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[Minecraft] Kidnapper Traps (1.12.2) 0.3 (Hotfixed)


About This File

About this files:

 

So first of all, this is not a mod. It is files for the mod Recurrent Complex that adds several structures and allows to input and generate your own structures aswell. Using this, i made prepared traps that are getting placed around the map.

 

How it works:

 

The generation files are set to either replace a tree or a cactus while chunks are getting generated, so only new chunks will have these traps. The traps are ranked into three different tiers. While tier 1 contains weaker binds and spawns more common, tier 3 contains stronger binds, blindfolds, gags and even automatic shock collars. Depending on your gamerule settings this can really spice up your minecraft explorations. If it gets combined with my small ressource pack patch, you might be trapped easily.

 

Requirements:

 

These mods are Hard Requirements:

- Recurrent Complex
- IvToolkit (Dependency for RC)
- Kidnap Mod 1.3.1

- Minecraft 1.12.2 (with Forge installed of course)

Since the kidnap mod has been taken down, you'll have to search for that on google.

 

Installing the files:

 

Make sure to let Minecraft run with Recurrent Complex installed atleast one time to let the mod properly generate the folders that are needed.

Once you've downloaded the files, open the .zip file

Head to your Minecraft folder.

Open the folder "structures".

Go into "active" and unzip all files into that folder.

 

Installing the ressource pack (Optional):

 

There is another file called "Harder Kidnapper Traps". That's a ressource pack for 1.12.2 and changes the block texture of the traps. Instead of the metal frame, you'll only see a single rope laying on the ground, making them harder to spot.

Just put the .zip file into your ressourcepack folder and activate it ingame.

 

Updating the files:

 

For the most part, updating to a newer version is easy and only requires you to override any files.

To be sure, please always refer to the changelog. Most times, i put any information for updating from a previous version there.

 

Planned things:

 

Currently, as of 0.3, we have 15 trap variations that spawn in forest or plain biomes, including (semi working) Biomes O Plenty support. Additional to that, we have 9 trap variations that spawn in deserts.

In the near future, i plan to add a wide variation of different structures, temples and dungeons that might contain traps, secrets or other cool stuff.
That takes time to create though, so there is no ETA for any update. I work on them, when i feel like to do so and got the time for that.

 

Anyway, hope you enjoy those traps. And always remember to bring a knife with you while exploring ;)

Edited by Elvenlover
Reworked description.


What's New in Version 0.3 (Hotfixed)

Released

+ Added semi-support for Biomes O Plenty (doesn't seem to work that good. Might be related to BOP itself. The trees in those biomes seem to not be registered as a "tree object", so RC can't replace them during generation... Still added them in the generation data, so meaby it works for some people. BYWG support is not planned btw.)

+ Added a new seperate download "Harder Kidnapper Traps". It's a small ressource pack replacing the placed block texture of the trap. It consist of just the inner rope texture, making it really hard to spot when walking around.



If you're updating from 0.2, please replace all files in your structures folder. You can savely delete the file "AnyBiome" as it is no longer required as of 0.3

Sorry, i messed the generation up, causing too much traps beeing generated. Please redownload 0.3 if you already did and override all files!


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