Bane Master Posted November 12, 2022 Posted November 12, 2022 On 11/8/2022 at 3:36 PM, Tlam99 said: Not sure if the being raped is applied I've looked at 5.3.6 and that Spell/MGEF is not used so I'm not sure what you changed to make a difference? What exactly is the defeat scenario/sequence of events that take place to cause the issue?
Tlam99 Posted November 12, 2022 Posted November 12, 2022 1 hour ago, Bane Master said: not used so I'm not sure what you changed I got installed V.53.6 KAS patch LRG patch what I did, added condition for the being raped effect (has equpped unarmed, guess this will prevent the effect to apply at all). The timers for the abilities won't work anyway as far I know. Abilities cannot be removed this way, they need to be dispelled. This "being raped" effect showed up after any forced event, like "K" surrender, but deny later on in dialogue or defeat knocked down events. I am still digging in, and it might be faction related. Player will not be removed possibly. Did not find this "true calm" effect on any NPC. At the moment I added conditions to SLEN lover increase faction. Prevent entry in this SLEN faction via all defeat factions. However, with the above mentioned V5.3.6 and the 2 patches, the effect "being raped" will be applied somehow on forced events.
Bane Master Posted November 12, 2022 Posted November 12, 2022 3 hours ago, Tlam99 said: KAS patch Sorry - not sure what this one is?
Tlam99 Posted November 12, 2022 Posted November 12, 2022 (edited) 1 hour ago, Bane Master said: what this one is Knockout and surrender together with this patch. It brings the I yield options into defeat. https://www.nexusmods.com/skyrimspecialedition/mods/41792 https://www.nexusmods.com/skyrimspecialedition/mods/40556 This affects npc only. It is working well now on my setup. added timer to the rape spell and calm spells. Condition to being raped spell (getequipped unarmed) added all defeat factions must be less than -1 into SLEN lovers advance faction. Later one prevents slen kicking in for the faction advancing due to sex. This ensures enemies remain hostile after raping player. Edited November 12, 2022 by Tlam99 1
1337DragonWolf Posted November 21, 2022 Posted November 21, 2022 I remember looking at this mod before SE, and wondering, "What if you could make this your job?" Like, overly-friendly creatures tend to be a nuisance if people have somewhere to be. What if, after spotting an NPC being "hassled", you can make an offer to the Jarl to keep the creatures' libidos down? Or maybe a Guild could contact you after you engage a number of times? A literal underground Guild that's funded privately by the Jarl in each hold? Not that I'm requesting, just throwing it out there.
DadPrefersDads Posted November 22, 2022 Posted November 22, 2022 (edited) On 9/17/2022 at 12:13 AM, Sailing Rebel said: To know what is going on with animation filtering, we'd really need to take a look at the Papyrus log for a session in which the issue was encountered. You would need to enable Papyrus logging in the Skyrim INI and enable the Aroused Creatures Debug option under General Settings. There is the possibility that SL's animation registry has become desynced and is not returning all valid animations in that context, in which case it would need to be reset under SL MCM > Rebuild & Clean. We may be up against the limitations of the SL animation tagging system here, since the tags for a creature performing oral sex on a human are identical to the reverse. The only way to decide which animation is which is to make assumptions based on creature position gender flagging that may not always work out as expected. Hey, sorry for the late response, I totally forgot I asked my question lol Here's the Papyrus log, I only included what seemed necessary: Spoiler [11/22/2022 - 12:30:47AM] [slac] Creature process duration: 0secs [11/22/2022 - 12:30:47AM] [slac] Creature Dialogue no victim for Husky [11/22/2022 - 12:30:52AM] [slac] Updating suitors... [11/22/2022 - 12:30:52AM] [slac] Updating suitors complete (0/2) [11/22/2022 - 12:30:52AM] [slac] SafeDelay set to 20secs [11/22/2022 - 12:30:53AM] [slac] Quest alias scan found 1 out of 20 creatures in 0secs [11/22/2022 - 12:30:53AM] [slac] Auto engagement check is starting [11/22/2022 - 12:30:54AM] [slac] Husky [270383B9] is not allowed for any actors [11/22/2022 - 12:30:54AM] Found 0 nakedActors [11/22/2022 - 12:30:55AM] slaScanner start time is ....112.519005 [11/22/2022 - 12:30:55AM] [slac] Husky [270383B9] failed creature test: invite [11/22/2022 - 12:30:55AM] [slac] Husky [270383B9] (male) failed automated engagement test 0.879997 secs [11/22/2022 - 12:30:55AM] [slac] Suitor: Husky [270383B9] failed test [11/22/2022 - 12:30:55AM] Found 2 arousedActors [11/22/2022 - 12:30:55AM] [slac] Creature process duration: 1secs [11/22/2022 - 12:30:56AM] slaScanner After getting actors is ....114.087006, player is naked TRUE, Actor Count 2 [11/22/2022 - 12:30:57AM] [slainternalscr <sla_Internal (13083137)>]: Husky got 8 exposure for seeing naked Carves-The-Rods [11/22/2022 - 12:30:57AM] [slac] Stripped 7 items from Carves-The-Rods [00000014] [11/22/2022 - 12:30:57AM] [slainternalscr <sla_Internal (13083137)>]: Sorex Vinius got 4 exposure for seeing naked Carves-The-Rods [11/22/2022 - 12:30:57AM] slaScanner end time is ....115.239006 [11/22/2022 - 12:30:57AM] Next update in 15.000000 [11/22/2022 - 12:31:00AM] [slac] Updating suitors... [11/22/2022 - 12:31:00AM] [slac] StartSex found 0 extra Dogs for Carves-The-Rods [00000014] (Husky [270383B9], [No Actor], [No Actor], [No Actor]) Tag:MC [11/22/2022 - 12:31:00AM] SEXLAB - GetByRaceTags(ActorCount=2, RaceRef=[Race <DLC1HuskyBareRace (02018B36)>], Tags=Oral, TagsSuppressed=Aggressive,, RequireAll=TRUE) [11/22/2022 - 12:31:00AM] SEXLAB - AnimCache: MISS -- 2:Dogs|Canines:["Oral"]:["Aggressive"]:TRUE [11/22/2022 - 12:31:00AM] [slac] Updating suitors complete (0/2) [11/22/2022 - 12:31:00AM] [slac] SafeDelay set to 20secs [11/22/2022 - 12:31:01AM] [slac] Quest alias scan found 1 out of 20 creatures in 0secs [11/22/2022 - 12:31:01AM] [slac] Auto engagement check is starting [11/22/2022 - 12:31:01AM] SEXLAB - AnimCache: Using slot: 0 [11/22/2022 - 12:31:01AM] [slac] FilterAnimationListGender (start) returned 3 animations for Husky [270383B9], Carves-The-Rods [00000014] and 0 others (require:Oral - reject:Aggressive,) [11/22/2022 - 12:31:01AM] [slac] StartSex filtering took 1.119995 seconds [11/22/2022 - 12:31:01AM] [slac] anim MNC (Canine) LeitoCanineCunni (Oral,Cunnilingus,Canine,Dog,wolf,Bestiality,Leito,MNC,FC,CF) [11/22/2022 - 12:31:01AM] [slac] anim MNC (Canine) LeitoCanineBJ (Oral,Blowjob,Canine,Dog,wolf,Bestiality,Leito,MNC,FC,CF) [11/22/2022 - 12:31:01AM] [slac] anim MNC (Canine) Panic Canine Sucking (Blowjob,Oral,Canine,Dog,wolf,Bestiality,Panicforever,MNC,FC,CF) [11/22/2022 - 12:31:02AM] SEXLAB - Thread[0] - Entering Making State [11/22/2022 - 12:31:02AM] SEXLAB - Notice: ValidateActor(Carves-The-Rods) -- TRUE -- MISS [11/22/2022 - 12:31:02AM] [slac] Husky [270383B9] is not allowed for any actors [11/22/2022 - 12:31:02AM] SEXLAB - ActorAlias[Carves-The-Rods] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (12061EEF)>] [11/22/2022 - 12:31:02AM] [slac] Husky [270383B9] failed creature test: invite [11/22/2022 - 12:31:02AM] [slac] Husky [270383B9] (male) failed automated engagement test 0.672005 secs [11/22/2022 - 12:31:03AM] [slac] Suitor: Husky [270383B9] cannot attend engaged player [11/22/2022 - 12:31:03AM] [slac] Creature process duration: 1secs [11/22/2022 - 12:31:03AM] SEXLAB - Notice: ValidateActor(Husky) -- TRUE -- MISS [11/22/2022 - 12:31:03AM] SEXLAB - ActorAlias[Husky] SetActor([Actor < (270383B9)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (12061EEF)>] [11/22/2022 - 12:31:03AM] SEXLAB - Thread[0] Event Hook - AnimationStarting [11/22/2022 - 12:31:04AM] SEXLAB - Thread[0] - CenterRef == PlayerRef: [Actor < (00000014)>] [11/22/2022 - 12:31:04AM] SEXLAB - Thread[0] - CreatureRef: [Race <DLC1HuskyBareRace (02018B36)>] [11/22/2022 - 12:31:04AM] SEXLAB - Notice: SortCreatures([[Actor < (00000014)>], [Actor < (270383B9)>]], None) -- Return:[[Actor < (00000014)>], [Actor < (270383B9)>]] [11/22/2022 - 12:31:04AM] SEXLAB - Thread[0] - FilterAnimations() BEGIN - LeadAnimations=0, PrimaryAnimations=3 [11/22/2022 - 12:31:04AM] SEXLAB - Thread[0] - FilterAnimations() END - LeadAnimations=0, PrimaryAnimations=3 [11/22/2022 - 12:31:05AM] SEXLAB - Notice: SortCreatures([[Actor < (00000014)>], [Actor < (270383B9)>]], [sslBaseAnimation <alias RegistrySlot108 on quest SexLabQuestRegistry (120664FB)>]) -- Return:[[Actor < (00000014)>], [Actor < (270383B9)>]] [11/22/2022 - 12:31:05AM] SEXLAB - Thread[0] Adjustment Profile - ArgonianRaceM.DLC1HuskyBareRaceCM [11/22/2022 - 12:31:05AM] [slac] Carves-The-Rods [00000014] engaged with Husky [270383B9] [11/22/2022 - 12:31:05AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:05AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:06AM] [slac] Queue 0 cleared. Victim was [No Actor] [11/22/2022 - 12:31:06AM] [slac] Victim Carves-The-Rods [00000014] added to queue 0 [11/22/2022 - 12:31:06AM] [slac] Carves-The-Rods [00000014] queued for more creatures [11/22/2022 - 12:31:06AM] SEXLAB - PickByRaceKey(Dogs) [11/22/2022 - 12:31:06AM] [slac] StartCreatureSex: 0 of 0 suitors added to PC queue [11/22/2022 - 12:31:06AM] SEXLAB - ActorAlias[Husky] - Scales[1.000000/DISABLED/DISABLED/DISABLED/DISABLED/1.000000] Voice[Dog 1 (Creature)] BaseEnjoyment[0] [11/22/2022 - 12:31:06AM] [slac] Cleared 0 suitors [11/22/2022 - 12:31:06AM] [slac] The aroused Husky is willing [11/22/2022 - 12:31:06AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:07AM] SEXLAB - ActorAlias[Carves-The-Rods] - Equipment: [[SPELL < (00012FCC)>]] [11/22/2022 - 12:31:07AM] SEXLAB - ActorAlias[Carves-The-Rods] - Scales[1.010000/DISABLED/DISABLED/DISABLED/DISABLED/1.000000] Voice[Average (Male)] Expression[Joy] BaseEnjoyment[18] [11/22/2022 - 12:31:07AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:08AM] SEXLAB - Thread[0] Event Hook - AnimationStart [11/22/2022 - 12:31:08AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:08AM] New Sex Actor detected - cleaning Spectator Crowds package overrides from Sex Actor Carves-The-Rods [11/22/2022 - 12:31:08AM] [CF][Framework] Sending SexLabSceneStart event for ["Husky" [Actor < (270383B9)>]] [11/22/2022 - 12:31:08AM] [slac] Updating suitors... [11/22/2022 - 12:31:08AM] [CF][Creature] ["Husky" [Actor < (270383B9)>]] aroused [11/22/2022 - 12:31:08AM] [CF][Creature] Beginning armour/weapon stripping on ["Husky" [Actor < (270383B9)>]]; stripArmor=False stripWeapons=TRUE [11/22/2022 - 12:31:08AM] [CF][Creature] Finished armour/weapon stripping on ["Husky" [Actor < (270383B9)>]] [11/22/2022 - 12:31:08AM] [slac] Updating suitors complete (0/2) [11/22/2022 - 12:31:08AM] New Sex Actor detected - cleaning Spectator Crowds package overrides from Sex Actor Husky [11/22/2022 - 12:31:08AM] [slac] SafeDelay set to 20secs [11/22/2022 - 12:31:08AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:08AM] [CF][Creature] Equipping aroused armour on ["Husky" [Actor < (270383B9)>]]; gender=1 [11/22/2022 - 12:31:08AM] Calling StartSexDetected for thread 0 [11/22/2022 - 12:31:09AM] SEXLAB - ActorAlias[Carves-The-Rods] - Expression.Applied(Joy) Strength:27; OpenMouth:False [11/22/2022 - 12:31:09AM] SC0 (): Spectator Crowds Ultra Thread 0 initialized successfully! [11/22/2022 - 12:31:09AM] SC0 (Carves-The-Rods): Sex act quality score: 57 [11/22/2022 - 12:31:09AM] [slac] Quest alias scan found 1 out of 20 creatures in 0secs [11/22/2022 - 12:31:09AM] [slac] Auto engagement check is starting [11/22/2022 - 12:31:09AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:09AM] SEXLAB - Notice MNCleitoCaninecunnilingus - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [11/22/2022 - 12:31:10AM] [slac] Husky [270383B9] is not allowed for any actors [11/22/2022 - 12:31:10AM] SC0 (Carves-The-Rods): Sex act type identified [11/22/2022 - 12:31:10AM] SEXLAB - ActorAlias[Carves-The-Rods] - Expression.Applied(Joy) Strength:27; OpenMouth:False [11/22/2022 - 12:31:10AM] SC0 (Carves-The-Rods): Not forming spectator crowd for sex act because 'Dwelling' filter setting disabled [11/22/2022 - 12:31:10AM] [slac] Husky [270383B9] failed creature test: engaged [11/22/2022 - 12:31:10AM] [slac] Husky [270383B9] (male) failed automated engagement test 0.703995 secs [11/22/2022 - 12:31:10AM] SEXLAB - Thread[0] Event Hook - StageStart [11/22/2022 - 12:31:10AM] [slac] Suitor: Husky [270383B9] cannot attend engaged player [11/22/2022 - 12:31:11AM] [slac] Creature process duration: 1secs [11/22/2022 - 12:31:11AM] SC0 (Carves-The-Rods): Sex act quality score: 57 [11/22/2022 - 12:31:11AM] Found 2 arousedActors [11/22/2022 - 12:31:11AM] [slainternalscr <sla_Internal (13083137)>]: Sorex Vinius got 2 exposure for watching sex of Carves-The-Rods [11/22/2022 - 12:31:12AM] [CF][Framework] Didn't activate actor ["Husky" [Actor < (270383B9)>]]; already has effect [11/22/2022 - 12:31:13AM] [CF][Creature Apply] Not activating ["Belrand" [WIDeadBodyCleanupScript < (000B9988)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [11/22/2022 - 12:31:13AM] [CF][Creature Apply] Not activating ["Minette Vinius" [Actor < (000198A4)>]]; creature isn't registered; race=["Nord" [Race <NordRaceChild (0002C65B)>]] skin=["" [Armor < (00000D64)>]] [11/22/2022 - 12:31:13AM] [CF][Creature Apply] Not activating ["Corpulus Vinius" [WIDeadBodyCleanupScript < (000198A0)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [11/22/2022 - 12:31:13AM] [CF][Creature Apply] Not activating ["Sorex Vinius" [WIDeadBodyCleanupScript < (000198A3)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [11/22/2022 - 12:31:13AM] SEXLAB - ActorAlias[Husky] - PlayMoan:True; UseLipSync:False; OpenMouth:False [11/22/2022 - 12:31:14AM] [slamainscr <sla_Main (13042D62)>]:Aroused scan skipped because sexlab is animating or disabled = False. I also rummaged around in the mod using SSEEdit and found the script that starts the sex scene: Spoiler EDIT: For some reason the text here keeps getting deleted, so here's the pastebin: https://pastebin.com/bvcB6nqb Now this code is interesting for a couple reasons; as you can see in the Papyrus log, one of the enabled animations (and the one AC chose) was Cunnilingus, which should be rejected as per the script. That's assuming, of course, that the creature's gender == 3. But the Papyrus log says that the creature's gender == 1. I'm thinking that this may be my issue. Given that "Male creature performs on female PC" is when creature gender == 2, I'm going to assume that a creature's gender being 2 means that it is male. With this in mind, I was wondering if I could change the "Female creature performs on male PC" creature gender to 2, and then disable "Match Creature Genders" in the SexLab MCM to make all creatures males? If that doesn't work, another thing I noticed was that the statement for a female creature performing on a male PC is an Else statement that only runs if creature gender isn't 2, and if my assumption that 2 means male is correct, then that might be the issue since the creature I'm interacting with is male (even if I don't want him to be in the male position during sex). But if this is indeed the issue, I don't know how I would fix it. I know very little about coding and nothing about Papyrus, so I may be 100% wrong about all of this, but I thought I'd give my thoughts anyway just in case they a help a little. Do you have any idea what the issue might be? Edited November 22, 2022 by DadPrefersDads
Sailing Rebel Posted November 26, 2022 Author Posted November 26, 2022 On 11/22/2022 at 6:05 AM, DadPrefersDads said: [11/22/2022 - 12:31:00AM] [slac] StartSex found 0 extra Dogs for Carves-The-Rods [00000014] (Husky [270383B9], [No Actor], [No Actor], [No Actor]) Tag:MC [...] [11/22/2022 - 12:31:01AM] [slac] FilterAnimationListGender (start) returned 3 animations for Husky [270383B9], Carves-The-Rods [00000014] and 0 others (require:Oral - reject:Aggressive,) [11/22/2022 - 12:31:01AM] [slac] StartSex filtering took 1.119995 seconds [11/22/2022 - 12:31:01AM] [slac] anim MNC (Canine) LeitoCanineCunni (Oral,Cunnilingus,Canine,Dog,wolf,Bestiality,Leito,MNC,FC,CF) [11/22/2022 - 12:31:01AM] [slac] anim MNC (Canine) LeitoCanineBJ (Oral,Blowjob,Canine,Dog,wolf,Bestiality,Leito,MNC,FC,CF) [11/22/2022 - 12:31:01AM] [slac] anim MNC (Canine) Panic Canine Sucking (Blowjob,Oral,Canine,Dog,wolf,Bestiality,Panicforever,MNC,FC,CF) This is the part that's troubling. We can see that the engagement is MC: one male actor, and one creature. For performance, FilterAnimationListGender tests against the gender array for each animation (number of males, females, male creatures, female, creatures). Spoiler ; Filter animation list based on gender ; sslBaseAnimation[] @anims An array of animations to select from ; Int @Males Number of male non-creature actors needed ; Int @Females Number of female non-creature actors needed ; Int @MaleCreatures Number of male creature actors needed ; Int @FemaleCreatures Number of female creature actors needed ; sslBaseAnimation[] #return An array of filtered animations. sslBaseAnimation[] Function FilterAnimationListGender(sslBaseAnimation[] anims, Int Males, Int Females, Int MaleCreatures, Int FemaleCreatures) If anims.Length < 1 ; Nothing to filter Return anims EndIf sslBaseAnimation[] OutputAnims = sslUtility.AnimationArray(0) Int ai = 0 Int TotalAnims = anims.Length While ai < TotalAnims Int TotalPositions = anims[ai].ActorCount() Int[] GT = anims[ai].Genders If Males == GT[0] && Females == GT[1] && MaleCreatures == GT[2] && FemaleCreatures == GT[3] OutputAnims = sslUtility.PushAnimation(anims[ai], OutputAnims) EndIf ai += 1 EndWhile Return OutputAnims EndFunction In theory, this should not be returning FC animations because Females == GT[1] should be evaluating to false. In fact, in this instance, it should be returning 0 animations and using the fallback animation filters instead. Clearly, I need to add some more debugging output in there, so we can see into the guts of the process. Is Allow Male Receiver enabled in this session? This option is due to be replaced in the next version, as it's barely usable and may be influencing this.
Curys21 Posted November 30, 2022 Posted November 30, 2022 Hello, my question is if it's possible for random passing by npcs to not attack the creature that is having sex with my character e.g: in the middle of the road.
Sailing Rebel Posted November 30, 2022 Author Posted November 30, 2022 9 hours ago, Curys21 said: Hello, my question is if it's possible for random passing by npcs to not attack the creature that is having sex with my character e.g: in the middle of the road. It sounds like AC has pulled in a technically hostile creature for an engagement. This is not supposed to happen, but the engine makes it very difficult to tell the difference until the actors are actually stabbing/biting each other. You can try One With Nature (linked in the description) which can make normally hostile creatures more friendly. But this mod is a bit hit-and-miss and may not work as expected when installing mid-game.
Tlam99 Posted November 30, 2022 Posted November 30, 2022 Sexlab triggers. Add a ring with enchantment or the spell directly activating a fear cloak to your npc.
PippinTom Posted December 1, 2022 Posted December 1, 2022 From my experience, most often issue is not that another NPC or animal attacks humanoid actor while she is having sex but when another animal attacks the one that is having sex with humanoid NPC or PC. Like wolves vs horses, bears vs elks/deers etc. Regarding OWN - it seems to work mostly like a shield for PC only (in my setup anyway), followers are still treated as "hostile" (mostly, but not always?!) by wild animals, according to AC logs anyway.
Sailing Rebel Posted December 1, 2022 Author Posted December 1, 2022 5 hours ago, PippinTom said: Regarding OWN - it seems to work mostly like a shield for PC only (in my setup anyway), followers are still treated as "hostile" (mostly, but not always?!) by wild animals, according to AC logs anyway. Yes. I seem to recall previous versions working better, or perhaps it just worked better with previous versions of the game. Things like the player's horse not being rolled into the same allied factions are frustrating. An update or alternative might be in order.
Sailing Rebel Posted December 1, 2022 Author Posted December 1, 2022 5 hours ago, DreaM MakeR said: Why I don't see female creatures? By default, the game and SexLab treat all creatures are male. You will need a mod that specifically adds female creatures. You can use Hentai Creatures (available in the downloads list) to summon female creatures of any species. If you are using SexLab More Creatures you can try this replacement ESP which should give a 50/50 chance of each creature being male or female (this one is almost all dogs and horses). If SLMC was already installed you'll need to disable it, make a fresh save, then replace the ESP and re-enable it.
vinceagashi Posted December 6, 2022 Posted December 6, 2022 MCM menu for this is frozen for like 30 minutes. Do I just wait?
Sailing Rebel Posted December 6, 2022 Author Posted December 6, 2022 3 hours ago, vinceagashi said: MCM menu for this is frozen for like 30 minutes. Do I just wait? It should never take a half hour. That indicates something has gone wrong. The places that AC MCM will be slow are the Aggressive Animations and Allowed Creatures pages, and maybe the Help page on occasion. This is just down to the amount of work needed to generate the page content in those cases. Even so, this will be extra seconds, not minutes. The normal landing page should load instantly. You may want to take a look at your Papyrus log and see if there are a lot of errors being generated and where they are coming from.
vinceagashi Posted December 6, 2022 Posted December 6, 2022 (edited) 2 hours ago, Sailing Rebel said: It should never take a half hour. That indicates something has gone wrong. The places that AC MCM will be slow are the Aggressive Animations and Allowed Creatures pages, and maybe the Help page on occasion. This is just down to the amount of work needed to generate the page content in those cases. Even so, this will be extra seconds, not minutes. The normal landing page should load instantly. You may want to take a look at your Papyrus log and see if there are a lot of errors being generated and where they are coming from. So I opened aroused creatures MCM, checked some boxes on the first page, noticed it stopped responding, closes mcm, reopened, and now nothing is shown on aroused creatures mcm, blank panel and page. Opening other mcm pages works, but updates don't apply now. And adding new mods do not update the mcm page with new menus. If I uninstall aroused creatures my save is corrupted. How do I properly uninstall this mod? Edit: I used jaxzons mcm mod thing. It yeeted aroused creatures and only aroused creatures, then like magic my other mcm menus showed up and all of my mcm settings were updated in to the game. It does seem like the current version of aroused creatures is a bit funny, but I'm just looking at the evidence and don't actually know for sure. I'm still not able to uninstall this mod though, especially now that the frozen mcm menu with blank pages was replaced with nothing. So looks like a new save is in order. Fortunately this save was only level 3 and most of the time was spent doing mcm settings. Edited December 6, 2022 by vinceagashi
Sailing Rebel Posted December 7, 2022 Author Posted December 7, 2022 5 hours ago, vinceagashi said: So I opened aroused creatures MCM, checked some boxes on the first page, noticed it stopped responding, closes mcm, reopened, and now nothing is shown on aroused creatures mcm, blank panel and page. Opening other mcm pages works, but updates don't apply now. And adding new mods do not update the mcm page with new menus. If I uninstall aroused creatures my save is corrupted. How do I properly uninstall this mod? Edit: I used jaxzons mcm mod thing. It yeeted aroused creatures and only aroused creatures, then like magic my other mcm menus showed up and all of my mcm settings were updated in to the game. It does seem like the current version of aroused creatures is a bit funny, but I'm just looking at the evidence and don't actually know for sure. I'm still not able to uninstall this mod though, especially now that the frozen mcm menu with blank pages was replaced with nothing. So looks like a new save is in order. Fortunately this save was only level 3 and most of the time was spent doing mcm settings. This is not an issue I've come across before. Would really need to see a papyrus log to know what's happening there. Uninstalling mods mid-game is never a good idea.
Asphodelium Posted December 7, 2022 Posted December 7, 2022 Hi, love this mod <3, I apologize if this is a stupid question, but is it possible to trigger creature/creature engagements with Aroused Creatures provided the presence of suitable animations?
Sailing Rebel Posted December 7, 2022 Author Posted December 7, 2022 1 hour ago, AriMalik said: Hi, love this mod <3, I apologize if this is a stupid question, but is it possible to trigger creature/creature engagements with Aroused Creatures provided the presence of suitable animations? Not at the moment. The OsmelMC Mod Tweaks patch enables this for Aroused Creatures, but requires a specific version of AC, rather than the latest. Any support for patched versions of AC must come from the patch author. 1
Asphodelium Posted December 8, 2022 Posted December 8, 2022 14 hours ago, Sailing Rebel said: Not at the moment. The OsmelMC Mod Tweaks patch enables this for Aroused Creatures, but requires a specific version of AC, rather than the latest. Any support for patched versions of AC must come from the patch author. I see, thank you for the quick response. ❤️
Sailing Rebel Posted December 9, 2022 Author Posted December 9, 2022 On 12/6/2022 at 7:48 PM, vinceagashi said: So I opened aroused creatures MCM, checked some boxes on the first page, noticed it stopped responding, closes mcm, reopened, and now nothing is shown on aroused creatures mcm, blank panel and page. Opening other mcm pages works, but updates don't apply now. And adding new mods do not update the mcm page with new menus. If I uninstall aroused creatures my save is corrupted. How do I properly uninstall this mod? Quite by accident, I came across a match for this issue, caused by a runaway While loop which appeared to lock up any script trying to call on the same instance. So SexLab threads would get stuck and the MCM would not load. In this case, the code responsible had only just been added in development and is not in the currently released version. I've been through the ~100 While loops in v4.09, but don't see any obvious runaways. The fact that this is not being reported by anyone else suggests the issue is connected to a particular configuration or situation, perhaps a patch or interaction with another mod. If you are ever able to reproduce this, it would be very helpful to see a papyrus log, preferably with the AC MCM > General Settings > Debug option enabled, so we can see where AC stops responding.
Celedhring Posted December 11, 2022 Posted December 11, 2022 Is there a setting that determines the frequency of 3 plus sex animations? The MCM isn't particularly clear on that.
Sailing Rebel Posted December 11, 2022 Author Posted December 11, 2022 2 hours ago, Celedhring said: Is there a setting that determines the frequency of 3 plus sex animations? The MCM isn't particularly clear on that. There is no explicit frequency or cooldown for automatic group engagements. There is a configurable percentage chance that an auto-engagement will try to find additional partners: AC MCM > PC/NPC Auto Settings > Creature Group > Group Chance. This is affected by a number of factors, most notably the proximity of other creatures of the same species and their arousal levels. So even if the chance is set to 100%, if there are no suitable partners in the vicinity it won't happen,
vinceagashi Posted December 11, 2022 Posted December 11, 2022 On 12/9/2022 at 10:46 AM, Sailing Rebel said: Quite by accident, I came across a match for this issue, caused by a runaway While loop which appeared to lock up any script trying to call on the same instance. So SexLab threads would get stuck and the MCM would not load. In this case, the code responsible had only just been added in development and is not in the currently released version. I've been through the ~100 While loops in v4.09, but don't see any obvious runaways. The fact that this is not being reported by anyone else suggests the issue is connected to a particular configuration or situation, perhaps a patch or interaction with another mod. If you are ever able to reproduce this, it would be very helpful to see a papyrus log, preferably with the AC MCM > General Settings > Debug option enabled, so we can see where AC stops responding. I'm a bit spooked by this mod currently, but if I use it again I will definitely pay more attention to exactly what I am doing and have papyrus logs enabled.
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