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  1. Westluo's Slaanesh Valkia

    This mod uses assets from the following two mods. Spliced with vanilla Slaanesh unit material to create a Slaanesh Corrupted Valkia.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2855584332 and https://steamcommunity.com/sharedfiles/filedetails/?id=2853727364
    The mod attempts to create a Valkya partially corrupted by Slaanesh. Her hooves have been replaced by Slaanesh claws. The body is getting more and more fading from the red color blessed by Khorne. She has azazel's horns on her head, which is what caused her corruption - she defeated Azazel in a battle and chopped off his horns as a trophy. Contempt for Slaanesh led her to pin this trophy to her head to show off. When the idea of "showing off" came to her mind, she was destined to be Slaanesh's Valkyrie.

    386 downloads

    0 comments

    Submitted

  2. Unification Wars: NSFW Version

    The light of civilization gutters and fades as the Long Night threatens to consume humanity
     
    As the thirtieth millennium draws to a close, it seems that any hope for humanity may be finally lost. A galaxy-spanning empire has been reduced to shattered and disparate pockets of men and women trying to scrape out a meager existence, easy prey for the alien, the mutant, and worse. Terra, the cradle-world and heart of this once great empire, has not been spared. Starved of resources, embroiled in conflict, and degraded by a thousand years of ceaseless war, cruel Techno-Barbarian Warlords call themselves masters of the broken ruins of mankind’s birthplace. The seas have been boiled by atomic fire, and the earth soured by the blood of billions. There is no peace here, only the pause between wars, the ragged gasp of nation-states before their petty tyrants can muster their broken subjects to die beneath the guns and upon the blades of one another again. So it would continue, until the last life is extinguished, but for a single man. Beneath the Himalazian mountains, a visionary sees the time to act is almost arrived. He makes ready his allies, and sets into motion great plans. He sees a great crusade launched across the stars, the scattered scions of humanity reforged again, but first . . . first Terra must be unified, and forged into world that will once again shape the fate of the galaxy.
     
    Thus begin the Unification Wars, and the end of the Long Night.
     
    BUT WHAT IF BOOBA!?
     
    An NSFW submod for The Unification Wars replaces all leader portraits with porn I found online
     
    Requires Unification Wars https://steamcommunity.com/sharedfiles/filedetails/?id=2268929619&searchtext=unification+wars
     

    554 downloads

    0 comments

    Updated

  3. Dark Elf Debaucheries's Submod——Hellebron's new head

    Thanks to the following two authors for allowing me to use their work. @gooboo https://www.loverslab.com/files/file/20983-dark-elf-debaucheries/
    @Black Rabbit
    https://steamcommunity.com/sharedfiles/filedetails/?id=2834381558
    This mod modifies hellebron's head model in Dark Elf Debaucheries mod and replaces it with hellebron's head model in -BR- Ultimate Elven Lords + Variety Pack III 精灵 mod.
    Put this mod in the WH3 data file, above the Dark Elf Debaucheries mod in the mod manager sort.

    417 downloads

    0 comments

    Submitted

  4. Wallpaper Engine Adult Wallpapers

    Here I will share Wallpaper Engine Adult Wallpapers.
     
    Blacked - Wanderlust Part 3 (YUKKI AMEY, TASHA LUSTN)
    Blacked - Adrenaline (Little Dragon)
    Blacked - Best Friends Share (JIA LISSA, STACY CRUZ)
     
     
     
    HOW TO INSTALL:
    Extract folder to Wallpaper Engine directory.
    example: E:\Apps\Steam\steamapps\common\wallpaper_engine\projects\myprojects

    1852 downloads

    0 comments

    Updated

  5. Action Taimanin Utility Mod by DeerPopo

    Action Taimanin Utility Mod 1.5 And DOA fixer
    3Dfix-DOAX-VenusVacation-2.3.7z
    [AT] UtilityMOD v1.5.7z

    91 downloads

    0 comments

    Updated

  6. Thicc sand elemental

    A rework of the sand elemental sprite rework, now with a single . rar containing all files

    917 downloads

    0 comments

    Updated

  7. Faerie Tales Hansel & Gretel

    A sexy retelling of an old tale.
     

    752 downloads

    0 comments

    Submitted

  8. SHE-Girl Collections

    Covers for free to view CG sets

    223 downloads

    0 comments

    Submitted

  9. [ATS][ETS2] worik's Economy for European & American Truck Simulator

    This little economy mod is made for the two American Truck Simulator and European Truck Simulator 2 games.
     
    Features
    Trailers will be available at level 4 Your first bank loan will be 150.000 and will be available after the first jobs Bank loans will be in sizes of 150.000, 300.000, 500.000 and 1.000.000 You will have 1-4 years to pay them back Your credit limit will range from 150.000 at level 0 to 12.000.000 at level 35  
    Installation
    copy the zip file into your mod folder. By default it's in yourDocuments/<Game Name>/mod/ start the game open the mod manager of your profile activate the mod I do recommend to put it at the top of your mod list (right side)  
    Deinstallation
    in game: deactivate it in the mod manager remove zip file from your mod Folder  
    Compatibility
    Created and tested with both games in the 1.42 up to 1.47 versions.
    With or without DLCs should not matter.
    Tested with Promods Europe and Canada
     
    Changelog
    2021-12-29 v1 first version

    22 downloads

    0 comments

    Updated

  10. Busty May Serena Mod

    Mod for pokemon XY and ORAS (omega ruby alpha sapphire) that improves and add more breasts to the female playable trainers. Based on old mods, improving and adding new models and textures.
     
    INSTALLATION:
    For install it in Citra MMJ for android, you only need copy and paste the archives with number (garcs) in the corresponding folders inside the citra folder, following those paths, if the folders don't exist or are missing they have to be created and the emulator will read them:
    ------ORAS-MAY------
    Move the Garc, archive number 3, inside this path and paste it in the folder number 3:
    -Pokemon Omega Ruby: citra-emu/load/mods/000400000011c400/romfs/a/1/3
    -Pokemon Alpha Sapphire: citra-emu/load/mods/000400000011c500/romfs/a/1/3
    Move the Garc, archive number 1, inside this path and paste it in the folder number 2:
     -Pokemon Omega Ruby: citra-emu/load/mods/000400000011c400/romfs/a/0/2
     -Pokemon Alpha Sapphire: citra-emu/load/mods/000400000011c500/romfs/a/0/2
    -------XY-SERENA-------
    Move the Garc, archive number 9 and number 8, inside this path and paste it in the folder number 8:
    -Pokemon X: citra-emu/load/mods/0004000000055D00/romfs/a/0/8
    -Pokemon Y: citra-emu/load/mods/0004000000055E00/romfs/a/0/8

    3838 downloads

    0 comments

    Updated

  11. Streets of Lewd Nude Blaze Fielding Jacketless Project

    Also available on Nexus Mods, please download and endorse: https://www.nexusmods.com/streetsofrage4/mods/22
     
    Info
    I will be using this as a project to add onto the blaze SOR4 nude mod jacket-less version. This project currently has nude blaze sprites for sprsor4blaze and sprsor4blaze_a folders. Upcoming updates will see the following as time allows me:

    Fixes to this existing textures already uploaded to fix the animation of the arms and drawn in breasts that might need some more attention (as time and skill allows)
    Blaze Ultra textures - Not available yet, still working on it but will not be done anytime soon
    Blaze nude textures for various different color palettes of sprsor4blaze A, B and C folders. - sprsor4blaze_a done, still working on B and C, but will be done sometime soon

    For ultra move for the time being please select Blazes second star move for full nude mod immersion, as I am still working on the ultra textures.

    Requirements
    Before you begin modding Streets Of Rage 4 you need the relevant tool to extract/overwrite the existing images.

    Download SOR4Explorer from here:

    https://gamebanana.com/tools/7297

    Installation
    Download this mod and extract somewhere where you can easily find it.
    Open up SOR4Explorer and this is where you will drag and drop the files from the respective folders of this mod to your Streets Of Rage 4 folder structure.
    **It is recommended that you backup the original game files before overwriting.

    Location of folders in SOR4Explorer:

    animatedsprites -> sor4 -> playables -> sprsor4blaze

    animatedsprites -> sor4 -> playables -> sprsor4blaze_a

    Click on Apply and close SOR4Explorer once done.

    If you wish to install the additional blaze textures in spors4blaze_a, spors4blaze_b or spors4blaze_c folders, remember to remove (or unselect) blaze_365 before dragging and dropping across as frame 365 does not exist in these folders in SOR4Explorer.

    UPDATES
    1.1: Updated Blaze's idle breast textures to have  smoother  movement (replaced textures blaze_0000 to blaze_0024)
    * Added Blaze A nude color palette!
    1.2: Applied  fixes to sprites and brought both versions Blaze base and Blaze A in line so both contain the same fixes.

    Troubleshooting

    My SOR4Explorer does not work anymore, what now?
    The easiest way to resolve this is to either
    a) delete SOR4Explorer folder in this location C:\Users\\AppData\Local\Temp\.net folder, then run the SOR4Explorer.exe again
    b) rename SOR4Explorer to SOR3Explorer (or 2 or 1 etc.) and run the newly renamed exe.
    c) Open cmd as administrator, navigate to where you placed the exe and type
    dotnet run

    the c) option works all the time, so I usually never bother with a) or b).

    I'm getting access to folder path denied errors! What now!?
    You probably have either the game still running or some third party background process (like an image editor for example) holding onto the image you want to drag and drop into SOR4Explorer. Close the game (and all processes) down then try to drag and drop your images across. The reverse can also happen if you dragged images into SOR4Explorer, you will not be able to modify your image (in image editor for example) until you've closed SOR4Explorer which is holding onto that file.

    **Recently the "Restore" function of SOR4Explorer, is not capable of restoring ALL files after DLC update, in fact it actually just rolled back to my previous version of nude mods that I had before I started updating them. So backing up is just a fallback to in case the original textures don't get restored and you need to actually reinstall the whole game from over to get default textures back. But then again Streets of Rage 4 is relatively small enough to reinstall if you need to, so backing up is really an optional recommendation...based on personal experience lol.
     
    File credits
    the stockings used in this mod are from SrJustice (LoversLab) and pubes are in honor of Nictus7's unfinished mod (LoversLab). Breast physics can be credited to WorldHenGames (LoversLab and Patreon), a lot of the breast physics comes from the nude mod on loverslab that WorlHenGames worked on (also available for download on 13th page of the Streets of Rage 4 nude mod thread).
    The rest of the arms and breasts drawn in and the jacket removal was done by myself.

    233 downloads

    0 comments

    Updated

  12. Cozy Good Girl Dress

    This is for all you other diaper lovers out there.....
     
     
                                                                                               Cozy Good Girl Dress


    This mod will replace the Kulu-Ya-Ku torso hands & leggings with a "Good Girl" branded winter dress... 

    This armor conversion was made to go with my mods "Fey Tail for Monster Hunter" &/or "Good Girl Adult Diapers MHW Edition", 
    but these mods are not required, simply suggested...

    -------------------------------------------------------------------------------------------------------------------------------------------------------

    Credit goes to MHVuze for the tool used to dive into the games files & move the meshes around. 

    Credit goes to AsteriskAmpersand for the CrAs T MRL3 Editor.  

    Credit to Hepsy for Hepsy's body model & Hepsy's Handler Winter Spirit Coat.. 

    Credit to friccirf / Hepsy for the original body textures used in this mod. 

    ------------------------------------------------------------------------------------------------------------------------------------------------------------ 

    To install this "mod" just drop the NativePC folder into you'r Monster hunter world folder most likely here.
    C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World.

    Then enjoy ur cute dress. ^^ 

    -------------------------------------------------------------------------------------------------------------------------- 

    Thanks to the people who've supported me on patreon 

    Sade Johns - August 2020

    Ladisaul - September 2020

    Nofi Kanon - December 2020 to December 2021

    ALL my content is free & will stay that way. But I do have a patreon so anyone who may want to support me financially can do so,
    Buy me a sandwich so I can keep playing/modding games lol...  Any Help would be greatly appreciated. - DIBZ on Patreon

    43 downloads

    0 comments

    Updated

  13. Eroticphobia Toy Chica (GMOD)

    This is a gmod ragdoll for people to use to there liking. 
     
    Model by JjRrnnsv
     
    Design by EroticPhobia 
     
    Support me on patreon: https://www.patreon.com/creator-home
     
    hope you enjoy

    Be good people

    539 downloads

    0 comments

    Updated

  14. SonicBattleShrededClothMod.zip

    SonicBattleShrededClothMod.zip
    Nude Mod for Sonic Battle made by Kitsuvariant
    Other Sprite edits and Mods Here
    See it in Action Here





    Tools required
    Sonic Battle Rom
    GBA Emulator:http://www.emulator-zone.com/doc.php/gba/vboyadvance.html
    Lunar IPS: https://tinyurl.com/LunarIPSLink
    or
    Sonic Battle Hacking Suite: https://gamebanana.com/tools/6486

    754 downloads

    0 comments

    Updated

  15. Life is Strange True Color - Kinda Nude

    Copy the file to following directory: LifeIsStrange3\Siren\Content\Paks
     
    Only replaces the texture of the first outfit in the game.
     
     

    600 downloads

    0 comments

    Updated

  16. Pathfinder Wrath of the Righteous - Converter for Kingmaker Portrait Packs

    You don't need the tool. It works but it will also work if you simply copy the portraits without additional subfolders ...Portraits\[Picture Name]\[Picture Files].
    It doesn't work if you have additional folders kind of ...\Portraits\[Portraits Pack Name]\[Picture Name]\[Picture Files] and that fooled me into thinking the game only accepts folders 0001, 0002,... which is the proposed structure in game to add new custom portraits.
     
    There were so many nice portrait packs for kingmaker but they have the wrong folder structure to use them as custom portraits for the new game.
    Made a little tool which creates suitable folders 0001, 0002, ....
     
    Choose a folder containing the old Kingmaker pack (can contain subfolders with different packs), and add a starting number for the new folders.
    Starts with folder 1 if you have no custom portraits yet but if you want to add several packs check the highest number you already have in your Portraits folder at the moment and add 1.
    Press 'Rename' and you get a portraits subfolder below the folder where you are running the tool with a copy of the original pack in correct format
    for War of the Righteous. Move the content of the folder to the usual custom portraits folder of the game
    %userprofile%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Portraits
     
    Used it once to convert my old packs before posting it here and worked like a charm.
    Nevertheless, the tool has no error handling at all, made in about 20 minutes thus use on your own risk
     
     
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    SOFTWARE.
     
     
     
     
     

    1058 downloads

    0 comments

    Updated

  17. Neverwinter Nights 2 - Level cap increase to 160

    These files will allow you to go beyond the maximum level of 30, up to 160.
    Why 160? Because it's 4x40. Single classes "break" past level 40, their BAB reverts to zero, their saves revert to zero, the spells per day become somewhere around 40 per spell level, they no longer award bonus feats, ecc.. this means that the maximum that can be achieved without breaking classes is 160.
    Please keep in mind that these files alone will allow you go beyond level 30 only in official campaigns. For every other campaign made by the community, on top of the installation of this mod, you will also have to modify the campaign settings to allow for levels past 30 with a possible amount of exp that allows you to reach that level.
    Exp progression is the same as the original and level 160 requires 12880000 exp (for 0 ELC races).
    Tested to work only with the 1.23 NWN2 Complete from GOG.
     
    INSTALLATION:
    1 - (If you have installed previous versions) Delete the Level_Cap_Increase folder found in NWN2 Complete/Override Installation Directory.
    2 - Extract the contents of the zip folder in your Neverwinter Nights 2 INSTALLATION directory. It already contains a backup file of the original game if you want to remove it later.
     
    HOW TO UNINSTALL:
    1 - Delete the Level_Cap_Increase folder found in NWN2 Complete/Override Installation Directory.
    2 - Delete the nwn2main.exe file
    3 - Rename nwn2main_backup.exe to nwn2main.exe
    Additional instructions to implement the level cap increase in player made campaigns, multiplayer games or persistent worlds can be found in the PDF files below.
     
    OPTIONAL PATCH IF YOU WANT TO PLAY WITH KAEDRIN PRC MOD INSTALLED:
    Simply extract the zip patch in the folder where Kaedrin PRC is already installed
     
    CREDITS
    Special thanks to Goolander from the Neverwinter Vault, who provided the HEX values changed in the nwn2server.exe to provide multiplayer support for the mod.
    nwn2_level_cap_increase_known_issues.pdf nwn2_level_cap_increase_player_made_campaigns.pdf nwn2_level_cap_increase_multiplayer_and_pw.pdf

    89 downloads

    0 comments

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  18. K2 Comic Sluts in Space #1

    This will be an on-going story-arc comic (or series) without a set number of images or chapters.  When I finish a group of pages I'll upload them.

    168 downloads

    0 comments

    Submitted

  19. Morrowind DMRA Replacer

    Replaces Morrowind Better Clothes , and Morrowind Better Armor with DRMA Versions.
    Req: Better bodies, better beasts, better clothes, better morrowind armor. I thinks that's it. The others were just optional textures and whatnot.
     
     
     

    5598 downloads

    0 comments

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  20. [Cities: Skylines] Milky and Guinea Citizen and Prop Assets

    This mod was removed from the Steam Workshop, so I'm reuploading it here.
     
    What this mod does
    This mod is for the game, Cities: Skylines. This mod adds Milky and Guinea from Interspecies Reviewers as random citizens in the game. Watch them roam around your city. The mod also includes a prop of each character that allow you to place them wherever you want.
     
    Model details
    Milky tris: 4980 (LOD: 775)
    Guinea tris: 4451 (LOD: 767)
    Texture Resolution: 1024x512 (LOD: 32x16)
     
    Useful Notes
    Normally, the props can be found in the props menu under parks > park equipment. Use the Find It! mod to find and place them in-game. Just type "Guinea" or "Milky."
     
    Installation Guide
    Extract the .crp files from the archive and drag them to C:\Users\[USERNAME]\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Do you like my work? Donate to my Paypal!

    294 downloads

    0 comments

    Updated

  21. Simple Cam Toggle, Team Changer, and NPC AI Toggle for Star Wars: Jedi Academy

    This lets you do quick basic commands, such as toggling camera settings, changing player team, toggling HUD, and toggling NPC AI. Useful for many things like viewing your player character up close, making fancy scenes and screenshots, or just simple experimenting.
    It also lets you toggle certain effects and even fool around in cutscenes. Some of these features may not work in Multiplayer, as they require cheats to be enabled to work.
    I made this originally for myself for testing custom weapons and NPCs and taking screenshots for customization icons.
    Getting this to work in OpenJK was a real hassle, as the numberpad keys don't work properly in the newer builds. Use "openjk-2020-09-07-ca63f215" if you want to use this without problems. https://builds.openjk.org/
     
    The following buttons are affected:
    KP_NUMLOCK - Toggles disappearing corpses to either 15 seconds(default), 5 minutes, or never. KP_SLASH (/) - Toggles dynamic shadows on character models. KP_STAR (*) - Toggles glow effect of sabers and certain lights. KP_MINUS (-) - Toggles HUD and screen effects such as the Force Sense screen effect, underwater effect, and the droid view effect. Also affects visibility of Disruptor Rifle's scoped view and saber clash flares. KP_PLUS (+) - Toggles visibility of health bars of NPCs. KP_ENTER - Toggles camera used in cinematics. KP_DEL (.) - Makes camera stay still, but follows the player in view, movie style. It changes position every time the player goes behind a wall. KP_INS (0) - Toggles camera mode: Default, Lower, and OverTheShoulder. KEYPAD NUMBERS - Changes where the camera stays when following the player. Default is KP_2. F5 - Change player team: Player(Good), Enemy(Bad), Neutral(Targeted if provoked attacker), Free(Targeted by everyone). F6 - Toggles AI of NPCs. Even while off, they still react when attacked(turning on saber, raising weapon, turning their head toward attacker), but not move. This also prevents NPCs from going into surrender state, in which they raise their arms and die instantly if they take any damage while in that state. F7 - Kills the player. F8 - Kills all NPCs. May result in a game over.  

    This mod affects either the F5-F8 keys, the keypad, or both depending on which pk3 file you choose:
    zzzzzzzCamToggle-TeamChanger-npcAIToggle.pk3    - Contains the full mod that affects the numberpad keys and F5, F6, F7, and F8 keys.
    zzzzzzzCamToggle.pk3                - Contains only the camera, HUD, and effects toggler mod that affects the number pad keys.
    zzzzzzzTeamChanger-npcAIToggler.pk3        - Contains only the team changer and NPC AI toggler that affects the F5, F6, F7, and F8 keys.

    You can edit the files and binds to your liking by opening the pk3 files with 7-zip, and editing the text files with any text editor like Notepad.
    This mod enables cheats when executed. Starting a new game may disable cheats. If this happens, enable cheats by typing "helpusobi 1" in the console. Also keep in mind that in OpenJK, the keypad only works when number lock is off.
     
    -HOW TO INSTALL-
    If you're using vanilla Jedi Academy:
     Extract the zip file, then put only one of the pk3 files into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     The details above may help you decide which pk3 to use, as it tells you what is inside each pk3 file.
     In-game, type "exec go". Depending on which pk3 you put, the keypad and/or F5, F6, F7, F8 keys will now have the binds you need.
     
    If you're using OpenJK:
     I recommend using an older build of OpenJK, specifically "openjk-2020-09-07-ca63f215". The numberpad keys still work properly in this version and any version below it, unlike later versions, where the keypad arrows were changed to behave like arrow keys.
     Now put only one of this mod's pk3 files into OpenJK's base folder: "Documents/My Games/OpenJK/base" If no such path exists, launching OpenJK once will generate those folders.
     In-game, enter "exec go" in the console (Open the console with Shift + ~). Depending on which pk3 you put, the keypad and/or F5, F6, F7, F8 keys will now have the binds you need.
     
    P.S.:
    Make sure you keep backups of jaconfig.cfg and jampconfig.cfg (openjk.cfg and openjk_sp.cfg if using OpenJK) just in case you want to restore your old keybinds.
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
     

    keybind-packRedo-1-3.mp4

    179 downloads

    0 comments

    Updated

  22. Ash Williams (VsEvilDead) for Star Wars: Jedi Academy

    This is a port of a custom model of Ash Williams by Evil-Ash, ported from a Source Film Maker port. It has customization, sounds, NPCs, bot support, and team skins.
    This mod also includes his signature chainsaw and the boomstick, which replaces the flechette. The boomstick also makes reloading sounds sometimes after you fire a shot.
    The sounds were taken and edited from several films (and a show) featuring Bruce Campbell: The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead
    The chainsaw sounds are from Evil Dead 2 and Ash vs. Evil Dead, but still use some Resident Evil 7 chainsaw sounds.
     
    To use him in-game, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)"
    Here are the names of the NPCs:
    ashwilliams    - spawns Ash Williams wielding chainsaw
    ashwilliams2    - spawns Ash Williams wielding boomstick
    ashwilliamsred    - spawns red team Ash Williams with chainsaw, on the enemy's side
    ashwilliamsblue    - spawns blue team Ash Williams with chainsaw that targets everyone
    ashwilliams_r    - spawns a harmless Ash Williams with 50,000 health
     
    To use his chainsaw, type "saber chainsaw_ash"
     
    Details about the pk3 files:
    zzzAshWilliamsVsED.pk3                    - Contains the model, sounds, botfiles, and Ash's chainsaw.
    zzzAshWilliamsVsED-npcs.pk3                - Optional. Contains the custom NPCs that you spawn with cheats.
    zzzAshWilliamsVsEDboomstick.pk3                - Optional. Contains the Boomstick and its sounds, icons, and custom effects. It replaces the Flechette. Works fine in singleplayer but sounds weird in multiplayer.
    zzzAshWilliamsVsEDboomstickNORELOADSOUNDS.pk3        - Optional. Same as above, except this one doesn't have the fancy reload sounds when you sometimes fire a shot. Certain weapon sounds work differently in multiplayer, so I made this one specifically for those who play both multiplayer and singleplayer.
    zzzAshWilliamsVsED-ReplaceKyle.pk3            - Optional. Replaces Kyle with Ash Williams.
    zzzAshWilliamsVsED-ReplaceChewie.pk3            - Optional. Replaces Chewie with Ash Williams.
     
    -CREDITS-
    Evil-Ash for creating the models.
    The-Doomguy for the SFM port of the models.
    Shotgun sounds edited from Evil Dead 2.
    Chainsaw sounds edited from Evil Dead 2 and Ash vs. Evil Dead.
    Bullet impact sounds from LEGO Indiana Jones 2: The Adventure Continues.
    Voice lines from The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead
    Other chainsaw sounds from Resident Evil 7.
     
    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK

    Ash Williams and Evil Dead © Sam Raimi, Renaissance Pictures
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    ashwilliams-4.mp4

    41 downloads

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    Updated

  23. Jack Baker and Chainsaw for Star Wars: Jedi Academy

    This is a port of Jack Baker from Resident Evil 7, ported from a Source Filmmaker port, complete with sounds, NPCs, bot support, and team skins.
    This also comes with a Chainsaw from the same game, ported from a mod for Left 4 Dead 2. It has its own custom effect in which it sheds blood when it hits characters. Oh, and this was the 2nd ever SFM model I ported, after Renamon 2019.
    Also included are pk3s that replace some NPCs with Jack Baker. So in escort missions with Kyle or Chewie, if they are replaced with him, they will chase you throughout the level with their chainsaw.
    The sounds were taken and edited from gameplay footage of Resident Evil 7.
     
    To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)"
    Here are the names of the NPCs:
    jackbaker    - spawns default Jack Baker that targets everyone
    jackbaker2    - spawns red team Jack Baker, on the enemy's side
    jackbaker_r    - spawns a harmless blue team Jack Baker with 50,000 health
     
    To use the Chainsaw, type "saber chainsaw_re7"
     
    Details about the pk3 files:
    zzzJackBakerRE7.pk3            - Contains the model, sounds, and botfiles.
    zzzJackBakerRE7-npcs.pk3        - Optional. Contains the custom NPCs that you can spawn with cheats.
    zzzChainsawRE7.pk3            - Optional. Contains the Chainsaw and its sounds and custom effects. Jack Baker uses a normal lightsaber if this isn't included in the Base folder.
    zzzJackBakerRE7-ReplaceChewie.pk3    - Optional. Replaces Chewie with a hostile Jack Baker.
    zzzJackBakerRE7-ReplaceKyle.pk3        - Optional. Replaces Kyle with a hostile Jack Baker.
    zzzJackBakerRE7-ReplaceRancor.pk3    - Optional. Replaces the Rancor with Jack Baker.
    zzzJackBakerRE7-ReplaceWampa.pk3    - Optional. Replaces the Wampa with Jack Baker.
     
    -CREDITS-
    Capcom for creating the models and sounds.
    Auditor for the SFM port of Jack Baker.
    Xenecrite for the L4D2 port of Chainsaw.
    Dark_Maul for the blood effect I used as reference.
     
    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK
     
    Jack Baker and Resident Evil/Biohazard © Capcom
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
     

    29 downloads

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  24. Invisible Force Effects for Star Wars: Jedi Academy

    A file from my Minor FX Rework mod with some additions. This makes most force power effects invisible. This also includes a pk3 that mutes the Force Protect, Force Absorb, Force Drain, Force Rage, Force Heal, and Mind Trick sounds.
    Finally figured out how to hide the Force Rage effect. All I needed to do was make 2 textures blank. Doing this also affected Force Lightning, so I made an alternate pk3 that lets Force Lightning use substitute textures to still be seen. The static on a lightning victim's body still stays hidden though, since it uses the same textures as Force Rage and seems to be hardcoded and lacking any efx file to edit, but I hope that's not a big deal.
     
    What this mod basically does:
    Hides force protect and absorb shields Hides force rage shield Hides force drain's red lightning projectile Hides force grip's red bubble around victim's neck Hides force marks on characters that get force pushed/pulled Hides force heal's purple cloud Removes mind trick's blue sparks and blue cloud Removes saber fizz and boil effects in water
    Details about the pk3 files:
    zzzzzzzzForceEffectsInvisible.pk3            - Hides the Force Absorption, Force Protection, Force Rage, Force Drain, Force Push marks, Force Grip, Mind Trick, Force Heal, and Force Lightning effects.
    zzzzzzzzForceEffectsInvisibleExceptLightning.pk3    - Same as above, except it makes Force Lightning still visible.
    zzzzzzzzForceEffectsInvisible2NoFizz.pk3        - Completely removes and mutes the fizz and boil effect that sabers make while under the rain and underwater.
    zzzzzzzzForceMuteSounds.pk3                - Optional. Mutes the looping sounds and activation sounds of Force Protect, Absorb, Drain, Rage, Heal, Mind Trick, and Force Lightning.
    zzzzzzzzForceMuteSoundsExceptLightning.pk3        - Same as above, except Force Lightning isn't muted.
     
    -CREDITS-
    Raven Software for the files used for the effect edits.
     
    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    invisiFX-3-3.mp4  

    320 downloads

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  25. Fairy Tail Wendy Tartaros Costume

    Hello!  
     
    This costume will replace Wendy's 'alternate color' costume. The 3Dmigoto base mod is required for this to work. A tutorial on how to install the base mod can be found here. 
     
    For more mods do check out the rest of the thread linked above.
     
     
    INSTALLATION 
    Once the base mod is installed, simply place the contents of the zip in the mods folder within the "SteamLibrary\steamapps\common\FAIRY TAIL\Mods" Directory. Once in game make sure mods are on by pressing f2.

    26 downloads

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