design Roadmap
Bellow are listed the various steps of progress of the project.
First phase
- [ Done ] Setting up dev environment (CK Fixes, VSCode support, MO2 profile, Git - private until first alphas);
-
[ Ongoing ] CK Baby steps;
- Currently creating a prototype cell for the slave training grounds. Made a basic MCM. Mostly trying the basics, starting a quest, create a drug item, placing NPCs, that sort of stuff.
- [ Ongoing ] Slavery headquarters design
- Basic rank implementation (Street & House), ranking some NPCs and put Devices on them;
- Nudity enforcer;
- Uniforms definitions and MCM integration;
- External mods detection;
- Basic street slave tasks implementation;
- Polishing the drug system effects;
- Token system for street slaves;
- Daily street slave token delivery and drug dose;
- [ Ongoing ] Enslavement scene and training;
- Basic house slave tasks implementation;
- Daily house slave tokens delivery and drug dose;
Second phase
Order to be defined.
- Street slave to house slave promotion scene;
- Slaver implementation (PAHE requirement detection);
- Expand the training scenes (Anal, pain, etc like in Slaverun);
- Punishments;
- Slavery Perk Trees;
- Rank destitution;
- NPCs shaving and tattooing;
- More complex street and house slave tasks;
- Crime management;
- External mod action (disabling conflicting features);
Third phase
Order to be defined.
- NPC slaves sandboxing;
- Basic Agent slave and Adventurer slave rank definition;
- Cities expansion quests;
It'll be a long ride so be prepared !
Edited by mangalo
18
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