riot_punch Posted July 22, 2023 Posted July 22, 2023 (edited) 1 hour ago, GameScorcher said: Is there a patch for Renovated Furniture? Actually, is there any tutorial to edit XML for AAF mods so I can make my own patches and add furniture from some mods? Would love to learn how to do it myself if possible. I've made furniture patches for multiple FO4 capital wasteland and F4NV mods (available in this mod's first page, look them up as examples). The furniture mods need to use vanilla poses (sleep or sit etc) in order to minimize character clipping and floating. Create a new furnitureData.xml file, set the source to the furniture mod's .esp/esl/esm then add in the furniture ID (look them up using FO4Edit) under the appropriate category (bed, couch, seat etc). Edited July 22, 2023 by riot_punch 2
Guest Posted July 22, 2023 Posted July 22, 2023 Any plans for a doggystyle on the doublebed for supermutants? Always thought that would be great
Yankeesakida Posted July 22, 2023 Posted July 22, 2023 Do you take requests? Like a unwilling animation where the female is trying to escape a rape from either a human, supermutant, or creature? Like she is actively trying to escape with no avail and the captor dragging her in? Kinda like the animation sets in Bakafactory in skyrim?
vaultbait Posted July 23, 2023 Posted July 23, 2023 14 minutes ago, Yankeesakida said: Do you take requests? Like a unwilling animation where the female is trying to escape a rape from either a human, supermutant, or creature? Like she is actively trying to escape with no avail and the captor dragging her in? Kinda like the animation sets in Bakafactory in skyrim? This pack does have a few super mutant animations where the human participant is thrown down onto the floor or furniture and dragged into position.
Yankeesakida Posted July 23, 2023 Posted July 23, 2023 21 minutes ago, vaultbait said: This pack does have a few super mutant animations where the human participant is thrown down onto the floor or furniture and dragged into position. Ohh yeah, that one is cool, but would like to see more variations and with human, ghoul, and creatures
Vierzehn Posted July 28, 2023 Posted July 28, 2023 Can someone help me? I downloaded the mod and all it's requirements, but I can't figure out how to active the animations or literally anything.. Please help!
vaultbait Posted July 28, 2023 Posted July 28, 2023 31 minutes ago, Vierzehn said: Can someone help me? I downloaded the mod and all it's requirements, but I can't figure out how to active the animations or literally anything.. Please help! 2
Vierzehn Posted July 28, 2023 Posted July 28, 2023 11 hours ago, vaultbait said: So this did fix it but all male humans do not have a penis, it is just the creatures. Am I missing a mod pack?
vaultbait Posted July 28, 2023 Posted July 28, 2023 1 hour ago, Vierzehn said: So this did fix it but all male humans do not have a penis, it is just the creatures. Am I missing a mod pack? Sounds like you're missing a male body replacer. Look back over that section of the manual, and if you have questions about it ask for assistance in the help channels of the AAF Discord like the beginning of the guide recommends.
vaultbait Posted July 29, 2023 Posted July 29, 2023 1 hour ago, jahageru said: How do I get these animations to auto stage? I think both of these may patch in staged versions and hide the unstaged ones, but pay close attention to what versions of this pack they claim to support since they may be older than the latest: Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) (UAP) Ultimate AAF Patch
LynErso666 Posted August 5, 2023 Posted August 5, 2023 Wow you're amazing at this. Thanks a million. I appreciate u, cabbage 1
gameforumsonly Posted August 5, 2023 Posted August 5, 2023 (edited) anyone know how to fix this? I use Mod Organizer v2.4.4 animation pack I download is v1.3.0 when I try to install the mod I got this error message "Installation as fomod failed: No conditions was successful in an 'OR' clause!" "Something went wrong while installing this mod" Edited August 5, 2023 by gameforumsonly
izzyknows Posted August 5, 2023 Posted August 5, 2023 1 hour ago, gameforumsonly said: anyone know how to fix this? I use Mod Organizer v2.4.4 animation pack I download is v1.3.0 when I try to install the mod I got this error message "Installation as fomod failed: No conditions was successful in an 'OR' clause!" "Something went wrong while installing this mod" You need a working AAF. If in doubt, follow the Fucking Manual.
South8028 Posted August 9, 2023 Posted August 9, 2023 Thought SC would come in handy. This is a list of all havok annotations. Currently I have checked the animObjLoad.IdleId, animObjDraw.IdleId, animObjUnequip.idleId annotations. Equips the actor with any item from the AnimObject ck list. You can add and remove any static, animation, clothing. In vanilla, this is, for example, a cleaner's mop, a cigarette, or any other object. For sex animations, I added a camera, a whip, an animated vibrator. Checked syncIdleStart.idleID, syncIdleStop.idleID. Synchronizes animations (any number of hkx) with each other. If annotations in hkx refer to each other, then all hkx start at the same time regardless of aaf. https://disk.yandex.ru/d/th8tI0jnFwF6-g
EngineGaming Posted August 9, 2023 Posted August 9, 2023 (edited) 23 minutes ago, South8028 said: https://disk.yandex.ru/d/th8tI0jnFwF6-g ? Havok annotations Actually AnimObjUnequip instead of AnimObjUnequip.animobjectID... since all objects are in a common event unequip already. Not sure if one object to unequip and other objects leave it the way it flows to an end. But iirc it wont work Edited August 9, 2023 by EngineGaming 1
shpuntik Posted August 11, 2023 Posted August 11, 2023 Hey guys. When I try to select an animation via AAF I don't see SC animations in the list. Followed the AAF installation guide and added all animations needed for Nuka Ride mod. But this one is the only that doesn't seem to add. Am I missing something?
eflat01 Posted August 11, 2023 Posted August 11, 2023 (edited) 4 hours ago, shpuntik said: Hey guys. When I try to select an animation via AAF I don't see SC animations in the list. Followed the AAF installation guide and added all animations needed for Nuka Ride mod. But this one is the only that doesn't seem to add. Am I missing something? Would be defined in the xml files, I'd imagine you installed them. Is a tool here to check if those are okay. I'm not sure but seems usually AAF tries to correct some errors for bad xmls - if so will try to jump over that file, but if it's really bad AAF will not finishing loading. Do you see any animations in the list? Edited August 11, 2023 by eflat01 1
shpuntik Posted August 12, 2023 Posted August 12, 2023 On 8/11/2023 at 8:02 PM, eflat01 said: Would be defined in the xml files, I'd imagine you installed them. Is a tool here to check if those are okay. I'm not sure but seems usually AAF tries to correct some errors for bad xmls - if so will try to jump over that file, but if it's really bad AAF will not finishing loading. Do you see any animations in the list? Thanks. I think I have figured it out.
Yankeesakida Posted August 16, 2023 Posted August 16, 2023 Howdy, does anyone know how to fix this closed mouth animation? Not sure if bug or mod author missed it. Its the Pooltable roughfacefuck iirc
Vel W Posted August 16, 2023 Posted August 16, 2023 14 hours ago, Yankeesakida said: Howdy, does anyone know how to fix this closed mouth animation? Not sure if bug or mod author missed it. Its the Pooltable roughfacefuck iirc I think i've noticed this one too. It's one of those played on the pooltable furniture, correct? Sometimes this could be your game running out of memory temoporarily so AAF disables facial expressions (which include stuffs like mouth opening and tongue waggling) to keep the game stable. For this reason, i always play AAF animations after re-loading a manual save from main menu. BUT it is also possible the chef has missed it, what with so many animations he's already made. Maybe someone else up here can confirm? 1
Yankeesakida Posted August 17, 2023 Posted August 17, 2023 8 hours ago, Vel W said: I think i've noticed this one too. It's one of those played on the pooltable furniture, correct? Sometimes this could be your game running out of memory temoporarily so AAF disables facial expressions (which include stuffs like mouth opening and tongue waggling) to keep the game stable. For this reason, i always play AAF animations after re-loading a manual save from main menu. BUT it is also possible the chef has missed it, what with so many animations he's already made. Maybe someone else up here can confirm? I can confirm that it is not my memory. I have FO4 in my fastest drive and 64gb of Ram. Maybe it is indeed something that was missed perhaps.
BurgerBob7 Posted August 22, 2023 Posted August 22, 2023 I only get five animations with this mod why is that?
Stormer Posted August 22, 2023 Posted August 22, 2023 36 minutes ago, BurgerBob7 said: I only get five animations with this mod why is that? Probably, because you didn’t install it correctly. Also a lot of animations are furniture dependent.
Waity6taity Posted August 22, 2023 Posted August 22, 2023 @SavageCabbageI just saw the NAF (Native Animation Framework) was released. So I have read its new features, and i can say that sounds fantastic at least. So i have a question, will you update/add support/port your animation pack to NAF and use its new features? 3
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