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Glass Wall + Restraints


DocClox

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This started out because I was trying to make a general restraint system for StumpZ. The idea was that you could place a mat at any vertical surface and when it was used, it would spawn suitable restraints. I might do that yet. Somewhere along the lines though, I started thinking about using those restraints on glass walls.

 

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I think it worked out quite well.

 

Once again, I'm using @Vader666's X-Cross animation, with the physical part of the furniture removed and my own bit added. In this case, wall mounted cuffs.

 

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Nice big flanges there (the cuffs, I mean), I wanted to spread the pressure on the wall over a wide area.

 

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I also gave them a lining of hard rubber. Partly to stop the prisoner harming themselves on hard metal edges, but more importantly, from a meta perspective, the rubber can clip through arms and legs without appearing to do so. So I can make these cuffs tight!

 

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I had to hang her a little further from the wall than I'd have liked. Too close and she'll clip, usually with her head unless her boobs are really big. Unfortunately, I don't think the engine is up to doing the iconic boobs-mashed-up-against-the-glass effect. And the snapping doesn't seem to be happening. I wanted to snap to the balcony node so we could have two per wall section, all properly placed, but as it is currently, a certain amount of fiddling with Place Anywhere seems to be needed. Of course, it could be Place Anywhere that's making so hard to find the snap. I should really test without.

 

I might add a version facing away from the wall,  maybe adapt the spreader block I made earlier for this rig. Apart from that, it's pretty much done.

 

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Well, snapping them to the balcony isn't going to work. I mean it does, it works perfectly.

 

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It just  doesn't work if the wall is on the ground. Which makes sense I suppose since there's no point in placing a balcony tile on something already at ground level. But unless there's some dark incantation I know not of, the balcony snapping points are probably not going to work.

 

And no, I don't know why she's so misaligned, either. I didn't even ask her to get up there. It does make me wonder if the marker is where it needs to be though. Then again, she doesn't exactly have her feet on the ground under normal circumstances.

 

I might try snapping the cuffs like they were a poster. But that seems to use WS-Autoplace, and that only has one CP, so I'm not sure how I'd get the offset I need from both sides. Oh well, I can always try it out...

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OK. Snapping works.

 

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In the end, I copied a glass wall and added my own connection points/ I had hoped for a nice shadow R.R.S. logo on the glass, but the UV seems to be determined to tile, It doesn't look good, so I think I'll take it off; maybe add an overlay that snaps like a poster.

 

One fun thing that came out of having my own CPs. I set it up so you can snap from both sides.

 

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I love this one. I was trying to line up a shot, and they both looked up together and glared at me.

 

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I think I need a few rows of these, maybe going up two or three stories. And I think I want some StumpZ compatible versions. Which brings me back more or less to the start of this exercise.

 

OK. I need to test the forward facing variant, and then probably that shadow RRS overlay. Then it might be worth considering some sort of standalone release.

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