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Found 12 results

  1. Since a bunch of people have come with requests, and as many have been answering, this is now the SE->LE backporting request thread. Post a link and ask nicely, and some kind soul might take a swing at it for you! Since I took the time to type all this up for someone, here's a tutorial for trying it yourself: (If I missed anything, or explained something poorly, please let me know) TL;DR Open the esp in LE's CK & resave it; BOOM, PORTED. NifOpt any meshes; DONE, PORTED Fix textures with GIMP &/or PAINT.NET; CONGRATS, U DONE IT PSA: PLEASE do NOT run around telling people their files are reposted here! In most cases, I'm only porting the esp, so you'll need the original mod anyway, but not always. !! I have NOT asked for permission from any of the original authors; these are personal use only, unofficial, unsupported ports. !! *** If Abelone (the lady carrying wood, feeding chickens, etc. near Dawnstar's inn) has some stupid name like AbeloneASDGJASH, either fix it with TESEdit, or let me know and I will. *** It's one of the steps I do when porting esps and I may forget to remove it when doing multiple mods all at once.
  2. View File Quick Porting Guide for Skyrim Special Edition A Quick Guide That i use. For the most part it usually Always works Submitter freyjaaxcel Submitted 03/19/2020 Category Regular Mods Requires Skyrim Special Edition , Creation kit , And A mod Manger Such AS Vortex,NMM,MO Regular Edition Compatible No  
  3. So I am replaying Skyrim SE since a few weeks ago. I used to have the mod "Barbaric Male Armor for SoS" (link below) installed as it is really sexy. https://www.nexusmods.com/skyrimspecialedition/mods/18250 But now, for whatever reason, the mod author/converter decided to hide the mod and now I can't download it from nexusmod. Found the Oldrim version (link below), but of course it get me nothing be CTDs. https://www.nexusmods.com/skyrim/mods/86199 I was never a modder, and has no knowledge of creating or porting mods, yet I am still clever enough to follow a step-by-step manual. So I did the only logical thing to do, I ported the mod by following this tutorial: https://www.nexusmods.com/skyrimspecialedition/mods/17990?tab=description It was a borderline success: The game does not CTD on launched or on game save loaded. I can forge it on an anvil, and it has no problem to display in inventory. Yet whenever I try to equip it, the game just CTD. And when I drop it onto the floor, it floats in the air and spits on gravity. And as always, Papyrus log is absolutely useless. FYR, you could find my failed conversion in the attachment. Could anyone help me with debugging/converting this mod? RM Barbarian Armor SoS.zip
  4. This guide briefs modders on how to convert Oldrim SexLab mods to SSE using SexLab Light SE instead, depending on what feature(s) of SexLab the original mod uses. The API of SexLab was kept as intact as possible so conversion shouldn't be too much work. The phrase "the mod" from now on refers to the mod being converted. Note that this guide focuses entirely on how to make the mod work with SexLab Light SE. It's possible that the mod uses SKSE directly, in which case other workarounds may need to be implemented, an alternative MCM for example. 1. If the mod uses none of the below: Then it's possible that the mod will work right away with SSE and SexLab Light SE without conversion Mods like Amorous Adventures, SexLab Solutions and Spouses Enhanced are like this However, it's good practice to open up the esp in the SE CK and resave in the new esp format. 2. If the mod uses BSA archive: SSE can't open Oldrim's BSA, as it uses a different BSA format now Extract the BSA archive with Bethesda Archive Extractor 3. If the mod uses SexLab animation tags: Namely if the mod uses the following function: sslBaseAnimation[] function GetByTags(int ActorCount, string Tags, string TagsSuppressed = "", bool RequireAll = true) If the mod only asks for one tag each for Tags and TagsSuppressed like: sslBaseAnimation[] Anims = AnimSlots.GetByTags(2, "Blowjob", "Aggressive", true) then there's nothing to change. It will work fine. However, if the mod asks for multiple tags like: sslBaseAnimation[] Anims = AnimSlots.GetByTags(2, "Blowjob, Leito", "Aggressive, Necro, Sleeping", true) It won't work properly as vanilla Papyrus isn't capable for spiting a single string into an array with the commas. You'll have to pass arrays of string into the following function instead: sslBaseAnimation[] function GetByMultipleTags(int ActorCount, string[] Search, string[] Suppress, bool RequireAll = true) For example: String[] Search = new String[2] Search[0] = "Blowjob" Search[1] = "Leito" String[] Suppress = new String[3] Suppress[0] = "Aggressive" Suppress[1] = "Necro" Suppress[2] = "Sleeping" sslBaseAnimation[] Anims = AnimSlots.GetByMultipleTags(2, Search, Suppress, true) If you want no tags to be suppressed, do this instead: sslBaseAnimation[] Anims = AnimSlots.GetByMultipleTags(2, Search, new String[1], true) Same deal with creatures: sslBaseAnimation[] function GetByRaceTagsMultiple(int ActorCount, Race RaceRef, string[] Search, string[] Suppress, bool RequireAll = true) sslBaseAnimation[] function GetByRaceKeyTagsMultiple(int ActorCount, string RaceKey, string[] Search, string[] Suppress, bool RequireAll = true) 4. If the mod uses SexLab Hooks This will require the most effort to convert, as ModEvents are simply not available without SKSE First, make a new keyword. Name it whatever. While calling for sex, use the below instead to set up your hook sslThreadModel Thread = SexLab.NewThread() Thread.SetHookKeyword(TheKeywordYouJustCreated) Then make a new quest, name it whatever, untick "Run Once" and "Start Game Enabled". In the "Event" dropdown list, select Script Event. OK Character > SM Event > Script (Don't worry, you're not editing vanilla records, you're simply adding a new record) > Make a new branch, select the quest you just made with the condition as seen in the image below. Go back into the quest you just made > Scripts> Make a new script that looks something like this (taken from MatchMaker SE): Scriptname sslMatchMakerHook extends Quest sslMatchMaker property MatchMaker auto Keyword property MatchMakerKeyword auto Event OnStoryScript(Keyword akKeyword, Location akLocation, ObjectReference akRef1, ObjectReference akRef2, int aiValue1, int aiValue2) If akKeyword == MatchMakerKeyword if aiValue1 == 2; "AnimationEnd" MatchMaker.AnimationEnd(aiValue2, akRef1 == Game.getPlayer()); send it back from this dummy listening quest to your main script Endif Stop(); otherwise you'll listen to only one story event and that's it Endif endEvent In that OnStoryScript event, akKeyword is the keyword you passed in SetHookKeyword, akLocation is not used, akRef1 returns the player object reference if the player is involved in the sex scene, akRef2 is not used, aiValue2 is the thread ID, and most importantly, akRef1 is the index number of the SexLab hooks as listed below: 0: "AnimationStart" 1: "AnimationEnding" 2: "AnimationEnd" 3: "LeadInStart" 4: "LeadInEnd" 5: "StageStart" 6: "StageEnd" 7: "OrgasmStart" 8: "OrgasmEnd" 9: "AnimationChange" 10: "PositionChange" 11: "ActorsRelocated" 12: "ActorChangeStart" 13: "ActorChangeEnd" For a working example, load up MatchMaker Light SE in the CK > Quest > SexLabMatchMakerHook. Also look at Character > SM Event > Script > MatchMakerHook. Finally, read sslMatchMaker.psc, line 93 New in 0.1.1: I added a global hook using the keyword SexLabGlobalHook stored in SexLab.esm (just replace the keyword condition in the screenshot above) if you want to listen for events during sex scenes triggered by all mods, not just yours. Have fun converting!
  5. This is my first port, . . (but not my first mod I ever made) A set of female only Accretia Warrior Armor + Hora Axe from RF Online. In this archive has two version, normal version and glowing version with animated and also stat higher then normal (you can find by additem menu mod or just type help "AAB55" on the console command) Slider for CBBE is available. Download link : https://drive.google.com/open?id=1HTbyUfh7JOfvHa29-_LaxmhmqMvfpc5N RF Online AAB55 Warrior Set_by Carbondz.rar
  6. Version 0.1

    243 downloads

    A Quick Guide That i use. For the most part it usually Always works
  7. As the title implies, I want to switch from Skyrim SE to Skyrim due to the mod support that there is for Skyrim (more followers, etc). Is it even a good idea? Can I port my game save (which includes a lot of inigo progression)? any help is appreciated. I use NMM and I have a 64 bit machine.
  8. Hello fellow Se skyrim players! As SE progresses I will further expand Tabs and such as needed to have helpful zones for links and tips I'll throw up compatibility notes an how they function , steps needed to fix if you have the time for it ect as we cant share things without permission i cant give the functioning mods away if you would like to add to the growing compatibility list just post what works,and how and a link to the mod I strongly suggest NMM and manually adding them in Werewolf & werebear mods Vampire Mods Follower Porting to SE -how to get started Creatures Armors SE HDT USING SKSE64 -how to get started
  9. Hey there! As far as I know it's possible, but I'm a complete newbie and don't know how to convert. I know some people on LL are doing that quite a lot and decided to seek for some help. If anyone can explain how to export those models to .obj so I can continue the work in blender, that would be quite handy. If there's some Outfit Studio masters I'd like that even more ha-ha :"D Thank you for your attention!
  10. Yo! As the title suggests I could use a bit of help with rigging some assets. I've already got the models sized, but am having trouble weighting the bones to them model. If anyone would be interested in helping me learn or even willing to do it for me, I'd appreciate it greatly! I'm comfortable with 3DS Max, but will learn whatever you're willing to teach. I can provide pictures of what I have so far if you're interested in rigging it for me. Thanks!
  11. I was wondering if its possible to use the mod Beard from Skyrim into Fallout 4. https://www.nexusmods.com/skyrimspecialedition/mods/1067 I have being working on several characters and that mod would prove very useful. I was meaning to use some of the assets for strictly personal use. My modding skills are in the very knowledgeable beginner category... can anyone give me some helpful pointers and hints on how to go about that? Thanks in advance
  12. these models (1-6) was extracted from C9 Webzen and edited by myself with blender 2.49b to match with UNPB body sadly, the textures are only 1k kkthxbye 1. Bunny Outfit Bunny Outfit - UNPB BBP.7z Bunny Outfit - UNPB TBBP.7z 2. Sport Gear Sport Gear - UNPB BBP.7z Sport Gear - UNPB TBBP.7z 3. Hot Summer Bikini Hot Summer Bikini - UNPB BBP.7z Hot Summer Bikini - UNPB TBBP.7z 4. Raebin Armor Raebin Armor - UNPB BBP.7z Raebin Armor - UNPB TBBP.7z 5. Silly Squad Silly Squad - UNPB TBBP.7z 6. Kitai Kitai - UNPB TBBP.7z Location for 1-6 7. Ayane Succubus 8. Ada Wong Spy Outfit 9. Inner Suit 10. Honoka Pasties 11. Bayonetta 2 Accessories 12. Vault 111 13. Gigas Armor 14. Trish 15. Aradia Naughty Lingerie 16. Naotora Li Tiger(Ouch) 17. Apex Senior 18. Banisuta 19. Helena Succubus 20. Momiji Overalls 21. Rodeo Costumes Readme : Do Not use these Meshes/Textures for your Nexusmods Do Not Reupload, Do Not Reupload, and Do Not Reupload..
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