Bergamhot911 Posted May 19, 2023 Share Posted May 19, 2023 On 5/10/2023 at 6:14 PM, FlatRat94 said: Hello! Im not able to find subway column low, barrel, clock tower and bowling to play the goul animations. I have the required mods to play them but AAF doesnt load the objects. Please help u.u ! in this subway station, mods work, the toilets too, but you have to use the console to bring a ghoul the problem with savage cabbage's mods is that he doesn't indicate where his mods work, so you have to look... Link to comment
UsernameTaken666 Posted May 19, 2023 Share Posted May 19, 2023 That's....not a problem. Why would someone expect to be told everywhere in the world that these animations work? SC made the animations and that's quite enough. Link to comment
vaultbait Posted May 19, 2023 Share Posted May 19, 2023 6 minutes ago, UsernameTaken666 said: That's....not a problem. Why would someone expect to be told everywhere in the world that these animations work? SC made the animations and that's quite enough. Also, opening the furniture XMLs in a text editor is sufficient to get the form IDs for everything, and the FO4CK has a convenient "use info" search you can use to quickly get a list of everywhere an instance of that form appears in all cells. Or use the test cell plugin mentioned a few comments back, it has representatives of every one together in one place for demonstration purposes. 2 Link to comment
theblindbat Posted May 22, 2023 Share Posted May 22, 2023 I don't recall who did the SC Ungendered fix last time around but since this latest version I'm back to getting the Federalist Chair error boxes again on scene startup. ? Link to comment
lee3310 Posted May 22, 2023 Share Posted May 22, 2023 5 hours ago, theblindbat said: I don't recall who did the SC Ungendered fix last time around but since this latest version I'm back to getting the Federalist Chair error boxes again on scene startup. ? Check the Federalist chair name in furniture xml and the one in position data they should match. Or if you can't fix it, enable this setting "debug_to_papyrus_log = True ; Sends AAF information/warnings/errors to a log file found at: ".../My Games/Fallout4/Logs/Script/User/" And post the result. 1 Link to comment
theblindbat Posted May 24, 2023 Share Posted May 24, 2023 Well, all I did was disable the old SC Gendered patch and I haven't seen any complaints since. Seems we no longer have that problem. ? Link to comment
grifdefeu Posted June 19, 2023 Share Posted June 19, 2023 (edited) Hello. My game crash on startup when I have Savage Cabbage's annimation pack instaled... maybe I am missing somethin, I have AAF, theme and Buffout (logs are empty btw). U use an ENB if this is important. Edited June 19, 2023 by grifdefeu Link to comment
vaultbait Posted June 23, 2023 Share Posted June 23, 2023 On 6/19/2023 at 6:32 PM, grifdefeu said: Hello. My game crash on startup when I have Savage Cabbage's annimation pack instaled... maybe I am missing somethin, I have AAF, theme and Buffout (logs are empty btw). U use an ENB if this is important. If it's crashing back to the desktop, then Buffout 4 should be generating a crashlog. If it isn't making one, then you may not have it installed completely/correctly. Check the F4SE log to see if it mentions successfully loading the DLL for Buffout 4. Also make sure you're using the F4SE Plugin Preloader it recommends, so that it will be loaded early enough to catch startup crashes. 1 Link to comment
Aelitastones Posted June 26, 2023 Share Posted June 26, 2023 Saddly even after trying ever version, checking every install file, the animation data just won't parse, it says it is an invalid schema. I have other animation packs that installed just fine and work, but this one I just can't get to work. Link to comment
UsernameTaken666 Posted June 26, 2023 Share Posted June 26, 2023 That's a bummer as SC animation pack is one of the best. Link to comment
vaultbait Posted June 27, 2023 Share Posted June 27, 2023 On 6/26/2023 at 1:54 AM, Aelitastones said: Saddly even after trying ever version, checking every install file, the animation data just won't parse, it says it is an invalid schema. I have other animation packs that installed just fine and work, but this one I just can't get to work. If you don't have mods patching/overwriting it, then you've either got an old version of some mod trying to extend things defined in this pack or you have some old files left in your game directory somewhere. The current versions of SC's pack work just fine for me with current versions of AAF, no errors about the schema. Link to comment
Aelitastones Posted June 27, 2023 Share Posted June 27, 2023 Yeah can confirm I was 100% wrong!, I was way out of date on some things, it works just fine. Link to comment
iriemk Posted July 1, 2023 Share Posted July 1, 2023 (edited) I can't install version 1.2.8 (the one require d for the AAF F****** Tutorial load order) through MO2. The installer tells me "No conditions successful in an OR clause", and it won't give me an option to install it manually. What gives? EDIT: Nevermind. Didn't think I'd forget everything I learned about MO2 in only a year of abstinence from modding. If it's got support for other mods, it wants those installed first, obviously. Duh! Edited July 1, 2023 by iriemk Link to comment
South8028 Posted July 2, 2023 Share Posted July 2, 2023 (edited) I'm not sure if it's worth writing this, but... I thought a healthy critique might be helpful. I noticed that you have the wrong neck animation almost everywhere. People's necks don't bend the way they do in some of your animations. ) There are handles for the neck and head. When you need to turn your head, you should turn your head, but not your neck. The neck handle should not have such a huge angle as in some animations where the character throws his head back, as if he has a snake instead of cervical vertebrae. Sorry for the criticism. Actually your animations are the best. Edited July 2, 2023 by South8028 4 Link to comment
VonHelton Posted July 6, 2023 Share Posted July 6, 2023 On 4/16/2023 at 3:53 PM, SavageCabbage said: <snip> I have a question.........Can you do normal in-game animations? I'd LOVE to have animations for vaccuming, dishes, ironing, pulling a turky out of the oven, etc...... These actions would boost morale as well. ? Link to comment
ebbluminous Posted July 6, 2023 Share Posted July 6, 2023 2 minutes ago, VonHelton said: I have a question.........Can you do normal in-game animations? I'd LOVE to have animations for vaccuming, dishes, ironing, pulling a turky out of the oven, etc...... These actions would boost morale as well. ? Not heard of those sexual positions before... Link to comment
lee3310 Posted July 6, 2023 Share Posted July 6, 2023 57 minutes ago, ebbluminous said: Not heard of those sexual positions before... "pulling a turkey out of the oven" is a classic . 1 hour ago, VonHelton said: I have a question.........Can you do normal in-game animations? I'd LOVE to have animations for vaccuming, dishes, ironing, pulling a turky out of the oven, etc...... These actions would boost morale as well. ? Jokes aside, i think there is a dish washing idle and also a broom sweeping one, you can make them yourself into workshop furniture or look for mod that does that. Link to comment
VonHelton Posted July 6, 2023 Share Posted July 6, 2023 There's nothing for a Fuill Sized stove.......Only that small wood burning stove. The dishwashing animation just stopped working for some reason........ The only other one is codsworth & I don't want him. The inspiration is an old 1950 vaccume my mom had, shaped like a bullet (as was most things in 1950). It uses water to trap the dust & dirt. Pretty ingenious. 1 Link to comment
lee3310 Posted July 6, 2023 Share Posted July 6, 2023 36 minutes ago, VonHelton said: There's nothing for a Fuill Sized stove.......Only that small wood burning stove. The dishwashing animation just stopped working for some reason........ The only other one is codsworth & I don't want him. The inspiration is an old 1950 vaccume my mom had, shaped like a bullet (as was most things in 1950). It uses water to trap the dust & dirt. Pretty ingenious. That thing is military grade ? Link to comment
VonHelton Posted July 6, 2023 Share Posted July 6, 2023 7 hours ago, lee3310 said: That thing is military grade ? It's built like a tank........LMAO! A direct hit from a SABOT round probably wouldn't phase it.......LOL. ? Link to comment
MidnightShades Posted July 7, 2023 Share Posted July 7, 2023 On 11/6/2022 at 11:34 AM, d24k said: when im using project mojave patch, my game freezes after loading a save There's an apostrophe typo in the patch file Just open the mojave patch in an editor and delete it, that fixed the crash for me Link to comment
jrock317 Posted July 17, 2023 Share Posted July 17, 2023 Trying to figure out which sound descriptor is tied to Alex Stripper Poles, I believe number 4. Would really like to remove it or at least untie it from the pole and I can't figure it out. Link to comment
AAAA76 Posted July 19, 2023 Share Posted July 19, 2023 Is the belly stretch effect from that preview super mutant image part of CBBE physics? Link to comment
South8028 Posted July 19, 2023 Share Posted July 19, 2023 16 hours ago, AAAA76 said: Is the belly stretch effect from that preview super mutant image part of CBBE physics? No, this is an animation of zaz belly bones. All sex animations basically work only with zaz bones and are designed for fg. cbbe doesn't have bones that support sexanimations. 1 Link to comment
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