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Slavery Headquarters - The Cellar


mangalo

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I'm planning to release an alpha build soon, which means I have to finish the following first :

- The headquarter cells (the point of this blog)

- Navmeshing (done)

- AI packages (a pain in the arse)

- A basic MCM and settings storage (next step)

 

This first build will only ship the headquarters, mostly for its lobby that can be used as a Devious Devices shop.  It will have some NPCs but don't expect too much interaction with them yet.  Using users feedback, I'll be able to improve and set the right direction for what's next.

Also, don't forget to check the 'HQ - Inside' entry if you haven't done so in a while.  I updated it lately with some pictures.

 

The Cellar

In the slavers quarters, there's a stairway leading down to a deeper cave, called 'Headquarters cellars'.  That cell is composed of three caves so far :

- A laboratory for the slavers alchemist (will find a more unique name later)

- A treasure room to highlight the lucrative nature of slavery

- An archive room, where all documents related to the slaves are kept

 

The purpose of the laboratory is to give a background to the drug that will be the core mechanic of the mod.  There's a cell in it with a test subject, a punishment for the player could be to become that test subject for new drugs and their new 'effects'.

 

The treasure room and archive room are more of an 'endgame' content.  You probably won't have to use them unless you want to escape or hurt the organization.

 

Pictures are worth a thousand words, anyway.  Note that the archive room is still WIP.  It looks much better with a custom ENB, custom textures etc by the way, the following pictures are basically vanilla.

 

Spoiler

The door that leads to the headquarters

475787707_2021-08-2123_59_59-Window.png.864fdac1d4c8fb1bea38b6227eefe856.png

The archives (wip)

105922764_2021-08-2123_58_51-Window.png.4c7971b23f0a8562b03ca3aab957faef.png

Treasure room

1933507112_2021-08-2123_58_32-Window.thumb.png.3be6693c550258fae4e25002235eff1d.png

The laboratory (that damn slave is supposed to be in the cave but somehow sandboxes out of it)

93199976_2021-08-2123_58_06-Window.png.cd5eae9d7deae46890e7ac8c295c0140.png

 

image.thumb.png.98d00353dbef5b2145b2baf46fe03278.png

The way down from the slavers quarters (Missing textures on the candles on my end)

1445863972_2021-08-2200_29_19-Window.thumb.png.3abe56dd2ea638d3de71efbb66ad3934.png

 

1280354628_2021-08-2200_35_20-SkyrimSpecialEdition.thumb.png.2778f81c7c17636463f3d2a7b07e726a.png507780543_2021-08-2200_34_55-SkyrimSpecialEdition.thumb.png.700fd72723ce1e31af590841ba63359f.png

 

Stay tuned !

 

Edited by mangalo

12 Comments


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The laboratory looks a bit too clean. I suppose a completely clean laboratory could be creepy, too, but that doesn't work with the 'rustic' style you're going for. Also, it's too bright.

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14 minutes ago, Sidewasy said:

The laboratory looks a bit too clean. I suppose a completely clean laboratory could be creepy, too, but that doesn't work with the 'rustic' style you're going for. Also, it's too bright.

 

Yeah there's supposed to be a dead falmer on the table and another corpse in a coffin (can't be seen from there), don't know why they didn't load this time.  As for brightness, there will be a npc basically living there so I won't turn it too dark but I'll try to improve it.  Again, it will also depend on the users settings :)

 

Edit : About cleanliness, it's mostly defined by small details that are added once the groundwork is done.  I can add spiderwebs and dust, but again it's supposed to be a livable space.  I also added some pictures on my ENB profile, where the lights are much dimmer.

Edited by mangalo
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9 hours ago, jfraser said:

Don't suppose the DD stuff will be optional?

 

Not at first, I'm afraid.  Let's assume it was optional, it would mean that A) I can't use restraints or B) For each DD restraint I use I have to find an alternative non-DD item (for example when you gag or blind the player).

Let's say we use JSON configuration files with some dictionary that translates a DD item to a non-DD item, I now have to dynamically load the formlists used by the game, which I haven't tried yet.

 

However, the shop is absolutely not the main point of the mod, it's more of a side dish to provide some playable content to the alpha.  Meaning the shop could sell some other stuff.

 

But I'm curious, is there really a grudge against DD in the community ?  Do you and others want an alternative or simply no bondage content ?  I'm trying to understand why and how to avoid the DD issue.

Won't people have the same demands regarding the Zaz framework ?

Edited by mangalo
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No, because the Zaz stuff fits the context. Many people find a lot of the DD items to be jarringly modern.

 

Edit: the picture that you posted is actually a perfect example. All that shiny black latex doesn't exactly scream medieval-ish world. :)

Edited by jfraser
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Your locations are really amazing it would be possible to split this mod to two part one with your amazings locations and second with everything else?

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On 8/22/2021 at 4:25 PM, Koozie said:

Your locations are really amazing it would be possible to split this mod to two part one with your amazings locations and second with everything else?

 

Well, I could, but it'd be easier for both of us to wait for the first release as those locations aren't 100% done ;)

 

5 hours ago, Turxle said:

Looking good man, keep up the great work!

 

Thanks

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On 8/22/2021 at 4:23 AM, mangalo said:

 

Not at first, I'm afraid.  Let's assume it was optional, it would mean that A) I can't use restraints or B) For each DD restraint I use I have to find an alternative non-DD item (for example when you gag or blind the player).

Let's say we use JSON configuration files with some dictionary that translates a DD item to a non-DD item, I now have to dynamically load the formlists used by the game, which I haven't tried yet.

 

However, the shop is absolutely not the main point of the mod, it's more of a side dish to provide some playable content to the alpha.  Meaning the shop could sell some other stuff.

 

But I'm curious, is there really a grudge against DD in the community ?  Do you and others want an alternative or simply no bondage content ?  I'm trying to understand why and how to avoid the DD issue.

Won't people have the same demands regarding the Zaz framework ?

I do want to make clear, in case it isn't, that I meant the question as a query, not a complaint. I am very much looking forward to your incarnation of one of my favorite mods, and will be downloading it the moment it is available. :)

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Late comment, I know. Have you thought about perhaps making a version that uses Toys instead of DD? To be clear, I am a huge fan of both frameworks. I also tend to not care as much about having "modern" devices in the game, since my suspension of belief itself has to be suspended when playing "sexy Skyrim" lol.

 

Looking forward to the rebuild, looking fantastic so far! (PS: I like that it isn't as grungy, although a few cobwebs might add some nice ambience!)

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