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About This File

This will allow you to summon a Xenomorph to your game, ready to fight and ready for more.

 

This is an MNC adaption of the original mod "Summon_Xenomorph".

You will be able to buy a spell tome in Riverwood (or use console commands to get it (help xeno + player.additem)).

 

The Xenomorph is based on the werewolf skeleton and behavior, it uses the werewolf animations, combat and sounds.

 

Changes to the original mod:

 

  • Modified conjure spell so that the Xenomorph will remain persitant. Using "Follow Me For Sex" you can make it follow you.
  • Changed stats to make it more resilient, it will also adjust to the player level
  • Added scripts and JSON file to get Xenomorph into the list of allowed races for animations
  • Added an aroused mesh which will get triggered via MNC
  • Changed idle sound to that of the Xenomorphs

 

Install:

 

  • Install using your prefered Mod Manager.
  • If you want to have the Xenomorph always erect, also install the patch after this mod.
  • Important: Once installed and the game is loaded you need to reset the animation registry in SexLab to get the race registered, or else no sex animations will run.
    • Open SexLab in MCM, go to "Rebuild & Clean" and click "Reset Animation Registry"
    • This function will re-register all your animations (of course skipping your ignored ones).
      • This will take 5-10 minutes depending on the number of animations you have installed.
      • While this is happening you should not run any animations, you may risk a CTD.
      • You can open the console and watch the progress and see when it finishes, don´t just trust the notification which pops up.
    • Fortunately, this only needs to be done once.

 

Known Issues:

 

  • I couldn´t figure out how to give it the proper follower dialogue options, even though it´s maked as a potential follower. It would probably need some dialogue topics I guess ... If someone would like to pick up this task, please give it a shot.
  • As it uses the werewolf animations, the corresponding sounds are all hard-wired into the werewolf havok file. I have created a beautiful Xenomorph attack sound loop and a Xenomorph death scream, both included in the mod, but all my attempts to make them play have failed. I left the pieces in the mod, if someome is able to make them work, that would be awesome. For now, we have to live with werewolf sounds.
  • I couldn´t figure out how to force an update of only just the race list in SexLab. Resetting the animation registry (as mentioned above) does it implicitly, but it also re-registers all animations and takes forever. I wish there was a more elegant way - again, if someone is a script wizard, feel free to give it a go.

 

And finally, I would like to shout out a HUGE THANKS to MadMansGun - without his patience and help this would never have worked. ☺️?

 

Cheers, mate!

 



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