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Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked the dialogue necessary to make pregnancy feel like a natural part of the game world. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.

 

Features

 

A Unique Experience for Unique NPCs

Having a baby is a big deal, and having a few generic lines that everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.

 

Supported Females: Aela, Lydia, Mjoll, Jenassa, Serana, Ysolda (more to come)

 

Supported Males: Vilkas, Farkas, (more to come)

 

For Male Players

There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialogue should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.

 

For Female Players

Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are (currently only people in Whiterun will comment on your belly, more to come soon).

 

Family Planning with Spouses

After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.

*Supported characters only

 

Quests

Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). Right now Farkas, Vilkas, Mjoll and Ysolda have quests that will start immediately after pregnancy announcement.

 

Generic NPC Support

In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.

 

Voice Acting

I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The voice lines will be made by splicing vanilla lines or generating them with XVA Synth.

 

Requirements

  • Fertility Mode
  • (Optional) Fertiltiy Mode Fixes and Tweaks for improved scripting

 

Installation

This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!

 

Recommended Settings

  • Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. A longer time period is recommended. I persoanlly play with a realistic setting of 280 days.
  • For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player.
  • Turn off the widget from Fertility Mode for more immersion.
  • Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.

 

Compatibility

Should be highly compatible because nothing vanilla has been changed.

  • Fertility Mode Fixes and Tweaks by SubHuman is fully compatible and supported. Fertility Adventures will detect whether or not you've installed it.
  • Will not work for other pregnancy mods.

 

 

Like my mod? Join my Patreon!

If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.

Check it out: patreon.com/CHIMinyCricket

 

 

FAQs

Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!

A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.

 

Q: Can you make it compatible with other pregnancy mods?
A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.

 

Q: Can you add "adult" features and/or fetish content?

A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content. 

 

Q: Will this work with same sex or male pregnancies?

A: No idea. I don't play this way and have no idea what will happen.

 

Q: Will you create unique dialogue for X?

A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...

  • Are they a reasonably popular character?
  • Do they have enough personality to actually base dialogue on?

 

Q: Can you make an add-on for X mod character?

A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.

 

Thanks to Narue for making Fertility Mode

Thanks to Subhuman for upgrading my scripts

Thanks to the developers of XVA Synth for making voicing this mod possible

Edited by CHIMiny Cricket


What's New in Version 0.29

Released

A lot of stuff has been added since I updated the Oldrim version of the mod. I would look at the change log for the SE version HERE to see what's been added. The only thing to be aware of is that Aela's quest has been disabled for the LE version due to the world space I built not functioning properly when back-ported from SE.



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