design Slavery highlights
Adding diversity and freedom of choice in a game with so much mecanics as Skyrim. Slaverun has basically two scenarios : you get fucked or you play normally and bring back money. I absolutely agree with the fact that the game should only be halted at certain stages of Slaverim, and you should somehow be able to wander the region and play the actual game as a slave. On the other hand, I think there should be more to the "locked" stages of the mod.
Classes
I want to give an incentive to be a good slave and submit to the training. The player should be rewarded for acting like a good slave. In that optic, here is how I see it :
Skill Trees
In addition, through your training and good actions, you will be rewarded with Slave Skill Points. You'll be able to invest those points in a Slavery tree, one tree for each class. Behave badly and you will regress in those skills, losing the advantages they provided. For more details on this, check the blog entries dedicated to each class.
Currency
There's another issue with slavery in Skyrim in general. Slaves shouldn't hold money, not too much at least. However, the game would be unplayable if you couldn't hold enough : you still have to eat (if you use need mods), buy some items, etc.
The old Slaverun wanted you to bring back shining gold, and to do so, you were free to use prostitution mods, make potions, smith, or simply go loot dungeons. That said, I don't think having much gold is a good reflection of how well you performed as a slave.
To counter this, I want to introduce a slave currency, a "slave reward" item that would be given to you by citizens when performing as you should. Gave a man a blowjob ? You'll get one token. Do a harder task ? You'll get more. Your ability to bring back the requested amount of tokens to your Masters at the end of the day(/week/...) will act on your behavior trait on the social scale. Those token won't have any significant value at stores.
In order to keep the game playable and still get gold, there will be ways to sell your tokens (or buy them, at a higher price of course). Giving tokens to your Master will grant you perk points.
Like in Slaverun, you'll have to periodically report and bring back tokens to prove your hard work. Each class has its own rules regarding your reports.
On a regular route, you'll never escape being a slave. But I hope this system will help make things a bit more diverse and enjoyable. You'll find more details on each class perks and tasks in their dedicated blog entry.
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