astor2015 Posted August 20, 2023 Posted August 20, 2023 Hey im having a problem here, everytime i try to make a follower come whit me a message saying " you have the maximum numbers of followers" pops up, i cant remove them from the framework whitout making them follow me and the amount of followers i have on the framework is 25, does anyone know how to fix this?
CGI_Models Posted January 14, 2024 Posted January 14, 2024 I boung the H key to copy outfits. However whenever I press Z it also copies outfits. How do I unbind the key? Thanks
Dangitmikey Posted August 12, 2024 Posted August 12, 2024 okay, I saw one other person had this issue but he had to dismiss his followers, I really don't wanna do that. Every single time a sex animation triggers, it kills all nearby npc's, obviously the essential one just go down for a bit. Apparently its a issue where the sexlab alignment crashes with some sort of follower sandboxing. Is there any possible way to fix this? Would greatly appreciate any advice Please and Thank you! (Also, I don't have sexlab defeat)
fishburger67 Posted January 20, 2025 Posted January 20, 2025 I am testing some new additions and ran into some issues with AFT which I fixed. I am going to try and do the same with Nether's because many tell me they like it, so I would like to support it as well. I noted that you support the vanilla DialogueFollower subclass method. The problem with this is that DismissFollower(int , int) which dismisses the last follower you recruited (if your lucky). Does Nether's have a way to dismiss a specific follower. AFT does it like this: pTweakDFScript.DialogueRef = follower followed by DissmissFollower Does Nether's offer a similar method to dismiss a specific follower. I use this lots for specific scenerios. 1
sowins Posted February 1, 2025 Posted February 1, 2025 On 1/20/2025 at 9:04 AM, fishburger67 said: I am testing some new additions and ran into some issues with AFT which I fixed. I am going to try and do the same with Nether's because many tell me they like it, so I would like to support it as well. I noted that you support the vanilla DialogueFollower subclass method. The problem with this is that DismissFollower(int , int) which dismisses the last follower you recruited (if your lucky). Does Nether's have a way to dismiss a specific follower. AFT does it like this: pTweakDFScript.DialogueRef = follower followed by DissmissFollower Does Nether's offer a similar method to dismiss a specific follower. I use this lots for specific scenerios. have you tried asking nether on discord? he's a rather aviable guy...
spoonsinger Posted February 1, 2025 Posted February 1, 2025 On 1/20/2025 at 8:04 AM, fishburger67 said: I am testing some new additions and ran into some issues with AFT which I fixed. I am going to try and do the same with Nether's because many tell me they like it, so I would like to support it as well. I noted that you support the vanilla DialogueFollower subclass method. The problem with this is that DismissFollower(int , int) which dismisses the last follower you recruited (if your lucky). Does Nether's have a way to dismiss a specific follower. AFT does it like this: pTweakDFScript.DialogueRef = follower followed by DissmissFollower Does Nether's offer a similar method to dismiss a specific follower. I use this lots for specific scenerios. "Function RemoveFollower(actor myActor, int iMessage = 0, int iSayLine = 1)" in "nwsFollowerControllerScript.psc"
fishburger67 Posted February 2, 2025 Posted February 2, 2025 On 2/1/2025 at 12:59 AM, spoonsinger said: "Function RemoveFollower(actor myActor, int iMessage = 0, int iSayLine = 1)" in "nwsFollowerControllerScript.psc" Thanks so much
michaeljbeecher Posted February 6, 2025 Posted February 6, 2025 Hey! I am thoroughly enjoying Nether's Follower Framework, but a couple of days ago, something changed and now, instead of the interactive menu coming up when I click on a follower, a "buy/sell" menu comes up... I have gone through the MCM Menus for NFF, but have not found anything to either implement nor turn off such a feature... Anyone here had the same thing happen?... If you have, could you help me correct this problem, please?...
belegost Posted February 6, 2025 Posted February 6, 2025 Check if you didn't add them to marriage faction.
Tearoth Posted February 15, 2025 Posted February 15, 2025 Anyone know how to make this compatible with SexLab Defeat? They both have settings for Bleedout state of NPC's, and whenever i give a potion to a knocked down follower, he/she just stands around doing nothing, which i assume is because of Defeat interfering with the Bleedout state too?
fishburger67 Posted March 29, 2025 Posted March 29, 2025 On 2/1/2025 at 12:34 AM, sowins said: have you tried asking nether on discord? he's a rather aviable guy... I can't find the discord. Can you provide a link so I can pose some other questions. I tried on nexus but got no response.
belegost Posted March 29, 2025 Posted March 29, 2025 On 2/15/2025 at 9:41 PM, Tearoth said: Anyone know how to make this compatible with SexLab Defeat? They both have settings for Bleedout state of NPC's, and whenever i give a potion to a knocked down follower, he/she just stands around doing nothing, which i assume is because of Defeat interfering with the Bleedout state too? Turn it off in MCM.
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