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My Animation Pack. Updated 15/04/23


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Posted

I always thought all females were .98, oh well. I'm not going back now though, I previously devoted an entire update to re-scaling every single animation and I ain't doing that again! It was hard enough and my pack was maybe a quarter of the size it is now.

Posted

SC-FM-Human-RidingBrahmin01-04Doggy
SC-FM-Human-RidingBrahmin01-05ReverseCowgirl

 

Does this mean that we can get Brahmin and Brahmaluff sex outcomes on mods, with animations. I've added Brahmin and Brahmaluff to the Commonwealth, in one of my mod on The Nexus, Krazymans Male Brahmin.

I was wondering if they will start getting used in the sex animations, and the player having Brahmin and Brahmaluff pregnancies.

 

As far as I know, unless your mod adds them, there are no Penis mods for Brahmiluff.

 

Unless... it's just a man and a woman, FM. Having sex on the back of a Brahmin.

Posted
1 hour ago, katrina.balanchuk said:

Should we uninstall the old one first?

 

I dunno, I think it depends on your mod manager, I usually overwrite but maybe it's tidier to uninstall and install the new update.

Posted (edited)
5 hours ago, SavageCabbage said:

I always thought all females were .98, oh well. I'm not going back now though, I previously devoted an entire update to re-scaling every single animation and I ain't doing that again! It was hard enough and my pack was maybe a quarter of the size it is now.

Understandable, and if there is a need for it, i can upload a little patch for the scaling pb.

Thanks for the new update.
PS

One position i wanted to see finished is "SC-FM-SuperMutant-FightMove01-01Missionary" cause it's the best transition from standing to first stage ? and the animation is so cool but if it gets chosen by AAF, you just get thrown on the ground again and again (in a loop).

Edited by lee3310
Posted

Is there any possible way to remove ALL restrictions from AAF so I can play any animation I want with whomever I want? I really can't stand inter-species sex, but I'd love to be able to use all those animations among my human characters. I don't mind if they don't line up correctly or as intended, I can adjust characters heights a little bit to match them up a bit better. I just want to be able to use all these animations without any restrictions at all. 

Posted (edited)

 

Cabbage, thank you for an overview of the new animations added - saves incredible headache having to go through each XML to find out what is new. 

 

Can you tell us what your scale conventions were for other creatures? E.g. super mutants, ghouls , dogs etc. It will help us get everything aligned correctly.

 

Cheers.

Edited by kenbenis
Posted

Question: I'm not that familiar with modding, and I was wondering when installing this mod, can the voice files like coughing, yelp etc. be installed at once?

 

Posted
6 hours ago, lee3310 said:

Understandable, and if there is a need for it, i can upload a little patch for the scaling pb.

Thanks for the new update.
PS

One position i wanted to see finished is "SC-FM-SuperMutant-FightMove01-01Missionary" cause it's the best transition from standing to first stage ? and the animation is so cool but if it gets chosen by AAF, you just get thrown on the ground again and again (in a loop).

 

Well the thing is, it works perfectly on my end, everything is aligned as it should be, so I am not seeing scaling issues myself. In fact, before I changed the scaling, I DID see alignment issues and I do see issues on animations where the male/female scale is 1/1, but on mine where they're 1/.98 they're fine, so maybe there's a difference in my game versus others but personally I have no need for it, but if others express a need then I don't see why you can't upload a fix for others to enjoy.

 

5 hours ago, WaSiren88 said:

Is there any possible way to remove ALL restrictions from AAF so I can play any animation I want with whomever I want? I really can't stand inter-species sex, but I'd love to be able to use all those animations among my human characters. I don't mind if they don't line up correctly or as intended, I can adjust characters heights a little bit to match them up a bit better. I just want to be able to use all these animations without any restrictions at all. 

 

You'd be better off asking in the AAF thread I think. I don't know myself if you can do it, but the animations are intended to be played as is, and not to have any creature tagged out and replaced with another.

 

4 hours ago, kenbenis said:

 

Cabbage, thank you for an overview of the new animations added - saves incredible headache having to go through each XML to find out what is new. 

 

Can you tell us what your scale conventions were for other creatures? E.g. super mutants, ghouls , dogs etc. It will help us get everything aligned correctly.

 

Cheers.

 

Scales are just default (1) for the males and .98 for the females. Works fine for me but I hear others have issues.

 

3 hours ago, Turkman said:

Question: I'm not that familiar with modding, and I was wondering when installing this mod, can the voice files like coughing, yelp etc. be installed at once?

 

Not really sure how the FOMOD works, I don't use it myself as I have everything always installed so maybe someone else can answer you.

Posted (edited)
51 minutes ago, SavageCabbage said:

Well the thing is, it works perfectly on my end, everything is aligned as it should be, so I am not seeing scaling issues myself. In fact, before I changed the scaling, I DID see alignment issues and I do see issues on animations where the male/female scale is 1/1, but on mine where they're 1/.98 they're fine, so maybe there's a difference in my game versus others but personally I have no need for it, but if others express a need then I don't see why you can't upload a fix for others to enjoy.

Most females in the game have 0.98 as base scale, so unless you turn on AAF re-scaling (match player scale) the misalignment shouldn't be noticeable.
I will upload a little scaling patch as soon as i get some free time.

Edited by lee3310
Posted
8 hours ago, SavageCabbage said:

 

I dunno, I think it depends on your mod manager, I usually overwrite but maybe it's tidier to uninstall and install the new update.

 

By that you mean the "merge" button on MO2 right?

Posted
27 minutes ago, lee3310 said:

Most females in the game have 0.98 as base scale, so unless you turn on AAF re-scaling (match player scale) the misalignment shouldn't be noticeable.
I will upload a little scaling patch as soon as i get some free time.

Wouldn't setting this in the AAF_settings.ini do the same thing?

 

[PREFERENCES]

scale_actors_for_animations     = true        ; If true, re-scales all actors to match the players scale during animations.

Posted
27 minutes ago, AverageSkyrimEnjoyer said:

 

By that you mean the "merge" button on MO2 right?

Use the replace button, it wipes the old so there are no old files left behind then installs the new without loosing your load order placement.

 

Posted
5 hours ago, Turkman said:

Question: I'm not that familiar with modding, and I was wondering when installing this mod, can the voice files like coughing, yelp etc. be installed at once?

 

Yes just select all the voice files you want in the fomod menu and it will install them.

Posted
4 hours ago, SavageCabbage said:

You'd be better off asking in the AAF thread I think. I don't know myself if you can do it, but the animations are intended to be played as is, and not to have any creature tagged out and replaced with another.

Ok, I'll ask there. And yes, I understand that the animations are intended to be played a certain way with certain characters, but I feel like I'm missing out on so many good animations because human with non-human sex grosses me out, so I won't be using those animations. That's why I wanted to at least be able to use the ghoul or bloater (or whatever is close to human) animations for my human characters. I know there are tons of human animations already, I just hate missing out on the rest because they're so good. :)

Posted
4 hours ago, WaSiren88 said:

Ok, I'll ask there. And yes, I understand that the animations are intended to be played a certain way with certain characters, but I feel like I'm missing out on so many good animations because human with non-human sex grosses me out, so I won't be using those animations. That's why I wanted to at least be able to use the ghoul or bloater (or whatever is close to human) animations for my human characters. I know there are tons of human animations already, I just hate missing out on the rest because they're so good. :)

 

Animations are made for speific skeletons, so if you could tell AAF to replace a super mutant with a human male it would look very strange in-game, with the human limbs stretched to the length and positions of a super mutant's, misplaced (or likely no) penis, and so on. The game engine itself is designed to have specific animations for specific races, it doesn't really handle what you're asking for.

Posted

Disaster!

I insatlled it on one of my profile and it said ti confliced with 

TSEX hardship and Begger/whore and a file i traced down to this:

Since its the later file I said to load "after"

 

But then it got "cant deploy due to cyclical dependencies"

 

I fixed it for this profile by redownloading this pacth software and disabling harsship ( which is ok many otehr mndos are taking on its functions now i would say).

But now I worry about the other profiles.

 

I will test it out some I hope I didnt mess up somehting big because I dont know how to undo the "loads after" commands you have to do when responding to a "mod conflict/overwite" toggle in Vortex.

 

 

Posted
1 hour ago, katrina.balanchuk said:

I will test it out some I hope I didnt mess up somehting big because I dont know how to undo the "loads after" commands you have to do when responding to a "mod conflict/overwite" toggle in Vortex.

 

Can't you delete the rule or have I misunderstood you?

Posted (edited)
16 hours ago, riot_punch said:

Wouldn't setting this in the AAF_settings.ini do the same thing?

 

[PREFERENCES]

scale_actors_for_animations     = true        ; If true, re-scales all actors to match the players scale during animations.

That would be ok for other animations pack but not this one (that setting will make matters worse).

Edited by lee3310

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