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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
1 hour ago, Pfiffy said:

Owning the home is the condition for placing the Hookers in the 5 major Cities...I leave it this way for now. 

that could explain why we had a beta tester frustrated over training her hookers to discover they couldn't be left alone in cities yet like they could before. i never would have expected a connection to the player home as a condition for sending out the hookers to work on their own. 

Posted (edited)
On 2/23/2022 at 11:32 PM, CliftonJD said:

hsh would need an update

/sigh well that sucks and probably won't ever happen :(

 

On 2/24/2022 at 10:43 AM, CliftonJD said:

what if the player doesn't own a home or doesn't own a home anywhere near those locations, shouldn't the whole point of getting clients from a workin inn location be to use the beds already available at the inn

I agree with this as in the old TDF that is what happens, any city hooker working in the local Inn, uses beds inside the Inn for any clients that they get. The Jarl's hookers use the beds available in those locations. I would think that the new TDF would keep this same practice as it is the best option imho. Taking a client to a player home isn't always feasable nor is it ideal as the longer it takes the npcs to "get busy" the less money they are making, so the less time spent looking for a place to "get busy" would mean more time making money.

 

9 hours ago, CliftonJD said:

we had a cap over 800 when you last mentioned using multiple factions for it. you never replied back on how that investigation went so the cap was reduced to 150 or 175. have several slaves at 150 combat training already, but i can reduce that to a solid 150 if others are still getting past the limits and resetting to 0

I have a couple older slaves I've been training combat on and they are stuck at 95 an refuse to go any higher. I've put them in the devious pet suit, had them fight thru multiple bandit camps, healed them to keep them alive, had em' kill forsworn, and even a couple dragons and they fight, have not refused since hitting 95, but their stat will not go past 95 no matter what I try :(. Same thing with Respect I've got one slave that I had to move to HSH and have another one of my slaves train their respect stat the last 5 points to 100.

 

  

3 hours ago, Pfiffy said:

Maybe it is just me....

 

Owning the home is the condition for placing the Hookers in the 5 major Cities...I leave it this way for now. 

For Dawnstar, Falkreath, Winterhold and Raven Rock I changed the setting to the beds in the Inns, for all Jarls I changed it to the beds in the Jarl houses. (Hopefully I did it right) and for the Inn Hookers I changed to the beds to the beds in the Inns. 

 

I also edited the conditions. Hopefully this will reduce the options to only the available places.  I didn't find any useful description for the setting.  

 

TDF20220225.7z 37.83 MB · 1 download

Downloading and testing this over the weekend, unless you update it again, LOL.

Edited by Martok73
Posted
2 hours ago, Martok73 said:

I have a couple older slaves I've been training combat on and they are stuck at 95 an refuse to go any higher. I've put them in the devious pet suit, had them fight thru multiple bandit camps, healed them to keep them alive, had em' kill forsworn, and even a couple dragons and they fight, have not refused since hitting 95, but their stat will not go past 95 no matter what I try :(. Same thing with Respect I've got one slave that I had to move to HSH and have another one of my slaves train their respect stat the last 5 points to 100.

 

if your save is old enough, training used to slow down before it got that high...hopefully she trains better after the reboot

Posted
6 hours ago, Gukahn said:

hase someone managed to enslave the werewolf pack in Soltsheim? tried to enslave Rakel but she is stock in her "leave us in peace" dialogue

seems she will only speak to other werewolves-only speaks to the player if you have the spell/ability to change into a werewolf. i'll work on a fix for this next update to speak as a slave once she's been enslaved

Posted
21 hours ago, Pfiffy said:

Maybe it is just me....

 

Owning the home is the condition for placing the Hookers in the 5 major Cities...I leave it this way for now. 

For Dawnstar, Falkreath, Winterhold and Raven Rock I changed the setting to the beds in the Inns, for all Jarls I changed it to the beds in the Jarl houses. (Hopefully I did it right) and for the Inn Hookers I changed to the beds to the beds in the Inns. 

 

I also edited the conditions. Hopefully this will reduce the options to only the available places.  I didn't find any useful description for the setting.  

 

TDF20220225.7z 37.83 MB · 2 downloads

did you realize:

Quote

Greathall is the home of Fanari Strong-Voice, the chief of Skaal Village.

The Greathall is the tallest house in Skaal Village. It is in the central square of the village, to the left of the shaman's hut.

 

Posted
21 hours ago, CliftonJD said:

if your save is old enough, training used to slow down before it got that high...hopefully she trains better after the reboot

So is it better to make sure all my slaves are in HSH before doing the "reboot" of PAHE? I'm asking cause I'm wondering if they will act like the one that I "reset" and run around like chickens with their heads cut off. Still not exactly sure what happens to current slaves when clicking the button to make PAHE restart/reboot.

Posted
On 2/25/2022 at 7:48 PM, Martok73 said:
On 2/23/2022 at 10:32 PM, CliftonJD said:

hsh would need an update

/sigh well that sucks and probably won't ever happen :(

nevermind, its fixed with next update. only downside:

On 2/25/2022 at 12:02 PM, TrollAutokill said:

So setting combat_training faction rank to 127 if combat_training>=127 in pahslave.psc might be all is needed for a quick fix.

ya, it worked but it went like what happened to pinky. none of the slaves with combat training over 127 reset to 127, they all reset to much lower figures as if restarting their training from the remainder they had past 127

Posted
6 hours ago, CliftonJD said:

nevermind, its fixed with next update. only downside:

ya, it worked but it went like what happened to pinky. none of the slaves with combat training over 127 reset to 127, they all reset to much lower figures as if restarting their training from the remainder they had past 127

I'll check HSH to find the faulty line.

Posted
12 hours ago, Martok73 said:

So is it better to make sure all my slaves are in HSH before doing the "reboot" of PAHE? I'm asking cause I'm wondering if they will act like the one that I "reset" and run around like chickens with their heads cut off. Still not exactly sure what happens to current slaves when clicking the button to make PAHE restart/reboot.

since your example is a bugged example, i have no way of saying if things will go as they did with the bugged slave. i can say in much older versions years ago it was better to store them during reboot. but anything recent if you're looking for a safe reboot, coc to qasmoke before you start the reboot to minimize the script activity going on. leaving the console open during reboot also helps until it resets the quest, then you would need to close the console long enough for the quest entry for slave tracker to show up before reopening it to complete the process

5 hours ago, TrollAutokill said:

I'll check HSH to find the faulty line.

ok

Posted
On 2/27/2022 at 2:32 AM, TrollAutokill said:

I'll check HSH to find the faulty line.

wish i had kept a save before the changes, but i'll await your results before sending it out to the public

Posted
On 2/26/2022 at 9:21 PM, CliftonJD said:

nevermind, its fixed with next update. only downside:

ya, it worked but it went like what happened to pinky. none of the slaves with combat training over 127 reset to 127, they all reset to much lower figures as if restarting their training from the remainder they had past 127

It's better than nothing at all :) TY

 

On 2/27/2022 at 9:38 AM, CliftonJD said:

since your example is a bugged example, i have no way of saying if things will go as they did with the bugged slave. i can say in much older versions years ago it was better to store them during reboot. but anything recent if you're looking for a safe reboot, coc to qasmoke before you start the reboot to minimize the script activity going on. leaving the console open during reboot also helps until it resets the quest, then you would need to close the console long enough for the quest entry for slave tracker to show up before reopening it to complete the process

Ok, sounds like good advice so that's what I'll try next. coc to qasmoke, then restart PAHE, watch the console, cross my fingers and see what happens. After moving the rest of my slaves into one of my HSH House Cells. :) 

Posted (edited)
13 hours ago, CliftonJD said:

wish i had kept a save before the changes, but i'll await your results before sending it out to the public

 

Only phhshhouseslave.psc updates the combat training faction rank. I updated the attached version to restore combat training to 127 whenever possible. This is a minimal change for HSH and it means some negative combat training slaves will not be able to train others since the check is in another script (see below on how to fix that when they leave HSH for PAHE). You will need Display Model, Milk Mod, Hentai Pregnancy and Serial Strip source code to be able to compile (maybe Interactive BDSM also). You'll find the pex file in attachment, I compiled against PAHE 8.1 and no DoM, it should work for you.

 

That made me think, pahslave.psc needs another adjustement in AfterAssign() while recovering combat_training, you need to change the line 198,

 

 

Spoiler

    combat_training = GetActorRef().GetFactionRank(PAHTrainCombat)

 

 

into something like,


 

Spoiler

 

    int com          = GetActorRef().GetFactionRank(PAHTrainCombat)
    if com < 0
        if GetActorRef().IsInFaction(PAHTrainCombat)
            com = 127
        else
             com = 0
        endif
    endif
    combat_training  = com ; Correct for >127 combat training ; combat_training  = GetActorRef().GetFactionRank(PAHTrainCombat)

 

 

 

 

 

phhshhouseslave.psc phhshhouseslave.pex

Edited by TrollAutokill
Posted (edited)
56 minutes ago, TrollAutokill said:

 

Only phhshhouseslave.psc updates the combat training faction rank. I updated the attached version to restore combat training to 127 whenever possible. This is a minimal change for HSH and it means some negative combat training slaves will not be able to train others since the check is in another script (see below on how to fix that when they leave HSH for PAHE). You will need Display Model, Milk Mod, Hentai Pregnancy and Serial Strip source code to be able to compile (maybe Interactive BDSM also). You'll find the pex file in attachment, I compiled against PAHE 8.1 and no DoM, it should work for you.

 

That made me think, pahslave.psc needs another adjustement in AfterAssign() while recovering combat_training, you need to change the line 198,

 

 

  Reveal hidden contents

    combat_training = GetActorRef().GetFactionRank(PAHTrainCombat)

 

 

into something like,


 

  Reveal hidden contents

 

    int com          = GetFactionRankFloat(GetActorRef(),PAHTrainCombat)
    if com < 0
        if GetActorRef().IsInFaction(PAHTrainCombat)
            com = 127
        else
             com = 0
        endif
    endif
    combat_training  = com ; Correct for >127 combat training ; combat_training  = GetFactionRankFloat(GetActorRef(),PAHTrainCombat)

 

 

 

 

 

phhshhouseslave.psc 65.47 kB · 0 downloads phhshhouseslave.pex 64.4 kB · 0 downloads

 

If you've seen my query posts on the DOM thread, is there any chance that replacing that in DOM 2.6.2 might fix the prroblems I mentioned there?  A lot of the log errors referenced that script

 

EDIT: SCRATCH that.  Just seen your reply over there, thanks

Edited by DonQuiWho
Posted

I am having a weird weapon/spell equipped behavior since moving to the last version of Sexlab. After each scene my character switches to healing spell on both hands.

 

Does anyone has the same behavior?

Posted
8 hours ago, TrollAutokill said:

 

Only phhshhouseslave.psc updates the combat training faction rank. I updated the attached version to restore combat training to 127 whenever possible. This is a minimal change for HSH and it means some negative combat training slaves will not be able to train others since the check is in another script (see below on how to fix that when they leave HSH for PAHE). You will need Display Model, Milk Mod, Hentai Pregnancy and Serial Strip source code to be able to compile (maybe Interactive BDSM also). You'll find the pex file in attachment, I compiled against PAHE 8.1 and no DoM, it should work for you.

 

That made me think, pahslave.psc needs another adjustement in AfterAssign() while recovering combat_training, you need to change the line 198,

 

 

  Hide contents

    combat_training = GetActorRef().GetFactionRank(PAHTrainCombat)

 

 

into something like,


 

  Hide contents

 

    int com          = GetActorRef().GetFactionRank(PAHTrainCombat)
    if com < 0
        if GetActorRef().IsInFaction(PAHTrainCombat)
            com = 127
        else
             com = 0
        endif
    endif
    combat_training  = com ; Correct for >127 combat training ; combat_training  = GetActorRef().GetFactionRank(PAHTrainCombat)

 

 

 

 

 

phhshhouseslave.psc 65.47 kB · 1 download phhshhouseslave.pex 64.4 kB · 2 downloads

thanks i'll take a look

Posted (edited)

@CliftonJD @TrollAutokill

 

After 6 hours or so, ?, I've more or less given up on sorting this game. ?

 

So can I ask a favour, please? ?

 

1 - If I try starting again, what is the most reliable CURRENT combo of mod versions from PAHE+ incl extras, DOM, HSH+SlaveCart, and AYGAS?

2 - what should their load order really be?

 

 @TrollAutokill has a load order (see below) where AYGAS precedes HSH - which is how I set up this game - but I have seen ppl in the HSH thread say that HSH should precede AYGAS,  Interestingly enough, when I tried putting HSH in front of AYGAS today, I got an absolutely instant CTD

 

Load order should be something like :

  1.  Essential mods
  2.  My Home is Your Home stuff
  3.  PAHE stuff
  4.  AYGAS esp
  5.  HSH esp 
  6.  DiaryOfMine.esp

 

If HSH maybe should precede AYGAS, that would actually seem to match what you would end up with using Troll's recommended installation order

 

Recommended installation order is:

  1. Essential mods
  2. My Home is Your Home (only if you want to use this mod)
  3. HSH
  4. AYGAS 
  5. PAHE 8.0.7 or later
  6. DoM
  7. voicepacks

Any help would be welcome, thanks.  Espacially if you can see your way to that, before I beat my head to a pulp on the keyboard ...

 

 

Edited by DonQuiWho
Posted (edited)
1 hour ago, DonQuiWho said:

@CliftonJD @TrollAutokill

 

After 6 hours or so, ?, I've more or less given up on sorting this game. ?

 

So can I ask a favour, please? ?

 

1 - If I try starting again, what is the most reliable CURRENT combo of mod versions from PAHE+ incl extras, DOM, HSH+SlaveCart, and AYGAS?

2 - what should their load order really be?

 

 @TrollAutokill has a load order (see below) where AYGAS precedes HSH - which is how I set up this game - but I have seen ppl in the HSH thread say that HSH should precede AYGAS,  Interestingly enough, when I tried putting HSH in front of AYGAS today, I got an absolutely instant CTD

 

Load order should be something like :

  1.  Essential mods
  2.  My Home is Your Home stuff
  3.  PAHE stuff
  4.  AYGAS esp
  5.  HSH esp 
  6.  DiaryOfMine.esp

 

If HSH maybe should precede AYGAS, that would actually seem to match what you would end up with using Troll's recommended installation order

 

Recommended installation order is:

  1. Essential mods
  2. My Home is Your Home (only if you want to use this mod)
  3. HSH
  4. AYGAS 
  5. PAHE 8.0.7 or later
  6. DoM
  7. voicepacks

Any help would be welcome, thanks.  Espacially if you can see your way to that, before I beat my head to a pulp on the keyboard ...

 

 

I do have HSH first than AYGAS both for esp load order (MO2 right panel) and for installation (list order in the left pane of MO2).

 

Do you have all the essential mods? I think I forgot to list Skyrim Unofficial Patches.

 

What is your Skyrim version? LE SE AE?

 

Try PAHE, no DoM first, no HSH, no AYGAS, and send us a logfile.

Edited by TrollAutokill
Posted
15 minutes ago, TrollAutokill said:

I do have HSH first than AYGAS both for esp load order (MO2 right panel) and for installation (list order in the left pane of MO2).

 

Do you have all the essential mods? I think I forgot to list Skyrim Unofficial Patches.

 

What is your Skyrim version? LE SE AE?

 

Try PAHE, no DoM first, no HSH, no AYGAS, and send us a logfile.

 

Here you go.  Two I prepared earlier ... well, 10 minutes or so ago LOL

 

Names should be self explanatory

 

Going off to eat .... preferably Thalmor Steak ....

 

Papyrus.1 - PAH installed only - Search on PAH shows going quiff at line 1694.log

Papyrus.0 - PAH added as before and then added HSH and, well LOL.log

Posted (edited)
1 hour ago, DonQuiWho said:

 

Here you go.  Two I prepared earlier ... well, 10 minutes or so ago LOL

 

Names should be self explanatory

 

Going off to eat .... preferably Thalmor Steak ....

 

Papyrus.1 - PAH installed only - Search on PAH shows going quiff at line 1694.log 319.46 kB · 0 downloads

Papyrus.0 - PAH added as before and then added HSH and, well LOL.log 1.08 MB · 0 downloads

Are those from new game or is this an old game? For me those are unusable because of too many script errors from disabled mods.

 

One way to go for is to:

 

1a) do a clean start (you can use the save file from DoM downloads or use alternate start) with all mods you want BUT not PAHE and nothing from the pahe suite. Run FNIS.

 

1b) Do nothing, not even using alternate start, wait for all mods to finish loading, config MCM as you want, save, quit, save config file and post.

 

2a) Turn on PAHE, run FNIS, load, wait, config, nothing else, save, quit.

 

2b) Reload, try to enslave a few (3 is good). Save, quit and post logfile.

 

3) If everything went fine redo 2a and 2b with HSH+AYGAS+PAHE

 

4) Same a above, adding DoM

 

5) If everything went fine you can try an old save. But first clean it with resaver, removing all mods from it. Then start Skyrim with absolutely no mods, load and save. Then start over from 1a.

 

Edited by TrollAutokill
Posted
3 hours ago, DonQuiWho said:

 

Here you go.  Two I prepared earlier ... well, 10 minutes or so ago LOL

 

Names should be self explanatory

 

Going off to eat .... preferably Thalmor Steak ....

 

Papyrus.1 - PAH installed only - Search on PAH shows going quiff at line 1694.log 319.46 kB · 1 download

Papyrus.0 - PAH added as before and then added HSH and, well LOL.log 1.08 MB · 1 download

Quote

zfplockcontrolscript attached to ZFPLock (B2019893) 

what mod is That

try cleaning the save first as suggested above, but i have a feeling that mod might be causing unforeseen complications....that or you also have a very old home sweet home conflicting with the curent version

Posted
13 hours ago, CliftonJD said:

what mod is That

try cleaning the save first as suggested above, but i have a feeling that mod might be causing unforeseen complications....that or you also have a very old home sweet home conflicting with the curent version

 

It's related to the ZAZ Furniture Helper mod. 

 

 

Base mod is ...

 

SXL ZAZ_Helper_Addon_Extension_2.02b_FEMALE

 

... and I have PAHE, HSH etc working fine in another game with it

 

 

The script you spotted comes from an addon to that ...

 

SXL ZAZ_Helper_Addon_Extension_2.02b_FEMALE PAHE Ext ZFPE Version

 

.. and it's only in this game 

 

 

I'll late it out later today and see what happens

Again, Ta! for the reply

 

 

Posted
2 hours ago, DonQuiWho said:

 

It's related to the ZAZ Furniture Helper mod. 

 

 

Base mod is ...

 

SXL ZAZ_Helper_Addon_Extension_2.02b_FEMALE

 

... and I have PAHE, HSH etc working fine in another game with it

 

 

The script you spotted comes from an addon to that ...

 

SXL ZAZ_Helper_Addon_Extension_2.02b_FEMALE PAHE Ext ZFPE Version

 

.. and it's only in this game 

 

 

I'll late it out later today and see what happens

Again, Ta! for the reply

 

 

ok try that and try cleaning the save, but might need to look thru your left side of mo for other home sweet home versions installed. if you don't find any left side of mo, maybe you had used vortex or nmm to install it. if you have either of those other mod managers installed, check them for home sweet home installed. if you still don't find any, then you need to look thru your main skyrim scripts folder for anything starting with phhsh

Posted
9 hours ago, DonQuiWho said:

 

It's related to the ZAZ Furniture Helper mod. 

 

 

Base mod is ...

 

SXL ZAZ_Helper_Addon_Extension_2.02b_FEMALE

 

... and I have PAHE, HSH etc working fine in another game with it

 

 

The script you spotted comes from an addon to that ...

 

SXL ZAZ_Helper_Addon_Extension_2.02b_FEMALE PAHE Ext ZFPE Version

 

.. and it's only in this game 

 

 

I'll late it out later today and see what happens

Again, Ta! for the reply

 

 

If you are using that one, I would suggest this version and the compatibility patch for HSH that comes from another page. For me I installed all the base mods to make SexLab work, then installed all the requirements for PAHE, then I installed PAHE, then HSH, then the ZAP Helper Addon, then the ZFPE compatibility patch, and everything is working fine for me. I already had MHiyH installed and working before installing PAHE, HSH, or the ZAP Helper Addon. I do not use DoM or AYGAS but since PAHE is a requirement for DoM to work I would guess that it should be installed after PAHE cause it really doesn't make sense to install it before a requirement. I have seen a patch here on LL for AYGAS and PAHE/HSH so I would also guess that it would be better to install AYGAS and the patches after installing everything else as well. But this is just a guess after reading thru the main pages for both those mods.

 

Anyway this is what works for me so I hope this helps, and here are the two files I am referring to:

 

ZAP_Helper_Addon_Extension_2.02b_FEMALE.rarZFPE-PAHE Compatibility Patch 2.02b FEMALE.zip

Posted
10 hours ago, Martok73 said:

If you are using that one, I would suggest this version and the compatibility patch for HSH that comes from another page. For me I installed all the base mods to make SexLab work, then installed all the requirements for PAHE, then I installed PAHE, then HSH, then the ZAP Helper Addon, then the ZFPE compatibility patch, and everything is working fine for me. I already had MHiyH installed and working before installing PAHE, HSH, or the ZAP Helper Addon. I do not use DoM or AYGAS but since PAHE is a requirement for DoM to work I would guess that it should be installed after PAHE cause it really doesn't make sense to install it before a requirement. I have seen a patch here on LL for AYGAS and PAHE/HSH so I would also guess that it would be better to install AYGAS and the patches after installing everything else as well. But this is just a guess after reading thru the main pages for both those mods.

 

Anyway this is what works for me so I hope this helps, and here are the two files I am referring to:

 

ZAP_Helper_Addon_Extension_2.02b_FEMALE.rar 210.37 kB · 0 downloads ZFPE-PAHE Compatibility Patch 2.02b FEMALE.zip 128.83 kB · 0 downloads

 

Thanks

 

Those are idfentical to the ones I have installed

 

As @CliftonJD pointed out above, the PAH compatibility file seemed to cause an error and by removing it from MO2 LH Pane, to stop the overwrite of the base mod, I got rid of a heap of the errors I was seeing.... being 

 

Spoiler

    Line 378: [03/01/2022 - 07:01:53PM] warning: Property PAHFunctions on script zfplockcontrolscript attached to ZFPLock (B2019893) cannot be initialized because the script no longer contains that property
    Line 707: [03/01/2022 - 07:01:53PM] warning: Property PAHFunctions on script zfpaliascontrolscript attached to ZFPAliases (B200FBD3) cannot be initialized because the script no longer contains that property
    Line 1264: [03/01/2022 - 07:01:56PM] warning: Property PAHFunctions on script zfplockcontrolscript attached to ZFPLock (B2019893) cannot be initialized because the script no longer contains that property
    Line 1332: [03/01/2022 - 07:01:56PM] warning: Property PAHFunctions on script zfpaliascontrolscript attached to ZFPAliases (B200FBD3) cannot be initialized because the script no longer contains that property

 

As stated on the mod page, external patches may well work with a particular version of PAHE, but there is no guarantee that that will remain so when PAHE is updated.  

 

I also moved HSH well up my load order

 

I'm now down to basically what seems to be a single error that, allowing for the various scripts' log timing, seems to stop HSH loading properly, and hence probably why the MCM is not showing up


    Line 1527: [03/03/2022 - 12:38:12AM] ERROR: phhshplayerscript.OnPlayerLoadGame() being called on an invalid object, aborting function call
    Line 1532:     [alias PlayerAlias on quest PHHSHStorage (77008402)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
    Line 1834: [03/03/2022 - 12:38:15AM] ERROR: phhshplayerscript.OnItemAdded() being called on an invalid object, aborting function call
    Line 2042: [03/03/2022 - 12:38:21AM] ERROR: phhshstoragefunctions.IsInPermaCell() being called on an invalid object, aborting function call

    [aygasCore (B000182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44

 

I have also realised why this may be happening, relating to the way that HSH/DOM storagefunctions are dealing with one of my player homes - I have a few PAH slaves sitting in a 'non standard' player home - someone set up a nice cottage in Riverwood but, as I understand it, managed to included half of the rest of the Riverwood environment 'within' it. 

 

@TrollAutokill kindly helped me with this before but TBH, I'm old, and had forgotten about that ?

 

That might well be what is screwing things up, so I'm going to take those PAH slaves out of that, put them in a proper player home, .... and see what happens ?

 

Thanks for taking the trouble to help out though.  Much appreciated

 

 

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