About This File
About this files:
So first of all, this is not a mod. It is files for the mod Recurrent Complex that adds several structures and allows to input and generate your own structures aswell. Using this, i made prepared traps that are getting placed around the map.
How it works:
The generation files are set to either replace a tree or a cactus while chunks are getting generated, so only new chunks will have these traps. The traps are ranked into three different tiers. While tier 1 contains weaker binds and spawns more common, tier 3 contains stronger binds, blindfolds, gags and even automatic shock collars. Depending on your gamerule settings this can really spice up your minecraft explorations. If it gets combined with my small ressource pack patch, you might be trapped easily.
Additionally, there is an optional addon, that allows traps to generate out of planted saplings.
Requirements:
These mods are Hard Requirements:
- Recurrent Complex
- IvToolkit (Dependency for RC)
- Kidnap Mod 1.3.1
- Minecraft 1.12.2 (with Forge installed of course)
Since the kidnap mod has been taken down, you'll have to search for that on google.
Installing the files:
Make sure to let Minecraft run with Recurrent Complex installed atleast one time to let the mod properly generate the folders that are needed.
Once you've downloaded the files, open the .zip file
Head to your Minecraft folder.
Open the folder "structures".
Go into "active" and unzip the files you want.
Installing the ressource pack (Optional):
There is another file called "Harder Kidnapper Traps". That's a ressource pack for 1.12.2 and changes the block texture of the traps. Instead of the metal frame, you'll only see a single rope laying on the ground, making them harder to spot.
Just put the .zip file into your ressourcepack folder and activate it ingame.
Updating the files:
For the most part, updating to a newer version is easy and only requires you to override any files.
To be sure, please always refer to the changelog. Most times, i put any information for updating from a previous version there.
Tweaking the chances to your liking:
First of all, and this is really important: If you mess with the generation chances, be sure to test them in a newly generated test world. If you set the chances to high, you can literally destroy your world with entire forests being replaced by traps only. I'm not joking.
With that being said, some of you may find the chance to encounter a trap not high enough, or maybe even to frequent.
Good thing is, you can tweak the generation settings yourself.
Once you installed the files and entered your world, type the following command:
/#edit <generation file>
You have to define a file you want to edit. Let's take the first trap as an example.
/#edit KidnapperTrap01
A GUI should open with a bunch of settings. Click on "Generation", then click the "Edit" Option for "Vanilla Decorations" (Or Sapling, if you edit that file.).
Here you can edit the "Weight" Option. Tweak the setting to your liking, but always keep in mind what I mentioned above.
If you're finished, simply hit "Save", and it should get back to you with a "Saved Structure [...]" message. You're done!
The Future:
As of 0.3, we have 15 trap variations that spawn in forest or plain biomes, including (semi working) Biomes O Plenty support. Additional to that, we have 9 trap variations that spawn in deserts.
0.4 brought finally the chance for traps to generate out of saplings, and a very small selection of buildings. The quality is not really good of them. They are very early builds and first designs I was actually able to recover from a backup I just discovered.
Currently it is not planned to expand the generation files further, as RC is simply too complex. I tried to mess around with it some more, but it feels like you have to literally study the wiki to fully understand the settings.
Anyway, hope you enjoy those traps. And always remember to bring a knife with you while exploring
Edited by Elvenlover
Reworked description.
What's New in Version 0.4
Released
A surprise update!
+ Added an optional "Saplings" addon
I finally figured out how to let RC replace growing trees from saplings into traps. It was pretty dumb, and explaining it would be too long. It works now, and is an optional addon.
+ Added three structures for generation
Oh, this one is a bit of a longer story. So let me cut it short. Had a malware infestation, thought I lost the world I build everything in, but I recently found an unsuspecting backup on my drive, turned out it was a backup of my kidnapper traps stuff, including a safe copy of the original kidnapper mod. Niiice. Anyway, don't expect any crazy quality. RC is really... complex. It's simple stuff, and I don't really plan on expanding this further, at least for now.
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