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Posted

Hey im having a problem here, everytime i try to make a follower come whit me a message saying " you have the maximum numbers of followers" pops up, i cant remove them from the framework whitout making them follow me and the amount of followers i have on the framework is 25, does anyone know how to fix this?

  • 4 months later...
  • 6 months later...
Posted

okay, I saw one other person had this issue but he had to dismiss his followers, I really don't wanna do that. Every single time a sex animation triggers, it kills all nearby npc's, obviously the essential one just go down for a bit. Apparently its a issue where the sexlab alignment crashes with some sort of follower sandboxing. Is there any possible way to fix this? Would greatly appreciate any advice Please and Thank you! (Also, I don't have sexlab defeat)

  • 5 months later...
Posted

I am testing some new additions and ran into some issues with AFT which I fixed.  I am going to try and do the same with Nether's because many tell me they like it, so I would like to support it as well.

 

I noted that you support the vanilla DialogueFollower subclass method.

 

The problem with this is that DismissFollower(int , int) which dismisses the last follower you recruited (if your lucky).  Does Nether's have a way to dismiss a specific follower.

 

AFT does it like this:

pTweakDFScript.DialogueRef = follower

followed by DissmissFollower

 

Does Nether's offer a similar method to dismiss a specific follower.   I use this lots for specific scenerios.

 

 

  • 2 weeks later...
Posted
On 1/20/2025 at 9:04 AM, fishburger67 said:

I am testing some new additions and ran into some issues with AFT which I fixed.  I am going to try and do the same with Nether's because many tell me they like it, so I would like to support it as well.

 

I noted that you support the vanilla DialogueFollower subclass method.

 

The problem with this is that DismissFollower(int , int) which dismisses the last follower you recruited (if your lucky).  Does Nether's have a way to dismiss a specific follower.

 

AFT does it like this:

pTweakDFScript.DialogueRef = follower

followed by DissmissFollower

 

Does Nether's offer a similar method to dismiss a specific follower.   I use this lots for specific scenerios.

 

 

have you tried asking nether on discord? he's a rather aviable guy...

Posted
On 1/20/2025 at 8:04 AM, fishburger67 said:

I am testing some new additions and ran into some issues with AFT which I fixed.  I am going to try and do the same with Nether's because many tell me they like it, so I would like to support it as well.

 

I noted that you support the vanilla DialogueFollower subclass method.

 

The problem with this is that DismissFollower(int , int) which dismisses the last follower you recruited (if your lucky).  Does Nether's have a way to dismiss a specific follower.

 

AFT does it like this:

pTweakDFScript.DialogueRef = follower

followed by DissmissFollower

 

Does Nether's offer a similar method to dismiss a specific follower.   I use this lots for specific scenerios.

 

 

 

"Function RemoveFollower(actor myActor, int iMessage = 0, int iSayLine = 1)" in "nwsFollowerControllerScript.psc"

 

 

Posted

Hey! I am thoroughly enjoying Nether's Follower Framework, but a couple of days ago, something changed and now, instead of the interactive menu coming up when I click on a follower, a "buy/sell" menu comes up...

I have gone through the MCM Menus for NFF, but have not found anything to either implement nor turn off such a feature...

Anyone here had the same thing happen?... If you have, could you help me correct this problem, please?...

  • 2 weeks later...
Posted

Anyone know how to make this compatible with SexLab Defeat? They both have settings for Bleedout state of NPC's, and whenever i give a potion to a knocked down follower, he/she just stands around doing nothing, which i assume is because of Defeat interfering with the Bleedout state too?

  • 1 month later...
Posted
On 2/1/2025 at 12:34 AM, sowins said:

have you tried asking nether on discord? he's a rather aviable guy...

I can't find the discord.  Can you provide a link so I can pose some other questions.  I tried on nexus but got no response.

Posted
On 2/15/2025 at 9:41 PM, Tearoth said:

Anyone know how to make this compatible with SexLab Defeat? They both have settings for Bleedout state of NPC's, and whenever i give a potion to a knocked down follower, he/she just stands around doing nothing, which i assume is because of Defeat interfering with the Bleedout state too?

Turn it off in MCM.

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