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179 files

  1. ASXSexinTamriel

    The first ASX release but it is a little unusual.
    This is a modders resource, usable in Morrowind, Oblivion and Skyrim.
     
    It's a simple 7zipped Word document, with commentary and possible suggested dialog for sex that doesn't feel like Modern, 21st century America or Japan.
    Use as much or as little of it as you wish.
     
    Naturally because of it's nature, there are no screenshots or requirements apart from the ability to open a 7z archive, a Word document and a desire to read.

    382 downloads

    0 comments

    Submitted

  2. Kendo 2's Cali Boobs Type3 Lover's Lab Edition

    (The content has been consolidated into THIS mod.)

    11251 downloads

    0 comments

    Updated

  3. Blender 2.49b All in One

    This download contains all the files and programs need to get started with Blender. I am loading it up here as it is the one I use for modding and saves me trying to find it again on the internet after I end up losing it.
     
    There is another download as well which includes all the latest version of each program, note these my be incompatible or slightly buggy.
     
     
    Blender 2.49b Stable file contains:
    (Works)
    Blender 2.49b installer
    Nifskope 1.1.3
    PyFFI 2.2.2.win32
    python 3.3.2

     
    Blender 2.49b AIO file contains:
    (My not work correctly)
    Blender 2.49b installer
    Nifskope 1.1.3
    PyFFI 2.2.2.win32
    python 3.3.2

    718 downloads

    5 comments

    Updated

  4. Pose Converter

    Pose Converter Beta 0.73
     
    This is the big update I've been promising.
     
    Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure.
     
    Features:
     
    1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another.
    1.a. Automatically convert animations between different creature types, or between creatures and humans.
    1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it.
    2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions
    3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings.
    4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame.
    5. Set bone priorities to all bones in an animation
    6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations
    7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations
    8. Automatically add B4 (BBB) style motion to any bone on any armature
    9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups.
    10. Automatically update Anim text keys for Oblivion animations
    11. Automatically add facial expressions to Oblivion animations
    12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton.
    12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II
     
     
    Using the Tool
     
    Converting Animations between Armatures
    (ie, from Oblivion to Fallout, from an NPC to a creature, etc)
     
     
     
     
    Adding Bouncing Breasts, Buttocks, or any other bone
     
     
     
     
    As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit.
     
    Explanation of Options
     
     
     
     
    Recommended tweaks:
    To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X.
     
    In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude.
     
    Using the Copy Animations tool
     
     
     
     
    I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc.

    1014 downloads

    0 comments

    Submitted


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