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Slammer64's Distributed Necklaces .v.3.1


About This File

Alright, time to update this puppy, It's with great pleasure that I'm releasing beta v.03 for general testing of a mod I think almost everyone will enjoy, my distributed neck seam hider mod. It's based off the work of Exeter's Neckchain's and Drag's Neckseam Concealer's and as stated on their page's at the Nexus, they have both released their mods for use as long as they are credited and I do so. I couldn't have created the meshes or textures as I don't have an artistic bone in my body, so all due credit should go to them. As of right now there are only 7 hiders in the mod for females and 6 for the males. I'll need bug reports in case I fouled something up, so don't be afraid to tell me I fucked up. After downloading the mod, place the meshes/textures in the data folder as well as the .esp. The esp, since BOSS won't recognize it should be placed approximately in your load order around the added armors section, where neckchains.esp would go normally. If you are using Exeter's Neckchains, you should disable his mod before testing mine. This should not overwrite any other assets, but as always backup before you test. Sorry guys and gals, but if it blows up your computer, gets your cat pregnant, or any other silly stuff, it's not my fault!

Oh, one more thing, before anyone asks, what this mod does is dynamically distributes necklaces (neck seam hiders) to all female and now male NPC's on cell load, rather like Neck Seam Concealers Expanded by Khettienna does for Oblivion. I'd like to thank Exeter and DragBody for the work on their respective mods, Minksi and AcidicMind for the help on the rescripting of the mod and in case I forget (which I did, the names anyway) I'd like to thank the modder(s) who helped with fixing my botched scripts. I'll leave .02 version up for those who want it. .v3.1 is up, fixing a scripting error pointed out by AcidicMind. Versionless fix uploaded, just drag and drop.


What's New in Version .v.3.1

Released

  • This is .v03 of my mod, I've added males to the distribution matrix so they don't get left out and corrected some scripting errors with outside help. It should be safe safe to do a clean save upgrade. As always, feedback in appreciated. v.3.1 fixed a scripting error pointed out by AcidicMinds. Just uploaded a small bugfix, correcting an issue with Water Adjustments in worldspaces pointed out by AcidicMind, no need for a new version, just drop in your data directory and go.

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