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  1. Lingerie Set 7b Bombshell BBP

    Conversion of Lingerie Set for 7b.
     
    - Probably some minor clipping there and there.
    - Some textures clipping on a few dresses.
    - Some clipping on a few dresses.
     
    Thanks:
    Lingerie Set for the UNPB BBP Body by _kzk_

    9,659 downloads

    Updated

  2. One Piece Playermodels

    How to get items
     
    You can craft them from the daedric section or just use the console commands to add it to your inventory.
     
    Videos
     
     

    9,298 downloads

    Updated

  3. vwr Wet Eyes

    vwr Wet Eyes
     
    This mod is a simple visual effect which blurs your vision when you swim. Just watch the video to see how it works.
     

     
    If your eyes are blurred, you can dry them right away by jumping. Sprinting will make the blur go away faster as well.
    Requires SKSE

    498 downloads

    Submitted

  4. Alduin with Eye Glow

    Because I was playing around with dragon meshes recently, I had a random idea and decided to try out some NifSkope sorcery (with the help of mesh editing in 3ds Max for proper placement) on Alduin and using reference from Shadowmere... and this is the result!
     
    Wanted to make Alduin look more evil? Why not add some glowing red eyes to get that across! This mod makes that possible.
     
    Description:
    This is a pick-and-choose mod that allows you to add glowing red eyes to Alduin (similar to Shadowmere, but more extreme, depending on the angle it is viewed at). You can choose any of the sizes of glow available, but you can only use one at a time.
     
    There is also an optional retexture for Alduin to make him a lot darker than the gray default, with deep red eyes to make him appear more sinister. This affects both his LOD model and his character model.
     
    Install:
    Unzip/Drag-and-drop the contents of the "data" folder into your own Skyrim's data folder. If you are promted to overwrite, make sure it's a file you want to overwrite before approving it. You can also use a mod manager to install.
     
    Uninstall:
    Remove these files:
     
     
     
    Incompatibilities:
    Of course, this is a replacer mod, so it is incompatible with any mod that alters Alduin's mesh (if you are using the eye-glow) or texture (if you are using the pitch black retexture). Also note that the glow's shape is dependent on the "textures\effects\CandleGlow01.dds" source texture, so any mod that alters that file will change the glow's appearance as well.
     
    Notes:
    Do note that the Creation Kit, brings up a reference error concerning the connections I made (or forgot to make) in the .nif file. This isn't a game-breaking issue, but it might have been something I overlooked during the reference. The meshes should work in-game and the texture appearance may vary depending on your graphics setup. If you take screenshots, feel free to let me know and I can post or link them here!
     
    ---
     
    Thanks for looking and enjoy!

    1,993 downloads

    Updated

  5. [Blade&Soul] Jeryong Heroic Sword

    Hi, it's my first posting to upload a mod.
    This mod adds Jeryong Heroic Sword from Blade & Soul to your game of two version, one-handed and two-handed.
     
    These blade's damages and other traits are exactly same with their daedric counterparts.
    so you need the daedric crafting perk to make and enhance them.
    If you prefer to get these without crafting, may enter console code help jeryong 4 to get the code to use player.additem.
     
    enjoy it!

    771 downloads

    Updated

  6. Salem

    About
    Salem is a DLC sized mod that features an arena, guild quest line, fight club, archery tournament, unique Npcs, Side quests, hidden treasures, unique scenes and events, challenging battles, and much more.
     
    Arena
    The Salem arena may be the most advanced elder scrolls arena experience ever created. Featuring 25 re-playable epic battles, you will be entertained facing off with some of Tamriels fiercest competitors. The arena combatants are equipped with unique weapons, armor, and spells for your Skyrim character to take advantage of.
     
    Witchers Guild
    Embark on an expedition killing the evil Witches throughout Salem. The witchers guild is a relatively short quest line offering a few hours of game play and unique experiences for every Skyrim player.
     
    Fight Club
    Head into stone wall tavern and sign up for some fist fighting matches. Win gold defeating your opponents.
     
    Archery Showcase
    Show the townsfolk of Salem your archery skills in the Salem archery showcase. Hit all the targets with a bulls eye and win gold!
     
    Side Quests
    Random events and side quests take place in Salem. Steal from a church or kill dragons. Some of the quests have unique changes based on player choices.
     
    Misc
    Weapon shop
    Armor Shop
    Magic Shop
    Vendors
    New items
    Purchasable home
    Unique weapon and armor textures
    Hidden treasures
    Horse stable
    Npc homes
    and much more
     
    Requirements
    Salem requires patch Version 1.9.32.0.8 and the Skyrim game.
     
    How long is the mod?
    There is about 8 to 10 hours of gameplay. With the arena fights being re-playable, the mod is technically never ending.
     
    Welcome to Salem
    W2s was created out of my curiosity in the creation kit. It was created as more of a joke and was never meant to be released. This version is the complete change in w2s. There are over 1000 changes and can be taken a bit more seriously for the players.

    1,746 downloads

    Updated

  7. Turbosnowy's 'Summon Angels'

    Four angels are available now for you to learn how to summon - they will aid you on your adventures for 5 minutes assuming you have learned the spell and have the ability to master such powerful divine magic.
     
     
    Summary Video

     
    Guide to Summoning an Angel

     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
    This is a reboot of one of my earliest mods for Skyrim - lost for years when I left Nexus, but now a revamped version is available once again for those who want to summon these celestial beings in their time of need...
     
     
    1st Video pretty much sums it up for you. 2nd video is a guide on how to summon them.
     
     
    Each angel has their own skills and preferred method of combat, ranging from close melee to ranged magic. All angels will level with you and have levelled weapons, which means when you gain levels and summon them again, they will be stronger, just as you have become.
     
     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
    Requirements!:
     
     
    This mod requires you to have Apachii Skyhair installed - you can get this mod at this link here:
     
    http://www.nexusmods.com/skyrim/mods/10168/?
     
     
    With 4.6 million downloaders I think we can safely say this mod is quite popular - and don't worry this wont affect any hairstyles in your game apart from my angels, so you are quite safe.
     
     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
     
    If these gals are too fluffy and umm, what's the word, 'angelic' let's say for your tastes, you can check out the evil version in my 'Fallen Angels' mod also available here.
     
     
    -----xXxo0oxXx-------------------------xXxo0oxXx-----
     
     
    Frequently Asked Questions (FAQ):
     
     
    Q1 - How do I get this mod for a new house or whatever it is?
     
    A1 - Click on the 'Download' button on the top right of the page. Make sure is enabled in Datafiles or whatever mod manager you use.
     
     
    Q2 - How can I summon these Angels?
     
    A2 - Funny you should ask that - the second video walks you through it - spellbooks are found in the Temple of Kynareth in Whiterun - steal them - read them - cast the spell if you are powerful enough in conjuration.
     
     
    Q3 - I want to wear those dresses - make them available!!!1111!
     
    A3 - Maybe - couple are availble in my existing mods already.
     
     
    Q4 - I cant cast the spell after I learned it - 'itz brokan lulzorz'
     
    A4 - Learn to stop sucking at magic - is quite a powerful spell so level up and stick some points in magic so you can cast it.
     
     
    Q5 - OMG this is so awful I threw my computer out the window and had to buy a new one just to tell you awful this is!
     
    A5 - Sweet....
     
     
     
    Ok Have fun out there and let me know how you get on,
     
     
    Kisses,
     
     
    TS

    1,726 downloads

    Updated

  8. Cross Breed Race

    This is my first attempt at a custom race i have created the cross breed Nord\Khajit
     
    Added custom head, will need to create a new character to see the changes or possibly goto your racemenu and change sex then chage back and this may show the changes on you exsisting character
     
    Story -:
     
    A Bad experiment went wrong after the collapse of the Winterhold college and the result was this crossbreed of Nord and Khajit only recently escaped from captivity they seek to earn there place in society and prove there worth even though they were never meant to be, A strong agile race which due to the cross breed start with more magika & health than other races and can carry more by default but do they also carry the good & bad of both mother races...
     
     
    Skill Bonus -:
     
    Two-Handed = 10
    Lockpicking = 5
    Sneak = 5
    Smithing = 5
    Speech = 5
    Heavy Armor = 5
    Pickpocket = 7
     
    Starting Health = 80
    Starting Magika = 70
    Starting Stamina = 60
    Base Carry Weight = 375
     
    Specials -:
     
    Perk Merchant
    Perk Silence
    Power Nord BattleCry
    Resist Frost
     
    Should be usable to convert to vampire and warewolf if infected in usual ways if i managed to compile correctly, Hope you enjoy please leave any feedback......
     
     
    Requires -:
     
    Dawnguard
    XPMS Based Skeleton - http://www.nexusmods.com/skyrim/mods/26800/?
    CBBE - http://www.nexusmods.com/skyrim/mods/2666/?
    ApachiiHairFemales - http://www.nexusmods.com/skyrim/mods/10168/?
    RaceCompatibility - Included

    2,222 downloads

    Updated

  9. Xenic's Convenient Saves

    This compressed file contains the following saves:
     
    Empire Campaign Complete
    Stormcloak Campaign Complete
    Empire Campaign Complete + Alduin Dead
    Stormcloak Campaign Complete + Alduin Dead
     
    I ran through on god mode (tgm console command). You will be level 1. Use "showracemenu" to set your preferred race/appearance. After you unpack the saves, place them into your Documents > My Games > Skyrim > Saves folder, or wherever your save files are located.
    I originally made these for myself. I've hit that modding wall way to many times and got tired of restarting. I'm glad so many of you are enjoying them as well. I will probably work on more saves such as the DLC campaigns. But here is the question. Would anyone enjoy a save with all of the Hearthfire homes built?
     
    I also have this on the Nexus http://www.nexusmods.com/skyrim/mods/43207/?
     
    I plan on doing more of these as time allows. Which one should I do next? and under which save?

    797 downloads

    Submitted

  10. Dragon Break Episode 2: The Infinity Engine

    Donation Link



    https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=ddproductions83%40gmail%2ecom&lc=US&item_name=DDPRODUCTIONS83&item_number=Loverslab&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted


    As usual all donations will be split with the VA's after I recoup what I've already paid them


     
     
     

    Download Link (File was too big for LL she clocks in at 300megabytes)



    As much as I would prefer to not re-direct anyone to the nexus page, my dropbox cannot handle more than 150 d/l a day at this file size before it is shut off.



    What I would like to ask is anyone visiting here for the mod for the love of god show your displeasure at the way modders are treated as cash cows on the nexus sites. Be it in forum posts or pm's or just do it on my comment page fuck it. They insta ban with no warning or communication and their admins tend to be pariahs that break the same rules they enforce so ruthlessly on those who actually get people to visit the site. Free of corporate interests be damned, at least a corporation wouldn't bite the hand that feeds them so stupidly.



    Dropbox Link, limited availability sorry



    https://dl.dropboxusercontent.com/s/t7ps06e5yjn97bc/Dragonbreak2.7z?dl=1&token_hash=AAGEWYWicid7uaemkI17W8R81ntqLlmtUeLOISPgeJSgHQ

     

    Nexus Link



    http://www.nexusmods.com/skyrim/mods/50882/?

     
     

    Trailer







    Not my best work but I'm tired from Discworld


     

    Teaser for Episode 3



    http://youtu.be/ReTgHRHlJzE

     
     

    REQUIRES DRAGON BREAK EPISODE 1



    http://www.loverslab.com/topic/23859-dragon-break-episode-1-bad-wolf/

     
     

    Quest begins with a dialogue option from Allune AFTER DB1 is completed and only when Allune and Dhalia are in the same zone


     
     
     

    Current Known Issues



    1: Lhor has no dialogue options, waiting on audio and will do a update as soon as we get it, will not cause any issue with a game in progress or finished



    2: The door to Thollins house will hit you in the face, I left it due to al the bitching about the doors in episode 1,



    3: Boo didn't summon for me the whole run through, someone let me know if he works for you, he works after so meh



    4: Some banter will pause for a quest scene then pick up after, not sure how to fix this right now



    5: Lack of clutter, the guy doing the clutter is having RL issues and shit so some of the zones are a little bleak, will fix in a future patch


     
     
     

    Enjoy


     
     

    CREDITS



    Kristyn Mass - Allune
    http://ohnobones.wix.com/kristynmassva#!gallery/c199t


    Katelyn Hamilton - Dhalia
    http://voiceactingalliance.com/board/member.php?8366-Katerinu


    Jay appleyard - Lhor/Thollin
    http://appleyard-voiceovers.webeden.co.uk/


    Kyle Johnson - Akatosh
    http://quixoticquotite.tumblr.com/voice-commissions


    Ragna_rok - Dwarven Battleaxe
    MarianHawk - Dungeon Design
    Anuiel - Dwemer Beard


    1,129 downloads

    Updated

  11. Jenya - Dark Brotherhood Necromancer

    Jenya - The Dark Brotherhood Necromancer.
     
    Jenya is a Breton with delicate features and pale skin that resambles her snow elves ancestors. Skilled with magic and dark arts, her beauty is a hideous facade of the deadly powers within her.
     
    - Jenya uses custom body mesh and skeleton to support pregnancy and body jiggles, so please report back any problems you may find with this features or any other related to this mod in the support forum.
     
    Location:
    - Dawnstar, Windpeak Inn.
     
    Features:
    - Standalone.
    - Custom Combat AI.
    - Unique enchanted TPSB Blue Dark Brotherhood Shrouded Armor.
    - Custom CBBE mesh with Tender Pregnancy Scaling Body.
    - Full TBBP/BBP, HDT and pregnancy support.
    - Necromancer combat, no weapons requiered.
    - Summoning and resurrection perks and spells.
    - Healing, Bound Sword, Magic Wards, Dread Zombies and more.
    - Light armor perks.
    - Inspired by the erotic model Eugenia Diordiychuk aka Jenya D.
     
    There is now one version without the custom combat AI and the main version with all the goodies.
    Installation:
    - Unpack the content of the zip file in your skyrim Data folder or with a mod manager.
    - If you experience CTDs when you enter Windpeak Inn try installing the "Jenya - No TBBP Patch" to change her body and armor to standard CBBE, copy the content to your Skyrim data directory or with a mod manager, overwrite when asked.
     

    Background story:
    "I'm just a little girl! The Dark Brotherhood killed my mama and papa, and then they took me captive! Please, please help me! Rather convincing, don't you think? In truth, I'm no more a little girl than you are. I was once, of course. Three hundred years ago. Vampirism tends to keep one remarkably... fresh."
    -- Babette
     
    Babette's words are nothing but a mocking joke on Jenya, over jealousy, babette is condemned to be a child forever while she sees Jenya grow up to become a beautiful woman, something she will never be. Jenya does not like Babette herself, the child vampiress was the one that took her to the Brotherhood and forced her to stay. Years went by and the young Jenya became just another member of the guild, working along the other members fulfilling contracts for the Night Mother.
    But there is something Jenya dont know about Babette, they are in fact relatives.
    Babette keept an eye on her mortal relatives since the Oblivion Crisis 300 years ago and ever since then she has tracked and guarded her bloodline from the shadows. Jenya is the last known decendent of Babette's mortal family after the Great War, but only Babette knows this.
    Jenya believes that her mother was killed by the Broterhood, but the truth is that she is the only daughter of Delphine, the head of the remaining Blades in Skyrim. Babette took Jenya as a child before one of the assassination attempts of the Thalmor against Delphine in Cyrodiil.
    Being assassinations their bussiness, the Dark Brotherhood got to know about this contract, hearing of the death sentence on the last survivor of her mortal family Babette went looking for Delphine, finding her sleeping in her hideout, with Jenya sleeping by her side, her vampiric skills allowed her to take Jenya and leave a note without alerting the mother, "Leave Cyrodiil or you will get your child's head in a bag".
    After much searchig for her child, heart broken and with the Thalmor looking for her, Delphine moved to Skyrim hopping for some day find her daughter again.
    Jenya was left in care of the Dark Brotherhood of Cyrodiil in the Cheydinhal Sanctuary, her cries as a child are the tool Babette uses to this day to bother her,"I'm just a little girl! She killed my mama, and then she took me captive! Please, please help me!".
    After the purification of the Cyrodiil Dark Brotherhood she wondered alone for a while, mercilessly killing those fools that would aproach her with duvious intentions.
    Lost in her thoughts she wondered the streets until she realiced what she is now, an assassin. Accepting her fate and hearing of Cicero and the Night Mother moving to Skyrim she followed their path and came to join the Dark Brotherhood in Dawnstar Sanctuary... finding Babette there.
     
    To be continued....
     
    Credits:
    - blabba and Vioxsis, TPSB body mesh.
    - groovtama, XP32 Maximum Skelleton Extended.
    - caliente, Caliente Beautiful Bodies Edition.
    - hellosanta, SG Female Textures Renewal.
    - apachii, ApachiSkyHair.
    - lograam, The Eyes of Beauty.
    - techprince, Celestine AI scripts.
     
    Highly recomended mods to use with Jenya:
    - HDT Physics Extension for dinamic breasts and butt bounce.
    - XP32 Maximum Skelleton Extended for full pregnancy, TBBP animations and HDT dynamics.
    - My other follower Maximus Nord Follower

    3,704 downloads

    Updated

  12. Maximus Nord Follower

    --------------------------------------
    After countless battles with the Stormcloaks, Maximus is waiting for the time to crush skulls again.
    "Never retreat, never surrender", the words of his father, a pure blod Nord warrior, are carved in his soul and push him forward to make his ancesters proud of him.
    His linage is evident, taller than most men, strong like a bull, his blue eyes show no mercy or regreat as his hammer falls over the poor bastards that come to a certain death as they cross him in the battle field.
    ---------------------------------------
     
    Maximus The Nord Follower:
    Location: Windhelm - Candlehearth Hall.
    Maximus is a berseker, he will go forward on every batlle and hit until there is no one left to attack.
    He has few dual hand weapons perks, levels with the player and even as he can use bows or single hand weapons he is meant for dual hand combat.
    Marriable, essential.
    Requieres ApachiiSkyHair ( http://www.nexusmods.com/skyrim/mods/10168/ ).
     
    This is my first mod so be gentle, after much struggling with CK I managed to turn my character into a follower, once I figure how to work with spells and custom AI I may add some more features.
     
    Standalone followers tutorial by zzjay is a must if you want to make your own followers:
    http://www.nexusmods.com/skyrim/mods/33106/?
     
    Maximus Nord Rampage:

    331 downloads

    Updated

  13. Shared Serana Dialogue - Modder's Resource

    ==-------------------------------==
     
    Shared Serana Dialogue
     
    ==-------------------------------==


     
    Author TheDudeGuy (TDG)
     
     
    v 1.1
     
    ==-------------------------------==
    Description
    ==-------------------------------==
     
    Shared Serana Dialogue is a modder's resource that allows you to easily use Serana's default voice files in your own mod, for a more natural experience. Includes 93 of her voiced dialogue lines.
     
    To access her dialogue, add SharedSeranaDialogue.esm as a master of your own mod, create your dialogue topics, click the "Share Response Data From Info" drop-down in the Topic Info window, and select the ID of the line you'd like to use. Of course, make sure to conditionalize your dialogue appropriately so that the lines will only be spoken by Serana (GetIsVoiceType DLC1SeranaVoice == 1.00, etc)
     
    An attempt was made to preserve all of the original facial Emotion values from the original lines. Lines were included on the basis that they had some universal appeal or utility that was not directly related to the Dawnguard main quest line. Lines specific to the plot were not (and will not be) considered to be added.
     
    ==-------------------------------==
    Requirements
    ==-------------------------------==
    Skyrim
    Dawnguard

    ==-------------------------------==
    EditorIDs / Lines
    ==-------------------------------==
     
    Use or search the list below to find the line you want and then look up the Editor ID for that line in the CK Share Response Data From Info list.
     
     
    Lines Already Shared
    ==-------------------------------==
    These are lines that are shared by Dawnguard *by default* and do not require this mod to access. They are listed below for reference.
     
     
    EditorID Line
    --------------------------------------------------------------------
    DLC1SeranaTurnPlayerDeny3 That makes sense.
    DLC1SeranaTurnPlayerDeny2 Figured.
    DLC1SeranaTurnPlayerDeny1 You're all talk.
    DLC1SeranaTurnPlayerAffirm2 Don't say I didn't warn you.
    DLC1SeranaTurnPlayerAffirm1 All right, then. Hold still.
    DLC1SeranaPlayerTurnTooGood I don't think that's something you want. You're a little... I just don't think you're the type.
    DLC1SeranaPlayerTurnYouSure Are you sure that's something you want? This isn't like picking out a new outfit. You'll be a creature of the night, like me.
    DLC1VQ03SeranaRejoinNM Suit yourself.
    DLC1VQ03SeranaRejoinYes Of course! Let's go.
    DLC1VQ03SeranaRejoinOpening Were you looking for me?
    DLC1VQ03SeranaRejoinRebuff If you want me to come along, it has to just be me and you.
    DLC1VQ03SeranaFollowerSegue I'd... well, I'd come with you, but I don't know if I can trust your friend. | Let me know if you want me along.
     
     
    Lines Shared By Shared Serana Dialogue
    ==-----------------------------------------==
    These lines are made available by this master resource.
     
     
    EditorID Line
    --------------------------------------------------------------------
     
    v1.1:
    _Serana_ReallySurprised Really?
    _Serana_SorryHadToBeThisWay Sorry it had to be this way!
    _Serana_KnewIHeardSomething I knew I heard something!
    _Serana_WheredYouComeFrom Where'd you come from?!
    _Serana_ThatsIt That's it? All right.
    _Serana_NothingElse Nothing else?
    _Serana_Finished Finished?
    _Serana_CantDoEverything I can't do everything for you.
    _Serana_DontThinkSo I don't think so.
     
     
    v1.0:
    _Serana_ThisIsThePlace So... this is the place.
    _Serana_LeadOn Lead on.
    _Serana_NotAGoodTime This isn't really a good time.
    _Serana_WhereHaveYouBeen Where have you been?
    _Serana_ALittleNervous I'm a little nervous about all of this.
    _Serana_Yes Yes?
    _Serana_WhatIsIt Oh, what is it?
    _Serana_WasGoingToSayTheSameThing I was going to say the same thing to you.
    _Serana_ReadyWhenYouAre I'm ready when you are.
    _Serana_HereWeGo All right, here we go.
    _Serana_Incredible Incredible. Simply incredible.
    _Serana_DifficultChoice I know this isn't an easy choice. Take your time.
    _Serana_NervousQuestion Nervous?
    _Serana_Nooo Nooo!
    _Serana_WontFallForTricks I won't fall for your tricks!
    _Serana_WontEndWell This won't end well for you!
    _Serana_NotLikeThis Not like this...
    _Serana_NoMore No, no more!
    _Serana_HandsToYourself Hands to yourself.
    _Serana_IfYouSaySo If you say so.
    _Serana_IfYouSaySo2 All right. If you say so.
    _Serana_AlwaysSpeakYourMind You... always say what you think, don't you?
    _Serana_IThinkYouKnow I think you know.
    _Serana_Delusional And I thought my father was the delusional one.
    _Serana_DoesntSurpriseMe I can't say it surprises me. I kind of figured we were heading for this some day. | I just didn't know when.
    _Serana_MeToo Me too.
    _Serana_YouHaveOneMore Well, I guess now you have one more.
    _Serana_WhatIWantedToHear That's what I wanted to hear.
    _Serana_MissMe I knew you'd miss me.
    _Serana_ThoughtYoudNeverAsk Thought you'd never ask.
    _Serana_Disagree I disagree.
    _Serana_ProbablyNot Probably not.
    _Serana_Impressed I have to admit, I'm impressed. I didn't think you had the spirit for it.
    _Serana_NotGoingToHappen Not going to happen.
    _Serana_ThatsTooBad That's too bad.
    _Serana_YeahSarcastic Yeah.
    _Serana_IHopeSo I hope so.
    _Serana_WhatAboutYou But... what about you?
    _Serana_IThinkItIs I think it is, actually.
    _Serana_NotManyUnderstand Not many people understand the appeal. You keep surprising me.
    _Serana_GiveMeALittleTime I will be. Just give me a little time.
    _Serana_LeaveMeAloneABit Don't... | Just leave me alone for a bit.
    _Serana_IllSeeYouSoonSad I'll see you soon.
    _Serana_IllSeeYouSoonSad2 I'll see you again. Soon._Serana_IllSeeYouSoonNeutral I'll see you soon._Serana_NoWhy No... why?
    _Serana_BroughtThisUpBefore You brought that up before... I think I was a little short with you.
    _Serana_NotTalkingAboutThis I'm not talking about this with you any more.
    _Serana_ForgetIt Forget it.
    _Serana_Understand I understand.
    _Serana_YouKnowWhereToFindMe Oh. All right then. You know where to find me.
    _Serana_YouKnowWhereToFindMe2 You know where to find me if you change your mind.
    _Serana_HopefullyIllSeeYouAgain Good luck out there. Hopefully I'll see you again soon.
    _Serana_Goodbye Oh. All right. Goodbye, then.
    _Serana_CantGetRidOfMeThatEasily You can't get rid of me that easily.
    _Serana_ItIs It is.
    _Serana_NotAsMuch Not as much.
    _Serana_OhISee Oh. I... I see.
    _Serana_ThreesACrowd Three's a crowd. Get rid of your other friend, and I'm yours.
    _Serana_ThreesACrowd2 Not until you get rid of whoever your other friend is.
    _Serana_MakeSomeStories Let's make some more stories.
    _Serana_WheneverYoureReady Whenever you're ready.
    _Serana_LetsGo Let's go.
    _Serana_Exactly Exactly!
    _Serana_CeremonyDegrading The ceremony was... degrading.
    _Serana_NobodyEverAsked Nobody's ever asked me that before. I... I don't know.
    _Serana_NothingIfNotPersuasive Well, let's move then. I'm nothing if not persuasive.
    _Serana_NotForUs Look, you're great. Really. But I just don't think that's for us.
    _Serana_NotSure I'm not sure.
    _Serana_LetsNotRevisitThat Let's not revisit that.
    _Serana_PropositionDecline1 You're sweet. And... I'm not stupid. I can see what you're getting at.
    _Serana_PropositionDecline2 But... that's just not something I'm going to be able to do. Ever.
    _Serana_TalkedEnoughAboutThat I think we've talked about that enough. Come on, now.
    _Serana_AmuletOfMara Oh, I get it. Is that why you're wearing an Amulet of Mara?
    _Serana_LetsPretendThatYouDidnt Let's just pretend that you didn't, all right?
    _Serana_ReadyForHelp If you need some help, I'm ready.
    _Serana_VeryTouching Anyway, this is all very touching, but don't we have some more important things to worry about right now?
    _Serana_TradeReject I think I'll hang on to my things, thank you.
    _Serana_TradeReject2 Why don't you keep your things, and I'll keep mine.
    _Serana_Naive Don't tell me you're that naive.
    _Serana_YouWouldntLikeIt You wouldn't like it.
    _Serana_LetsGetThisOverWith Let's just get this over with.
    _Serana_LetsGetThisOverWith2 Just... try to make it quick.
    _Serana_ThinkingAboutThis I've been thinking about this for a long time.
    _Serana_OutOfYourMind Are you out of your mind?
    _Serana_ThanksForUnderstanding Thank you. Somehow I knew you'd understand.
    _Serana_MarriageDialogue1 Don't you already have someone at home waiting for you?
    _Serana_MarriageDialogue2 I thought you said you were happy together.
    _Serana_MarriageDialogue3 I'm not going to be the one to destroy a marriage. I'm sorry.
    _Serana_MarriageDialogue4 If you're not happy with things... that's not my business.
    _Serana_MarriageDialogue5 I'm not going to be blamed for whatever happens.
    _Serana_MarriageDialogue6 You're sweet to say that, but you need to sort things out on your own. It's not something I'm going to get involved with.
     

    Click here to download this file


    75,103 downloads

    Updated

  14. Red Roses Follower

    This is my first attempt at creating a follower just a basic attempt to ensure its working correctly before i get into creating them completely
     
    She is a nord
     
    Has a Bow & Sword
     
    Will Battle to the death on your behalf and never flee a fight
     
    She can be found at Whitruns Dragon Reach, walking or sat in main hall,

    283 downloads

    Submitted

  15. Mini Sage Outfit - 7b Bombshell BBP

    This is conversion for Sevenbase Bombshell body.
    Weight slider supported.
     
    There are optional replacer textures for download.
     
    Requires:
    ---------------------------------------------------
    Mini Sage Outfit for UNP by Tsuke76
    SeveNBase a custom FemaleBodyReplacer by Crosscrusade DeMoNhUnTeR1986 Sevennity
     
    Installation:
    ---------------------------------------------------
    Install Mini Sage Outfit for UNP first then overwrite the files.
     
    Optional - Retexture installation:
    ---------------------------------------------------
    1. Extract the contents of the archive in your Skyrim Data folder
    2. When asked to override, click Yes
     
    How to get it:
    ---------------------------------------------------
    Console: help mini (items: "Mini Sage", "Mini Skirt" and "Mini Panty")
    - OR -
    Location: see original mod
     
    Credits:
    ---------------------------------------------------
    Tsuke76 for Mini Sage Outfit for UNP
    Caliente for BodySlide 2 and Outfit Studio
    Crosscrusade, DeMoNhUnTeR1986, Sevennity for SeveNBase a custom FemaleBodyReplacer

    2,459 downloads

    Submitted

  16. skyrim main menu and music replacer

    install with any method you prefer
     
    video demonstration from my youtube channel :
     
    please tell me if this needs to be removed dont ban me instantly and please tell me how to remove it if i need to im new to all this

    651 downloads

    Updated

  17. Rogue Oufits Mk2

    By request from Blu377 here on LL I have added a new variation to the Rogue Outfits mod - The new version includes a bodystocking variant of the black slinky rogue outfit and also new choice of thighboots to wear - see vid/pics to view.
     
    Please note the boots were not made by me - Blu377 supplied the mod and I amended to fit the rogue outfit shape, however I thought other folks might enjoy it also hence this 'release'.
     
    Requires HDT as you would expect given the immense heels on those babies. If anyone knows the original author of the boots let me know and will add a credit - I love the design
     
    P.S @Xinafay might give you some more ideas
     

     

     
    Will leave as a seperate release to the original Rogue mod which can be found here: RogueOutfitsMk1 due to this mod requiring HDT which some people might not like and/or whine about why the game crashes due to them not reading any words I am currently typing and just trying to load it up without SKSE/HDT being installed and so forth.
     
    P.P.S - the boots are seperate to the main outfit, however are 'fitted' to the rogue bodyshape so you can swap between the boot choices as you desire or wear with the leather outfit verions if you so choose. Considering how much I like them I think will get around to making a body slide version of the boots so can be used in other mods, possibly with other bodies even *gasp*.

    9,443 downloads

    Updated

  18. TDF Equipment Restriction v2.6.8

    Short Description
    This mod seeks to mirror the level/skill restrictions found in some RPGs and MMOs regarding usable equipment. Weapons, armor and magic will now have skill requirements to be usable.
     
    Long Description
    When equipping weapons and armor, this mod will check to see if the player character meets skill requirements. As of v2.0, weapons are dealt with in the style of Dark Souls: the player can still attempt to swing the weapon, but will deal less damage, suffer heavy stamina damage, and be staggered/stunned temporarily. As of v2.5, armors are also no longer simply unequipped. Higher-level armor can still used, but at the cost of decreased effectiveness and, in the case of Heavy Armor, increased encumbrance. With the MCM menu, the skill requirements for each material type can be modified, and the mod can be made to affect or not affect Heavy Armor, Light Armor, Archery Weapons, One-Handed Weapons, Two-Handed Weapons, equipment used to block, and Magic. v2.6 adds support for shields and magic spells. Higher-level shields (and weapons for which the player fails the Block skill test) will cause staggering to the wielder when they block or bash. Higher-level magic can be used at the cost of lower effectiveness (Destruction and Restoration), lower duration (Conjuration and Illusion), and higher cost (Alteration).
     
    To explain the mod with an example, assume that the player has set the skill requirement for Iron equipment to 50; for the purposes of the example, this player has a One-Handed skill of 60, a Two-Handed skill of 40, a Block skill of 45, and a Heavy Armor skill of 35. The player may equip an Iron Sword without issue. As of v2.0, attempting to swing an Iron Warhammer will have the player deal significantly less damage and suffer staggering and stamina damage. In Dark Souls, the concept is that you lack the strength/dexterity to effectively wield the weapon, which results in your epic-ly failed swings. Bows which the player cannot use effectively will not cause the stamina damage and staggering, but will also deal significantly reduced damage. As of v2.5, the player's attempt to equip an Iron Helmet will result in the helmet being 15% less effective and increasing encumbrance. Similarly, higher-level Light Armor pieces are 30% less effective, but don't affect encumbrance. As of v2.6, the player's attempt to block or bash with the Iron weapons will cause the player to be staggered.
     
    By default, the mod affects Heavy Armor, Light Armor, Archery Weapons, One-Handed Weapons, Two-Handed Weapons, equipment used to block, and Magic, and the level requirements are as follows:
    Draugr, Hide (and Forsworn), Imperial, Iron, Leather (and Thieves Guild), Stormcloak, Wood - 0
    Bonemold, Steel (and Dawnguard), Studded - 20
    Chitin, Elven, Falmer, Glass - 30
    Aetherium, Dwarven, Nordic, Orcish - 40
    Ebony, Stalhrim - 50
    Daedric, Dragon - 60
    Novice - 0
    Apprentice - 20
    Adept - 40
    Expert - 60
    Master - 80
     
    v2.6.5 adds a new MCM option that incorporates a minor feature. Now, weapon swings when the player has 0 stamina will cause a staggering effect, if the feature is enabled.
    Requirements
    Latest Official Skyrim Patch (v1.9.32.0.8)
    Dawnguard and Dragonborn DLCs (optional)
    SKSE
    SkyUI (Highly recommended to allow customization and safer uninstallation)
     
    Installation
    Extract and merge contents with Data folder.
    Can be placed anywhere in load order because it does not edit any Vanilla objects, and is thus fully compatible with all other mods.
     
    Updating
    Unequip all equipment and save. Overwrite the files.
     
    Uninstallation
    Unequip all equipment, and use the Uninstall option in the MCM (if possible, otherwise a clean uninstall is not really possible).
    Save, quit, uninstall the mod, reload, and save again.
     
    FAQ (or, at least, good concept-related questions)
    Isn't this mod useless since Skyrim levels with the player, so they won't see higher-level equipment until they are a higher level?
    A lot of people use mods that delevel the world, like SkyRe and Requiem, so they can encounter higher-level equipment at low levels. Even without these mods, consider a high-level character specializing in Two-Handed weapons. They will be able to pick up some high-level One-Handed weapons, but probably would not be able to use them due to this mod. In a sense, this mod discourages multi-classing and encourages specialization. Additionally, even the the Vanilla game, many unique items that would qualify as higher-level items are available early in the game, so this mod discourages their premature use.
     
    Isn't a sword just a sword? Why should you wield one more effectively than another?
    Consider that high-level swords are heavier. That means that you need more experience to deal with the new weight properly, which explains why a lower-level player will wield a higher-level sword less effectively.
     
    Isn't this sort of system better suited to games based on skill investment rather than skill progression?
    I agree, but I feel that it still works quite well with Skyrim's system despite this. You could always use a mod like Skyrim Experience Mod if you prefer skill investment.
     
    Does this affect custom equipment from other mods?
    If the mod author added Keywords properly, it should affect that equipment or magic.
     
    Does this mod conflict with any mods?
    This mod was designed for maximum compatibility. I didn't edit any existing perks/weapons/armor/quests/etc. The only conflicts might be stylistic. For example, if you use a mod that gives you stamina as you swing a weapon (which doesn't make any sense), it will cancel out the stamina damage that my mod causes.
     
    Bugs
    - When the script unequips armor pieces, the change may not appear in the menu, but it is a purely aesthetic problem. This feature was removed in v2.5.
    - If a mod attempts to force you to use a specific weapon/armor to complete a quest or complete some action, for example, and the weapon/armor is (as far as my mod is concerned) requires higher skill levels, you won't be able to equip the item and thus won't be able to complete the quest. A Vanilla example would be with Nettlebane. My mod accounts for Vanilla conditions (i.e. gives Nettlebane, the Rusty Mace, and the Blade of Sacrifice exemption), but cannot account for equipment from other mods. In that case, you'd just have to temporarily disable my mod's feature(s). v2.0 is not based on weapon unequipping anymore.
    - I forgot to add a line to the translation file that causes the "dollar-sign" bug with the MCM header "Apply restriction to...". Fixed in v2.0.
    - The new spell magnitudes and durations may not display properly in SkyUI, but I don't think there is anything I can do about that.
    Thanks
    R0R0N0 for the mod idea.
    CGi for help with the MCM localization.
    monbabii for help with the mod concept.
    Chesko for a script that prevents the unequip-enchantment-charge bug.
     
    Version History
    v1.0 caused weapons/armors, that the player lacked the skill to use effectively, to be automatically unequipped.
    v2.0 developed the weapon aspect. It allowed the equipping of weapons that the player lacked the skill to wield, but using the weapon in combat would have consequences. Inspired by Dark Souls, such weapon swings would deal significantly reduced damage and cause the player to suffer staggering and stamina damage. I removed v1.0 because I felt that the original concept was very bland and too removed from what is realistic.
    v2.1 made minor tweaks. It causes staggering and stamina damage from failed two-handed weapon swings to be more severe than their one-handed weapon counterparts. To combat the Vanilla game bug where the player can attack while staggered, this version also causes weapon swings to slow dramatically to mimic the inability to swing the weapon again temporarily.
    v2.5 allows the use of higher-level armor pieces, but at the cost of decreased effectiveness (15% for Heavy and 30% for Light). Also higher-level Heavy Armor will increase encumbrance. It also adds support for lesser-used Armor/Weapon types that I missed earlier.
    v2.6 added support for Bound Weapons. Specialized support for Magic and Shields (and weapons used for blocking) was also added. The player can choose level requirements for Novice, Apprentice, Adept, Expert, and Master level spells. Failing the level requirements in the respective school causes Alteration spells to cost more Magicka, Illusion and Conjuration spells to not last as long, and Destruction and Restoration spells to be less strong. For Blocking, failing the level requirement causes attempted bashing and blocking to stagger the wielder while blocking effectiveness is reduced by 25%.
    v2.6.5 adds a new minor feature that can be enabled/disabled through the MCM. When the player has 0 stamina, weapon swings will cause staggering to the player. v2.6.5b is identical to v2.6.5, except that it does not extend support to DLC equipment and does not require them. v2.6.6 and v2.6.6b rendered v2.6.5 and v2.6.5b, respectively, obsolete. They fixed an issue with one-handed Bound Weapons being improperly associated with the incorrect weapon type.
    v2.6.7 and v2.6.7b (for Dawnguard and Dragonborn DLC users, and non-DLC users, respectively) add a new option to cause a chance to be disarmed after a failed weapon swing, block, or bash. By default, the chance is 10%, but the chance can be modified in the MCM.
    v2.6.8 and v2.6.8b finished up any keywords I missed. The No-DLC version added support for Stormcloak Officer armor; the DLC version added support for Dawnguard armor sets and Falmer Hardened armor sets.
     
    Permissions
    Modify/Edit/Upload anywhere as you wish, but credit me.

    666 downloads

    Updated

  19. Turbosnowy's 'Fallen Angels' Mk2

    This is a reboot of my original 'Fallen Angels' mod - quite a few changes have been made and for anyone who knows my original Mk1 version, hopefully you will think the changes are for the better.
     
    ------xXo0oXx------ Summary ------xXo0oXx------
    Four Fallen Angels are now available to be summoned if you are skilled and powerful enough in the Dark Arts. The spell books are located in Whiterun's 'Hall of the Dead' on the right hand side coffin as you enter.
     
    The fallen angels vary in how they fight - some have skills to raise dead, cast hellfire and other nasty new spells, heal themselves, use demonic bows and more - all wiill however kick ass with a crazed vengeance and a beautiful style so find the fallen angel(s) that suits your playstyle best or just like the look of.
     
    They will fight/accompany you for 5 minutes and then go back to whatever nefarious business they were up to before you rudely interupted them with your summonation (knitting black stockings, arranging dead flowers, ripping the spines out of extra-planar adventurers - possibly that kind of thing)
     
     
    ------xXo0oXx-------- Video --------xXo0oXx------

     
    ------xXo0oXx---- Requirements ----xXo0oXx------
     
    You will need Apachii Skyhair for this mod - available on Nexus here:
     
    http://www.nexusmods.com/skyrim/mods/10168/?
     
     
    ------xXo0oXx- The Fallen Angels -xXo0oXx------
     

     
    Suffer -
     
    Slinkier, very capable melee with choice of hell magic for ranged attacks and can summons/animate dead.
     
    Writhe -
     
    Hell Armoured, uses hell magic for ranged attacks and summons/animates dead.
     
    Twilight -
     
    Hell Armoured, uses hell bow for ranged attacks, melee heavy with limited self healing.
     
    Sin -
     
    Slinkier, uses hell bow for ranged attacks, melee heavy with limited self healing.
     
    Frequently Asked Questions (FAQ):
     
    Q1) How duz I download this?
    A1) There is a download button on the top right - ideally use a mod manager to install it for you once downloaded, otherwise unpack and plonk contents in your Skyrim Data directory.
     
    Q2) How does this differ from the original version?
    A2) I made them levelled with levelled weapons which means as you level and summon them again they will have become stronger. They start off weaker at lower levels than the original version but become stronger later - also will happily level past 80 now. I also changed the appearance despite saying I wouldn't (so hopefully you will like the new look)
     
    Q3) Where do I find them/How do I summon them?
    A3) WIll make a video shortly, but in essence, find the spellbooks in Whiterun's 'Hall of the Dead' - coffin top right hand side from entrance - is a small room so you should feel a bit embarrassed if you cannot find 4 large books in the open, in quite a small room.... Read the books, learn the spells, cast them ...if you can...
     
    Q4) I found the books and learned the spells but I cannot cast them - 'itz brokan!!1 lulz'
    A4) Quit being shit at magic - stick some points in magic, level up conjuration and you will be fine - this was always designed to be a top end spell for evil characters so don't imagine at level 1 with your trusty rusty spoon as a main weapon you should be able to summon freaking demons...
     
    Q5) I cast the spell but nothing happens - wtf?
    A5) It has a long cast time, so you can't just spam them in a tight spot - keep casting that spell...no don't release yet...no no still don't release....wait for it....wait for it.... ok go! BOOM 'Fallen Angel'
     
    If I get further queries that repeat will add to the FAQ, however knowing you lot I'll probably be hit with a deafening wall of silence until the mod disappears to page 836....
     
    OK that said, have fun out there and hope you enjoy the reboot!
     
    Kisses,
     
    TS
     
    P.S Thanks to Thulas for the lovely banner

    1,177 downloads

    Updated

  20. Hurk Player Voice Replacer

    I've always wanted a more "action-oriented" player sounds . Vanilla's are just meh, so here is it my little mod that replaces human voices with a Hurk from Mabinogi Heroes/ Vindictus.
     
    Its a standalone voice mod so you won't hear any other Hurks beside you.
     
    Replaces attack, attack on low stamina , power attack ,power attack on low stamina , death , getting hurt and block & bash which doesn't seem to play always. I have no idea why.
     
    Sample video below :
     
     
     
     
    If you like it I might make more of these . . . since there is "vella ( is probably made already . I've seen her files somewhere ) , evie, lann , fiona , kai , karok already sitting on my HDD and soon lynn will be. All of them are in korean like hurk, howeever japanase voice counterparts are also possible.

    267 downloads

    Updated

  21. Lustmord Vampire Armour SeveNBase TBBP

    SeveNBase with TBBP conversion of the Lustmord Vampire Armour.

    1,836 downloads

    Updated

  22. OSARE School Uniform Unofficial Retexture Pack

    OSARE School Uniform Unofficial Retexture Pack - LL EXCLUSIVE
    by Rayblue and a mutual friend
    12:13 PM 1/20/2014
     
    REQUIRES Anano's OSARE SCHOOL UNIFORM (UNP Body) -- leech it at Nex.
     
    What's inside?
    SET #1 - Twelve Kingdoms Yoko, Inuyasha Kagome, Majisuka Gakuen 1/2, Mariasama ga Miteru/Lilian Jogakuen
    SET #2 - Cardcaptor Sakura, Lucky Star, Sayonara Zetsubou Sensei, Shakugan no Shana
    SET #3 - Traditional 3-stripe White, Traditional 3-stripe Dark Blue/White, Traditional 3-stripe Black/Red

    Sorry if some of them look a bit off, but the other sets should look great.
     
    Installation Instructions (MANUAL ONLY):
     
    1.) If you have the Osare School Uniform mod already installed, first backup the contents of this folder found in your Skyrim installation:

    Data\Textures\Osare\SchoolUniform
    This ensure that if you want to restore the textures back, you can use the backup to do so.
     
    2.) Pick the set of your choice, and then copy and replace the contents of any numbered folder (01 to 08) or the dark uniform folders (Blue01 to Blue04).
    3.) ENJOY!

    1,208 downloads

    Submitted

  23. Ballista Turret

    =============================
    - WHAT IS THIS MOD -
    =============================
     
    This mod adds an auto-targeting, levitating, rotating, mobile, automatic, Dwarven Ballista Turret... Simply drop the compressed version from your inventory, and watch it decompress. After activating, it will target your enemies as would a follower (or you could set it to target you), and shoot bolts towards them. The Ballista Turret will need to be loaded with ammo. There are 4 different types of ammo, each having their own damage. The 4 different types of ammo and the Ballista Turret are craft-able through the forge.
     
    This mod does NOT require any DLCs or any other mods.
     
     
    =============================
    - USING THE BALLISTA TURRET -
    =============================
     
    WARNING!!!
    Only use one Ballista Turret at a time or it might not work correctly! (more testing needed)
     
    Simply drop it anywhere you want and wait for it to decompress. Activate it and click the [start] button to start it. Load it with the type of ammo you have and exit. Whenever you have enemies, it should automatically rotate towards them and shoot 3 bolts, using up 3 ammo, dealing 3x damage of the ammo used. There will be an explosion on impact and you will get blamed for whatever damage it deals, so be careful on where/when you deploy it.
     
    The Ballista Turret also have a health of 10, which go down on every hit from any source except itself. At 0 health, it will decompress, and it will go back to your inventory, along with any ammo loaded in it. You can also set it to target you and will re-scan and try to look for another target whenever it is hit. If the Ballista Turret does not function correctly, try packing it up and redeploy. Currently, I haven't figured out an efficient way to stop the BT from attacking enemies that are not in the line of sight, making the BT shoot at walls. There is a settings option that re-scans for a target after a certain amount of shots to help with this issue.
     
    If the Ballista does not seem to work, pack and redeploy it. I advise to always pack the Ballista Turret when done using.
     
     
    =============================
    - CRAFTING -
    =============================
     
    You need the Dwarven Smithing perk to craft the ballista parts as well as the ammo, all under the Dwarven smithing category. To craft the Ballista Turret (Packed), you will need 2 parts and the materials needed for each of those parts. All 4 ammo recipes have a 10x version for faster crafting.
     
    Ballista Turret (Packed)
    .... 1 BT Part - Ballista
    .... .... 1 Dwarven Bow
    .... .... 3 Large Dwemer Strut
    .... .... 5 Dwemer Scrap Metal
    .... 1 BT Part - Base
    .... .... 1 Centurion Dynamo Core
    .... .... 2 Dwemer Gear
    .... .... 2 Dwemer Cog
     
    BT Ammo - Damage [25/50/100/200] (30)
    .... [1/2/4/8] Dwarven Metal Ingot
     
     
    =============================
    - UPDATES -
    =============================
     
    1/19/2014
    - Follower mods compatibility fix.
     
    1/17/2014
    - Load/Unload Ammo UI now has "-ALL" and "+ALL" buttons.
    - Added a "Re-Scan Shots" option that automatically re-scans for a target after a certain amount of shots.
     
    1/16/2014
    - Settings UI delay increments fixed.
    - Cleaned with TES5Edit.
    - Initial Release.
     
     
    =============================
    - TECHNICAL -
    =============================
     
    This mod is basically a script (a really long one), and will run whenever the Ballista Turret is out and there are enemies around. Make sure to pack the Ballista Turret when you are done with it. More tests are needed for leaving the Ballista Turret in another cell, and coming back to it still functioning. Packing it will ensure it has been disabled and deleted and will stop the script.
     
    Do not use more than one Ballista Turret because it might not function correctly. More Tests are needed for having more Ballista Turrets out, but in another cell.
     
    It's always good practice to back up your saves before installing any mod. If you need to uninstall this mod, make sure you have no Ballista Turret out before uninstalling. If you want to let me know of a bug, let me know in detail how you got it, so I can try to replicate it on my end. This mod might not work properly in laggy areas or cells, or there are other heavy script mods running at the same time.
     
     
    Comments/Feedback appreciated!
     
    Alternative Download Links:
    http://steamcommunity.com/sharedfiles/filedetails/?id=217328862
    http://tesalliance.org/forums/index.php?/files/file/1652-ballista-turret/
    http://www.loverslab.com/files/file/652-ballista-turret/

    385 downloads

    Updated

  24. Master Sword With Shield

    This is the first ever mod i have made for Skyrim while im tinkering and geting into all the tools needed please download it and give it a try its a 1 handed beast named the Master Sword it can be created at a forge and should be fully upgradeable, Extract from the zip then just drop into your main skyrim data folder and activate the ESP, you can find this sword & Shield at the end of Dead Mens Respite Tomb by the dragon wall look in pics for map location... please leave any feedback and suggestions as i said this is my first ever mod and all input would be much appreciated.
     
    No Special Requirements needed
    No DLC's Needed
     
    Weight = 16
    Reach = 1
    Speed = 1
    Crit Dmg = 23
    Damage = 45
    Sagger = 0.7500
    Value = 5000

    625 downloads

    Updated

  25. Astaroth Horns Redone - Demon Horns

    http://www.nexusmods.com/skyrim/mods/49847/? on nexus in case you'd rather download from there
     
     
    *Updated* with a new ALL IN ONE file
    This way you can use all 3 (heavy/light/cloth) at the same time
    Only the main file is needed
    Thx DPnavpoc for the idea
     
     
    Astaroth Horns Redone - Demon Horns V1
    --------------------------------------------------------------
    I made this mod for personal use but I figured someone else could appreciate it too!
    --------------------------------------------------------------
    Its my first mod also :-O
    --------------------------------------------------------------
     
    Description:
     
    This is a standalone armor mod for Skyrim-You will not need any other mod for this to work
     
    ~ Adds 4 new "head armor" options for you to use for your character
     
    ~ These armors are classified as CIRCLETS. Therefore they will not cover your hair/ears/etc..You might be able to wear them with certain head armors that display circlets. I haven't done exstensive testing as I've just made the mod.
     
    ~ You will be able to choose Heavy armor, Light Armor, or Cloth : PLEASE ONLY USE ONE ESP (example: do not use heavy and cloth esps active at the same time)
     
    ~ The heavy armor version has the same values as ebony armor
     
    ~ The light version has the same values as glass armor
     
    ~ The cloth has ...well 0 armor
     
    --------------------------------------------------------------
     
    Details:
     
    ~ All of these Horn armors require 1x Dragon Bone 1X Dragon Scale and 1x Void Salts to craft
     
    ~ They require 1x Dragon Bone and 1x Dragon Bone to Temper
     
    ~ Enchanting them should work fine (haven't tested yet though)
     
    --------------------------------------------------------------
     
    Crafting:
     
    Requiremens are made so that they are not overpowered for new characters
     
    However, if you want to test them or dont feel like crafting just type in the console:
     
    HELP FATE
     
    ~ For the heavy version you are required to have the ebony smithing perk- they will be in ebony section
     
    ~ For the light version you are required to have the glass smithing perk- they will be in glass section
     
    ~ For the cloth version you have no requirements- they will be in the MISC section
     
    --------------------------------------------------------------
     
    Compatability:
     
    ~ Tested with Frostfall, works with W.E.A.R. - the frostfall setting to give exposure protection
     
    ~ Tested with SkyRe- The scaling works, it will scale exactly like ebony/glass because it uses the same values.
     
    ~SkyRe - Remember to place this mod in your load order BEFORE REPROCCER
    Then simply run Reproccer as you normally would when installing a MOD.
    Reproccer will sort your mods with BOSS.
    Simply move this esp with the rest of your armor mods(its not supposed to be loaded after reproccer) in your load order)
     
    YOU DO NOT NEED ANY SKYPROC PATCHES or anything extra for this to work in SkyRe
     
    ~ Tested with Ashen race- which is my character in the screenshots, should work for any player character
     
    ~ NOT Tested - Companions, but it should
     
    ~ NOT Tested - Should work when in normal form for vampires
     
    --------------------------------------------------------------
     
    Installation: Very simple
     
    ~ Use nexus mod manager
     
    ~ Use Mod Organizer (which i use)
     
    ~ Use Manual Install
     
    Tested all three of these methods
     
    --------------------------------------------------------------
     
    Credits:
     
    ~NPR for the orginal mod
    ~KURESE for uploading original to nexus
    --------------------------------------------------------------
     
    ~Th3Mut4nt

    1,142 downloads

    Updated

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