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My Animation Pack. Updated 15/04/23


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Posted

hi, after updating to the new version 1.27 I have the same problem as in the "Climax Shower FM" animation.
Have you, colleagues, also encountered the same problem? Is it possible a small solution like in previous versions? Thank you

ScreenShot37.png

Posted (edited)
2 hours ago, Tamba80 said:

hi, after updating to the new version 1.27 I have the same problem as in the "Climax Shower FM" animation.
Have you, colleagues, also encountered the same problem? Is it possible a small solution like in previous versions? Thank you

ScreenShot37.png

works with the old files

Edited by Lumpen63
Posted
1 hour ago, SavageCabbage said:

Minor fixes just done

 

Fixed that shower climax bug, as well as the super mutant tags

Hi, I can give list of bugs, if you fix them

Posted

The new animations have more stages where the hands are on the waist. Those work well with my thicc character and probably most others, nice job! A lot of the ones where the males hands are on the butt/breasts clip more for me. Super mutant hands clip every time and I probably have to redo my bodyslide to fix that lol. An animation with the super mutant holding her wrists with arms back would probably not clip, Leito did that already, but another one wouldn't be a bad thing :)

Posted
13 hours ago, Indarello said:

Hi, I can give list of bugs, if you fix them

 

Sure, put here or DM me.

 

12 hours ago, howiefelterpuss said:

The new animations have more stages where the hands are on the waist. Those work well with my thicc character and probably most others, nice job! A lot of the ones where the males hands are on the butt/breasts clip more for me. Super mutant hands clip every time and I probably have to redo my bodyslide to fix that lol. An animation with the super mutant holding her wrists with arms back would probably not clip, Leito did that already, but another one wouldn't be a bad thing :)

 

Yeah, it's a shame there's no way to influence the hands touching body meshes, I just make things with my own character's body in mind which is pretty voluptuous but not ridiculously so, so I think most people should be covered. If the hands don't touch the body, it looks weird to me.

 

15 minutes ago, michelita said:

I'm guessing it's a tall order but would love to see support for

https://www.nexusmods.com/fallout4/mods/55215

Some beautiful player houses and new furniture there

 

Maybe one day, I have a lot to do with this pack yet.

Posted
5 hours ago, michelita said:

I'm guessing it's a tall order but would love to see support for

https://www.nexusmods.com/fallout4/mods/55215

Some beautiful player houses and new furniture there

 

I've made a compatibility patch for the Capital Wasteland workshop furniture (link available in the first page of this mod), I could make one for Project Mojave furniture, no promises though.

Posted
On 12/28/2021 at 1:11 PM, SavageCabbage said:

UPDATE 1.2.7

 

Hey, got an update for you all. As always, be careful about updating if other mods haven't done so yet. Check the first post for the link!

 

20211227133415_1.jpg.bf5087d508723ed7a59dd941fa5ab440.jpg

 

20211227133906_1.jpg.1d010b87fe2913e077f540c03f12164f.jpg

 

20211228171430_1.jpg.c72d4e343f153fb6b673c6efba8e6432.jpg

 

20211227135521_1.jpg.c897613655dd1fe020ae5b939a1a16c9.jpg

 

20211228171220_1.jpg.e21694b07ec47f00737172709091c75b.jpg

 

20211227132305_1.jpg.ad8dad500fb4d235197aee6c6aa375e0.jpg

 

20211227140043_1.jpg.1a3ce20ccbb4073cbb1e1f86e42617f6.jpg

 

20211227134546_1.jpg.cea0d28f9eb26fd552e508959b98534b.jpg

 

Enjoy!

How do I get that animation you have in the first picture, the one with the baby crib? I went to sanctuary to use the crib in your (character's) old house, but it didn't show up in my options.

Posted (edited)
22 hours ago, SavageCabbage said:

 

Sure, put here or DM me.

 

 

Yeah, it's a shame there's no way to influence the hands touching body meshes, I just make things with my own character's body in mind which is pretty voluptuous but not ridiculously so, so I think most people should be covered. If the hands don't touch the body, it looks weird to me.

 

 

Maybe one day, I have a lot to do with this pack yet.

SC-FM-Human-Bed03-04Cowgirl vagina covered
SC-FM-Human-DoubleBed03-07ClimaxLoop male genitals to low, cant fix with offset because hands will clip
SC-FM-Human-SedanPreWar02-03Blowjob penis bugged
SC-FM-Human-SedanPreWar02-04Cowgirl penis bugged
 

SC-FM-BloatedGhoul-Standing02-07ClimaxLoop using different offsets from other anims in group

 

Probably will post bugged anims with dogs

 

Also for most of anims for me is required to change offsets for proper alignment, so it takes time to fix each individually

I mean, you can try import each actor to scene and lock PtCtrl_Root01 for each actor, so then you will export them and no offsets will be needed

Edited by Indarello
Posted
6 hours ago, Crazed-Panda-King said:

How do I get that animation you have in the first picture, the one with the baby crib? I went to sanctuary to use the crib in your (character's) old house, but it didn't show up in my options.

It doesn't. There are a couple more houses with cribs inside around in Sanctuary but I didn't test them. What I did was spam a crib wherever with command pt 518d3

Posted
10 hours ago, Crazed-Panda-King said:

How do I get that animation you have in the first picture, the one with the baby crib? I went to sanctuary to use the crib in your (character's) old house, but it didn't show up in my options.

 

They're the post war ones IIRC. Pre War ones would have clipping if I enabled them.

 

4 hours ago, Indarello said:

SC-FM-Human-Bed03-04Cowgirl vagina covered
SC-FM-Human-DoubleBed03-07ClimaxLoop male genitals to low, cant fix with offset because hands will clip
SC-FM-Human-SedanPreWar02-03Blowjob penis bugged
SC-FM-Human-SedanPreWar02-04Cowgirl penis bugged
 

SC-FM-BloatedGhoul-Standing02-07ClimaxLoop using different offsets from other anims in group

 

Probably will post bugged anims with dogs

 

Also for most of anims for me is required to change offsets for proper alignment, so it takes time to fix each individually

I mean, you can try import each actor to scene and lock PtCtrl_Root01 for each actor, so then you will export them and no offsets will be needed

 

Relatively minor bugs at least, should be a simple fix for most, but I don't get what you mean by the vagina covered one. Covered by what?

 

I haven't made any changes to the offset, it uses the default AAF settings in that regard. In every one of my animations, all characters' Root bones occupy the same space, meaning there should be no need to change the offset for anyone, unless you're already using files that change the default offset. That's my understanding at least.

Posted

Hi,

 

I can't find a way to have the "couchechaise" recognized by aaf to test your new animations, can someone tell me an exemple of furninture that works ? I've looked in the AAF furniture data and saw the ID of the couch, but can't find it in the workshop menu.

 

Thx

Posted
1 hour ago, SavageCabbage said:

 

They're the post war ones IIRC. Pre War ones would have clipping if I enabled them.

 

 

Relatively minor bugs at least, should be a simple fix for most, but I don't get what you mean by the vagina covered one. Covered by what?

 

I haven't made any changes to the offset, it uses the default AAF settings in that regard. In every one of my animations, all characters' Root bones occupy the same space, meaning there should be no need to change the offset for anyone, unless you're already using files that change the default offset. That's my understanding at least.

Try run this animation, if all good, I guess you can only skip it then

So you mean all your animations are good aligned and dont need any offsets? You never experience penis not going exactly into vagina?

Posted (edited)
9 hours ago, Indarello said:

You never experience penis not going exactly into vagina?

 

I'm not sure if this is the same, but:

I see this 'malinsertion' also. Quite often actually. In my case "setscale 1" for female actor in console corrects the issue. I don't know what keeps changing the scales of the females in my game, but I think that I have to set the scale more often than not. Once per AAF session is always enough, I don't need to do it with each stage. The issue has been there for a few generations of AAF, animation packs and patches. Since it's easy to correct and I'm too lazy and stupid to thoroughly troubleshoot it, I've been only mildly annoyed about it and never asked for help/advice to prevent it from happening ;) Come to think of if, it might actually be a good idea to see if changing the AAF actor scaling settings in the .ini makes any difference. I'll try that next time I play if I remember.

Edited by ookkerpak
cropped the quote for the reply to make more sense
Posted

  

19 hours ago, Indarello said:

Try run this animation, if all good, I guess you can only skip it then

So you mean all your animations are good aligned and dont need any offsets? You never experience penis not going exactly into vagina?

 

Everything works perfectly for me, regarding offsets. All the screenshots I've ever taken, I've not done a thing with offsets the entire time. Things go in holes perfectly fine.

Posted
On 1/5/2022 at 8:12 PM, SavageCabbage said:

Relatively minor bugs at least, should be a simple fix for most, but I don't get what you mean by the vagina covered one. Covered by what?

 

I believe he meant during the animation the man's body is obstructing the woman's such that it is impossible to see the vagina opening and the penis being clamped by it, like they usually do during penetrations

 

I've just tested it and while the vagina is open during "SC-FM-Human-Bed03-04Cowgirl" and the alignment is okay, it is very hard to see unless you use the console command to hide the man. So this animation is not bugged, but feels a bit unpolished this way

Posted
14 hours ago, ookkerpak said:

 

I'm not sure if this is the same, but:

I see this 'malinsertion' also. Quite often actually. In my case "setscale 1" for female actor in console corrects the issue. I don't know what keeps changing the scales of the females in my game, but I think that I have to set the scale more often than not. Once per AAF session is always enough, I don't need to do it with each stage. The issue has been there for a few generations of AAF, animation packs and patches. Since it's easy to correct and I'm too lazy and stupid to thoroughly troubleshoot it, I've been only mildly annoyed about it and never asked for help/advice to prevent it from happening ;) Come to think of if, it might actually be a good idea to see if changing the AAF actor scaling settings in the .ini makes any difference. I'll try that next time I play if I remember.

 

scale_actors_for_animations = true in the AAF_Settings.ini file seems to work pretty well for me. 

Posted (edited)
32 minutes ago, Marg597 said:

 

scale_actors_for_animations = true in the AAF_Settings.ini file seems to work pretty well for me. 

 

That may give some problems if using AAF Hardship. @Tentacus has been quite specific about that as his xml's are adjusted for non scaled actors.

 

It's never easy :classic_smile:

Edited by Slorm
Posted
1 hour ago, Slorm said:

 

That may give some problems if using AAF Hardship. @Tentacus has been quite specific about that as his xml's are adjusted for non scaled actors.

 

It's never easy :classic_smile:

 

Aaah.  Thanks for that info, I have Hardship installed but have not delved into using it yet...  Well I guess I'll have 2 versions of the ini file that I'll switch between when I want to use Hardship.  Maybe I can make a batch file that just swaps between them lol.

Posted (edited)
59 minutes ago, Marg597 said:

 

Aaah.  Thanks for that info, I have Hardship installed but have not delved into using it yet...  Well I guess I'll have 2 versions of the ini file that I'll switch between when I want to use Hardship.  Maybe I can make a batch file that just swaps between them lol.

Hmm, could you link it to the hotkey that turns Hardship on and off, it'd save having to do it manually? Might be worth asking in the Hardship thread if it could be automated

Edited by Slorm
Posted
58 minutes ago, Slorm said:

Hmm, could you link it to the hotkey that turns Hardship on and off, it'd save having to do it manually? Might be worth asking in the Hardship thread if it could be automated

 

The toggle in Hardship is just for its "beggar-whore mode" dialogues, it doesn't toggle other features like "menacing raiders" (maybe also not the "bad boyfriend" dialogues, I can't recall). But still, you're right, that might be a 90% solution at least.

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