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About this blog

Development updates, screenies, occasional stories, the odd howto. Whatever I feel like, really.

Entries in this blog

Rotating Text!

Well, I worked out how to make a rotating static.   2021-02-23 00-30-13.mp4   Now I just need to get the text to glow again, and paste it into the cross nif. And get it to lie flat on the ground. That would be good too.   Still, all in all I feel absurdly pleased with myself.   I might write up how I did it later. Right now, it's half-past-bedtime and I need to catch some zs

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DocClox in Girl In A Jar

Magic Furniture

For Girl In A Jar, I wanted to do something a bit different with the restraints. I mean it's a magical jar, so why does the cross need to be made out of wood? For that matter, why do we need a cross at all?   I'm thinking something like this:     I wanted translucency for some of the elements, but I can never seem to make that work. I'm also hoping to get some particle effects on the bonds, and if I can suss it, to make the words rotate.   I just wish I k

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DocClox in Girl In A Jar

Girl In A Jar, Part Two

My fingers brushed against the jar, and the world grew dim around me. I felt some arcane force pulling at me, dragging at me, mind, body and soul. Darkness swirled around me and for a moment I felt myself teeter on the brink of some fearful transition. Then, I am pleased to recount, my mage's training kicked in and I steeled my will to resist the pull. In a moment the darkness was gone as if it had never been, leaving me gasping for breath, my heart hammering inside my chest.   Weak-le

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Girl In A Jar, Part One

In the closing years of the Third Era, the Arcane University of the Imperial City sponsored a great many expeditions to uncover the secrets of this or that ancient ruin or newly unearthed tomb. A number of these yielded important finds, and have been subsequently well documented. What is less well known however is that the majority of these missions were far, far less glamorous. Indeed, there was a period when it seemed hardly a week would pass without some shopkeeper seeking to extend his cella

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DocClox in Girl In A Jar

"Call yourself a Wizard?"

Something that really gets my goat is the wizard challengers that pop up once you're enrolled in the College. "It's no fun unless you use magic" they taunt, while they hide behind an unbreakable ward and fire spells that can easily one-shot my poor character. Try to block their spells and they just wait until you run out of magicka, while they apparently have a sixth sense that lets them raise their shield the instant you start casting.   So when this latest one appeared in Riften Mark

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DocClox in Playthrough

Bloody Shearpoint

Why does anything at Shearpoint always turn into a complete clusterfuck?   I mean, I'm at Cronvangr Cave, minding my own business, collecting soul gems and re-fertilizing the cattle, and I realize that Growl's Call of the Wild as a 40% chance of me wolfing up tonight. No problem, I'm just about done with the Cronvangr girls. Best thing is probably to change now and get it done with. So that's what I do.     A first it all goes fairly well. I kill the sabrecat at the Ri

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This is Vori.

This is Vori. She keeps watch at night to make sure nothing nasty attacks Castle Dawnguard while everyone is asleep.     This also is Vori. She;s probably wishing she'd done a better job of keeping watch.     Me, I'd been down to Broken Helm Hollow to do a job of work. Client Confidentiality means I can't tell you a lot abut the job ...     ... but those of you who know me can probably make some informed guesses on the subject.   Anywa

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DocClox in Playthrough

Oh, don't give me THAT look!

I mean, I'm not asking that much, am I? All I'm going to do is leave them, naked, bound and kneeling in the swamps north of Morthal, while I jump down a previously unexplored sinkhole to see what's down there.  Admittedly, there were quite a lot of zombies wandering around earlier, but I'm pretty sure I got the last of them. Still, best if they try not to draw attention to themselves. I mean if they scream really loud, it might carry as far as Morthal, but after the Morvath's Lair business, I wo

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DocClox in Playthrough

Reindeer? Why would I want REINDEER?

My wife likes Elephants. So I thought I'd design a custom Christmas t-shirt:     And on the back     Good news is, she loves it. Bad new is the printer can't get the shirt back till after the weekend.   (I know, I know - shocking lack of boobs in this post. Must try harder)  

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All Right Girls! Pay Attention!

Yes, Elina, I know it's raining. Perhaps you'd prefer to remain kneeling while we wait for the weather to improve? Molag knows you could all use the posture training. No? Then listen carefully! We have a lot of ground to cover and you do not want to make me repeat myself.   The basics then. You have all been recruited to serve as bloodslaves for the Volkihar clan, which for all your purposes means me, and anyone I give you to. You will serve as blood cows, soul gem incubators, and sexu

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Stray Dog has planted a gem seed in Faustina...

This is my current training camp, set up in Fort Amol courtyard: fifteen slaves, (including the vampire with no body heat and the Stormcloak gal currently being puppyraped).     I'm finding the easiest thing to do is to just watch and administer correction when anyone tries to slip their bonds or gets a bit lippy. Otherwise my good friend Stray Dog is doing a fantastic job of impregnating the prisoners, and since I don't really care who fathers my black soul gems, I'm happy t

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I made the switch to SSE...

... and I have to say, I'm reasonably happy with the results. Mind, this is more a product of Rudy ENB + Obsidian + Reshade than anything intrinsic to SSE. On the other hand, if I'd tried to run this setup under LE. I suspect the game would have exploded through lack of memory.     The main motivation for the switch was that I was getting fed up of having play-throughs collapse under the weight of their mods, just as things were getting interesting. It's probably too soon to

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Stack 'Em High!

There's no getting away from it: this isn't working as well as I'd hoped.     There's too much Iron and not enough flesh on display, I think. Of course, it'll probably look better once I get it filled the rest of the way up.     The alignment of everything is still a little off too. I need to work out how to position things precisely in Max. (And how to translate between all the different units involved). The cross bars don't join up on the upper levels ye

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Sex Frame

So, this is what all that lattice work was in aid of.     It's still not quite there yet. I dummied up the height because I haven't moved the furniture node yet, and the connections aren't precise, but that'll go away when I add the socket caps.     Really though, it couldn't work much better. The frame is study, the connections are in a line with the arm and leg bones     And of course, she's at just the right height for sex. I'm think

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That's Got To Smart!

I've been trying to make some furniture based around existing animations. And I'm spending way way too much time going the blender->Outfit Studio->Nifscope->Game->Blender loop. It's not so bad if I can just tweak positions in nifscope, but any time I need to resize along a single axis, or rotate, I go bakc to Blender and the whole thing starts again.   I'm hoping to use 3DS Max to shortcut all this ... but that's not going very well at the moment, so I thought I'd try somet

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Double Or Nothing

Once upon a time, there were these two raider girls, called Razors and Roxy.   And They were just - you know - hanging.     Roxy:    Ufff... ufff ... uff ... Razors:  What's the matter with you?   Roxy:    You know ... those things ... they put ... inside ... us?   Razors: It ain't like I'm going to forget, is it?   Roxy:    Yah. It's just ... if I move ... like this ... I can feel ... them moving ... inside me ...

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Glass Wall + Restraints

This started out because I was trying to make a general restraint system for StumpZ. The idea was that you could place a mat at any vertical surface and when it was used, it would spawn suitable restraints. I might do that yet. Somewhere along the lines though, I started thinking about using those restraints on glass walls.     I think it worked out quite well.   Once again, I'm using @Vader666's X-Cross animation, with the physical part of the furniture removed and

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Minor Setbacks

I'm getting my ass kicked by object mods right now, so I'm going to make some notes and see if I can figure something out.   Basically, I made two boring cylindrical metal rods to attach to the back of the arms on the StumpZ armor. No sign of them. So I tried attaching them at a workbench rather than programmatically when they engage with the wall: got a CTD. Worked out why that was happening, but they still don't show up when attached.   So, finally, I made them into two arm

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I Made A Light!

OK, doesn't sound that impressive, I know. All the same, I wracked my brains for ages trying to work out how to do this. Google hits talked about the lights being animated textures and you needed Havok and 3DSMax And then I looked at the Track Light Ground in Blender and Nifskope.   Turns out, I don't need to create the light source itself. The track light just links to that. I also tells it how big to be and defines an attach point for where the light needs to be. So all I did in the

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Fun Without X-Crosses

So: I took an X-Cross from Torture Devices, and I opened it up in Nifscope...     ... and I deleted the cross! Interestingly enough, it still worked.   So I decide to replace the cross part with this particularly shameless item of RRS propaganda.     Now as it happens, the girl I want to assign to this board is sporting a stylish set of StumpZ, and I do hate to take them away from her. So I started thinking about metal pins that could be fastened

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Skyhooks!

I decided to see about sorting out the jet-powered ass-hook, I was working. "Skyhook" seems a reasonable name for it.       Here it is, ah ... deployed.     Rear view     And deployed.     I'm reasonably happy with that. Here it is in game:     I might darken the metal a bit to match the StumpZ textures, and it needs the jet effect adding. And I'm still struggling for hanndcuffs that work wit

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StumpZ (TM)

I learned quite a bit working on the Empty Head model, so I thought I'd see if I could apply some of that to the amputee cuffs I made         Even gave them a brand name.     I still need to make some Stumpz compatible cuffs though.     And I really need to get that jet pack asshook finished.   Also, I think I need to redo the tats. The "Amputate Below" line has moved quite a bit.     It's a bit o

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Brain Amputation

They said it couldn't be done! Mad, they called me! Mad! But now I will show them all!     The girl in the middle there looks like she's wearing a normal helmet. But wait!     Where's the top of her head? Where's the inside of her head?     Here at the Raider Reform School, experience has shown that when a girl resists training, it's usually because of something in her brain. Put like that, the solution is obvious: get rid of the brain!

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