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Posted
3 hours ago, CaptainJ03 said:

That depends which follower you're taking.

AH! Okay, I thought either NFF adds some or those get added in combination with RDO.

I always use RDO, so they speak some generic lines anyways. I guess RDO settings overrule RDO settings.

Posted

Not sure what's going on but it seems your framework keeps resetting npcs unless im missing something. I give them an outfit  and if i change cells its unequipped  even if i only have 1 outfit. and if i turn one into a vampire and quit the game  they lose their vampirism..Ive looked thru the settings but  cant find anything that stops this.

  • 4 weeks later...
Posted

I imagine this is an AE issue.  But if I put an outfit made of multiple parts, chest, legs, etc, into a follow inventory it will show fine.  But if I put the same items in an outfit, some of them don't show, and most often the chest piece of the entire body goes transparent.  Does this have something to do with how AE handles the NFF forms for the outfit pieces of clothing?

Posted
14 minutes ago, okilord said:

I imagine this is an AE issue.  But if I put an outfit made of multiple parts, chest, legs, etc, into a follow inventory it will show fine.  But if I put the same items in an outfit, some of them don't show, and most often the chest piece of the entire body goes transparent.  Does this have something to do with how AE handles the NFF forms for the outfit pieces of clothing?

 

I have a smiliar issue where one of the followers just stopped using her outfit correctly. she refused to keep pieces A and B on her like she did for weeks now... came out of the blue and only replacing A and B with only one piece "solved" the issue. (basically she can no longer wear bikini armor or clothes :(

  • 1 month later...
Posted

I love nethers but sadly I've had to switch to another framework mainly because of the repeated onobjectequipped queries on each follower i.e ...

 

Spoiler

[06/23/2022 - 05:04:11PM] Suspended stack count is over our warning threshold, dumping stacks:
[06/23/2022 - 05:04:11PM] VM is freezing...
[06/23/2022 - 05:04:11PM] VM is frozen
[06/23/2022 - 05:04:11PM] Dumping stack 248285:
[06/23/2022 - 05:04:11PM]     Frame count: 0 (Page count: 0)
[06/23/2022 - 05:04:11PM]     State: Waiting on other stack for call (Freeze state: Freezing)
[06/23/2022 - 05:04:11PM]     Type: Normal
[06/23/2022 - 05:04:11PM]     Return register: None
[06/23/2022 - 05:04:11PM]     Has stack callback: No
[06/23/2022 - 05:04:11PM]     Stack trace:
[06/23/2022 - 05:04:11PM]         [alias FollowerExtra1 on quest DialogueFollower (000750BA)].followeraliasscript.OnObjectEquipped() - (requested call)
[06/23/2022 - 05:04:11PM]             [param 0]: [Form < (FE0BF910)>]
[06/23/2022 - 05:04:11PM]             [param 1]: None
[06/23/2022 - 05:04:11PM] Dumping stack 248287:
[06/23/2022 - 05:04:11PM]     Frame count: 0 (Page count: 0)
[06/23/2022 - 05:04:11PM]     State: Waiting on other stack for call (Freeze state: Freezing)
[06/23/2022 - 05:04:11PM]     Type: Normal
[06/23/2022 - 05:04:11PM]     Return register: None
[06/23/2022 - 05:04:11PM]     Has stack callback: No
[06/23/2022 - 05:04:11PM]     Stack trace:
[06/23/2022 - 05:04:11PM]         [alias FollowerExtra1 on quest DialogueFollower (000750BA)].followeraliasscript.OnObjectEquipped() - (requested call)
[06/23/2022 - 05:04:11PM]             [param 0]: [Form < (FE0BF91B)>]
[06/23/2022 - 05:04:11PM]             [param 1]: None
[06/23/2022 - 05:04:11PM] Dumping stack 248289:
[06/23/2022 - 05:04:11PM]     Frame count: 0 (Page count: 0)
[06/23/2022 - 05:04:11PM]     State: Waiting on other stack for call (Freeze state: Freezing)
[06/23/2022 - 05:04:11PM]     Type: Normal
[06/23/2022 - 05:04:11PM]     Return register: None
[06/23/2022 - 05:04:11PM]     Has stack callback: No
[06/23/2022 - 05:04:11PM]     Stack trace:
[06/23/2022 - 05:04:11PM]         [alias FollowerExtra1 on quest DialogueFollower (000750BA)].followeraliasscript.OnObjectEquipped() - (requested call)
[06/23/2022 - 05:04:11PM]             [param 0]: [Form < (FE0BF919)>]
[06/23/2022 - 05:04:11PM]             [param 1]: None

 

At first I thought it was because I had 8 followers but then the stack dumps occurred with just one follower on a new game. It's checking the forms for each different armor/weapon for each follower. I only use a couple of archer followers to craft arrows, sandbox and that's it everything else (outfits, looting etc, craft torches) is disabled. 

 

Some of the basic custom followers have default clothing (eg imperial armor in item inventory (not outfits)). I've removed it when giving them new gear but on new random cell changes it reappears. That's when I know it's dumping!

 

The framework I'm using now is just basic, they stand around like robots, don't make arrows... but it is what it is I guess. :( 

Posted
On 4/25/2022 at 7:15 PM, okilord said:

I imagine this is an AE issue.  But if I put an outfit made of multiple parts, chest, legs, etc, into a follow inventory it will show fine.  But if I put the same items in an outfit, some of them don't show, and most often the chest piece of the entire body goes transparent.  Does this have something to do with how AE handles the NFF forms for the outfit pieces of clothing?

If you're using SOS, which causes this for sure, you need to put the top on, open the MCM for Schlongs, click on player and set the armor as "revealing." You should then be able to wear your armors successfully. If you're not using SOS I have no idea.

Posted
On 4/25/2022 at 7:31 PM, Nymra said:

 

I have a smiliar issue where one of the followers just stopped using her outfit correctly. she refused to keep pieces A and B on her like she did for weeks now... came out of the blue and only replacing A and B with only one piece "solved" the issue. (basically she can no longer wear bikini armor or clothes :(

That is also SOS. Same treatment as I gave okilord. Should fix that right up

  • 2 months later...
Posted

Hello! Say, how can I set home for a follower when i want to travel alone for a while? I have a modded Follower (Keiko) that would just go out the door and disappear. I found him at a random ruin so i have no clue where he would go.

How to set home fir when dismissed? Thank you

Posted
On 9/19/2022 at 9:58 AM, effrenatus said:

Hello! Say, how can I set home for a follower when i want to travel alone for a while? I have a modded Follower (Keiko) that would just go out the door and disappear. I found him at a random ruin so i have no clue where he would go.

How to set home fir when dismissed? Thank you

Open up NFF, choose "Home Bases," Set the base where you are as a home location, assign the follower to that location, (All on that page or screen) profit.

 

Posted
22 hours ago, Sulphur.999 said:

Open up NFF, choose "Home Bases," Set the base where you are as a home location, assign the follower to that location, (All on that page or screen) profit.

 

Ooh i need to look how to assign him then, thank you!

  • 4 weeks later...
Posted

Hi.... i have problem with "Naked Defeat" it look like sex on defeat is delay

i try to set bleed to 5 sec and find good spot 0 sec in "naked defeat" but took me almost 10-20 sec till sex scene show up

anyone know how to setting in MCM ?

  • 2 weeks later...
Posted
11 hours ago, darkworkz said:

basic question: After setting Home outfit, what is the setting to make followers remove weapons when in home and wearing home outfit?

It won't be that specific, but, look in the equipment menu and you can hide weapons, shields and helmets when not in combat. Each follower has their own settings for it.

Posted
3 hours ago, Sulphur.999 said:

It won't be that specific, but, look in the equipment menu and you can hide weapons, shields and helmets when not in combat. Each follower has their own settings for it.

I know exactly what you've referenced.  Never thought to use it in that way.  Thanks for the tip!

Posted

is there any chance we could get a feature that makes followers hunt enemies or just aggro to them immediately like in follower live package? i know the feature it has now, just assures followers will actually fight back when the player is struck, or themselves, but it would be nice to have a feature for them to actually take the initiative.

Posted (edited)

If you a still around on this forum, could you remove all NFF added 'factions' from dead followers. Just an observation that if you have a resurrection mechanism, (i.e. a scroll or spell for reviving) and use it on a follower under NFF control, you have to manually remove those factions before you can have the option to re-add them to the framework on revival. (e.g  xx016eb1)

Edited by spoonsinger
wibble
  • 1 month later...
Posted

Been using for a while now and would like to suggest/request a Lovers Lab patch from author or other modder:

- Replace Regard system with a Resent system. The more the follower watches you do all the things that raises regard, they develop resentment for your success.

- Replace Gift system with a Steal system. The PC has all the goodies. Why should the follower give them more. The PC wouldn't miss a few items now and then would they. 

- Replace Courage/Inspired at Regard (now Resent) levels 6/9 with the opposite. The follower takes the attitude to let the PC handle things themselves. Or maybe they feel inadequate.

 

Basically reverse the above mechanics.

Posted
8 hours ago, ck2modfan said:

Been using for a while now and would like to suggest/request a Lovers Lab patch from author or other modder:

- Replace Regard system with a Resent system. The more the follower watches you do all the things that raises regard, they develop resentment for your success.

- Replace Gift system with a Steal system. The PC has all the goodies. Why should the follower give them more. The PC wouldn't miss a few items now and then would they. 

- Replace Courage/Inspired at Regard (now Resent) levels 6/9 with the opposite. The follower takes the attitude to let the PC handle things themselves. Or maybe they feel inadequate.

 

Basically reverse the above mechanics.

 

Or instead of replacing them you could have both.  Your follower might like you (high regard) or resent/be envious of you, they might give you things or take things from you (or both).

Posted
10 hours ago, axz2 said:

 

Or instead of replacing them you could have both.  Your follower might like you (high regard) or resent/be envious of you, they might give you things or take things from you (or both).

Maybe when selecting Regard, there are two additional drop down items... Resent and Hybrid(both). This way can craft our outcomes.

 

I don't know if Netherworks checks these forums but I do hope that someone will find this interesting enough to develop.

Posted
On 2/27/2022 at 9:26 PM, HiColonic said:

 

I'm having this problem as well on 2.7.7. My follower was working fine and commenting normally, then all of the sudden they just stopped. I've tried every possible setting in the NFF MCM menu and can't find a fix. I've tried dismissing, waiting several days, then inviting follower again. Not sure what else to do.

 

Other than that, NFF is the best follower framework. Really well done.

 

 

Experiencing this on 2.7.6 (as installed via Living Skyrim 3 Wabbajack).

 

Any help would be appreciated.

  • 3 months later...
Posted

NFF Ignore Tokens are not working for me, anyone else? NPCs with those tokens in their inventory still get recruited through NFF's system and I can't seem to have the system ignore specific NPCs sadly

  • 2 months later...
Posted
23 minutes ago, donttouchmethere said:

A newer NFF version for LE is on Nexus. ?

It seems the LL NFF page doesn't get updates. ?‍♂️

That makes me sad ?

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