Xaeis Posted February 20, 2024 Posted February 20, 2024 Me nd the boys waiting for the 1 update a year from savagecabbage be like 5
DisplayName118 Posted February 21, 2024 Posted February 21, 2024 23 hours ago, Xaeis said: Me nd the boys waiting for the 1 update a year from savagecabbage be like Was thinking the same thing. lol 3
razzor69 Posted February 26, 2024 Posted February 26, 2024 (edited) On 2/20/2024 at 7:25 AM, Xaeis said: Me nd the boys waiting for the 1 update a year from savagecabbage be like Same here, been waiting for more, Fallout4 seems fall behind to Skyrim and The Sims 4 segs animations sadly xD Edited February 26, 2024 by razzor69
residenlover1 Posted February 28, 2024 Posted February 28, 2024 Do you guys know how to enable moans on savagecabbage animations?
Random_Troll Posted March 18, 2024 Posted March 18, 2024 Hopefully a lot more dog animations in the future
AS173 Posted March 20, 2024 Posted March 20, 2024 Dumb question - how do I initiate the animations? I've got AAF and the animations installed but I don't know how to use them ingame. I've never really used custom animations before.
Vel W Posted March 20, 2024 Posted March 20, 2024 4 hours ago, AS173 said: Dumb question - how do I initiate the animations? I've got AAF and the animations installed but I don't know how to use them ingame. I've never really used custom animations before. Assuming you have set up everything correctly: (1) Press HOME. then ENTER (2) You should see a list showing actors available for animations on the screen. Only NPCs close to your character will be detected, so be sure to stand next to them if you'd like to include them in the animation. Here I will refer to the player as "Nora". (3) Use ArrowUp and ArrowDown to move your cursor, and PageDown to select characters, then the animations to play. Use ArrowRight to move to the next page. - For instance, if you want to play a FM animation (1 female human + 1 male human), press PageDown when your cursor is on Nora, then PageDown again when your cursor is on a male NPC on the list. Then, use ArrowRight to move on and select the sex position you want them to assume. It will make a lot more sense once you have the AAF menu up using step (1). Let us know if you have any question
Waity6taity Posted March 20, 2024 Posted March 20, 2024 Hopefully more supermutants anims in next update👀
vaultbait Posted March 20, 2024 Posted March 20, 2024 13 hours ago, AS173 said: Dumb question - how do I initiate the animations? I've got AAF and the animations installed but I don't know how to use them ingame. I've never really used custom animations before. Ideally you don't initiate the animations (not directly). These animations are a resource for AAF, which is a framework providing an API that other mods call to play animations at appropriate times. Yes there is a testing interface in AAF you can use to set up scenes manually, but that's not at all how it's intended to be used. Instead, install some mods that use AAF. You'll find a bunch of them mentioned here: 1
Marcello21363 Posted April 12, 2024 Posted April 12, 2024 (edited) Il 20/03/2024 alle 07:51, Waity6taity ha detto: Si spera che più anime supermutanti nel prossimo aggiornamento👀 ma ci sarà un aggiornamento ?? Edited April 13, 2024 by Marcello21363
Mandaløre Posted April 16, 2024 Posted April 16, 2024 On 6/28/2021 at 4:55 PM, riot_punch said: @SavageCabbage I made these a couple months back, it's a patch for Capital Wasteland Workshop Pack part 1 and part 2, not all the furniture are compatible because some would clip or have the character(s) float. SavageCabbage_furnitureData_CWWorkShopMaster_V1.1.xml 4.72 kB · 1,531 downloads SavageCabbage_furnitureData_CWWorkShopPackPart2.xml 524 B · 1,341 downloads very minor update on the master file. that would be great to explain how to update hum. i spend 3 days to understand my game crashing. I put the files in the wrong AAF folder
vaultbait Posted April 16, 2024 Posted April 16, 2024 32 minutes ago, Mandaløre said: that would be great to explain how to update hum. i spend 3 days to understand my game crashing. I put the files in the wrong AAF folder These days, the answer is "use a mod manager". 2
vaultbait Posted April 26, 2024 Posted April 26, 2024 12 minutes ago, DisplayName118 said: Any update after the new update? The Fallout 4 game update? It's going to be a while before F4SE, LooksMenu, LLFP, etc are fixed to work with it so that you can use AAF at all. 2
Marcello21363 Posted April 30, 2024 Posted April 30, 2024 Il 26/04/2024 alle 19:30, vaultbait ha detto: L'aggiornamento del gioco di Fallout 4? Ci vorrà un po' di tempo prima che F4SE, LooksMenu, LLFP, ecc. vengano risolti per funzionare con esso in modo da poter utilizzare AAF. Addolcisci la pillola. Diciamo che ci vorrà molto tempo.
Vel W Posted May 1, 2024 Posted May 1, 2024 On 4/27/2024 at 1:30 AM, vaultbait said: The Fallout 4 game update? It's going to be a while before F4SE, LooksMenu, LLFP, etc are fixed to work with it so that you can use AAF at all. Me who refuses to update Fallout 4: 3
tigertail Posted May 3, 2024 Posted May 3, 2024 I really like these animations but i cant use them AAF gets stuck at 68% whenever I turn this mod on 🤔
UsernameTaken666 Posted May 4, 2024 Posted May 4, 2024 1 hour ago, tigertail said: I really like these animations but i cant use them AAF gets stuck at 68% whenever I turn this mod on 🤔 You have conflicting xml files, probably from a patch or another animation pack.
Axary Posted May 4, 2024 Posted May 4, 2024 11 hours ago, tigertail said: I really like these animations but i cant use them AAF gets stuck at 68% whenever I turn this mod on Animation patches should ALWAYS be installed AFTER the animation packs. If you install new animation packs or uninstall/update/reinstall old ones, you MUST reinstall the animation patches afterwards. 1
bobfluff Posted May 8, 2024 Posted May 8, 2024 I've been having an issue where the animations don't seem to progress properly. It will take one segment of an animation (such as the beginning "mounting" portion of the animation) then plays that segment on a loop and only plays the mounting animation over and over rather than the whole sequence. Is it an issue with UAP?
ilego Posted May 9, 2024 Posted May 9, 2024 On 10/11/2019 at 3:23 AM, SavageCabbage said: Cheers. Torture Devices, sure but a lot of the items don't import correctly so I'll have to get advice on that. Prisoner Shackles, I'll definitely finish that, I've got it planned out already and posed. CWSS, not sure because the modder might not like me doing this kinda thing with his creation. I only added support for an item that was by default in Fallout already so... I checked my data files and the file you said and there was no difference, the file in the FOMOD was different though. Another case it seems of files getting mixed up from the older version. No idea how that happened. Either way, you can use that file I linked earlier no problem. Also here's another one for SSEX because that was different too, I can't be bothered to update my mod again right now. SavageCabbage_furnitureData_SSEX.xml 1.5 kB · 86 downloads On 7/31/2021 at 4:43 PM, michelita said: I strongly recommend Homemaker over the others. It's a must-have mod for me but I admit I like building stuff. I did consider purchasing the CC stuff but decided against it as you can pretty much create homes that look similar or better using free mods such as HM itself or SOE pack On 7/31/2021 at 5:06 PM, Gamaramdi said: I have Homemaker and workshop rearrenged together, they are fully functional and compatible, recommend against CC because Bethesda said that if you buy the season pass EVERY DLC will be included, CC IS Downloadable Content and they want you to pay AGAIN, so... they can stuff it, i rather be patreon of a great dlc sized mod than pay Bethesda, and even more, i'm using a portable Fo4, cause i don't want Bethesda downloading shit into my game eating my m2 with things that i cant use anyway. GRRRRR GRRRRR.... ? On 8/1/2021 at 2:33 AM, Vel W said: Homemaker and CWSS I recommend. The former has double beds that are really important for many FM, FMM, and F-Dog animations. The latter adds shower stands which enable a new set of FM animations. It's currently off the Nexus though, so you'll have to get creative and see where you can find it. On 8/4/2021 at 7:54 PM, shunter said: Thanks for the help everyone. I went ahead and installed everything: Settlement Objects Expansion, Homemaker, Workshop Rearranged, and they all work together beautifully. I have a bug to report though. There's a shower animation, and apparently the "SC-FM-Human-ShowerPlayerHouse01-07ClimaxLoop" stage is bugged. Instead of showing the guy fucking the chick, they're both in the 'receiving' position. So, instead of having the guy fuck the chick from behind, there's no one behind at all, and instead they're both leaning against the wall, in the exact same position, clipping with each other. Does anyone know what could be wrong? On 8/6/2021 at 12:15 AM, michelita said: I read people on this thread having this same issue a few days ago. It is supposed to be fixed in the last update. Maybe check you have the latest version again? I haven't tested the fix myself because I can't get CWSS to work with AAF animations... did you get that animation working with an CWSS shower? Edit: the fix file was a separate attachment On 10/3/2019 at 4:24 PM, dragmazta said: Is it this flagpole or specifically an empty one? I don't think there's an empty one in vanilla and I haven't seen it in Homemaker unless I'm blind/the workshop menu is dicks. Thanks for the help though. On 10/12/2019 at 4:49 PM, dragmazta said: Lol so I keep trying to install other workshop mods like Workshop Rearranged but the only workshop mod that ever works for me is Homemaker. I remove that and everything still doesn't show up in the workshop menu. And the one time I got SKE working was with an NPC placer mod which caused my game to crash every time I tried using it so I removed those. Dammit this workshop thing is frustrating and I need a break from this. Overall frustration aside, I still can't get anything from homemaker to work with any animations turns out. Not just this one. So I don't know what the actual problem is anymore but I did try Workshop Rearranged combined with Homemaker as suggested with no results at all. Heck I can't even get the prisoner shackles to show in my workshop menu with or without homemaker enabled. I managed to work through all the kinks with other mods but when it comes to the workshop I can't seem to fix anything. Edit: I managed to get animations to work somehow which is really all that matters. My workshop menu is still a dumpster fire though. On 10/14/2019 at 12:29 AM, Vel W said: I had been in exactly this situation. Enter Admin Mode, and see what error messages are there (ever better if you can use F12 to get screenshots). Odds are pretty good there are multiple errors from ID mismatches in the XML file. On 6/29/2018 at 4:56 PM, erc1971 said: I have a few questions... #1: This is regarding the requirements. In your post you mentioned... "Definite Requirements: AAF. It won't work without it. AAF EVB Morphs (AAF Compatibility Patch). Full Version Requirements: Contraptions Workshop, Nuka World, SSEX (Settlement Supplies Extended), Homemaker, Torture Devices and Prisoner Shackles for certain animations. I think if you don't have these DLCs/mods it might give you an error." Where can I find the AAF EVB Morphs file? - under the AAF page I do not see it anywhere. And can you like "Torture Devices and Prisoner Shackles?" I see a "torture devices" mod here on LL, but it doesn't mention anything about shackles, so I am not sure if it is the correct one. #2: In game how do you go about activating the animations? #3: In the Download section there are files for "Savage Cabbage" - what are these? #4: What are the requirements for the male bodies? For instance, do I need Dongs Of Fallout for the males to have erections, or will any nude male body mod work? Thanks in advance for answering these for me. Eric On 6/29/2018 at 5:11 PM, SavageCabbage said: 1: AAF Compatibility Patch is available on this website... in the adult download section I believe. Prisoner Shackles is on Nexus. 2: You need to use AAF's (Advanced Animation Framework) ingame wizard to use the animations, check the AAF thread for more info. 3: That's the FOMOD file for mod managers if you prefer to use them. 4: Requirements for the male bodies are just AAF, because they're designed to morph shapes depending on the scene and AAF is what does that part. On 7/25/2019 at 3:31 AM, EgoBallistic said: The EVB body in the AAF Modder's Resource is all you need for that. Those are on Nexus. Homemaker and Settlement Supplies Extended. Note that those are completely optional - if you don't want to install them, don't enable support for them when you install this animation pack. On 7/25/2019 at 10:22 AM, MainMansrevenge said: okay thanks for clearing that up On 1/17/2019 at 5:35 PM, VonHelton said: YES! Lilly has made a file for us! ? On 10/2/2019 at 8:55 PM, dragmazta said: Question: Where is that pole from? Maybe the shower too, I kind of recognize it but I'm not sure. EDIT: I found the shower in Homemaker mod under Fixtures. Thought I recognized it. Haven't tested it yet though. On 10/2/2019 at 9:32 PM, xXDOVMXx said: Thank you so much you are a god damn hero. BTW you happen to know which are the new anim and which furniture? On 10/2/2019 at 10:07 PM, xXDOVMXx said: he should write what kind of furniture it is so we can find it easier On 10/3/2019 at 9:48 AM, SavageCabbage said: Pole's just an empty flag pole. If you have Diamond City Expansion it also works with that pole in the Red Seat District, though there's clipping because it's scaled up in size. I'm pretty sure I replaced those sounds, it was slapping24-28 iirc. I replaced em. Maybe try a totally fresh install. Delete the older one completely. No problem, glad you're enjoying it. I stealth fixed that the other day, should be good now. I don't even know what any of that means, sorry. My FOMOD skills are limited. On 7/1/2018 at 1:39 PM, SavageCabbage said: Is the partner in an aggressive state as well? That might also be causing it. Did you install the Homemaker specific XMLs from this mod? On 4/5/2020 at 6:22 PM, Vel W said: So, while we're slowly approaching the next update, one thing I'd like to bring up. A recent observation. With FM animations played using furniture type 'Double_Bed_Wood_PreWar' the female model flickers from time to time. This is the furniture group in the XML file. Also, this type uniquely has the following animations which the 'Double_Bed' group does not have. They are: I don't have screenshots to show this flickering, but it is constant. The female's model would just have it every 15 seconds or so. Regardless, the animation works just fine. All other furniture types also work fine but without this bug. I'd like to note that the similarly named 'Double_Bed' group does not have this problem. For some reason, 'Double_Bed_Wood_PreWar' is the only furniture I know that has this flickering thing. update: Homemaker problem, possibly. Using a 'Double_Bed_Wood_PreWar' spawned with console command 'pt 18E7AC' solved the problem. What is v1.1's assumed Homemaker version? I'm using Homemaker 1.72, the newest version. On 4/11/2020 at 11:52 PM, smashly said: Hi not sure if it help anyone, read through the past 15+ pages of the thread without seeing a resolve (maybe I missed it?)... For those that get the AAF Admin Panel Errors like these below from installing the SC 1.1 CC optional position data xmls: Reveal hidden contents Here's the edited position data xml for the 3 CC DLC SC 1.1 options offers: SavageCabbages Animation Pack 1.1 CC PositionData Error Fix.7z These are the files that were causing the errors for me as I have the CC dlc and used the CC position data xmls that came with SC 1.1 . Some of the SC 1.1 Optional CC position data pointed to the old animations from earlier versions of SC animation packs which were diferent forms/names which causes the errors obviously. I just pointed the position data to the (assumed) current named animations is all. These edits will get rid of the Error [010] being spammed by AAF 1.21 due to SC 1.1 Optional CC position data xmls. I haven't actually been to the in game CC dlc locations to try them out though, but the SC 1.1 [010] errors are rid of in AAF 1.21 admin panel at least (for me anyway). I don't use of the other settlement mod options from SC 1.1 so if those are giving errors these edits will not help. Obviously this will not correct the SSC 1.1 warnings [085] for animations shorter then 350ms in AAF 1.21 Admin Panel (which I'm not phased about as they are mere warnings). Overwite the existing SC 1.1 CC xmls in AAF folder with the one for this archive. Obviously you only add the ones you have the CC DLC for Cheers On 4/5/2021 at 6:42 PM, VonHelton said: The concern came about via the fact that we had to redo all the clothes after v1.75...... On 4/5/2021 at 7:26 PM, eldobhato111 said: Great mod! I have some problems though. It seems like the mod only works with basic furnitures now like bed/chair but not with the supported mods like cwss, homemaker. I remember few weeks ago it worked with stuff like power armor station/cryopod/showers. AAF wont detect them anymore. On 4/5/2021 at 9:54 PM, Magenta147 said: Go to Page 79, I already give some tips for those furniture not detected by AAF. You can just add them manually. On 4/6/2021 at 5:10 PM, Magenta147 said: SavageCabbage_furnitureData.rar Here just replace the SavageCabbage_furnitureData.xml, also if you are using another patch like (UAP) Ulfberth's AAF Patch or Indarello's Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes). Open them and find the SavageCabbage_furnitureData.xml and overwrite them also. - If not Skip this @SavageCabbage so What homemaker (at least) CWSS ect. version do we use?
FackYardBootBall Posted May 11, 2024 Posted May 11, 2024 Hi, I'm new to the the FO modding scene, I'm trying to debug an issue, not sure if anyone here can assist. Having a problem with some of the gangbang/blowbang animations, it's inconsistent in which of the male npcs are erect or not. I've gone through the whole AAF manual (used bodytalk 3.8, looksmenu is 1.6.18), I've also used bodyslide to build the outfit/body (bodytalk3) with erection at 0% and "Build Morphs" selected, and still I'm running into the same issue. Any help/ideas here will be greatly appreciated, thanks.
Hiana_Deathangel Posted May 13, 2024 Posted May 13, 2024 Did anyone else run into this problem? No matter how many times i redownload this, supermutant+fev hound always seems to be missing in the files, every time i unpack it gives me this alert about those files being missing, and i wonder why that is
Sairus 111 Posted May 17, 2024 Posted May 17, 2024 Unfortunately on game version .984 leads to a crash.
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