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My Animation Pack. Updated 15/04/23


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Posted

Sorry if this has been mentioned before (WOW there are a lot of comments).  I am using the XML scanner thingie and it says (more or less) that I am missing some furniture? Namely the Federalist Couch in this case? Is there a furniture pack somewhere that isn't listed in Requirements??

 

image.png.c7b507b625686c988c13b264fa8b76f2.png

 

THANKS!!!!!

 

 

 

 

 

Posted
49 minutes ago, jpee1965 said:

Sorry if this has been mentioned before (WOW there are a lot of comments).  I am using the XML scanner thingie and it says (more or less) that I am missing some furniture? Namely the Federalist Couch in this case? Is there a furniture pack somewhere that isn't listed in Requirements??

 

Are you sure you're not combining this with any conflicting patches? There was a furniture name change a few versions back and some patches needed updates to match.

 

Running the latest XML scanner against my deployed AAF folder, which includes SC's 1.3.0, I don't get that error.

Posted (edited)
21 hours ago, jpee1965 said:

Sorry if this has been mentioned before (WOW there are a lot of comments).  I am using the XML scanner thingie and it says (more or less) that I am missing some furniture? Namely the Federalist Couch in this case? Is there a furniture pack somewhere that isn't listed in Requirements??

 

image.png.c7b507b625686c988c13b264fa8b76f2.png

 

THANKS!!!!!

 

 

 

 

 

Yes, is a bad location in your position files ... 

 

Anyway, In think it should be CouchFederalist in the position xml for that location, that's what's in the furniture xml if I remember correctly, If  lazy you can  add that couch in a second time as Couch_Federalist ... in the furniture xml rather than edit every occurrence in the position file. 

 

btw... if anything drives me crazy it's maintaining furniture and position xml for every animation pack and damn base game or workshop furniture mod... they should be mutually exclusive but they're not due the location node may vary from pack to pack animators come up with.  If they all used the same locations in their position files there would not be so much duplication.

Edited by eflat01
  • 3 weeks later...
Posted

Simple question realy. Is it safe to switch straight from 1.2.8 running on AAF 1.7.1beta to 1.3.0 without installing any additional crap? Since apparently staff on AAF discord (usually those who have literally nothing to do with AAF) cant agree even on what color shit has, i thought i would ask directly the authors of particular animations. Not to mention it makes imho much more sense. Thanks in advance for reply, its prety much my last resort :D

Posted (edited)
5 hours ago, ultrasonique said:

Simple question realy. Is it safe to switch straight from 1.2.8 running on AAF 1.7.1beta to 1.3.0 without installing any additional crap? Since apparently staff on AAF discord (usually those who have literally nothing to do with AAF) cant agree even on what color shit has, i thought i would ask directly the authors of particular animations. Not to mention it makes imho much more sense. Thanks in advance for reply, its prety much my last resort :D

 

If you don't use UAP, or you configure UAP during installation to skip patching SC's animation pack, then 1.3.0 should work fine. Also whether or not you've upgraded to AAF v171 is irrelevant in this case.

 

If you want UAP's features patched into SC's pack (sound replacement, Atomic Muscle support, position trees, sequencing, filtering out animations the UAP maintainer simply doesn't like the look of, etc), then stick to SC's 1.2.8 for now until UAP gets updated.

 

The folks on the AAF Discord provide excellent assistance as long as you stick to their guide, because it's what they've tested extensively and are familiar with. If you stray from their very specific parameters, you're on your own to figure things out (which isn't a bad thing, it just means you need to need to be ready to take off the training wheels and be responsible for troubleshooting whatever problems you encounter).

Edited by vaultbait
  • 2 weeks later...
Posted

Not sure if this is the right place to ask this, but when I call one of the SC animations via SexEmUp, the sex scene finished far too early after only 2 stages have played. The strange thing is though, if I start the scene via the AAF Interface (Home Key), it works fine. Since I'm very new to this, I was just wondering if someone could give me some pointers. Many thanks.

Posted
1 hour ago, Retter5 said:

Not sure if this is the right place to ask this, but when I call one of the SC animations via SexEmUp, the sex scene finished far too early after only 2 stages have played. The strange thing is though, if I start the scene via the AAF Interface (Home Key), it works fine. Since I'm very new to this, I was just wondering if someone could give me some pointers. Many thanks.

 

Most mods that call AAF set a specific duration for scenes. You can usually adjust them in MCM for the particular mod (SEU in your case, but since I don't use that I can't say for sure whether it has such a setting). AAF itself also has a default duration in the Data\AAF\AAF_settings.ini file, for mods which don't specify any scene duration.

 

Scenes initiated through he AAF on-screen interface never terminate on their own and simply keep looping until you end them.

  • 2 weeks later...
Posted
1 hour ago, Waity6taity said:

I know that Savage makes updates rarely like twice a year but i have thoughts that he gave up on pack. Does anyone have info about it?

 

SC talks about his FO4 work once in a while on his Subscribestar page.  The most recent mention of FO4 was in September.  So it's probably safe to say the animation pack is still being actively developed.  ?

Posted
1 hour ago, spicydoritos said:

 

SC talks about his FO4 work once in a while on his Subscribestar page.  The most recent mention of FO4 was in September.  So it's probably safe to say the animation pack is still being actively developed.  ?

so SC like rockstar games now?? I mean no announcments and long time of development, but high quality work

  • 3 weeks later...
Posted

Hello folks.

 

I have a little problem with the mod called Nuka Ride.
Although I installed everything according to the instructions, including the additional mod, a character does not take off his clothes or not completely during sex animations.
Are there any other settings or something similar somewhere so that the character is completely naked during sex animations?

 

Kind regards
Michi1980

Posted
3 hours ago, Michi1980 said:

Hello folks.

 

I have a little problem with the mod called Nuka Ride.
Although I installed everything according to the instructions, including the additional mod, a character does not take off his clothes or not completely during sex animations.
Are there any other settings or something similar somewhere so that the character is completely naked during sex animations?

 

Kind regards
Michi1980

How many unrelated threads did you post this in? Lol.

Posted
6 hours ago, Michi1980 said:

Are there any other settings or something similar somewhere so that the character is completely naked during sex animations?

 

Do you use Indarello's mod? There is an option there that only certain slots will be stripped if you have ticked there. With no selection, the actress is completely stripped. I seem to remember that Ulfberto's mod also had an option for this.
If my guess is correct, then you'll find what you're looking for there.

Posted
6 hours ago, Michi1980 said:

Are there any other settings or something similar somewhere so that the character is completely naked during sex animations?

Why are you spamming the same question in different threads?
Character undressing has nothing to do with this thread.
Why your character is not fully undressed, I already answered you in the thread where this question was relevant AAF Nuka Ride: A Porn Studio Mod.

Posted (edited)
29 minutes ago, deathmorph said:

Do you use Indarello's mod? There is an option there that only certain slots will be stripped if you have ticked there. With no selection, the actress is completely stripped. I seem to remember that Ulfberto's mod also had an option for this.
If my guess is correct, then you'll find what you're looking for there.

Everything is much simpler than that. There's no problem at all, Nuka Ride protects certain parts of its outfits from being removed during sex scenes, and it's done on purpose.

Edited by Axary
Posted
27 minutes ago, deathmorph said:

Do you use Indarello's mod? There is an option there that only certain sots will be stripped if you have ticked there. With no selection, the actress is completely stripped. I seem to remember that Ulfberto's mod also had an option for this.
If my guess is correct, then you'll find what you're looking for there.

 

No, the original poster is just confused. Nuka Ride has some parts of outfits intentionally configured to stay on when filming porn scenes, as part of the classic porn aesthetic.

Posted (edited)
10 minutes ago, vaultbait said:

as part of the classic porn aesthetic.

That's a cool phrase.
I've many times thought about how to describe the reason for not fully undressing a character in NR, and your phrase describes it perfectly.
I'll remember that.

Edited by Axary
Posted
2 hours ago, vaultbait said:

No, the original poster is just confused. Nuka Ride has some parts of outfits intentionally configured to stay on when filming porn scenes, as part of the classic porn aesthetic.

 

Ah, good to know. I haven't played Nuka Ride yet, it's on the agenda for one of my upcoming runs.

Posted (edited)

Sorry. I get an answer, that this could be a problem from one of this 3 mods, but each mod has an other autor so I thought i could help when I ask in each one of this mod threads. So that I can get answers from each autor or so. Sorry I wouldn't do this again.

 

MfG
Michi1980

Edited by Michi1980
  • 3 weeks later...
Posted (edited)
1 hour ago, Gorodskoy Tip said:

I tried using Mr. Handy's anims, but they won't work. The character is animated, but Codsworth is just idling. Help, please

AAF has a problem with the processing of robot animations.

Earlier in this thread, I posted a patch that fixes this. It is still fully up to date.

 

Edited by Axary

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