law23635 Posted November 14, 2022 Posted November 14, 2022 4 hours ago, AWHA2 said: Sounds like one or more of the dependencies is not working. Did you remember to update SKSE and EVERY MOD that requires SKSE to the AE version? 2 hours ago, CliftonJD said: dom author already states he's tested it on ae...for that matter a few have tested it on ae this: Ohh, no! Not for SKSE. I hadn't even considered that, i just kept trying to fix Paradise halls and Dom so i kept retrying their dependencies. Thanx, I'll give this a try and then tell y'all if it works. 1
kohlteth Posted November 14, 2022 Posted November 14, 2022 9 hours ago, Law23635 said: Do you think they'll ever update to the current version (because of the GoG stuff)? I've already updated my other mods to run it properly and this one + diary of mine are the only two not working now. I'm getting the dialogue options for diary of mine, but without Paradise halls working they don't que anything. Also, when i first updated i did try to roll back but it kept saying that it couldn't detect the version i was running. Though tbf I'm not sure which downgrader i tried to run, all i remember is that it only took me back into the SSE version instead of rolling me back one/two AE versions. That because for majority of Mods you do want to go back to SSE, 1.597 Vers as many many did not like what Bethesda did also because the way they took more ESP slots away and broke the engine. I would suggest rolling back to 1.597 - Skyrim SSE - it works !!
TrollAutokill Posted November 14, 2022 Posted November 14, 2022 Hi CliftonJD, it would be nice if PAHE name generation could be used by its addons. I mean replacing lines 1548-1582 of pahcore.psc by a call to a function like, Quote Line 1548-1582: If Config.renameToggle && !original_base.IsUnique() string name = NameGenerator(clone) if name != "" clone.SetDisplayName(name) endif EndIf And later: Quote string Function NameGenerator(Actor akRef) string gender If (akRef.getFactionRank(PAH_gender) == 0) gender = "Male" Else gender = "Female" EndIf string sRace = akRef.getRace().getName() If PAH.Config.mixed_race_Toggle int jNames = JValue.readFromFile("Data/PAHE/" + gender + ".txt") int rInt = Utility.RandomInt(0, JArray.count(jnames) - 1) string name = JArray.getStr(jnames, rInt) If name == "" Debug.trace("[PAHNameGenerator] Line 582 No name found for " + gender + sRace) Else return name EndIf endif int jNames = JValue.readFromFile("Data/PAHE/" + gender + sRace + ".txt") int rInt = Utility.RandomInt(0, JArray.count(jnames) - 1) string name = JArray.getStr(jnames, rInt) If name == "" Debug.trace("[PAHNameGenerator] Line 582 No name found for " + gender + sRace) EndIf return name EndFunction 1
Law23635 Posted November 14, 2022 Posted November 14, 2022 9 hours ago, Law23635 said: Ohh, no! Not for SKSE. I hadn't even considered that, i just kept trying to fix Paradise halls and Dom so i kept retrying their dependencies. Thanx, I'll give this a try and then tell y'all if it works. I updated everything that had an update available and it still wont run. I have it in the MCM, but its status is "stopped" and when i click it i get a brief moment of hope when it says "Starting," and "quests starting" but when i go back into the menu it says "stopped" again. I can find the slavers camp on my map, but there are no collars or whips in feringars study. I'm not sure what's wrong.
Law23635 Posted November 14, 2022 Posted November 14, 2022 5 hours ago, kohlteth said: That because for majority of Mods you do want to go back to SSE, 1.597 Vers as many many did not like what Bethesda did also because the way they took more ESP slots away and broke the engine. I would suggest rolling back to 1.597 - Skyrim SSE - it works !! I would, but i don't have a backup of my old mod list and I've updated most of my mods already to run the current version.
CliftonJD Posted November 14, 2022 Author Posted November 14, 2022 11 hours ago, TrollAutokill said: Hi CliftonJD, it would be nice if PAHE name generation could be used by its addons. I mean replacing lines 1548-1582 of pahcore.psc by a call to a function like, And later: sure thing 10 hours ago, Law23635 said: I updated everything that had an update available and it still wont run. I have it in the MCM, but its status is "stopped" and when i click it i get a brief moment of hope when it says "Starting," and "quests starting" but when i go back into the menu it says "stopped" again. I can find the slavers camp on my map, but there are no collars or whips in feringars study. I'm not sure what's wrong. no collars or whips in his study could just be that you haven't enabled farengar's study from your mod manager, its in the optionals. can you send a papyrus log of starting pahe 1
Nonseen Posted November 14, 2022 Posted November 14, 2022 22 hours ago, CliftonJD said: ya, i was planning it for a long while, just never found the time between other things. the PAHCaptureEffectContact "Capture" [MGEF:0x0047D9] added safeguards for essential npc's and expanded the target range from npc's to include other dwarves(not centurians) and flame atronach and basic falmer Thank you for the information! i made it From my side i made a communcation error happens. i worked out best if i use a spell, luckly i found a exiting one. This one get used: PAHECaptureSPL "PAHECaptureSPL" [SPEL:05023789] i done few very quick ( imean ultra quick just see works or not) test and very happy with the reuslts. i figured out i not only can make a weapon enchantment that allow us to capture slaves, or give that weapon to slaves, followers to do the dirty work. ohh no if used same as spell effect can be attached spells to! Enslaving Fire Ball here we come!!!!! in my test i discovered with paralysis not work well, i made a spell that paralise the victim then after a bit delay call the capture effect. not worked, so i made this case the spell first half the curent heath of the victim then attempt to capture. not working Good news fire ball that enslave enemys working. i made a test version/sample pacage, this one probably work well with mod managers.. PAHE-Capture-Effects-Sample-V0.7z to do a quick test just fast travel riverwood or use coc riverwood near the landing point on the road you can found a new barrel... inside the barel some special swords and absolutly gamebraking ower powered spell books. i pacaged inside all the script source files to, if one intrested only the scripts here there are: PAHECaptureEffectDelayedScript.psc PAHECaptureEffectScript.psc i new to scripting so any suggestion/advice welcome i tryed make this thing independent the pahe version so future proufe i plan make this scripts and my final slaver weapons script(that one makes use simple slavery, and pahe in the same time ) a modder resource that any one can use as long not request money for mod that used with this scripts. the weapons working great i thinking making a set of weapons, maybe with recipe to make them in forge. (this last is very maybe) with this scripts and enchants a skilled modder, i think... can make pahe quest mod... that goal is collect slaver weaponory, or magic spells that help enslave victims... adde bonus if combat slaves equiped with this weapons, there is no longer risk a potential good slave get killed by our slaves/follower(s)
CliftonJD Posted November 14, 2022 Author Posted November 14, 2022 1 hour ago, Nonseen said: Thank you for the information! i made it From my side i made a communcation error happens. i worked out best if i use a spell, luckly i found a exiting one. This one get used: PAHECaptureSPL "PAHECaptureSPL" [SPEL:05023789] i done few very quick ( imean ultra quick just see works or not) test and very happy with the reuslts. i figured out i not only can make a weapon enchantment that allow us to capture slaves, or give that weapon to slaves, followers to do the dirty work. ohh no if used same as spell effect can be attached spells to! Enslaving Fire Ball here we come!!!!! in my test i discovered with paralysis not work well, i made a spell that paralise the victim then after a bit delay call the capture effect. not worked, so i made this case the spell first half the curent heath of the victim then attempt to capture. not working Good news fire ball that enslave enemys working. i made a test version/sample pacage, this one probably work well with mod managers.. PAHE-Capture-Effects-Sample-V0.7z 28.03 kB · 0 downloads to do a quick test just fast travel riverwood or use coc riverwood near the landing point on the road you can found a new barrel... inside the barel some special swords and absolutly gamebraking ower powered spell books. i pacaged inside all the script source files to, if one intrested only the scripts here there are: PAHECaptureEffectDelayedScript.psc 3.74 kB · 0 downloads PAHECaptureEffectScript.psc 2.6 kB · 0 downloads i new to scripting so any suggestion/advice welcome i tryed make this thing independent the pahe version so future proufe i plan make this scripts and my final slaver weapons script(that one makes use simple slavery, and pahe in the same time ) a modder resource that any one can use as long not request money for mod that used with this scripts. the weapons working great i thinking making a set of weapons, maybe with recipe to make them in forge. (this last is very maybe) with this scripts and enchants a skilled modder, i think... can make pahe quest mod... that goal is collect slaver weaponory, or magic spells that help enslave victims... adde bonus if combat slaves equiped with this weapons, there is no longer risk a potential good slave get killed by our slaves/follower(s) you have it set to instant capture tho, kinda takes away the gameplay aspect if the wielder can just 1 shot their enemies with it 1
Martok73 Posted November 14, 2022 Posted November 14, 2022 On 11/13/2022 at 5:22 PM, CliftonJD said: so far looks like it was some how set to check if the player is having sex. since it runs the check by keyword and the player can't perform those actions in sex, that means its really only checking if sl finished, but since its not player being enslaved it has no reason to check for this. next update will change/fix that Cool 1
Nonseen Posted November 15, 2022 Posted November 15, 2022 (edited) 7 hours ago, CliftonJD said: you have it set to instant capture tho, kinda takes away the gameplay aspect if the wielder can just 1 shot their enemies with it it was not part of my plans loking ways to fix it! EDIT: Found 2 possible solutions. #1 - adding hp limit checks to my scripts, this check linked to global that edited by mcm menu. this way the target only get the capture effect if target hp below the limit of capture (my script updated i test it soon as possible) #2 - using the magic effect you marked for usage, making a copy of it and changing type from contact to aim, this way i can make a spell from it, than call this spell end of my scripts. this has some possible draw back : if the original magic effect get updated/changed the new magic effect need updated to/remade. i call this solution Beta ( to make more easy reference this version of scripts) and put a _B evry usage instance. (this sulution under devlopment/testing) i plan check out all possible aproach make prototype both to see what works best ( and witch one NOT ruin/damage the original PAHE gameplay expereince! ) Edited November 15, 2022 by Nonseen 1
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