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My Animation Pack. Updated 15/04/23


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Posted (edited)
1 hour ago, GameScorcher said:

Is there a patch for Renovated Furniture?

 

Actually, is there any tutorial to edit XML for AAF mods so I can make my own patches and add furniture from some mods? Would love to learn how to do it myself if possible.

 

I've made furniture patches for multiple FO4 capital wasteland and F4NV mods (available in this mod's first page, look them up as examples).

The furniture mods need to use vanilla poses (sleep or sit etc) in order to minimize character clipping and floating.

Create a new furnitureData.xml file, set the source to the furniture mod's .esp/esl/esm then add in the furniture ID (look them up using FO4Edit) under the appropriate category (bed, couch, seat etc).

Edited by riot_punch
Posted

Any plans for a doggystyle on the doublebed for supermutants? Always thought that would be great

Posted

Do you take requests? Like a unwilling animation where the female is trying to escape a rape from either a human, supermutant, or creature? Like she is actively trying to escape with no avail and the captor dragging her in? Kinda like the animation sets in Bakafactory in skyrim? 

Posted
14 minutes ago, Yankeesakida said:

Do you take requests? Like a unwilling animation where the female is trying to escape a rape from either a human, supermutant, or creature? Like she is actively trying to escape with no avail and the captor dragging her in? Kinda like the animation sets in Bakafactory in skyrim? 

 

This pack does have a few super mutant animations where the human participant is thrown down onto the floor or furniture and dragged into position.

Posted
21 minutes ago, vaultbait said:

 

This pack does have a few super mutant animations where the human participant is thrown down onto the floor or furniture and dragged into position.

 

Ohh yeah, that one is cool, but would like to see more variations and with human, ghoul, and creatures

Posted

Can someone help me? I downloaded the mod and all it's requirements, but I can't figure out how to active the animations or literally anything.. Please help!

Posted
31 minutes ago, Vierzehn said:

Can someone help me? I downloaded the mod and all it's requirements, but I can't figure out how to active the animations or literally anything.. Please help!

 

 

Posted
11 hours ago, vaultbait said:

 

 

So this did fix it but all male humans do not have a penis, it is just the creatures. Am I missing a mod pack?

Posted
1 hour ago, Vierzehn said:

So this did fix it but all male humans do not have a penis, it is just the creatures. Am I missing a mod pack?

 

Sounds like you're missing a male body replacer. Look back over that section of the manual, and if you have questions about it ask for assistance in the help channels of the AAF Discord like the beginning of the guide recommends.

Posted
1 hour ago, jahageru said:

How do I get these animations to auto stage?

 

I think both of these may patch in staged versions and hide the unstaged ones, but pay close attention to what versions of this pack they claim to support since they may be older than the latest:

 

Posted (edited)

anyone know how to fix this?

 

I use Mod Organizer v2.4.4

animation pack I download is v1.3.0

 

when I try to install the mod I got this error message

"Installation as fomod failed: No conditions was successful in an 'OR' clause!"

"Something went wrong while installing this mod"

Edited by gameforumsonly
Posted
1 hour ago, gameforumsonly said:

anyone know how to fix this?

 

I use Mod Organizer v2.4.4

animation pack I download is v1.3.0

 

when I try to install the mod I got this error message

"Installation as fomod failed: No conditions was successful in an 'OR' clause!"

"Something went wrong while installing this mod"

You need a working AAF.

If in doubt, follow the Fucking Manual.

Posted

Thought SC would come in handy. This is a list of all havok annotations. Currently I have checked the animObjLoad.IdleId, animObjDraw.IdleId, animObjUnequip.idleId annotations. Equips the actor with any item from the AnimObject ck list. You can add and remove any static, animation, clothing. In vanilla, this is, for example, a cleaner's mop, a cigarette, or any other object. For sex animations, I added a camera, a whip, an animated vibrator. Checked syncIdleStart.idleID, syncIdleStop.idleID. Synchronizes animations (any number of hkx) with each other. If annotations in hkx refer to each other, then all hkx start at the same time regardless of aaf.

https://disk.yandex.ru/d/th8tI0jnFwF6-g

Posted (edited)
23 minutes ago, South8028 said:

?
Havok annotations

Actually AnimObjUnequip instead of AnimObjUnequip.animobjectID... since all objects are in a common event unequip already.
Not sure if one object to unequip and other objects leave it the way it flows to an end. But iirc it wont work

Edited by EngineGaming
Posted

Hey guys. When I try to select an animation via AAF I don't see SC animations in the list. Followed the AAF installation guide and added all animations needed for Nuka Ride mod. But this one is the only that doesn't seem to add. Am I missing something? 

Posted (edited)
4 hours ago, shpuntik said:

Hey guys. When I try to select an animation via AAF I don't see SC animations in the list. Followed the AAF installation guide and added all animations needed for Nuka Ride mod. But this one is the only that doesn't seem to add. Am I missing something? 

Would be defined in the xml files, I'd imagine you installed them.

 

Is a tool here to check if those are okay. 

 

 

I'm not sure but seems usually AAF tries to correct some errors for bad xmls - if so will try to jump over that file, but if it's really bad AAF will not finishing loading.  Do you see any animations in the list? 

Edited by eflat01
Posted
On 8/11/2023 at 8:02 PM, eflat01 said:

Would be defined in the xml files, I'd imagine you installed them.

 

Is a tool here to check if those are okay. 

 

 

I'm not sure but seems usually AAF tries to correct some errors for bad xmls - if so will try to jump over that file, but if it's really bad AAF will not finishing loading.  Do you see any animations in the list? 

Thanks. I think I have figured it out.

Posted
14 hours ago, Yankeesakida said:

Howdy, does anyone know how to fix this closed mouth animation? Not sure if bug or mod author missed it. Its the Pooltable roughfacefuck iirc

377160_20230815213622_1.png

 

I think i've noticed this one too. It's one of those played on the pooltable furniture, correct?

 

Sometimes this could be your game running out of memory temoporarily so AAF disables facial expressions (which include stuffs like mouth opening and tongue waggling) to keep the game stable. For this reason, i always play AAF animations after re-loading a manual save from main menu.

 

BUT it is also possible the chef has missed it, what with so many animations he's already made. Maybe someone else up here can confirm?

Posted
8 hours ago, Vel W said:

 

I think i've noticed this one too. It's one of those played on the pooltable furniture, correct?

 

Sometimes this could be your game running out of memory temoporarily so AAF disables facial expressions (which include stuffs like mouth opening and tongue waggling) to keep the game stable. For this reason, i always play AAF animations after re-loading a manual save from main menu.

 

BUT it is also possible the chef has missed it, what with so many animations he's already made. Maybe someone else up here can confirm?

 

I can confirm that it is not my memory. I have FO4 in my fastest drive and 64gb of Ram. Maybe it is indeed something that was missed perhaps.

Posted
36 minutes ago, BurgerBob7 said:

I only get five animations with this mod why is that?

Probably, because you didn’t install it correctly. Also a lot of animations are furniture dependent.

Posted

@SavageCabbageI just saw the NAF (Native Animation Framework) was released. So I have read its new features, and i can say that sounds fantastic at least. So i have a question, will you update/add support/port your animation pack to NAF and use its new features?

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