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About this blog

A personal blog to write and design a long time project of mine : a rebuilt Slaverun.  Its primary goal is to gather ideas and have a solid vision of how things should work.

This blog is a work-in-progress.  Entries are being written.

Entries in this blog

Previous hiatus and the current state of things

So, I think I owe you all an explanation on why things have been so quiet.   Basically, it comes down to a mix between issues on my Skyrim installation and real-life commitments.    <rant> As covid started to fade out, I basically went reverse-lockdown for my mental health and filled every little bit of free time I had with activities.  To cut short, I currently have access to my main gaming/modding rig 3 evenings per week, and I'm only motivated to work on Slaverim when the

mangalo

mangalo in Progress

Slavery Headquarters - The Cellar

I'm planning to release an alpha build soon, which means I have to finish the following first : - The headquarter cells (the point of this blog) - Navmeshing (done) - AI packages (a pain in the arse) - A basic MCM and settings storage (next step)   This first build will only ship the headquarters, mostly for its lobby that can be used as a Devious Devices shop.  It will have some NPCs but don't expect too much interaction with them yet.  Using users feedback, I'll b

mangalo

mangalo in Progress

Slavery Headquarters - The inside

(Disclaimer : There will be one blog entry per new cell, and I'll update them with their progress.  To get notified on updates, I suggest following this entry)   I'm slowly starting to get a grip with the level design of the CK.  It's a great tool, until you have to fit different architecture styles together ! As the Headquarters are located kind of dug under Dragonsreach, I wanted to keep a "stony" feeling to it.  The idea is to have three main parts to the HQ :   - One

mangalo

mangalo in Progress

Slavery Headquarters - Training Grounds

(Disclaimer : There will be one blog entry per new cell, and I'll update them with their progress)     The training grounds are planned to be a large facility dug deep bellow the surface.  Slaves get their training and hard punishments there.  You won't get to see the sunlight again until you've learned to be a good toy. You can only get in through the headquarters, rest assured they'll be well guarded.     07-06-2021 Designing the tunnels leading to your

mangalo

mangalo in Progress

Slavery Headquarters - Entrance

Sooo, I haven't given you a lot of news lately.  Quite busy to be honest, and I warned you, it might take time.  But I found some time to think about the architectural styles and what would be where.   As planned, I chose to put the headquarters in Whiterun and not a remote location (a bit too decentralized to my taste).  The problem with Whiterun is that : 1) There isn't a lot of space 2) City overhauls take the little space left   Which means I had to come up with

mangalo

mangalo in Progress

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