Slavery Headquarters - The inside
(Disclaimer : There will be one blog entry per new cell, and I'll update them with their progress. To get notified on updates, I suggest following this entry)
I'm slowly starting to get a grip with the level design of the CK. It's a great tool, until you have to fit different architecture styles together !
As the Headquarters are located kind of dug under Dragonsreach, I wanted to keep a "stony" feeling to it. The idea is to have three main parts to the HQ :
- One for the guests (Lobby and Reception/Auction Room)
- One for the slaver staff (Bedrooms, Drug and Devices Storage, Soulgems storage - I'll get to that later)
- The last is more of a prison part (Newcomers cells, Stairs to the training grounds)
07-06-2021
I started working on the Reception/Auction room. The main idea of the guest quarters is to give an impression of power to the slavers, and show how well organized it is. Citizens and new buyers are invited to auctions and parties to acknowledge the pleasures of slavery.
The auction stage is where you would be sold as a House Slave. You might also have to participate in various parties as a Street Slut. Still have to place some clutter and furnitures here and there, and a room with beds along this one and we'll have a nice start. Oh, and some restraints
08-06-2021
Some progress on the clutter and the pleasure rooms for guests. Still trying to find a way to lock items in place (the "Don't settle havok" option in the CK doesn't seem very effective). I hope I won't have to turn things into statics for that.
09-06-2021
Done with the guests hall architecture. It still needs some clutter but at least all the holes are closed. Looking for inspiration for the slavers quarters and the main entrance/lobby.
09-06-2021
Guest quarters done for now
13-06-2021
After finishing the major parts of the guest quarters, something felt wrong. The place is supposed to have been mined in the rock, its ceilings are not supposed to have arches. So I'll keep the arches for the fancy parts and use plain rocks for the rest, to give more of an underground vibe.
With that in mind, I started working on the prisoner quarters. When you end up captured, you'll wake up in one of those cells, be fed the drug and begin your sex slave journey.
15-06-2021
Progress on the cells. I hope I'm not overkilling it...
16-06-2021
Still digging
17-06-2021
Tired of paying rent ? Need some place to sleep ? The slavery organization will gladly offer its slaves a nice doghouse. Not like they'll have a choice anyway.
25-06-2021
Done with the layout, still have to add furniture etc
15-07-2021
Not dead yet. Polishing the lobby (still more to do) and started placing actors. Basically there are two booths, one for regular citizens (the nice one) and another booth for slaves. Citizens will be able to buy devious devices at their booth. The slave booth will handle slave requests.
As for the storyline, I'm moving towards a redguard house being responsible for slavery. So, redguard actors, let me know what you think.
09-08-2021
Back from vacation. As I need NPCs to improve my CK skills, I decided to add two hostesses and a slaver to headquarters lobby. The first two will sell restraints and slavery-related items, while the latter will act as a "Mundus" replacement. For now, I see him as a taskgiver, and the one who'll escort you to the cells.
Had to create factions (potential change of rank names) and outfits (the one shown bellow are only a proof-of-concept, still trying to find something nice for Slave Agents).
Also decided to use a Redguard family as the cornerstone of the story. So, expect redguards
13-08-2021
Some furniture have... interesting behavior. Improving the HQ lobby, playing with AI packages and slowly wondering how I'm going to do some things. Guess I'll have to read the code of modern mods such as SLS to find inspiration.
17-08-2021
Navmeshing isn't as bad as I thought it would be. Also had to improvise some invisible activator boxes on hay piles to trigger sleeping. Plus a screenshot of the lobby on my main MO2 profile.
Edited by mangalo
Typo in title
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