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That's Got To Smart!


DocClox

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I've been trying to make some furniture based around existing animations. And I'm spending way way too much time going the blender->Outfit Studio->Nifscope->Game->Blender loop. It's not so bad if I can just tweak positions in nifscope, but any time I need to resize along a single axis, or rotate, I go bakc to Blender and the whole thing starts again.

 

I'm hoping to use 3DS Max to shortcut all this ... but that's not going very well at the moment, so I thought I'd try something different.

 

image.png

 

The idea here is that I have bars here to mark shoulder and arm locations in three axes. Similarly for legs and a couple of central ones as well. I can tweak the poles in nifscope until I know precisely where these points are, then export back to blender and build the rest of the object around those points.. If I do it right, it should only need doing once.

 

I set it all up so the poles are all under a single NiNode.  That means I can import the lot into new scenes and re-use the set up.

 

image.png

 

'Course, it might not work, or it might end up being more trouble than its worth. Still, it's got to be worth a shot.

 

Still, I can't help thinking ...

 

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... ouch!

 

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