randomuser777 Posted November 22, 2020 Posted November 22, 2020 Not sure where this post belongs exactly but it does directly refer to ZAZ 8.0 rev2 and likely earlier ZAZ packs too. I understand that the Animated Equips make use of emitters in NifSkope and I've been interested in modifying ZAZTinkleYellowF I.nif to better fade out over time. How do you achieve a delay start with an emitter either like 1 second delay - run to completion or 1 second delay - stops 5 seconds early before end? Maybe as an alternative could I manage to make the power of the stream fade slowly like it does in reality?
its_ash Posted December 7, 2020 Posted December 7, 2020 Need a bit of modding advice... I've got a ZAP device in a cell, an Actor with the "defaultSitLinkedRefNoConv" package applied. The actor instance has a linked ref to the device. The expected behavior is that the actor enters the device. This works. The problem is however that the actors are not aligned correctly to the devices (see included screenshots). Any ideas how to fix this?
TheRightDoorIsNotTheLeft Posted December 8, 2020 Posted December 8, 2020 What's the difference between ZAZ and ZAP? Are these acronyms?
tasairis Posted December 9, 2020 Posted December 9, 2020 On 12/7/2020 at 5:29 PM, TheRightDoorIsNotTheLeft said: What's the difference between ZAZ and ZAP? Are these acronyms? ZAZ Animation Pack
TheRightDoorIsNotTheLeft Posted December 9, 2020 Posted December 9, 2020 2 minutes ago, tasairis said: ZAZ Animation Pack Thanks. In other words, both acronyms are same.
tasairis Posted December 9, 2020 Posted December 9, 2020 2 minutes ago, TheRightDoorIsNotTheLeft said: Thanks. In other words, both acronyms are same. Yes. Zaz is someone's name and ZAP is an actual acronym for the mod, but nobody really minds the difference.
Vegetius Posted December 18, 2020 Posted December 18, 2020 On 12/7/2020 at 11:33 PM, its_ash said: Need a bit of modding advice... I've got a ZAP device in a cell, an Actor with the "defaultSitLinkedRefNoConv" package applied. The actor instance has a linked ref to the device. The expected behavior is that the actor enters the device. This works. The problem is however that the actors are not aligned correctly to the devices (see included screenshots). Any ideas how to fix this? Always had problem of misalignment with NPCs as far as i can remember (no problem for PC). The second time is generally the good one. I actually came to ask if there was a spell, a command or anything to force the actor to realign.
TheRightDoorIsNotTheLeft Posted December 20, 2020 Posted December 20, 2020 I have "ZAZ 8.0 CBBE SE Rev2" installed and I see that DynDOLOD give a whole set of missing model warnings. These are a lot of missing models used by references. The obvious question then if there is some other dependency I should load that isn't listed in the description page. Here's an excerpt of warnings from the DynDOLOD log. Missing models were ignored by DynDOLOD. Below is a list of base records with missing models which are used by references: ZaZAnimationPack.esm zbfKennelStandingTeasing "Kennel Standing Teasing" [FURN:0807D6AA]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\kennel03.nif" ZaZAnimationPack.esm zbfKennelBondage "Kennel Bondage" [FURN:0807D6AC]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\kennel01.nif" ZaZAnimationPack.esm zbfHorizontalPoleBondageOutdoor_FarmWoodGrey "Pole Bondage Hanging" [FURN:0807DC1D]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfhorizontalpolebondageoutdoor.nif" ZaZAnimationPack.esm zbfHorizontalPoleBondageOutdoorStickOnly_FarmWoodGrey "Pole Bondage Hanging" [FURN:0807DC1E]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfhorizontalpolebondagestick.nif" ZaZAnimationPack.esm zbfHorizontalPoleBondageOutdoorStickOnly_StdWood "Pole Bondage Hanging" [FURN:0807DC1F]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfhorizontalpolebondagestick.nif" ZaZAnimationPack.esm zbfHorizontalPoleBondageOutdoorStickOnly_MidWood "Pole Bondage Hanging" [FURN:0807DC20]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfhorizontalpolebondagestick.nif" ZaZAnimationPack.esm zbfHorizontalPoleBondageOutdoorStickOnly_DarkWood "Pole Bondage Hanging" [FURN:0807DC21]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfhorizontalpolebondagestick.nif" ZaZAnimationPack.esm zbfHorizontalPoleBondageOutdoorStickOnly_FarmWoodBrown "Pole Bondage Hanging" [FURN:0807DC22]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfhorizontalpolebondagestick.nif" ZaZAnimationPack.esm zbfHorizontalPoleBondageOutdoor_FarmWoodBrown "Pole Bondage Hanging" [FURN:0807DC23]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfhorizontalpolebondageoutdoor.nif" ZaZAnimationPack.esm zbfOutdoorHorizontallyPoled_FarmWoodBrown "Horizontally Poled" [FURN:0807F1B8]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbftiedhorizontallyontheground.nif" ZaZAnimationPack.esm zbfOutdoorHorizontallyPoled_WoodLongGreen "Horizontally Poled" [FURN:0807F1B9]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbftiedhorizontallyontheground.nif" ZaZAnimationPack.esm zbfOutdoorHorizontallyPoled_WoodLongBrown "Horizontally Poled" [FURN:0807F1BA]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbftiedhorizontallyontheground.nif" ZaZAnimationPack.esm zbfOutdoorHorizontallyPoled_FarmWoodGrey "Horizontally Poled" [FURN:0807F1B6]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbftiedhorizontallyontheground.nif" ZaZAnimationPack.esm zbfFairytailGlassCoffin_Green "Glass Coffin" [FURN:08080200]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\zbffarytaleglasscoffingreen.nif" ZaZAnimationPack.esm zbfFairytailGlassCoffin_Blue "Glass Coffin" [FURN:08080201]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\zbffarytaleglasscoffinblue.nif" ZaZAnimationPack.esm zbfFairytailGlassCoffin_Turkis "Glass Coffin" [FURN:08080202]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\zbffarytaleglasscoffinturkis.nif" ZaZAnimationPack.esm zbfFairytailGlassCoffin_MixedColours "Glass Coffin" [FURN:08080203]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\zbffarytaleglasscoffinmixedcolours.nif" ZaZAnimationPack.esm zbfFairytailGlassCoffin_Red "Glass Coffin" [FURN:080801FF]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\zbffarytaleglasscoffinred.nif" ZaZAnimationPack.esm zbfBuriedIntoTheGroundWithShovelsAround "Buried" [FURN:0808076C]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfburiedwithshovels.nif" ZaZAnimationPack.esm zbfBuriedIntoTheGround "Buried" [FURN:0808076B]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfburied.nif" ZaZAnimationPack.esm zbfJailStockSitting "Jail Stock Sitting" [FURN:08082D66]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\stocks\zazjailstockswithwallchains.nif" ZaZAnimationPack.esm zbfStaticPalaceCage_Golden [STAT:0807F722]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecage01.nif" ZaZAnimationPack.esm zbfStaticPalaceCage_Copper [STAT:0807F724]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecage01.nif" ZaZAnimationPack.esm KennelDoor03 "KennelDoor03" [DOOR:0807D6B2]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\kenneldoor03.nif" ZaZAnimationPack.esm zbfStaticPalaceCage_Shiny [STAT:0807F726]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecage01.nif" ZaZAnimationPack.esm zbfStaticPalaceCage_GreyRust [STAT:0807F728]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecage01.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpHighBehind_StdWood "Pole Bondage HUHB" [FURN:0808533F]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsuponbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpBehind_StdWood "Pole Bondage HUB" [FURN:08085340]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsdownonbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpToFront_StdWood "Pole Bondage HUF" [FURN:08085341]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfbondagepolehandsmidback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontStill_StdWood "Pole Bondage HOHF" [FURN:08085342]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontLegs_StdWood "Pole Bondage HOHF" [FURN:08085343]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm PallaceCageDoor01_Copper "Cage Door" [DOOR:0807F72E]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecagedoor01.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadBackLegs_StdWood "Pole Bondage HOHF" [FURN:08085344]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadBackLegs_MidWood "Pole Bondage HOHF" [FURN:0808534E]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohback.nif" ZaZAnimationPack.esm PallaceCageDoor01_Golden "Cage Door" [DOOR:0807F72D]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecagedoor01.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadBackLegs_DarkWood "Pole Bondage HOHF" [FURN:0808534F]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohback.nif" ZaZAnimationPack.esm PallaceCageDoor01_GreyRust "Cage Door" [DOOR:0807F72C]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecagedoor01.nif" ZaZAnimationPack.esm PallaceCageDoor01_BlackRust "Cage Door" [DOOR:0807F72A]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecagedoor01.nif" ZaZAnimationPack.esm PallaceCageDoor01_Shiny "Cage Door" [DOOR:0807F72F]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecagedoor01.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadBackLegs_CoarseWood "Pole Bondage HOHF" [FURN:08085350]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadBackLegs_LiteWood "Pole Bondage HOHF" [FURN:08085351]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadBackLegs_DarkCoarseWood "Pole Bondage HOHF" [FURN:08085352]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontLegs_MidWood "Pole Bondage HOHF" [FURN:08085353]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontLegs_DarkWood "Pole Bondage HOHF" [FURN:08085354]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontLegs_LiteWood "Pole Bondage HOHF" [FURN:08085355]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontLegs_CoarseWood "Pole Bondage HOHF" [FURN:08085356]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfStaticPalaceCage_BlackRust [STAT:0807F720]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\palacecage01.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontLegs_DarkCoarseWood "Pole Bondage HOHF" [FURN:08085357]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontStill_MidWood "Pole Bondage HOHF" [FURN:08085358]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontStill_DarkWood "Pole Bondage HOHF" [FURN:08085359]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontStill_LiteWood "Pole Bondage HOHF" [FURN:0808535A]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontStill_CoarseWood "Pole Bondage HOHF" [FURN:0808535B]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsOverHeadFrontStill_DarkCoarseWood "Pole Bondage HOHF" [FURN:0808535C]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagepolehohfront.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpBehind_MidWood "Pole Bondage HUB" [FURN:0808535D]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsdownonbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpBehind_DarkWood "Pole Bondage HUB" [FURN:0808535E]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsdownonbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpBehind_LiteWood "Pole Bondage HUB" [FURN:0808535F]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsdownonbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpBehind_CoarseWood "Pole Bondage HUB" [FURN:08085360]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsdownonbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpBehind_DarkCoarseWood "Pole Bondage HUB" [FURN:08085361]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsdownonbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpHighBehind_MidWood "Pole Bondage HUHB" [FURN:08085362]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsuponbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpHighBehind_DarkWood "Pole Bondage HUHB" [FURN:08085363]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsuponbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpHighBehind_LiteWood "Pole Bondage HUHB" [FURN:08085364]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsuponbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpHighBehind_CoarseWood "Pole Bondage HUHB" [FURN:08085365]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsuponbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpHighBehind_DarkCoarseWood "Pole Bondage HUHB" [FURN:08085366]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfpolebondagehandsuponbacksidefrontface.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpToFront_MidWood "Pole Bondage HUF" [FURN:08085367]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfbondagepolehandsmidback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpToFront_DarkWood "Pole Bondage HUF" [FURN:08085368]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfbondagepolehandsmidback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpToFront_LiteWood "Pole Bondage HUF" [FURN:08085369]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfbondagepolehandsmidback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpToFront_CoarseWood "Pole Bondage HUF" [FURN:0808536A]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfbondagepolehandsmidback.nif" ZaZAnimationPack.esm zbfPoleBondageHandsUpToFront_DarkCoarseWood "Pole Bondage HUF" [FURN:0808536B]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagepole\zbfbondagepolehandsmidback.nif" ZaZAnimationPack.esm zbfCruxMiniHigh "Crux Mini High" [FURN:08085E56]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\crux\minicruxkissjob.nif" ZaZAnimationPack.esm zbfCruxMiniLow "Crux Mini Low" [FURN:08085E57]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\crux\minicruxfuckjob.nif" ZaZAnimationPack.esm zbfTreeBondageAspenTreeYBondageStrugglingFF "Tree Bondage Aspen Tree FF" [FURN:080863C1]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfaspenbondagetreeystandingstruggling.nif" ZaZAnimationPack.esm zbfTreeBondageAspenTreeYBondageStrugglingFFGreen "Tree Bondage Aspen Tree FF" [FURN:080863C2]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfaspenbondagetreeystandingstrugglinggreen.nif" ZaZAnimationPack.esm zbfTreeBondageAspenTreeYBondageStrugglingFB "Tree Bondage Aspen Tree BF" [FURN:0808692D]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfaspenbondagetreeystandingstrugglingbf.nif" ZaZAnimationPack.esm zbfTreeBondageAspenTreeYBondageStrugglingFBGreen "Tree Bondage Aspen Tree BF" [FURN:0808692E]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\outdoor\zbfaspenbondagetreeystandingstrugglinggreenbf.nif" ZaZAnimationPack.esm zbfCandle03 [STAT:08086E95]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle03.nif" ZaZAnimationPack.esm zbfCandle04 [STAT:08086E96]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle04.nif" ZaZAnimationPack.esm zbfCandle05 [STAT:08086E97]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle05.nif" ZaZAnimationPack.esm zbfCandle07 [STAT:08086E98]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle07.nif" ZaZAnimationPack.esm zbfCandle08 [STAT:08086E99]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle08.nif" ZaZAnimationPack.esm zbfCandle09 [STAT:08086E9A]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle09.nif" ZaZAnimationPack.esm zbfCandle10 [STAT:08086E9B]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle10.nif" ZaZAnimationPack.esm zbfCandle11 [STAT:08086E9C]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle11.nif" ZaZAnimationPack.esm zbfCandle12 [STAT:08086E9D]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle12.nif" ZaZAnimationPack.esm zbfCandle13 [STAT:08086E9E]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle13.nif" ZaZAnimationPack.esm zbfCandle14 [STAT:08086E9F]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle14.nif" ZaZAnimationPack.esm zbfCandle15 [STAT:08086EA0]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle15.nif" ZaZAnimationPack.esm zbfCandle16 [STAT:08086EA1]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle16.nif" ZaZAnimationPack.esm zbfCandle17 [STAT:08086EA2]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle17.nif" ZaZAnimationPack.esm zbfCandle02 [STAT:08086E93]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle02.nif" ZaZAnimationPack.esm zbfCandle06 [STAT:0808740A]: Missing model "meshes\zaz-ultimatedatapack\zaz - clutter\candle06.nif" ZaZAnimationPack.esm zbfFairytailGlassCoffinStanding "Glass Coffin Standing" [FURN:080889AA]: Missing model "meshes\zaz-ultimatedatapack\zaz - cages\zbffarytaleglasscoffin@85degree.nif" ZaZAnimationPack.esm zbfMGibbetLargeHangingChrome "Gibbet Large Chrome" [FURN:08088F0F]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\gibbets\gibbetlargechrome.nif" ZaZAnimationPack.esm zbfEmmaMayPoleKneeling "Restraint Pole" [FURN:0808AA25]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emmamayslavepolekneelin01.nif" ZaZAnimationPack.esm zbfEmmaMayPoleHanging "Restraint Pole" [FURN:0808AF93]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emmamayslavepolehanging03.nif" ZaZAnimationPack.esm zbfEmmaMayPoleStanding "Restraint Pole" [FURN:0808AF94]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emmamayslavepolestanding02.nif" ZaZAnimationPack.esm zbfEMPoleHanging "Restraint Pole" [FURN:0808B4FB]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emhanging.nif" ZaZAnimationPack.esm zbfEMPoleKneeling "Restraint Pole" [FURN:0808B4FC]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emkneeling.nif" ZaZAnimationPack.esm zbfEMPoleHanging_MidWood "Restraint Pole" [FURN:0808B4FD]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emhanging.nif" ZaZAnimationPack.esm zbfEMPoleHanging_DarkWood "Restraint Pole" [FURN:0808B4FE]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emhanging.nif" ZaZAnimationPack.esm zbfEMPoleKneeling_MidWood "Restraint Pole" [FURN:0808B4FF]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emkneeling.nif" ZaZAnimationPack.esm zbfEMPoleKneeling_DarkWood "Restraint Pole" [FURN:0808B500]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emkneeling.nif" ZaZAnimationPack.esm zbfEMPoleStanding_MidWood "Restraint Pole" [FURN:0808B501]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emstanding.nif" ZaZAnimationPack.esm zbfEMPoleStanding_DarkWood "Restraint Pole" [FURN:0808B502]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emstanding.nif" ZaZAnimationPack.esm zbfEMPoleStanding "Restraint Pole" [FURN:0808B4FA]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\restrainedposts\emstanding.nif" ZaZAnimationPack.esm zbfBedOfShip "Bed Of Ship" [FURN:0808BFD6]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagebed\sibed02.nif" ZaZAnimationPack.esm zbfLayingTiedOnPillowsBackFace "Laying Tied BF" [FURN:0808C539]: Missing model "meshes\zaz-ultimatedatapack\zaz - furniture\bondagebed\devioussleepingplace.nif" References using base records with missing models can cause CTD. Install the missing meshes, then generate LOD again if LOD for reference using these base records is desired.
sfdrake Posted December 20, 2020 Posted December 20, 2020 A request. When Zaz 9 gets released can we start a new thread?
ntblood Posted December 24, 2020 Posted December 24, 2020 I love my punishment crop I get from zaz ap. I have an issue recently though and it's that my followers will attack and kill anyone I smack with the punishment crop. That didn't used to happen before so I don't know why that started happening. I guess I could use AFT to modify their combat stance but I'd didn't used to have to do all that and I haven't yet. Any ideas what broke this for me? I mean zaz is working as intended it's just the interaction I'm having. Thanks
Kristus Kringle Posted December 24, 2020 Posted December 24, 2020 ZAZ animations have stopped working. Sometimes the genders are reversed and one or both doing nothing, other times they just stand there doing nothing. They worked, and then they stopped. I started a new game, nada. Re-run FNIS a million times but that doesn't help. Have tried all the options in the MCM, nada. Ideas? Using: ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3, if that matters. It has worked fine for 15 months. There are no conflicts in MO2. ZAZ is at the bottom of the load order.
Kristus Kringle Posted December 24, 2020 Posted December 24, 2020 On 10/22/2020 at 10:33 PM, YojimboRatchet said: are there any 3BBB conversions of the CBBE files as of yet ? https://www.loverslab.com/topic/100381-zaz-animation-packs-for-se/?do=findComment&comment=2923986
UtalloX Posted December 24, 2020 Posted December 24, 2020 I'm very new to this and I'm going trough what mods to use. I figured out for ZAP i need: ZAZ 8.0+ CBBE HDT Rev3: https://mega.nz/#!WEgGDaCa!wAho2Rphy47Lcd55DEmV50GgN07CMnTjhQ_r9s6dq-I bodyslide preset: https://www.loverslab.com/topic/100381-zaz-animation-packs-for-se/?do=findComment&comment=2923986 Helper for realignment: https://www.loverslab.com/files/file/7018-zaz-animation-pack-80-helper-addon/ Now I have 2 questions, none of my browsers allow me to download the first file and did I miss something? Thanks in advance.
BrokenRivals Posted December 26, 2020 Posted December 26, 2020 For some reason, sometimes after an animation plays I'm unable to attack anyone with any of my weapons. My mouse works just fine on any other section (like if I go into my inventory and click things), but I can only ready my weapons using the r key and can never swing them. The only solution to this seems to be exiting to the desktop every time and coming back, which I would rather have to not do every time an animation plays.... Any ideas on why this is happening?
ravensm Posted January 3, 2021 Posted January 3, 2021 it seems to me that there is an error in the name of a folder. the folder sound, in the main skyrim data folder is actually named sounds. does that not create a problem? and if not, does it not create a confusion when there are two sound folders, one with an s and one with out
FourArmBoi7 Posted January 18, 2021 Posted January 18, 2021 For some reason when I register the animations with SL only 20 of them are getting registered. I have SL framework SE 1.63 beta 8 installed, as well as SLAL SSE, JContainers SE, and FNIS. Here's exactly what I did when I attempted to install it: I installed the ZAZ animation pack 8.0+ with NMM and registered it with FNIS, and ZAZ animation packs 8.0 and 8.0+ showed up in the list and it said 3120 animations were included. Then I loaded up the game and the MCM menu for the ZAZ animation pack showed up, and then I went to the SLAL MCM to count the animations and it said there were 93 human animations and 0 creature animations. Then I went to the ZAZ animation pack MCM menu and clicked Enable all animations and then clicked Register and in a few seconds it said they were registered. Then I went to the SLAL MCM and clicked Register animations and it said "0 new animations were registered", and it then when I click Count animations it said a total of 113 human animations and 0 creature animations are registered.
YojimboRatchet Posted January 18, 2021 Posted January 18, 2021 7 hours ago, FourArmBoi7 said: For some reason when I register the animations with SL only 20 of them are getting registered. I have SL framework SE 1.63 beta 8 installed, as well as SLAL SSE, JContainers SE, and FNIS. Here's exactly what I did when I attempted to install it: I installed the ZAZ animation pack 8.0+ with NMM and registered it with FNIS, and ZAZ animation packs 8.0 and 8.0+ showed up in the list and it said 3120 animations were included. Then I loaded up the game and the MCM menu for the ZAZ animation pack showed up, and then I went to the SLAL MCM to count the animations and it said there were 93 human animations and 0 creature animations. Then I went to the ZAZ animation pack MCM menu and clicked Enable all animations and then clicked Register and in a few seconds it said they were registered. Then I went to the SLAL MCM and clicked Register animations and it said "0 new animations were registered", and it then when I click Count animations it said a total of 113 human animations and 0 creature animations are registered. not all animations are considered for Sexlab (ie sex related animations). animations also included "bound" animations as well (walks, warms....) along with simple other animations like dancing and hand waving. only the specific animations for sex related scenarios will appear for registration
FourArmBoi7 Posted January 18, 2021 Posted January 18, 2021 5 hours ago, YojimboRatchet said: not all animations are considered for Sexlab (ie sex related animations). animations also included "bound" animations as well (walks, warms....) along with simple other animations like dancing and hand waving. only the specific animations for sex related scenarios will appear for registration Thanks for replying so quickly. So there are just 20 SL animations, and I did everything correctly?
foxminoso Posted January 19, 2021 Posted January 19, 2021 is there a way to allow magic use wile gaged ?
ntblood Posted January 20, 2021 Posted January 20, 2021 The punishment sex crop from zaz isn't striking people like it used to. I ran FNIS. Any ideas? Thanks
Gukahn Posted January 23, 2021 Posted January 23, 2021 11 hours ago, jordin5697 said: So how exactly am I suppose to use the solo pose animations? I can clearly see an animation test system that appears to not do anything, and this page has a distinct lack of any instructions or what the differences between any of the versions are, and the typos this mod brings, so my guess is just creator incompetency's and I don't feel like spending hours of my time trying to get a mod that won't even bother explaining how it works to work. Really makes me question why this mod is so popular when its clearly inferior in every possible way to the vast majority of other animation mods out there. Its a Resource and Dependency for many other mods who uses the meshes, animations and so on. I Quote the original Page: "THIS IS A MODDER´S RESOURCE THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE. IT DOES NOT DO ANYTHING ON ITS OWN" Not trying to be an Asshole but you really should start to read original Descriptions from converted Mods and Packs. Would save you alot of trouble. As for the Animations, i can't say much about why they not trigger for you since i never bothered using them and only use cause of other mods. Really hope you don't get me wrong here, i am not trying to be rude or anything, just clearing things up with the low knowledge i have 1
Sakane Posted January 29, 2021 Posted January 29, 2021 hey there,some of my npcs wear the collar from the ZaZ8.0 by themselves even I create a new archive. how can i correct the phenomenon? Can someone help me?Thanks a lot...
alternateaccounts Posted February 2, 2021 Posted February 2, 2021 It often starts animations which hit the criteria (like threesomes) but then defaults bag to ZAP_Missionary and Doggy on version 8. The doggy animation is still as broken as it always was. Should I just go back to 7? lol just saw the patch link right after I posted this - will try that.
ntblood Posted February 3, 2021 Posted February 3, 2021 Why can't I strike anything with the Zaz punishment crop. It used to work : \ It won't snap or do any damage whereas before it would do a little damage and make marks at the least.
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