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Bad Ends Revived: Riften View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 12/23/21 Category Quests Requirements Zap8, Sexlab, FNIS, PowerOfThrees papyrus Extender, Prison Alternative, Pama´s Deadly Furniture Scripts Special Edition Compatible Yes
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Bad Ends Revived: Solitude View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. This Particular Extension adds New Events which are exclusive to Solitude. New Feature - Execution Plaza -Solitude Plaza now has shackles for up to 3 Prisoners -Player and NPC's can be put in those shackles via new PA events or 3rd party mods. -Optional function which captures player followers if Player has a high bounty. (you will get a letter if this happens in your absence to make you aware) -Every day at 11:00, One of the shackled Prisoners will be publicly executed. No matter whether player is in town or not. -Execution Scenes with Chopping block and custom Gallow are implemented -Executions work For Player and NPC -MCM configurable chance for a savior to pop up and rescue The Player before their Execution. New Feature - Back alley Adventures If some NPC you are attached to is shackled at the Plaza, you can talk to The Overseer (the Guard near the stairs to the plaza) to arrange for their Release. He will of course ask for something in Return. If you don't have the Cash, you can follow him into Solitude's dark back alleys for some "favors". But be careful, this will be humiliating at best, and lethal at worst... New Feature - Vampire Feast -Adds new Cannibalism-themed execution event to Solitude. -Features multiple sub-scenes (In Jail - transit - event location) -transit scene can be skipped. -Followers are Supported -Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below) About NPC's Participating in the Va mpire Feast Event... This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Pama´s Deadly Furniture Scripts, (V3.0.4 or higher) Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to my Lovely supporters on Patreon who gave me the time and motivation to make this. If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here: https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 04/13/23 Category Adult Mods Requirements Prison Alternative, Pamas Deadly Furnitures (V3.0.4) Regular Edition Compatible No Install Instructions
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Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Two point Gallow -Dwemer Oven -Dwemer Electrocution/Amputation Device -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: (Only Needed for versions LOWER then 3.0.0) For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for the 8.0 version) Fnis/Nemesis/Pandora I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Next-Gen Decapitations Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's https://www.nexusmods.com/skyrimspecialedition/mods/135254 SexlabFramework.pex This is the core script of Sexlab. While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break. If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go. https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ If you don't want to use Sexlab, you have 2 options: 1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts) 2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254 ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays... Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/20 Category Adult Mods Requirements SKSE, PowerofThree´s Papyrus Extender, FNIS/Nemesis/Pandora, Mfg Console/Fix Regular Edition Compatible No Install Instructions
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Bad Ends - The Highwayman (Content warning: Snuff,Hanging,Necro) We join Elise, an Imperial student studying at the College of Winterhold. Far from home and the Arcane University in the Imperial city she wishes she could afford taking on college duties in order to progress in her studies of Illusion magic. She's tasked by Urag, the college librarian to retrieve a replacement book (of which the original was destroyed by her...) from Solitude. Begrudgingly she knows it's the only way she'll be able to proceed to the next level in her training so she takes the task and leaves for Solitude. Whilst on the road near Dawnstar she comes across a shocking sight of 3 women hanging from gallows outside of an old Nordic ruin. Placed there by a group of Highwaymen who are moving camp...and don't have the food to keep loose ends alive... Little does she know that one of them is still there to move the last of the girls gear over to the new camp... Intro: On the road: The Ruin: Defeated: Game Over: Round 2: The Gallow: Aftermath: Video:
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Bad Ends - Don't Kill the Messenger Warning - Contains Draugr in Chapter 3 A bit of a longer episode this one, so i've split it into 3 chapters. Let me know if you prefer the longer form content or prefer shorter form content? Chapter 1: Chapter 2: Chapter 3: Video:
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Bad Ends - Camping 2 We join Erin, a Wood Elf camping inside an old Nordic ruin just outside of Whiterun. Fleeing persecution from the Thalmor after discovering she has compromising information on the leadership of the Aldmeri Dominion. She's flees her home of Valenwood and runs north to Skyrim, hoping to find refuge amongst the Stormcloaks. Frustrated with the lack of progress from the Justiciars, the Thalmor put a large bounty on her head in hopes of someone else being able to track her and deal with their loose ends. While on the roads, she's caught in a rain storm and has to find shelter in the Nordic ruin, lighting a fire to dry off and keep warm. Unknown to her however, a bandit who's received word of the bounty has been tailing her since Kvatch, and awaits his perfect opportunity to strike! Intro Wake Up Call Round 2 Game Over Aftermath Video
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Bad Ends - The River We join Aerina deep in the wilderness of Chanterelle, (A vast region between Skyrim and Hammerfell) in her search of a missing package she's been contracted to find by the East Empire Company. She was told that it would've been transported via a ship up a river in Chanterelle so after spending nearly a week tracking this package down, she finally comes upon the illusive ship! Now a wreck with it's cargo piled at the side of the river bank As she approaches the neatly collected pile of loot, she doesn't realise she's walked straight into an ambush. Some natives who had been stockpiling the cargo had heard her clumsily approaching and saw it as a perfect opportunity to pounce. She spots her crate that she's been searching for... but more pressing matters steal her attention as she turns around and is greeted by two Reguards who aren't in the mood for talking... Videos:
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Bad Ends - Creeping Cluster Warning: Contains Giant We join Astrid on the search for Alchemy ingredients as she hunts down the latest off her recipe for an enhanced magicka potion. One ingredient on her list is Creep Cluster, some of which she remembers seeing near a giant camp in the volcanic tundra. She goes to the spot where she saw it and kneels down to pick it. To make sure it will have the desired effect she also tastes a small sample of it. Little does she realise that Creep Cluster can have a very rare effect of sending the one who consumes it into a lust frenzy! She recoils after tasting it, writhing on the floor as it starts to take possession of her body and mind. As it takes hold of her, her eyes turn pink with the fungus she's consumed who wants to use her body to spread into other organisms. Unluckily for Astrid... the fungus notices the nearby giant... Videos:
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Bad Ends - The Alley 3 We join Aerina in the late hours of the night in Solitude, hired by Falk Firebeard (The Jarls steward) to meet with an informant who can provide them with some knowledge and evidence that will incriminate the Thalmor and have a political excuse to have their embassy removed in Skyrim. Little does she realise, the informant has been assassinated hours ago and the meeting point of Aerina's meeting leaked without her knowing so. With 2 assassins from the dark brotherhood being sent to dispatch them both... she doesn't realise she's walking straight into a trap! As she walks through the city streets late at night, she does not spot the shadowy figure following her to the would be meeting point. As she walks down the dimly lit alley hoping to meet her informant. The shadowy figure has his opportunity to pounce Intro: The Alley: The Alley (Videos): Wrapping up business: Wrapping up business (Videos): Outro:
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Bad Ends - Cidhna Mine We join Erika in Cidhna mine, after being imprisoned for a Stormcloak plot to assassinate the Jarl of Markarth. Upon her capture she demands under Skyrim law to challenge the Jarl in open combat instead. Message is taken to the Jarl and he has her sent to the mine to "Ready his champion" to fight on his behalf... Little does she know, that his "Champion" awaits her in the mines. The prison guards strip her down to her underwear and push her into the mine defenceless and surrounded by old Forsworn convicts, Little does she know that she won't be leaving those mines... Intro: Dead End: Borkul: Defeated: Aftermath: Video:
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Bad Ends - Ambush (User Request) We Join Tania, a Wood Elf mercenary working for the Imperials who's been hired to locate Stormcloak shipping routes from a camp nearby to Whitrerun After a successful raid on the camp, she finds that the map containing the shipping routes is not there. So not wanting to miss out on the Septims, she starts patrolling the surrounding area. Hoping to find the Stormcloaks who'd be carrying the map The next morning she comes across a campfire burning just off the road between Whiterun and Windhelm. Upon investigating she finds no one there but the campfire still burning as if it was lit not a few moments ago Little does she realise, she's fallen into a trap, A Stormcloak who's posted up nearby was waiting to find an "Imperial Assassin" who'd matches her description. Intro: The Fire: Ambushed: A Stormcloaks Revenge: Aftermath: Video:
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Bad Ends - The Conjuring (User Request) With all her flatmates at the college of Winterhold going on a field trip to Saarthal. Astrid opts to remain behind, claiming she isn't feeling to well... In reality she wishes to practice her conjuration spells in the college halls (Which has been forbidden by the Archmage). Late one evening she visits the Arcaneum library to find a spell book on the topic of Dremora and other Daedric creatures. Having found the book she desires... she returns to the privacy of her now empty dorm so she can practice without prying eyes ready to snitch her in to the professors. Eager and excited to practice, she skips the important instructions contained within the spell book and casts a spell she believes is a simple summoning spell... Little does she know her impatience will cost her dearly! Intro: The Conjuring: Deviant Dremora: Videos: The Soul Trap: Videos: The Flatmate: Videos: The Aftermath: Epilogue:
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Bad Ends - The Abandoned Shack Warning: Contains Troll: We join Erika in Kynesgrove, having taken a job from the innkeeper to remove a local troll that has been causing issues with travellers passing through the village. The innkeep informs her that the troll is kept up inside a nearby abandoned shack at the side of Darkwater river. Shortly after leaving Kynesgrove, she finds the dilapidated shack in question, only to find the remains of a recent inhabitant who clearly was unaware or careless to the fact that the shack is a troll den. With the fire still burning from the previous occupant... it can't have been too long since the troll left Foolishly however, believing the troll not to be nearby, she takes a moment to try and dry off next to the fire the last inhabitant lit before deciding on an ambush spot to take on the troll, knowing she can't win a one on one fight with it. Only to hear heavy footsteps approaching behind her... blocking the exit Intro: Defeat: Videos: Defeat Continued: Videos: End of the line: Videos: Troll doll: Videos: Aftermath:
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Bad Ends - Submerged 3: We join Astrid in the swamps just outside Morthal. Having not heard from her sister Aerina in months she assumes she's gone missing, she travels Skyrim, picking up traces and info from places she used to frequent and has tracked her down to Morthal where one of the guards informs her that Aerina had taken a bounty job to take down an Argonian outlaw who's taken to residing in the swamps. She heads for the swamps, leaving her clothes tucked in a tree hollow just on the outskirts of town (As not to get them wet and covered in swamp slime) and proceeds into the marshes. As a scholar and an alchemist, she is out of place wandering the marshes but refuses to turn back after learning where her sister might be. Not knowing it's probably too late already. It's when she starts searching the murky waters she comes across an ambush laying below the surface of the water Note: This is a very loose sequel of submerged part 2: Intro Ambush Submerged Game Over Video Note: As a result of running out of storage space on mega, videos are now on rule34video Not full 1440p quality anymore i'm afraid!
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Bad Ends - Malacath's Trial A nameless Orc tribesmen from a nearby Orcish stronghold has been tasked by Malacath to hunt, kill and humiliate any of the "lesser" races with his bare hands while completely naked. To prove the superiority of the Orcs. While waiting in the bushes outside of Riverwood, he waits to ambush an unsuspecting target when to his delight a local Nord girl by the name of Helga comes along. An alchemist in search of ingredients for her next batch of potions. Helga, known around Riverwood as a pretty yet promiscuous girl is well liked by the men of the village, (not so much by the other townswomen) decided to head out of town up into the hills between Riverwood and Helgen in search of Snowberries and Blue mountain flowers. Opting for an incredibly short skirt... and no panties... she set off into the wilderness unarmed...not expecting to encounter anyone on her route, believing the fresh air to her nether regions would give her more energy. Foolishly, she'd never left the safety of the towns walls before... and didn't realise that the wilderness was no place for foolish exhibitionism like hers.... and unfortunately for Helga... this is when the two finally cross paths... Note: Also trying something slightly different this time with the videos. Tried to do more of an edited together sequence rather than individual clips. Let me know if you want to see more of this sort of stuff! Intro Ambushed Defeated Round 2 Round 3 Aftermath Video
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Bad Ends - The Dawnguard Recruit (User Request) With the Dawnguard losing their war against the vampires and taking heavy casualties. They are also suffering from a large recruitment crisis as the number of new recruits begins to dwindle. In an attempt to bring in more recruits, and boost the morale of the men. Isran decides to start a "Valkyrie" division. A group of new female recruits hand chosen by Isran to wear revealing clothing on their missions and around the fort to "Inspire" new men to join the cause... The newest recruit to this specialist division being Aerina who to her surprise upon handing over all her belongings is issued a small bikini. Left without her belongings and at risk of being called an oath breaker should she walk away, reluctantly has to accept her predicament. Isran issues her first field. The last recruit of this Valkyrie division, Erika, was sent on a scouting mission in the Whiterun hold to find the location of a nearby vampire hideout and then report the location back to Isran. However, she's been missing for some time now, having been expected back a few days ago. Isran tasks Aerina with finding Erika to bring her back for reassignment. We join Aerina on the morning of day 6 of her search. Running low on supplies and willpower. She has but 1 more day to find any information she can about her missing comrade... Intro: The Hideout: Coming to: Videos: Drained: Videos: Aftermath:
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Bad Ends - The Trap We join Erika on her travels towards to Riften having left from the Windhelm direction. As she hikes up the cliff near Nilheim tower, she notices an overturned cart that was not there on her way down a few days prior Thinking nothing of it, she continues on until she finds a lone woman calling out for help on the path towards Nilheim tower itself. Concerned for the womans safety, Erika goes over to investigate what the issues is. The woman explains she was ambushed on the road with her brother who is now being held captive. She asks Erika in help freeing her brother from what she claims is a lone bandit guarding the camp Gullibly she does not realise she's being led into a trap... and the bandits have no intention of letting her go... Intro: Surrendered Surrendered (Videos): Loose Ends Loose Ends (Videos): Round Two Round Two (Videos): Aftermath
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Bad Ends - The Countess (User request) We join Sonya Carvain (Granddaughter of Emperor Titus Mede and Countess of Bruma) in the wilds of the province of Bruma in Cyrodill. With her husband being sent to deal with the rebellion in Skyrim for the Emprire, she has been left to tend to the province alone. With Imperial forces spread thin, banditry has grown rife and travellers and merchants are robbed and killed on the roads in her province. With a lack of action from the guards who wish to stay and guard the city, she takes matters arrogantly into her own hands, sneaking out one early morning to deal with a local bandit camp herself. It is by an abandoned shack at the side of lake she comes across her first bandit... thinking she can easily take him on with her superior equipment, she charges at the bandit. However her inexperience in combat becomes evident immediately as the bandit disarms her in one swing... leaving her at his mercy... Note: This is the first story requested by a user, I won't name names, unless they wish to name themselves in the comments! Also if anyone else has any ideas or suggestions for stories they'd like to see, feel free to PM me or drop a comment! Intro: Defeated: Videos: Defeated Continued: Videos: Aftermath:
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Bad Ends - Helgen Torvi walks through the deserted streets of Helgen. Rubble from nearby houses littering the streets of the once quiet town. She's on a quest from a resident of Riverwood, Ralof, who asks her to try and find some mead with juniper berries mixed in from the old inn that now stands as a hollowed out husk of it's former self. While she thinks it's a strange request and a waste of her abilities, she takes on the quest in need of gold for a new set of armour she's had her eyes on. She approaches the ruined inn, climbing through a hole in the wall and is greeted by a mess of rubble and furniture that now scatter the once cosy halls. Little does she realise, she's let her guard down... and a dark elf bandit who's made his claim to Helgen tails her into the inn. As she sifts through the rubble trying to find a unbroken bottle of mead... she hears the steps right behind her.... Videos:
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