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6 hours ago, danielcool20 said:

I am using BodyTalk and CBBE. They appear on the preset but not the Outfit/Body of my BodySlide. I tried reinstalling them but no luck. At first I had a problem with the image not appearing but I fixed that. This is my only problem. 

 

When installing BodyTalk with a FOMOD-capable mod manager like MO2 or Vortex, the FOMOD installer menu should ask about installing vanilla outfit conversions and the BodySLide files for stuff. I've been using Atomic Muscle for a while so I'm not sure what the current state of BT is like, but that was the case the last time I tried it anyway. Also I don't think BT has a full set of conversions for all the vanilla game clothing/armors yet, only a subset (though last I saw the author was looking for anyone willing to help complete the set).

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  • 2 weeks later...

I got it working for a bit but now when I have this mod installed I can't create a new scene in AAF. I tried the patch and checking for incompatibilities. Nothing

 

Update: Strangely enough the UAP patch is actually what is doing this. And it only does it to this mod

Edited by Canlog96
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6 hours ago, Canlog96 said:

I got it working for a bit but now when I have this mod installed I can't create a new scene in AAF. I tried the patch and checking for incompatibilities. Nothing

 

Update: Strangely enough the UAP patch is actually what is doing this. And it only does it to this mod

 

Make sure you have UAP 2.6.50 (latest version) if you're using Savage Cabbage's 1.2.7. Earlier versions of UAP aren't compatible with the latest SC. Also make sure you don't have any other animation patches also altering SC's animations in addition to UAP.

 

If that doesn't help, you're probably going to need to check the AAF debug log for possible errors or ask for assistance in the help channels on the AAF Discord.

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On 4/30/2022 at 5:49 PM, spicydoritos said:

@SavageCabbage I ran across a couple more missing tags.  Figured they can be fixed next time you release an update, if you're so inclined.  The positions in this block should all include PenisToMouth (it's only present in the first two stages).

 

 

missing SM tags.jpg

 

Thanks for letting me know!

 

I forgot my login info for this site a bit back so I haven't been on in a while, but I'm trying to work on the next update. Hopefully this month but don't quote me on that!

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On 5/2/2022 at 3:52 AM, SavageCabbage said:

 

Thanks for letting me know!

 

I forgot my login info for this site a bit back so I haven't been on in a while, but I'm trying to work on the next update. Hopefully this month but don't quote me on that!

Nice! I can't wait to see what you have in store for us

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The next update'll have a few more feral ghoul animations, plus I went back to some older animations that I originally wanted to do with a "one size fits all" approach to furniture, it didn't work out in my opinion so I've decided to tailor them to specific furniture. I'll let them still play on other ones but there'll likely be clipping with them. Anyway, here's a looksee:

 

Ghoul over a barrel.

 

 

Contination of the "ChairHigh" animation which has only had 1 animation since inception.

 

 

 

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4 hours ago, SavageCabbage said:

The next update'll have a few more feral ghoul animations, plus I went back to some older animations that I originally wanted to do with a "one size fits all" approach to furniture, it didn't work out in my opinion so I've decided to tailor them to specific furniture. I'll let them still play on other ones but there'll likely be clipping with them. Anyway, here's a looksee:

 

Ghoul over a barrel.

 

 

Contination of the "ChairHigh" animation which has only had 1 animation since inception.

 

 

 

Looks very good as always. Do you take suggestions?

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After installing this mod, i can no longer open the AAF wizard. I can open the AAF menu by pressing the home button, but when I hit "enter", it shows the little loading thing by the "AAF" letters, but nothing happens after. So it registers that I'm hitting enter and that enter is the keybind to open the wizard, but the wizard doesn't open.

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On 5/14/2022 at 6:18 PM, DiddleMyFiddle said:

After installing this mod, i can no longer open the AAF wizard. I can open the AAF menu by pressing the home button, but when I hit "enter", it shows the little loading thing by the "AAF" letters, but nothing happens after. So it registers that I'm hitting enter and that enter is the keybind to open the wizard, but the wizard doesn't open.

 

Make sure you're using a recent version of AAF, but otherwise your problem is almost certainly related to using an animation patch mod (UAP, Patch for Animations, The One Patch, etc.).

 

I'm using the latest versions of AAF and this animation pack, with no patches that alter its animations, and am able to use the scene wizard in the AAF on-screen interface to create new scenes just fine. If you can get to the admin log panel in the AAF on-screen interface check it for any errors (or check your F4SE and Papyrus logs otherwise).

Edited by vaultbait
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On 5/9/2022 at 12:48 PM, SavageCabbage said:

 

Suggestions in what sense?

 

Well, AFAIK, there still isn't any titty sucking animations......Also, old animations that have the player & dogmeat having sex with an NPC are no longer compatible, it seems......

:'( 

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On 5/17/2022 at 6:38 PM, VonHelton said:

 

Well, AFAIK, there still isn't any titty sucking animations......Also, old animations that have the player & dogmeat having sex with an NPC are no longer compatible, it seems......

:'( 

 

sc-fm-human-jailcelltinywithdoor01-01tease-f1 comes close. 

 

also, the FMH sequence works fine for me. Issues with it playing are on your end.

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  • 2 weeks later...

Welcome back! I'm looking forward to see your new animations

 

Anyway, are there someone who can help me with suggestion for what to do with misalign blowjob penis to mouth animations please ? Last time I played, penis to mouth animations are fine mostly but when I updated to new version of SavageCabbage's & UAP, this was occuring now.

 

Here are some photos of misalign blowjob mouth-penis most of them happening to older animations

(I just updated my mods from long time no play with latest AAF, your animations and latest Ultimate AAF Patch if there is something related to this merged installed mods, you can tell me.)

Thank you very much 

Spoiler

 

1331432797_Fallout428_5_256522_17_10.png.9da036aa945c708236cb444126433a50.png

1247241336_Fallout428_5_256522_17_22.png.ac4e3f299d6e7320ff3d8c5f29798837.png

860313108_Fallout428_5_256522_17_44(1).png.d790e780186ee3dc5895068e8edf34bf.png

625406662_Fallout428_5_256522_20_09.png.7bf09d86347d56274d4b52ea2ce68a1c.png

279671840_Fallout428_5_256522_20_26.png.f966c019d8754bd223fb06b2a0aae36e.png

1887394564_Fallout428_5_256522_40_23.png.e7fd5c1c06f314e2d9de4a6eda11b7c8.png

599503918_Fallout428_5_256522_42_49.png.c6352067e72e9d6c43755b5727acdc7b.png

1975591942_Fallout428_5_256522_43_53(1).png.f5eb7b44446392b0df6b4b4e4a508951.png

 

Edited by Barney05
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1 hour ago, Barney05 said:

Welcome back! I'm looking forward to see your new animations

 

Anyway, are there someone who can help me with suggestion for what to do with misalign blowjob penis to mouth animations please ? Last time I played, penis to mouth animations are fine mostly but when I updated to new version of SavageCabbage's & UAP, this was occuring now.

 

Here are some photos of misalign blowjob mouth-penis most of them happening to older animations

(I just updated my mods from long time no play with latest AAF, your animations and latest Ultimate AAF Patch if there is something related to this merged installed mods, you can tell me.)

Thank you very much 

  Reveal hidden contents

 

1331432797_Fallout428_5_256522_17_10.png.9da036aa945c708236cb444126433a50.png

1247241336_Fallout428_5_256522_17_22.png.ac4e3f299d6e7320ff3d8c5f29798837.png

860313108_Fallout428_5_256522_17_44(1).png.d790e780186ee3dc5895068e8edf34bf.png

625406662_Fallout428_5_256522_20_09.png.7bf09d86347d56274d4b52ea2ce68a1c.png

279671840_Fallout428_5_256522_20_26.png.f966c019d8754bd223fb06b2a0aae36e.png

1887394564_Fallout428_5_256522_40_23.png.e7fd5c1c06f314e2d9de4a6eda11b7c8.png

599503918_Fallout428_5_256522_42_49.png.c6352067e72e9d6c43755b5727acdc7b.png

1975591942_Fallout428_5_256522_43_53(1).png.f5eb7b44446392b0df6b4b4e4a508951.png

 


I dont think that UAP has something to do with height misalignment issues.
Make sure your character's scale is 1.0 and zaz extended in use, and check at aaf settings ini, look at the "scale_actors_for_animations", try setting up as true and false, test in game both. So that during aaf it should be done after a quick fix.

One more thing, check through console, highlight your character/npc and type: Getscale. If ur scale is 1.0, it should be fine, just in case would fix ur misaligned issue.

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20 hours ago, EngineGaming said:


I dont think that UAP has something to do with height misalignment issues.
Make sure your character's scale is 1.0 and zaz extended in use, and check at aaf settings ini, look at the "scale_actors_for_animations", try setting up as true and false, test in game both. So that during aaf it should be done after a quick fix.

One more thing, check through console, highlight your character/npc and type: Getscale. If ur scale is 1.0, it should be fine, just in case would fix ur misaligned issue.

 

Thank you for your suggestion and help but it seems like the issue has been solved yet. My character and partner scale are always 1.0. I have installed everthing AAF and UAP guides required and I did managed to find something else. It's seems like other animations are align in correct way like Mutated Lust, Leito and Atomuc Lust (you can see photo in spoiler) hands, mouth and character's elavation are in correct position so I think it's only happening to SavageCabbage's older animations because latest animations are mostly align in correct position maybe I'll wait for SavageCabbage's suggestion.

 

If you want me to check something else please let me know. Thank you for your help.

 

Spoiler

My character scale is 1.00 which is default

752682898_Fallout429_5_25659_44_20.png.3c056f7410cd85f1223f68fd7bb035af.png

actor scaling set to "True" to correct scale anyway.

and other animations (mutated lust, atomic lust and leito) are aligned in correct position.

1690447304_Fallout429_5_25659_44_50.png.cbc63ebf26fca9c2f300d8c5f5a3f610.png

1642711191_Fallout429_5_256520_53_17.png.fcd290eca4ed6d2c0a7a497347d662d0.png

1498222889_Fallout429_5_256520_54_10.png.48a168a11611f44a04793715e8b9475e.png

1171444802_Fallout429_5_256520_54_41.png.c2a8881c512219195a2ad501932b2b63.png

 

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7 hours ago, Barney05 said:

 

Thank you for your suggestion and help but it seems like the issue has been solved yet. My character and partner scale are always 1.0. I have installed everthing AAF and UAP guides required and I did managed to find something else. It's seems like other animations are align in correct way like Mutated Lust, Leito and Atomuc Lust (you can see photo in spoiler) hands, mouth and character's elavation are in correct position so I think it's only happening to SavageCabbage's older animations because latest animations are mostly align in correct position maybe I'll wait for SavageCabbage's suggestion.

 

If you want me to check something else please let me know. Thank you for your help.

 

  Hide contents

My character scale is 1.00 which is default

752682898_Fallout429_5_25659_44_20.png.3c056f7410cd85f1223f68fd7bb035af.png

actor scaling set to "True" to correct scale anyway.

and other animations (mutated lust, atomic lust and leito) are aligned in correct position.

1690447304_Fallout429_5_25659_44_50.png.cbc63ebf26fca9c2f300d8c5f5a3f610.png

1642711191_Fallout429_5_256520_53_17.png.fcd290eca4ed6d2c0a7a497347d662d0.png

1498222889_Fallout429_5_256520_54_10.png.48a168a11611f44a04793715e8b9475e.png

1171444802_Fallout429_5_256520_54_41.png.c2a8881c512219195a2ad501932b2b63.png

 


I can tell u its due to the morph id values which Savage set up. Yea, u are right. Old animations. Somehow the erection via penis bones can be misaligned once he made animations in 3ds max, but i dont see to be that problem, mine seemed to look ok. Its aaf. Compare those animationdata xml files of Savage's and Ulf's from UAP. The morph id values Erection, Erection Up, Down... Common issues... extended skeleton from super mutants, especially with missing head freeze fix iirc. Test them in game

Not only humans you checked for scales but check feral ghouls, super mutants... etc Otherwise, regarding to ur issues, we hope that Savage can fix his animations in next update. I am looking forward to, either.

The scale 0.98 with zaz extended seems common in game. From what i know, only player is 1.0 and NPC 0.98... I was supposed to do a quick fix to make it 1.0 during aaf which it fits. Btw, you can try using getscale on both actors even when playing animations in aaf, and type setscale 1.0, it should be something, too.

Edited by EngineGaming
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Here's a look at one of the new ghoul bed animations. Still working on adding sounds and getting them into the games!

 

Oh and the sounds here are a bit different because I was trying to make some new, better sounds but I don't really like them that much. If you like the ones in this video compared to the regular ones, lemme know and maybe I'll include them in the next update.

Edited by SavageCabbage
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3 hours ago, SavageCabbage said:

 

 

Here's a look at one of the new ghoul bed animations. Still working on adding sounds and getting them into the games!

 

Oh and the sounds here are a bit different because I was trying to make some new, better sounds but I don't really like them that much. If you like the ones in this video compared to the regular ones, lemme know and maybe I'll include them in the next update.

May i know your...

[Breast]
stiffness=
stiffness2=
damping=
timetick=
timeStep=

??

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