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Fallout 4 Sanctuary Clean up Beta 1.5/1.4


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About This File

Ever got sick and tired scrapping all those hedgerows and crap you don't want, download a mod but it got cell reset ( Nothing we cant do at the point even with access it got problems, so it's marked beta i won't say other mod is bad its still really worth you're time to check it out) tired on using save file that you don't want and want to start fresh this mod is for you. not only i scrapped everything manually, i redesigned sanctuary based on minutemen lore a statue and a flag will be included. have fun building a huge sandbox, encounters will still happened i don't get rid stuff that i think connected with the quest or something else in fear on breaking the game, if you see stuff floating around just scrap it.
Survival Mode BFS Sanctuary BETA
Build from scratch sanctuary Beta
Patch : 1.4.132
Updated Version : 1.5 Survival Mode

 

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before i started there's few mods that already have cleaned sanctuary but that was done in fo4edit, this doesn't use fo4edit the mod uses official tool that means we got 89% chance to avoid cell reset from power armor or other stuff built in game, there's no more pop ups building when you pop things down. i can't actually talk the details yet have no power to say things on public.

 

finally after headache on a headache i finally fixed everything, i deleted most of stuff from little things, i left stuff for you to do its not fun when things already clean up and there's no effort to clean few stuff in game, with added bonus i changed the ugly elm 3 into a minutemen shrine. after all sanctuary is a minutemen port and it should be represent it as their base not a tree.

 

 

 

if you come here to report bug then be more specific what problems you having
i will try to help you to best of my ability.

 

any suggestion will be noted and i will again try my best to see if i can grant you that wish.

 

tested this mod twice, have only slept 4 hours making this and have no issue , no crashes.

 

NO BACKUP NEEDED OR ANYTHING AT ALL INSTALL ESP FOLDER AND EVERYTHING ALREADY INCLUDED WITH NEXUS MOD MANAGER AND THE FILE IS ALREADY CLEANED USING FO4EDIT. HOWEVER BACKUP YOUR SAVE FILE I CAN'T REALLY GUARANTEED IT WILL WORK ON YOUR CURRENT SAVE IF IT DOES PLEASE COMMENT AND LET ME KNOW.

 

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QUOTE
kleinstaff, on 23 April 2016 23:10:12, said:

 

and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialist

 

Go and set up your mods as usual with NMM. Now exit NMM. Now go here on your computer: C:\Users\[your Username]\AppData\Local\Fallout4 - And open the plugins.txt file.

 

It should look like this now:

 

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
ArmorKeywords.esm
Homemaker.esm
Craftable Armor Size.esp
SettlersRename.esp
Scrap Everything.esp
--

 

Now, you simply add a star/asterisk ( * ) in front of unofficial addons (mods), and it should look like this:

 

--
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
*ArmorKeywords.esm
*Homemaker.esm
*Craftable Armor Size.esp
*SettlersRename.esp
*Scrap Everything.esp
--

 

Now save the file, close it, right click it and set it to read-only. Do not start NMM now, because the current version will reset the plugins.txt - Instead, start fallout directly through Fallout4.exe.

 

All done, mods should be working (confirmed working on 1.5.151)

 

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Armorsmith Extended by Gambit77
Portable Workshop (Enhanced) by Luis Guerreiro
Move that Workbench by Necrocytosis
Spring Cleaning by Nverjos

 

YGYyMdA.png
1.5 a - added power armor version from start with 3 versions t-45-60-x01
1.5b - Added 4 Different Stuff i.e foundation only, houses intact with no scrap added, empty land .
house intact/player's house is a pre-war house.
1.5c - WorkBench armorsmith extended required complete added on players and sanctuary creative community for settlers and player only work bench to avoid workbench avoid glitch.



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