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Introduction and core ideas


mangalo

7,802 views

 

First of all, welcome on this blog and thanks for the attention you gave it,

 

 

The goal of this blog entry isn't to write an auto-biography so I'll try to keep it short and simple.

It's been a few years since I joined Loverslab and I was lucky to see the birth of many great mods.  Among all of them, there's one masterpiece to my eyes : Slaverun.

 

Already the first version of Slaverun and its enforcer were genius to me.  The player being treated like a common rag, the use of the Devious Devices, having to report to your Masters.  Slavery modding was still a bit of a mess at that time, but great ideas came out of that version.  Then came Kenjoka and its V2 and V3, which expanded the mod with various scenarios on the whole map of the game.

 

Unfortunately, Kenjoka left, leaving Slaverun in a playable but unstable state.  It's so much of a complex mod that no one can really fix it from the ground.  There are a few directions the mod took that I don't like, which I'll explain further.  That's why I decided I wanted to create a whole new mod inspired by it.  But I need ideas, and I need to write them down.  I need peoples feedback.  And most of all : I need a starting point.

 

In real life, I'm a programmer.  However, I never played with the papyrus system, and only a little bit with the CK.  At this point, you might be rolling your eyes and think "shame, it'll never happen" and you might be right.  I'm not the kind of programmer that spends its free time coding.  However I have a deep desire to make the mod what it should have been.  I'm not promising anything and have a lot to learn, but I know that this community has a great mindset and great ideas.  If I don't make this blog with a solid design first, I'll never be able to start nor achieve this goal.  So, yay, first step !

 

Also, like Kenjoka, English isn't my first language, so don't hesitate on correcting the mistakes I could make.

 

 

Now, why a blog ?  I think that we're in a design phase, and I don't want to get anyone's hopes too high.  A blog is a simple way to keep things public, organized and open to comments, without creating a topic in the modding section.

 

 

_________________________________________________________________________________________________

 

==== Why ====

 

Here are, in my opinion, the flaws of the current Slaverun:

  1. The player is treated as a special character, with a family that is enslaved through the storyline.  To the people roleplaying, I think this is a first obstacle to the immersion.
  2. The only incentive for the player to submit is to win some points and avoid having other slaves (looking at you Ivanna) being hurt.  Again, this is very short-sighted when it comes to roleplay.
  3. The use of Devious Devices is too limited to my taste.
  4. The slave has too much liberty to wander around Skyrim.
  5. Compatibility with newer mods is difficult.

 

==== How ====

 

I thought long and hard on how to improve those points, and came up with new foundations for the mod :

  1. The player will no longer get a "preferential treatment".  You will start like every other slave, and be trained the absolute same way.  You will wear the exact same outfit, with the same color as the others.  You'll get tattooed a number, which will be your new name.  An inescapable collar will be put around your neck.  Your head will be shaved, as every other slave (if the engine allows it).
  2. No longer will your story be tied with another slave that you want to protect.  From the start, you will be administered an addictive semen-based drug that will inflict huge debuffs and lead to your death if you don't take it regularly.  You guessed it, to earn this daily dose of the drug, you'll have to obey your Masters.  Refusing to obey will only lead in your training taking longer.  Personal punishment will be an incentive to obey, but I'm open to other ideas.
  3. As I said, I want every slave to wear the same outfit.  To diversify the use of outfits, a larger system comes into play :  there will be various classes of slaves, each with its own gear:
    1. Street Slut (Rank 0):  You'll begin at this stage and undergo various training.  The Devious Devices put on you will be revealing and degrading, giving free view to your intimate parts.
    2. Maid Slave (Rank 1):  By climbing up the ladder and being a good sex slave, someone might buy you, making you their official maid.  Your tasks will change and so will your outfit.  As I don't want to restrict the movements too much, I'm thinking about putting the player in a chastity belt and a latex catsuit.
    3. Slave Agent (Rank 2):  At some point, you might climb up even higher and serve the organization directly, going on trips to enslave Skyrim.  I'm thinking of hobbledresses for an outfit.
    4. Adventurer Slave (Rank 2): You're allowed to roam through Skyrim again, while still being a slave.  There are no specific outfit outside of your collar.
  4. The drug system should force you not to wander too far.  In the first stages, I do not intend on letting the slave escape Whiterun (outside of quests).  I really liked the escape patrols and the enforced follower from Slaverun, so I think I'll also keep those ideas.  Your collar will allow the Masters to track you.
  5. There are a lot of new wonderful mods both on Loverslab and Nexus that I want to make use of.  There's a list bellow.

 

==== What will be kept ====

 

  • The progression of cities enslavement,
  • Having to report periodically,
  • Whiterun as a central hub,
  • The nudity rules and enforcer.

 

==== What won't be kept ====

 

I'm very open to suggestions, but there are a few lines I'll have to draw:

 

  • There will be animal content, but in lesser proportions than in Slaverun.  The coliseum is typically something I would not have put in the mod;
  • No content sexually involving children (not that there was any in the original mod);
  • An enslavement system.  Not until the PC enslavement is done, at least.  There already are some great NPC enslavement mods;
  • The whole romance thing.

 

==== Hard requirements ====

 

First of all, let's address a conflicting point.  Due to the requirements, this mod will work only for Special Edition.  I know this will bother some people, and I was a long time LE player myself.  But we have to face it: SE has outmatched LE in functionalities.  Every LE mod is now playable on SE, and a lot of SKSE plugins just don't exist on LE.

 

I'll put a (?) on mods I'm not sure yet are totally required.

 

 

 

==== Soft requirements ====

 

I'm still thinking about what mod should or shouldn't be required, but I want to be able to use the following mods :

  • SexLab Survival
  • Immersive Fashion
  • Simple Slavery Plus Plus
  • (?) Pee and Fart
  • Hydragon Slavegirls
  • SexLab Inflation Framework
  • Milk Mod Economy

 

That's a lot of mods and I'm seeing things big, but those mod support implementation will be gradual.

 

 

==== Licensing ====

 

The licensing might have been what stalled Slaverun.  No one was really allowed to remaster it as Kenjoka didn't explicitly give permissions for it.

 

Slaverim, however, will be completely open-source and anyone will be able to take it for adoption.  You'll always be allowed to make a patch for it.

 

 

 

51 Comments


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Sounds like a good starting place. While I have enjoyed Slaverun in the past I was never really happy with the mechanics of the gameplay. If you are going to be a slave you should really be a slave with all that it entails.  This certainly has potential of being able to accomplice that and completely overhaul how player character slavery should be done.

 

 

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Regarding those tattoos: The Slaver's Spellbook has a system for automatically numbering and tattooing slaves. it's approaching the problem from the slaver side of things, so not directly useful, but feel free to raid my mod for code and ideas.

 

 

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2 minutes ago, DocClox said:

Regarding those tattoos: The Slaver's Spellbook has a system for automatically numbering and tattooing slaves. it's approaching the problem from the slaver side of things, so not directly useful, but feel free to raid my mod for code and ideas.

 

 

Thanks for the tip, I'm curious as to new mods able to achieve this.  From what I've gathered, PO3's Papyrus Extender offers new functions to access overlays, and Spell Perk Item Distributor looks interesting too.

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Hi, I also started to work on mod but it was mean to be slaverun slave extension, I don't had time to start new slaverun mod, but i got few ideas, maybe some from it would be interesting for you to implement in your project also I have some code to share from my project if you want also I can help with some development. But now for ideas.

 

For first which slaverun wasn't ideal for me was feeling about slave life with too much freedom. So for me I started with adding reporting system, in which you need reports your arrival to cities also leaving cities needed reporting. Permission to leave cities could be earned or brought. The next was implementing task system. Every enslaved city has new npc TaskGiver which gives task for slave to do with time limit. It can be some simple task for low class slave and expend to more and better task. Evert task have possibility of failing from start as simulating master who wants to punish slave even if slave done good job. All task could be failed. But doing good job in task will give slaves points which she can spend for rewards, from some small amount of gold, to earning SL Survival licence. Points was resetting always in next day so slave needed to do few tasks to earn something. 

 

Next was some punishment system, slaves doing poorly was given punishment points. Accumulating too much could lead to retraining slave or some other punishments for her. 

 

Tasks and punishment systems was meant to be stick and carrot. Going good job leads to less punishment and possibilities to play skyrim. But some random chances of failing taks was done to force some punishments for slaves.

Also punishment points could be easly implemented in another mods as a way to integrate it with new slaverim.

 

I've a lot more ideas about slave life in skyrim but I think it's better to start with smaller systems which can be expanded.

 

And for continuing with your ideas and how it can ties to my ideas.

For slave fame you can look for sexual fame mod here in loverslab. It can determine slave chance of refusing some action. Being more submissive can lead to debuffs player , but refusing  would lead to punishments with less debuffs. Also retraining and training slave can give some temporary debuffs. So player would want to balance being submissive with being more dominant.

 

And now for drugs system. I think drug can work that way. In slave carrier dose given to slave would last around a day so she would need to earn it by doing for example tasks. If slave didn't take another dose of drugs she will pass out and slavers would find her which leads to severe punishment. Being good slave and progreesing in ranks would extend doses of drug so it would last longer. For start drugs could be only forced from main slavers in whiterun so it will lead player to wander here from time to time. Similar to reporting system in slaverun.  Maybe later it could be expanded that slave can have one dose of drugs with her. and having more can lead to punishment if catched. But also normarl reporting system can also be made with longer timer so player need to report beetween 14 to 21 days from last report. It would force to be aware of 2 systems drugs and normal report.

 

 

And for story I think enslaving cities can come  naturally from timer with some quests which player cantake if she has enough rank. It can give betters rewards if performed well and severe punishment failed. It would lead to extanding or shortening timers of enslaving cities. Also  think there should be more slaves ranks but it's need more time to think what can this rank do.

 

It's all for this, I need to read more from blog and maybe next ideas would come to my mind. 

 

Discussion of it is welcomed here or in PW.

 

Have nice day. 

P.S I hope all of it's is understandable.

 

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12 minutes ago, Koozie said:

Hi, I also started to work on mod but it was mean to be slaverun slave extension, I don't had time to start new slaverun mod, but i got few ideas, maybe some from it would be interesting for you to implement in your project also I have some code to share from my project if you want also I can help with some development. But now for ideas.

 

For first which slaverun wasn't ideal for me was feeling about slave life with too much freedom. So for me I started with adding reporting system, in which you need reports your arrival to cities also leaving cities needed reporting. Permission to leave cities could be earned or brought. The next was implementing task system. Every enslaved city has new npc TaskGiver which gives task for slave to do with time limit. It can be some simple task for low class slave and expend to more and better task. Evert task have possibility of failing from start as simulating master who wants to punish slave even if slave done good job. All task could be failed. But doing good job in task will give slaves points which she can spend for rewards, from some small amount of gold, to earning SL Survival licence. Points was resetting always in next day so slave needed to do few tasks to earn something. 

 

Next was some punishment system, slaves doing poorly was given punishment points. Accumulating too much could lead to retraining slave or some other punishments for her. 

 

Tasks and punishment systems was meant to be stick and carrot. Going good job leads to less punishment and possibilities to play skyrim. But some random chances of failing taks was done to force some punishments for slaves.

Also punishment points could be easly implemented in another mods as a way to integrate it with new slaverim.

 

I've a lot more ideas about slave life in skyrim but I think it's better to start with smaller systems which can be expanded.

 

And for continuing with your ideas and how it can ties to my ideas.

For slave fame you can look for sexual fame mod here in loverslab. It can determine slave chance of refusing some action. Being more submissive can lead to debuffs player , but refusing  would lead to punishments with less debuffs. Also retraining and training slave can give some temporary debuffs. So player would want to balance being submissive with being more dominant.

 

And now for drugs system. I think drug can work that way. In slave carrier dose given to slave would last around a day so she would need to earn it by doing for example tasks. If slave didn't take another dose of drugs she will pass out and slavers would find her which leads to severe punishment. Being good slave and progreesing in ranks would extend doses of drug so it would last longer. For start drugs could be only forced from main slavers in whiterun so it will lead player to wander here from time to time. Similar to reporting system in slaverun.  Maybe later it could be expanded that slave can have one dose of drugs with her. and having more can lead to punishment if catched. But also normarl reporting system can also be made with longer timer so player need to report beetween 14 to 21 days from last report. It would force to be aware of 2 systems drugs and normal report.

 

 

And for story I think enslaving cities can come  naturally from timer with some quests which player cantake if she has enough rank. It can give betters rewards if performed well and severe punishment failed. It would lead to extanding or shortening timers of enslaving cities. Also  think there should be more slaves ranks but it's need more time to think what can this rank do.

 

It's all for this, I need to read more from blog and maybe next ideas would come to my mind. 

 

Discussion of it is welcomed here or in PW.

 

Have nice day. 

P.S I hope all of it's is understandable.

 

 

Well, we're on the same line on a lot of your proposals, feel free to check the "Slavery highlights", "Street Slave" and "House Slave" entries :)

 

In any way, please don't give up on your own project yet, I have a lot of ideas that'll require a lot of time, but starting with Slaverun as a base, you're already half-way there !

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3 minutes ago, mangalo said:

 

Well, we're on the same line on a lot of your proposals, feel free to check the "Slavery highlights", "Street Slave" and "House Slave" entries :)

 

In any way, please don't give up on your own project yet, I have a lot of ideas that'll require a lot of time, but starting with Slaverun as a base, you're already half-way there !

I'll checked it now, but needs to thinks about my proposals. I thinks more with new slaves ranks. And what would be rank tasks and limitation. Tokens is great ideas but I think it could be done a little diffrent than your proposition. I'll need probably few days to rethink about it. Also I have few ideas of story quests which I'll write later. 

 

Also slaverunas base meant I used slaverun as dependency of this mod but slaverun is so big and have some problems. Also i think it's too sex oriented. 

 

 I think this mod can be a lot better than slaverun if fundamental ideas about what is expected from this mod are done before.

 

So expect more post from me about it.

 

Also how you want slavery to appear in skyrim, Slavery organisation as slaverun done? Some daedra affection of whiterun people? Or  maybe some other idea?

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10 minutes ago, Koozie said:

I'll checked it now, but needs to thinks about my proposals. I thinks more with new slaves ranks. And what would be rank tasks and limitation. Tokens is great ideas but I think it could be done a little diffrent than your proposition. I'll need probably few days to rethink about it. Also I have few ideas of story quests which I'll write later. 

 

Also slaverunas base meant I used slaverun as dependency of this mod but slaverun is so big and have some problems. Also i think it's too sex oriented. 

 

 I think this mod can be a lot better than slaverun if fundamental ideas about what is expected from this mod are done before.

 

So expect more post from me about it.

 

Also how you want slavery to appear in skyrim, Slavery organisation as slaverun done? Some daedra affection of whiterun people? Or  maybe some other idea?

Take your time to think about it, no need to rush yet.

 

I'm not really sure how to avoid the "Slavery organisation" route.  It'll need to spur in Whiterun somehow, but I disliked the Daedric scenario in Slaverun.  Daedras weren't a bad idea, I mean it's very hard to kill them and they hold power.  But having gods involved meant you couldn't destroy the organization...

 

The "Story" blog entry will need a lot of work and ideas.

 

So for now I'm thinking about NPCs that grow in the same way Bellamy etc did, but without the ability for the player to develop a relation with them. 

Someone will need to be on top of the scheme, and I don't see any other way for it than to be a Jarl or a powerful businessman.  Again, very open to suggestions :)

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1 minute ago, mangalo said:

Take your time to think about it, no need to rush yet.

 

I'm not really sure how to avoid the "Slavery organisation" route.  It'll need to spur in Whiterun somehow, but I disliked the Daedric scenario.  So for now I'm thinking about NPCs that grow in the same way Bellamy etc did, but without the ability for the player to develop a relation with them. 

Someone will need to be on top of the scheme, and I don't see any other way for it than to be a Jarl or a powerful businessman.  Again, very open to suggestions :)

I think it can be some magic organisation like Psijic Order. It's would be easier for storytelling how they made this drug and open possibilities to some fantasy weapons or substances. Also it can be told they brainwashed jarl to start idea and when it's got bigger jarl doesn't have reason to stop it cuz he is now less powerful. What do you think about it?

 

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21 minutes ago, Koozie said:

I think it can be some magic organisation like Psijic Order. It's would be easier for storytelling how they made this drug and open possibilities to some fantasy weapons or substances. Also it can be told they brainwashed jarl to start idea and when it's got bigger jarl doesn't have reason to stop it cuz he is now less powerful. What do you think about it?

 

Gonna be honest about it, I want to suppress magic as much as possible in slavery.  In my mind, every slave will have its magic disabled like Sexlab Survival does.  To me, magic organisations like the Psijics have little use for gold or power.  If we want to go that path, slavery needs to serve something greater.

The whole reason for Slavery in slaverun was to please Molag Bal.  Powerful magic masters would need to gain some magic power out of it.  So I'm not saying no but it needs more depth.

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So probably some businessman who is friend of jarl. 

 

Also blocking magic(which idea I like) when realistic it's block some gameplay, so it's probably should be something optional. 

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1 minute ago, Koozie said:

So probably some businessman who is friend of jarl. 

 

Also blocking magic(which idea I like) when realistic it's block some gameplay, so it's probably should be something optional. 

 

Sexlab Survival does it pretty well : magic use is subject to licenses and can be restored (it's also re-enabled in Sexlab Separate Orgasm scenes). 

I'll probably block magic for Street and House Slaves, and re-enable it for higher ranks.

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3 hours ago, mangalo said:

 

Sexlab Survival does it pretty well : magic use is subject to licenses and can be restored (it's also re-enabled in Sexlab Separate Orgasm scenes). 

I'll probably block magic for Street and House Slaves, and re-enable it for higher ranks.

I like the idea of blocking magic, especially at lower levels of slavery. Perhaps once a slave reaches house slave they could have access to non offensive spells, like restoration magic. Once they become an adventuring slave they would get access to conjuration spells, destructive spells like fire, ice etc.

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Here's an idea for a cool, if over-complicated idea for spell regulation.

 

First of all, slave gets a tattoo that reduces magicka to zero and hides all spells. Then, if the master wants to allow some spell casting, he can give the slave a talisman, maybe something like a charm bracelet. The talisman has a certain number of points that get depleted when a slave casts a spell. When the talisman runs out of points, the slave stops being able to cast magic until the talisman is recharged by the master.

 

I suggest a charm bracelet because it could have a charm added to it for each sort of magic that the slave was allowed to use. And maybe have it burn out if the slave tried to use magic that was not allowed by the bracelet. This opens possibilities for punishment if you lose the bracelet (whether its your fault or not) and also for pickpocketing a bracelet from another slave, either to replace your own if lost, or to gain access to spell casting without permission.

 

You could use OnSpellCast to catch spell casting on the talisman, That would have the additional side effect of making potions, shouts and racial abilities also deplete the talisman's points. (I'm sure slaves shouldn't be drinking potions without permission anyway...)

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22 minutes ago, DocClox said:

Here's an idea for a cool, if over-complicated idea for spell regulation.

 

First of all, slave gets a tattoo that reduces magicka to zero and hides all spells. Then, if the master wants to allow some spell casting, he can give the slave a talisman, maybe something like a charm bracelet. The talisman has a certain number of points that get depleted when a slave casts a spell. When the talisman runs out of points, the slave stops being able to cast magic until the talisman is recharged by the master.

 

I suggest a charm bracelet because it could have a charm added to it for each sort of magic that the slave was allowed to use. And maybe have it burn out if the slave tried to use magic that was not allowed by the bracelet. This opens possibilities for punishment if you lose the bracelet (whether its your fault or not) and also for pickpocketing a bracelet from another slave, either to replace your own if lost, or to gain access to spell casting without permission.

 

You could use OnSpellCast to catch spell casting on the talisman, That would have the additional side effect of making potions, shouts and racial abilities also deplete the talisman's points. (I'm sure slaves shouldn't be drinking potions without permission anyway...)

That's the kind of content I could see added after an initial release.  I opened the suggestions entry to keep it for later :)  

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Text what i publish below was done when i started thinking about doing my slaverun mod, and editing it after reading your posts. i hope it can help you with few ideas, this is first of few points in which I organised my ideas earlier. I hope it can lead to some discussion on what is possible and not too much time consuming for starting mod.

 

 

  1.  
  2. 1. Story(general idea)

Main point is slavery organisation, started by businessman friend of jarl. He traveled a lot of world and met some villages when all womans was enslaved. After spending some time here and making some friendships. They wants to expands slavery idea to all of Tamriel. Businessman earned a lot of money to finance this idea. They came to whiterun to his friend to start realising this plan, but Jarl liked idea, but slaves can be men and women, not only women. Slavery is started in random time from game start up to 14 days. After this time city became enslaved, every npc is from base game get one of few factions which made them slavers, slaves, neutral ..maybe more factions. Any npc from mods became randomly slaves or slavers or any other used faction. Generally there should be more women enslaved probably cuz they are weak.

 

In this place hydra slaves can be used similar like in slaverun enabled after enslaving correct locations.

 

Also I think there should be more npc added by this mods(slavers). There is list from me this npc can be placed in all enslaved cities, and are used with features which i have in mind in earlier post.

  • Guard slaver, city guard npc to which slave reports her arrival and leaving cities. He can be used also to random events when slaves enters city, maybe forcing some devices to her when entering city like pony set for 2 days. There can be more events.

  • Taskmaster would be placed in jarl house, palace. He would give slaves tasks, and slaves can buy some rewards from him. It would made game little easier for slaves when she can buy some stuff for correct price.

  • Maybe some slavers patrols.

  • One npc which would organised events for citizens. He would roam around city, slaves can participate on one of this events for rewards or be forced as a task.

  • Maybe more npc when they come in mind.

  • Made one of citizen device dealer or made new npc if needed.

Also I think there should be some woman slavers but they will be accompanied by slavers.

 

Now time to think about slavery progress. 

I think slavery should progress automatictly by timer. Doing special quests in next enslaved city would be lowering timer but failing with them can lead to extending timers.

Also i think each city can have unique idea around it. For example

Falkreath - animal content

Dawnstar - having special material mine when slave can work

Whiterun - Coloseum

And more...

It can be added after main features are done, each cities can have unique way of punishing slaves or have unique tasks workspace and activities. 

 

Also i think there shouldn’t be any story quests which enslaves cities like in slaverun, but there can be unique scenarios, quests when your master shows you for jarl and organised party.

 

Next part would be my thought about 2. slaves rank system and player as slave.

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  1. Slavery ranks

 

  • Trainee slave (drug dose for 3 hours)

    • Beginner trainee slut

    • Mediocare trainee slut

    • Advanced trainee slut

  • City slave  (drug dose for 12 hours)

    • Mule Slave

    • City Breeder

    • City Slave

  • Traveling slave  (drug dose for 24 hours)

    • Caravan Slut

    • Exclusive Breeder Slut

    • Exclusive Slave

  • Adventurer slave  (drug dose for 72 hours)

    • Colloseum Slave

Slave can choose one of it

  • Mage slave

  • Warior Slave

 

Special ranks for punishments

  • Public slave  (drug dose for 6 hours)

  • Pet Breader  (drug dose for 6 hours)

 

Special ranks for quests

  • House slave  (drug dose for 12 hours)

    • House Mule

    • House Cunt

    • House Maid

    • Hause main Maid

 

  1. Player as slave

 

Enslaving player(Propositions):

  • Player is drugged

  • Some slavers catch player in sleep

  • Players agrees to be slave

 

Player slave stats:

  • Submissivess, if slave is more submissive there is a chance that slaves woudn’t have option to refuse. Also there can be debuffs to learning new skills for submissive slaves. If slave got to obedient will made her broken when refusing would be blocked.

More dominant can give little buffs to slaves, but would leads to more punishment for slaves


 

Training this is my idea of slave training: 

There should be training location in whiterun. Player is always drugged and wakes up in cell without eq. Here would training start. Player always have choice to refuse commands. First is cell when players would became more submissive and thinks about his lose. In cell is chest with collar. Slavers come once in 2 hours. And talk to player about being slave and to lock collar around her neck. There are stats of happiness and trust at slaver who trains player. When refusing taking actions would lead to be more dominant, player stat, but trust and happiness would became less. This would lead to longer training, being submissive would lead to less time in training. Taking collar would open next cell.

The next cell would introduces cum drugs which keeps slave in line. There is chest with one cum drug which lasts 3 hours. After taking drugs slavers orders you to masturbate few times till the drug time would finish. It would introduce drugs withdraw effect. After it slavers told about drugs more. And tell that doing orders would gives slave drugs. And tells to masturbate more till slavers stats are enough and gives player cum drug. And opening next cell.

In next cell player about her status and is forced to some animal sex as remimnder of her status. Slavers gives rewards for obeying as cum drug. Before leaving slave is forced lock armbinder on her.

 

Next cell is main slave cell for next parts of training. Here slavers and slave meets first time in the same cell. There is a bed, slaves can ask for food and possibilities of usuing bed for few hours and cum drugs for training here. 

 

Next part is oral training. Here is gag forced to players. Here players is doing blowjob few times. Also if SL Survival intalled player is forced to eat some cum.

 

Next is vaginal and anal sex training.

After thats training slaves go for pain training and concept of punishments and obeying.

 

Last is animal training.

 

To finish training players needs to lock herself in her working devices for first rank slut , Beginner trainee slut.

 

What keeps player in line:

  • Drugs, there is no escape after taking first dose of it.

  • Reporting to main slaver in whiterun.

  • Punishment points

 

Life as a slave: 

As lover ranks slave you need and are forced to live in city. After rising ranks I think gameplay should be made with repeated cycles. You’re living in a city for some time to get resources and after this you leave city and can adventure for some time. Slaves control when she is taking her drug doses. With every rank slave need to follow specific rules. Doing tasks and slave activities gives slave special coin which she can exchange for special rewards. Also from time to time main master can decide to send slave to training even without any punishment points, all slaves need retraining from time to time. Failing tasks quests  or bad behaviour of slave can lead to adding punishment points to slave. Slaves can’t have property so having one should be confiscated. Also slave can’t be a thane. 

Also slave should be inspected from time to time to check if she’s good with rules also checking her punishment points account. When slave staying in city she needs to do some numbers of task per day, or earn and give some coins.

 

Next part would be about drugs, and rank up or derank with slave ranking system.

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  1. 4.Drug system

There can be few types of cum drug. Each type last different time like: 3 , 6 ,12, 24, 48 and 142 hours. Slaves get access to better drug after advancing in ranks. There can be permission to buy for slaves to have one bottle in eq, but to take get another bottle slave needs to give back a bottle or be punished. There can be also some randomness in time +-10 % of time.

 

 

Withdraw effect.

In first hour after timers ends first hours can buff speed for slave and give few points to carry weight. Next negative effect would start stacking. With extremely slowering leveling, speed debuff and more.

 

 

 

  1. 5.Rank up, derank

Slaves would rank up after collecting enough coins and doing enough tasks in city per day. Each Rank would be harder to get.

 

Derank of slaves would be done when slave fail too many of jobs.

 

Collecting too many points or failing some tasks can reset some progress of slaves to rank up.

 

 

  1. 6.Punishment System

Slaves “collect” punishment points fo failing tasks or for bad behaviour.

When slave is inspected slavers can remove some points from her giving her small punishment or sending slave to punishers. There are special npc in walled city to punish slaves. Punishment from here is more severe but removes more points from account. Also there can be special scenarios when slaves is send to special holds building like in point 1.

Falkreath - animal content

Dawnstar - having special material mine when slave can work

Whiterun - Coloseum

And more

 

Also one of this punishment would be degrading slave in ranks

 

  1. 7.Tasks System, Rewards

In every npc there is a task giver who gives works for slaves. What slaves can get depends on her rank. After completing correctly task slaves gets rewards few coins. Slave can buy her daily upkeep by this coins or buy some privileges which can make slave life easier. Also when arriving to city slaves can be forced to do minimum numbers of tasks or give some coins to possibility to leave cities.

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Hi,

 

At the end, when you are "Maried", get sold instead to a third party or through SS++ to another owner.  After all why kill a  good slave when you can make way more money selling her ?

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15 hours ago, Snook001 said:

Hi,

 

At the end, when you are "Maried", get sold instead to a third party or through SS++ to another owner.  After all why kill a  good slave when you can make way more money selling her ?

 

I agree that marriage makes little sense in slavery setting.  But in the story of slaverun, I think it kind of made sense, it was a very humiliating way of submitting (huge stockholm syndrome where you fall in love with your jailer) and I'd like to have similar humiliating scenes.  But yeah, getting sold is definitely something I can see happening :)

 

 

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1 hour ago, mangalo said:

 

I agree that marriage makes little sense in slavery setting.  But in the story of slaverun, I think it kind of made sense, it was a very humiliating way of submitting (huge stockholm syndrome where you fall in love with your jailer) and I'd like to have similar humiliating scenes.  But yeah, getting sold is definitely something I can see happening :)

 

 

Hi,

 

I agree with the marriage in the end, but eventually as Pike says, Bellamy can sell her.  So after a while, when reporting to give him some money, he will announce he is selling her.  The idea is to give some continuity to the game through another mod.  As soon as she's sold, she is free from SlaveRim, , she can still be used by any animals an men when in town, but then she is the property of another Master (Mistress if there is some) to explore and do more quests. 

 

In my play-through more than often she has no skill.  Everything is at a minimum 'cause she is serving her masters often as a fuck toy.  At that point, once sold, she could be sent on mission and increase her skills and levels.  By example the devious vampire master who send her slave to get something in a dungeons, or the Submissive Lola, etc...  There must be a few more mode.   And of course SLUTS which once the dept is paid set a free.  Then she must keep her freedom, by paying maybe a Female Freedom Tax (FFT)  at one of the slavery Outpost.

 

It's pretty much to have  options to continue from the end of SlaveRim whit-out having to use cheats.

 

Hope this is a good idea.

 

I have a few more like making the PC unable to take on official quest a slave.  Or have some like the companions quest they buy the PC and use her and bring her along on their quest, to eventually recognize a worth a a companions slave.

 

Kind of a same thing for the thieves guild and the Arch-mage.

 

I think some of the Female NPC should not be allowed to become slave or have to walk naked either.  I'm thinking of Aela which should because of her werewolf traits still instill fear in guards and since she's a companions, no one really would want to mess with her, except maybe on a suicide attempt.  Same for Serana where Titus would recognize her and advise to leave that one alone.  After all Pike would not want to mess with one of Coldharbour's daughter, they are the elite of Molag Bal.  Which is one of the quest I would remove from the PC by the way.  She should be a Succubus fuck toy, not supposed to become a powerful vampire.

 

Hope this help.

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52 minutes ago, Snook001 said:

Hi,

 

I agree with the marriage in the end, but eventually as Pike says, Bellamy can sell her.  So after a while, when reporting to give him some money, he will announce he is selling her.  The idea is to give some continuity to the game through another mod.  As soon as she's sold, she is free from SlaveRim, , she can still be used by any animals an men when in town, but then she is the property of another Master (Mistress if there is some) to explore and do more quests. 

 

In my play-through more than often she has no skill.  Everything is at a minimum 'cause she is serving her masters often as a fuck toy.  At that point, once sold, she could be sent on mission and increase her skills and levels.  By example the devious vampire master who send her slave to get something in a dungeons, or the Submissive Lola, etc...  There must be a few more mode.   And of course SLUTS which once the dept is paid set a free.  Then she must keep her freedom, by paying maybe a Female Freedom Tax (FFT)  at one of the slavery Outpost.

 

It's pretty much to have  options to continue from the end of SlaveRim whit-out having to use cheats.

 

Hope this is a good idea.

 

I have a few more like making the PC unable to take on official quest a slave.  Or have some like the companions quest they buy the PC and use her and bring her along on their quest, to eventually recognize a worth a a companions slave.

 

Kind of a same thing for the thieves guild and the Arch-mage.

 

I think some of the Female NPC should not be allowed to become slave or have to walk naked either.  I'm thinking of Aela which should because of her werewolf traits still instill fear in guards and since she's a companions, no one really would want to mess with her, except maybe on a suicide attempt.  Same for Serana where Titus would recognize her and advise to leave that one alone.  After all Pike would not want to mess with one of Coldharbour's daughter, they are the elite of Molag Bal.  Which is one of the quest I would remove from the PC by the way.  She should be a Succubus fuck toy, not supposed to become a powerful vampire.

 

Hope this help.

 

As the story will need some rewriting, I'm not sure I'll keep Bellamy and the gang the way they are.  If we want to keep the PC a generic slave, making it marry one of the high ranked slavers would make little sense.  But I could see a Slave Agent (rank 3) into that kind of scenario with one of the characters.

 

The "Adventurer Slave" rank and how it would work is a big question for me right now.  I don't want to re-invent the wheel, Submissive Lola makes the player a great Adventurer Slave.  So I'm wondering if there's a way I could transfer a slave to that mod.  Or if some code of that mod could be imported into Slaverim.

But yeah, I want Slaverim to sell you to other mods once you've reached the Adventurer Slave rank.

 

 

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Bikini armors could be a thing protecting the player while vital assets are still in full viewing pleasure. Beeing Female could be a great addition to this mod. I also would like it if race was involved in a way, such as a khajiit and argonian slave are worth more due to how rare they are in Skyrim. Perhaps if Milk Mod Economy is involved having a bit of a farm, could work a bit with the Slave Agent rank but you could go to bandit camps and enslave female bandits. Male bandits could work in the mines. The main idea is capturing female bandits for the milk farm perhaps having them permanently placed on a milk machine.

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This being for SE, it might be worth considering the work gargamel9 is doing to create various slave markets. If you look at his post #40 it's suggested Gargamel9 is using this mod to create his own expansion (not having heard of Slaverun reloaded) but also suggests these locations could be exploited by both.

 

Just a suggestion, there's some good pre-made locations for processing of slaves. 

 

 

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        I really like your ideas about working up to gain back your liberties, since freedom of play in slave mods is something of a complex beast where too much freedom leads to the slave themes being weak while too little freedom pigeonholes the mod into something that just replaces Skyrim's gameplay with watching SL animations for an hour.

 

        However, when it comes to the outfits, I think that's one situation where there's danger of crossing the wires between freedom for the player avatar and freedom for the real world player themselves. There's no accounting for individual taste so I think you should explore avenues for letting the player customize the way your uniforms and caste system themes are enforced. As in, set some default outfits but let the player decide how degrading they want to go - whether or not they get shaved, or tattooed, or so forth, and what devices they'd like each type of slave to wear, perhaps with optional use of DD Equip? (https://www.loverslab.com/files/file/2435-devious-devices-equip/) I, for example, am very fond of the various chain items but not so much for the restrictive dresses and such, and forcing one aesthetic could really affect enjoyment of a part of the mod meant to be more open-ended.

 

 

 

        On a different topic... for the deprecated slaver route, it's probably way too early to be suggesting ideas for its return but I'd imagine that content cannot possibly return until the Slave Agent rank content is done, since any kind of slaver route would obviously need to have quests to enslave the cities and slaver quests could just be alternate versions of the ones the Slave Agent does... but in the event that route ever comes back, I wonder if I could pique your interest in creating a corruption route?

        I actually really liked Slaverun 3.0's option to play as a naughty female slaver as a way to address the disconnect between being a walking god of battle in ordinary Skyrim gameplay and letting some hick with a whip get the better of you, but sadly its implementation was unfinished and awkwardly self-contradictory if you wanted to actually play that angle. It tried to do something like a corruption mechanic in that accepting sex and acting submissively would eventually lead to enslavement, but in practice it just lead to acting tough one second, then getting dicked by a random villager the next. The way it tried to segue back into the slave path if you acted too submissively was pretty abrupt as well as if you weren't still capable of liberating the slavers' necks from their bodies with the swing of a blade.

        In my ideal implementation a female slaver would have been convinced to put on slave gear and do degrading things for increasingly flimsy reasons as she completes the city enslavement quests, like starting out having to be naked like an ordinary free woman because giving her special treatment would make the organization look weak, to next wearing a personalized collar as her identifying uniform in order to do any work for the organization because she can't wear anything else in a city, to having to "pretend" to be a slave while brokering a slavery deal with another city because all of the other slaves are "busy". It'd be obvious to the player that the reasons are silly but the character would much more naturally fall to sex while making bad decisions as a result of it, escalating until she's pretty much an Adventurer Slave by the end.

        I'm aware that's quite a different flavor than the slave route content you wish to make with this revamp, but hey, can't hurt to try suggesting it, because I don't think the main Slaverun mod will ever see this path come to fruition. :(

 

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On 4/11/2021 at 4:07 PM, Catnapper2 said:

Bikini armors could be a thing protecting the player while vital assets are still in full viewing pleasure. Beeing Female could be a great addition to this mod. I also would like it if race was involved in a way, such as a khajiit and argonian slave are worth more due to how rare they are in Skyrim. Perhaps if Milk Mod Economy is involved having a bit of a farm, could work a bit with the Slave Agent rank but you could go to bandit camps and enslave female bandits. Male bandits could work in the mines. The main idea is capturing female bandits for the milk farm perhaps having them permanently placed on a milk machine.

 

I'll have to admit I've never been a fan of bikini armors, but I respect the choice to use them as a player.  I cannot guarantee that I'll allow custom gear at first.  You probably will have to attain the Adventurer Slave rank (which will give you liberties on what you wear) to wear bikinis.

As for Beeing Female and Milk Mod, they have a lot of potential and I already proposed some ideas in the Maid Slave rank on how to use them.  I'll try to propose a support for both BF and Fertility Mode (another pregnancy mod), but I'll probably go with Fertility Mode first (more polished and has an active maintainer) :)

 

On 4/21/2021 at 10:54 AM, jc321 said:

This being for SE, it might be worth considering the work gargamel9 is doing to create various slave markets. If you look at his post #40 it's suggested Gargamel9 is using this mod to create his own expansion (not having heard of Slaverun reloaded) but also suggests these locations could be exploited by both.

 

Just a suggestion, there's some good pre-made locations for processing of slaves. 

 

 

 

The concept of a Slave Market is good.  The way I see it, a good Street Slut will be put to auction to be sold as a Maid Slave.  Cities overhaul will be a pain to deal with, though.  I'd like to keep them inside the city but I'm not sure I'll have that choice.

 

3 hours ago, Mud said:

        I really like your ideas about working up to gain back your liberties, since freedom of play in slave mods is something of a complex beast where too much freedom leads to the slave themes being weak while too little freedom pigeonholes the mod into something that just replaces Skyrim's gameplay with watching SL animations for an hour.

 

        However, when it comes to the outfits, I think that's one situation where there's danger of crossing the wires between freedom for the player avatar and freedom for the real world player themselves. There's no accounting for individual taste so I think you should explore avenues for letting the player customize the way your uniforms and caste system themes are enforced. As in, set some default outfits but let the player decide how degrading they want to go - whether or not they get shaved, or tattooed, or so forth, and what devices they'd like each type of slave to wear, perhaps with optional use of DD Equip? (https://www.loverslab.com/files/file/2435-devious-devices-equip/) I, for example, am very fond of the various chain items but not so much for the restrictive dresses and such, and forcing one aesthetic could really affect enjoyment of a part of the mod meant to be more open-ended.

 

 

 

        On a different topic... for the deprecated slaver route, it's probably way too early to be suggesting ideas for its return but I'd imagine that content cannot possibly return until the Slave Agent rank content is done, since any kind of slaver route would obviously need to have quests to enslave the cities and slaver quests could just be alternate versions of the ones the Slave Agent does... but in the event that route ever comes back, I wonder if I could pique your interest in creating a corruption route?

        I actually really liked Slaverun 3.0's option to play as a naughty female slaver as a way to address the disconnect between being a walking god of battle in ordinary Skyrim gameplay and letting some hick with a whip get the better of you, but sadly its implementation was unfinished and awkwardly self-contradictory if you wanted to actually play that angle. It tried to do something like a corruption mechanic in that accepting sex and acting submissively would eventually lead to enslavement, but in practice it just lead to acting tough one second, then getting dicked by a random villager the next. The way it tried to segue back into the slave path if you acted too submissively was pretty abrupt as well as if you weren't still capable of liberating the slavers' necks from their bodies with the swing of a blade.

        In my ideal implementation a female slaver would have been convinced to put on slave gear and do degrading things for increasingly flimsy reasons as she completes the city enslavement quests, like starting out having to be naked like an ordinary free woman because giving her special treatment would make the organization look weak, to next wearing a personalized collar as her identifying uniform in order to do any work for the organization because she can't wear anything else in a city, to having to "pretend" to be a slave while brokering a slavery deal with another city because all of the other slaves are "busy". It'd be obvious to the player that the reasons are silly but the character would much more naturally fall to sex while making bad decisions as a result of it, escalating until she's pretty much an Adventurer Slave by the end.

        I'm aware that's quite a different flavor than the slave route content you wish to make with this revamp, but hey, can't hurt to try suggesting it, because I don't think the main Slaverun mod will ever see this path come to fruition. :(

 

 

First things first, we agree on a lot of things in what you said. 

About the outfits, I want to keep a minimalist "default" outfit reflecting your rank, but I want a color for each rank.  If you're a Maid, every Maid would not necessarily wear the same restraints, but they'd be the same color, effectively marking you as a Maid.  I suggest you take a look at the ideas I have for Street Sluts and Maid Slaves, I envision a reward for them when they ask for additional devices.

 

As for slavers, it's a bit difficult.  The way I see it is, Slave Agents aim to be the "drivers" of the slavery expansion.  In comparison with Slaverun, you would be sent to enslave other cities once you become a slave agent.  The issue with that is, what becomes a slave agent once every city is enslaved  ?  Would generic quests such as pleasing a jarl or transporting devices to another city be enough not to bore the player ?

 

I don't want to mix what a slaver and a slave agent do (in terms of scenario, at least).  I never really played the slaver route in Slaverun, did you have to go enslave bandits etc ? 

I can imagine a "Slaver" rank but I don't want to mix it with other rank tasks.  A slaver would be a parallel rank, allowing you to still play the game freely and catch bandits, but if you were to fall to slavery, I think I'd make the player start as a fresh slave (training etc) and not an adventurer slave.  It's easier to "program" it that way I think, and that's probably why Kenjoka did this too.

I'll add a blog entry to gather ideas on that.

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