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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
1 hour ago, zarantha said:

 

For scripts, just go to \Scripts\Source or \Source|\Scripts folder and open the .psc files in a text editor like notepad++ (NPP).  Plain old notepad or wordpad will work too, but it's a lot more readable in NPP, and the find all in document or in all documents search feature is a godsend at times.

No, they aren't readable in xedit.

 

 

Ah that's exactly what I meant sorry, wasn't expecting to open the scripts in xedit just needed a reliable way to find them.

 

1 hour ago, zarantha said:

For finding it, you could do "help piercing" or whatever the actual in game inventory name is and get the ID that way, it's usually faster. If the name has spaces, put it in quotes (help "i have spaces").

You can do a real search in xedit with only the form id or the editor id. 'dcur_leon_npiercings' would be part of an editor id you could search. If it can't find it, it will be red instead of green.

 

Ok great, I'm not sure what I was doing earlier but I wasn't having a lot of luck earlier trying to search by a part of the editor ID, but seems like if I have access to the form id that's way more reliable way to search anyway. Thanks a lot for explaining all that.

Posted

Warning! This post is full of spoiler about Dominated quest! Don't read if you don't want to know!

 

 

Ok. I test Dominated quest a little more and found most of quests items a bugged. It's a little silly post this bugs there because it's for LE version too, but i made for SE those devices patch.

If @Kimy allows me to publish those patch i will made full report of repaired problems. Also if not i will publish list of damage items into LE thread.

 

So. All timed restraints is bugged - no set timer variable LockTimerMax and LockTimerMin.

Instead of that is set LockShieldTimerMax and LockShieldTimerMin what works for key unlock system. Without those variables you can instantly unlock any timed restraint, I add LockTimerMax and LockTimerMin the same values as LockShieldTimerMax and LockShieldTimerMin.

It makes a sense: if you don't have a key you must wait random time to unlock those restraint for free. Or if you have a key you must wait key shield unlock time. In game it's shows to menus one for key one for timed restraint.

 

Also i fix a few bugs as not set some properties correct and missing some important keyword.

 

I have a question to Kimy:

In game are 2 different punish restraints (one timed and one unlock with key or struggle out) because question: if you successfully unlock slave collar those items are removed by script or left on you?

Maybe those second restraints (what opens with key and you can try struggle out of it) are bugged too and missing LockShieldTimerMax and LockShieldTimerMin values the same as on timed restraints? That means that after you steal a key you can't open those restraints without waiting a time?

 

Now about two strange items:

 

1)

dcur_df_ElbowBinder_BoundSex_Inventory "Strict Armbinder" [ARMO: XX0EF755]

This restraint have Timed lock but without LockTimerMax and LockTimerMin.  There is LockShieldTimerMax = 2 and LockShieldTimerMin = 1. If add the same LockTimerMax and LockTimerMin it always be open without key and without lock access difficulty. If not add those then armbinder opens instanly as you get it on.

maybe there makes a sense to put on variables LockShieldTimerMax = 4 and LockShieldTimerMin = 2. If you don't have a key you open with timed event. if you have a key but can't access to keyhole you will open by time event.

 

2)

dcur_df_Yoke_BoundSex_Inventory "Steel Yoke" [ARMO:100EF758]

 

There all is correct but... No makes sense.

 

There is timed lock LockTimerMax=2 and LockTimerMin=1

 

And LockShieldTimerMax = 12 and LockShieldTimerMin = 6, if you have a key. But as timed lock is 2 or 1 hours this Yoke will open always without key after 2 hours.

 

Also as suggestion or maybe bug?

Sasha as dominant when put on you wrists restraints you can't steal a key while get ride of restraint,

I check those dialogue branch and in Sasha's branch are check if you wear a heavy bondage and don't allow. But if not, you can steal. Also i can add this check into that SE patch.

 

Why?

 

Without all those fixes Dominated quest was completed less as 30 minutes in RL. Most time takes to steal a key and wait for combination. As for Sasha first time i stuck for long time)

 

How it works:

Try to steal a key from Leash while it success. (At end she puts on you all punished restraints)

As you get key, remove all punished restraints by unlock - because those don't have a timer. If you got other type of punish restraint remove it by key as there no lockshield variables.

Wait for combinations - if Leash put on new restraints, remove immediately by master key without any cool-down.

If failed - try to steal a key again and remove all restraints.

Posted
21 hours ago, zarantha said:

 

No, it's not likely to be that. Things to make children killable, things to allow you to play as a kid/teen, those could do it.

You'll either need to start from just DCL and it's requirements and slowly add mods in until you find it, or post your load order and hope someone recognizes a mod.

 

I have none of those kind of mods! Anyway, the solution seemed to be to clear out DCL from the savefile and reinstall it. 
Yeah, i broke the golden rule of starting a new game :D

Posted

What, exactly, the hell, is with this new bound in skyrim rubbish.

It's just endlessly railroady. I have gone from the chloe fetch quest tedium, to dollmaker reverse-fetch quest bullshit, to more dollmaker run-around-between-four-areas bullshit.

 

I now hate the dollmaker as a person, and this rope harness is literally inescapbable, despite me setting escape difficulty to easiest, and the quest objective literally being escape from this rope harness. Repeatedly pressing through menus to hit "struggle" is not exactly fun.

Posted
1 hour ago, Leytra said:

What, exactly, the hell, is with this new bound in skyrim rubbish.

It's just endlessly railroady. I have gone from the chloe fetch quest tedium, to dollmaker reverse-fetch quest bullshit, to more dollmaker run-around-between-four-areas bullshit.

 

I now hate the dollmaker as a person, and this rope harness is literally inescapbable, despite me setting escape difficulty to easiest, and the quest objective literally being escape from this rope harness. Repeatedly pressing through menus to hit "struggle" is not exactly fun.

 

Start abandoning Chloe if you don't like the dollmaker's quests, or take a break between them when you can. 

I had no issues with the rope binder and harness with med-low difficulty. If you're having trouble removing the restraints, make sure you don't have any of the known conflicts listed in the troubleshooting post.

 

From the changelog in the readme.txt in DCL:

 

NEW: Bound in Skyrim: Several existing and new quests have been integrated in a seamless bondage-themed quest arc, starting either with the LAL plugin quest Delivery Refused, or (if the LAL start isn't used) Chloe. Offering many hours of content, Bound in Skyrim will continue to get expanded with new quests over time. Right now the quests are Delivery Refused, Chloe, Courier in Chains, Learning The Ropes, Supply and Demand, The Whip and Chain Inn, Bound Queen, and the Cursed Collar. While the quests are meant to be played in a row, at certain points it's still possible to "wander off" and enjoy other content in Skyrim. People who really don't like quest content in general or DCL's in particular can now opt to terminate the Chloe quest when meeting her. This will end the entire quest arc forever, so people can go back to doing other things. There is no way to restart it, though.

Posted
2 hours ago, Bros89 said:

How do you install Mods like Racemenu,NetImmersive Override etc. for SSE ??

 

Download Racemenu SE from the nexus and install it with your mod manager.

https://www.nexusmods.com/skyrimspecialedition/mods/19080

 

Don't use netimmerse override - it's functionality is included with Racemenu SE, and it has a DLL that has not been ported to SE. DLLs are not something most users can convert, they need to be recompiled.

Posted
10 hours ago, zarantha said:

can now opt to terminate the Chloe quest when meeting her. This will end the entire quest arc forever

 

are you serious about this ?

 

usually what i had done when starting the game and hitting Helgen, was to go through Helgen with Chloe and then once out of Helgen, and with the Torn Note, then i would part ways with her and run around for a bit for the story-line, then go to Dawnstar, get Chloe again, read the Torn Note to re-activate the quest, and finish her quest. always worked out fine, and gave me that freedom and flexibility in the play through.

 

so you're saying that can't happen at all anymore ? once i part ways with Chloe, that's it ?

 

wow that's discouraging to say the least.. this is something that should definitely be fixed, because if that's the case, it's not something to measure up to or be useful in a playthrough...

Posted
3 minutes ago, YojimboRatchet said:

 

are you serious about this ?

 

usually what i had done when starting the game and hitting Helgen, was to go through Helgen with Chloe and then once out of Helgen, and with the Torn Note, then i would part ways with her and run around for a bit for the story-line, then go to Dawnstar, get Chloe again, read the Torn Note to re-activate the quest, and finish her quest. always worked out fine, and gave me that freedom and flexibility in the play through.

 

so you're saying that can't happen at all anymore ? once i part ways with Chloe, that's it ?

 

wow that's discouraging to say the least.. this is something that should definitely be fixed, because if that's the case, it's not something to measure up to or be useful in a playthrough...

I don't know what happens if you part with her, but that comment refers to a new dialogue you have when you meet Chloe the first time. Selected that opts you out of the quest entirely and forever, choosing the other option normally starts the Chloe quest. AFAIK parting with her mid quest does not terminate the quest or anything (but I have not tested it!)

Posted

Getting a repeated CTD/freeze/ loading forever softlock (it picks one randomly) in loading screen when entering Whip and Chain with a VIP note as part of the Bound in Skyrim quest line.  Running as minimal an install as possible, it's just Deviously Cursed Loot and the dependencies, and a 100x carryweight mod.  Running via Mod Organizer 2.

 

I'm wearing some misc bondage stuff I got poofed on me when helping a bound woman.  Some of which is "high security" as in not escapable via struggle.

Chloe is following me.

 

Papyrus.0.log

 

As an aside, I'm getting a ton of CTD, freeze in load screens, softlocks in loading screens, blackscreens after loading zones, CTD when opening start menu.  Working through one at a time, this is the only one that's 100% reproducable in this playthrough.

Posted
12 minutes ago, Blaank said:

As an aside, I'm getting a ton of CTD, freeze in load screens

Your save is compromised with some removed mods like zbfSlaveActions, PF_TweakFollowerSandbox_0202CBB0"

 

Try clean save or new game without add and remove a mods.

Posted
39 minutes ago, Elsidia said:

Your save is compromised with some removed mods like zbfSlaveActions, PF_TweakFollowerSandbox_0202CBB0"

 

Try clean save or new game without add and remove a mods.

This was that.  I've been trying to see if just DCL would prevent issues and it did not, so I threw the other stuff back in.  It will become unplayable with /just/ DCL and the dependencies.  It becomes progressively more unstable the longer through Bound in Skyrim quest line I am, with a dead end at the Whip and Chain.

Posted

Brand new instance of Mod Organizer 2, installing DCL and a few critical mods that I can't play without.  Run from Helgen to the Whip and Chain, give up my keys, pay 50 gold, freeze in the loading screen.

 

Papyrus.0.log

 

Sexlab was not initialized in that one.  Initialized it, saved game, restarted, and then tried to enter.  Same game freeze in the loading screen after handing over 50 gold.

 

Papyrus.0.log

Posted
22 minutes ago, Blaank said:

Initialized it, saved game, restarted, and then tried to enter.  Same game freeze in the loading screen after handing over 50 gold.

 

HDT SMP is installed? If not, you build noHDT chains? usually it lead to crash a game, but... why knows Bethesda?)

 

 

You run SE or LE version?

If LE then infinite loading screen means you don't have enough SKSE memory to enter in Inn, need modify skse.ini

 

If SE version then skse.ini file not need. But just for safe case i made skse.ini file, what uses 2Gb RAM.

 

If you run LE version ini file not compatible due to 32 bit Skyrim system.

SKSE.ini

Posted
33 minutes ago, Blaank said:

Initialized it, saved game, restarted, and then tried to enter.  Same game freeze in the loading screen after handing over 50 gold.

Not sure if it involved but how to get into Riverwood?

Log says that you get into by skipping main quest of Skyrim.

 

UPD: skse.ini file to -> Game path: data\skse\skse.ini

Posted
3 hours ago, YojimboRatchet said:

 

are you serious about this ?

 

usually what i had done when starting the game and hitting Helgen, was to go through Helgen with Chloe and then once out of Helgen, and with the Torn Note, then i would part ways with her and run around for a bit for the story-line, then go to Dawnstar, get Chloe again, read the Torn Note to re-activate the quest, and finish her quest. always worked out fine, and gave me that freedom and flexibility in the play through.

 

so you're saying that can't happen at all anymore ? once i part ways with Chloe, that's it ?

 

wow that's discouraging to say the least.. this is something that should definitely be fixed, because if that's the case, it's not something to measure up to or be useful in a playthrough...

 

That's what the changelog says. I tend to believe the mod author...

Posted
3 hours ago, Blaank said:

Getting a repeated CTD/freeze/ loading forever softlock (it picks one randomly) in loading screen when entering Whip and Chain with a VIP note as part of the Bound in Skyrim quest line. 

 

In addition to what elsidia said, the inn has a ton of NPCs. Start with making sure you've got engine fixes installed.

Posted
14 hours ago, zarantha said:

 

Start abandoning Chloe if you don't like the dollmaker's quests, or take a break between them when you can. 

I had no issues with the rope binder and harness with med-low difficulty. If you're having trouble removing the restraints, make sure you don't have any of the known conflicts listed in the troubleshooting post.

 

From the changelog in the readme.txt in DCL:

 

NEW: Bound in Skyrim: Several existing and new quests have been integrated in a seamless bondage-themed quest arc, starting either with the LAL plugin quest Delivery Refused, or (if the LAL start isn't used) Chloe. Offering many hours of content, Bound in Skyrim will continue to get expanded with new quests over time. Right now the quests are Delivery Refused, Chloe, Courier in Chains, Learning The Ropes, Supply and Demand, The Whip and Chain Inn, Bound Queen, and the Cursed Collar. While the quests are meant to be played in a row, at certain points it's still possible to "wander off" and enjoy other content in Skyrim. People who really don't like quest content in general or DCL's in particular can now opt to terminate the Chloe quest when meeting her. This will end the entire quest arc forever, so people can go back to doing other things. There is no way to restart it, though.

Problem is I want the fuckin dollmaker's stupid collar off so I can go and play other shit, but I keep having to deal with this instead.
And getting the binder off is easy, getting the harness off seems to be impossible.

Like, my hands are free, I'm not wearing anything but the dollmaker collar and the harness, yet for some stupid reason I can't just untie the ropes, or cut them off both fail, every time.

Quite frankly I'd have never started Chloe's quests if I knew it'd be this endlessly railroady but I'm too far into this character to start over, I'm sick and tired of doing the same three items for the dragonborn gallery so it's like, I just want this over and done with.

Posted
1 hour ago, zarantha said:
4 hours ago, YojimboRatchet said:

 

are you serious about this ?

 

usually what i had done when starting the game and hitting Helgen, was to go through Helgen with Chloe and then once out of Helgen, and with the Torn Note, then i would part ways with her and run around for a bit for the story-line, then go to Dawnstar, get Chloe again, read the Torn Note to re-activate the quest, and finish her quest. always worked out fine, and gave me that freedom and flexibility in the play through.

 

so you're saying that can't happen at all anymore ? once i part ways with Chloe, that's it ?

 

wow that's discouraging to say the least.. this is something that should definitely be fixed, because if that's the case, it's not something to measure up to or be useful in a playthrough...

Expand  

 

That's what the changelog says. I tend to believe the mod author...

 

@Kimy can you shed some light and clarify this please and thank you ?

Posted

I'm using LE.  HDT SMP and Engine Fixes seem to be SE mods, so those shouldn't apply.  I've done the SKSE.ini that was pasted, will see if it changes anything.

I got in.  The unconfigured SKSE memory seems to be a large issue I had.

Posted
18 minutes ago, Blaank said:

I got in.  The unconfigured SKSE memory seems to be a large issue I had.

You should be said, that you use a LE version ... i give a instructions also as you have SE version because this is SE thread... If you say at first time about LE version my first advice will be skse.ini....

My skse.ini not good for LE version because LE are 32 bit engine and soo many memory can't use.

 

For LE this line must look:

 

[Memory]

DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256

 

 

Posted
5 hours ago, YojimboRatchet said:

 

are you serious about this ?

 

usually what i had done when starting the game and hitting Helgen, was to go through Helgen with Chloe and then once out of Helgen, and with the Torn Note, then i would part ways with her and run around for a bit for the story-line, then go to Dawnstar, get Chloe again, read the Torn Note to re-activate the quest, and finish her quest. always worked out fine, and gave me that freedom and flexibility in the play through.

 

so you're saying that can't happen at all anymore ? once i part ways with Chloe, that's it ?

 

wow that's discouraging to say the least.. this is something that should definitely be fixed, because if that's the case, it's not something to measure up to or be useful in a playthrough...

 

Well, yes?

 

There seem to be many players who do not want to play this quest, so I added a convenient way out for them. Mind you that this applies to just the ONE dialogue when first meeting Chloe. If you opt to save her, the quest will not get abandoned later, even should you opt to dismiss her. Your way of handling the quest should still work, although I have never tested dismissing her while the quest is running.

Posted
1 hour ago, Kimy said:

There seem to be many players who do not want to play this quest

 

Just wanted to add my viewpoint -- I really liked the Bound In Skyrim quest that chained all the separate DCL quests together.

 

It was quite tedious to struggle out of the ropes during Learning the Ropes, and I always have to cheese my way through the dungeon at the end of the Cursed Collar quest, but those issues are unrelated to Bound In Skyrim, which I think is a very nice improvement in DCL 9.

Posted
3 hours ago, Kimy said:

 

Well, yes?

 

There seem to be many players who do not want to play this quest, so I added a convenient way out for them. Mind you that this applies to just the ONE dialogue when first meeting Chloe. If you opt to save her, the quest will not get abandoned later, even should you opt to dismiss her. Your way of handling the quest should still work, although I have never tested dismissing her while the quest is running.

 

thank you for responding, greatly appreciated. hopefully i can still play it the way i do in 8.5, and still enjoy the new quests along with it, when i do. be a little bit before i do an upgrade still, but if no one tries this before i do, i will let you know if it worked or not.

Posted

Is there a recommended animation pack (for SE) for the furniture event outcome for trapped loot? It's great to see all of these furniture objects that don't seem to be accessible in any other mods, but during a rape scene the furniture disappears and a random SexLab animation is played. Ideally, the animation could incorporate the specific furniture. Is that possible or have I just failed to install this correctly?

 

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