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Shadowmans NPCs 65 - The Curse
Rattlesnark replied to shadowman2777's topic in Downloads - Skyrim: Special Edition Adult Mods
I'll blast some ideas off the top of my head, for consideration: 1. After first completion of the curse quest, to have a dialogue option with spouse to explain that it might be something you're into - to convince them to continue doing it even after the curse is lifted. - Option to have spouse be degrading/humiliating during dialogue, or not. - To go even further, spouse may periodically suggest going to a populated place (tavern?) to tease the player by flirting (or more) with NPCs. - If a dialogue is to show up with any/many NPCs: for gameplay purposes, to allow the player to toggle on/off said dialogue option via an option with spouse (or via MCM). Primarily to reduce clutter on dialogue with NPCs. 2. To have an MCM for the mod to toggle on/off the `debugcuckold` attribute, and additionally to set current spouse (if not Serana) / switch on-or-off the curse / any misc. settings this mod might have. - Primarily to make it immediately obvious to the player in-game that such a thing is possible, for player convenience, or otherwise in case they've forgotten (or neglected to read) what's been written on the mod page. - Also, would be good to be able to switch the solo self hotkey off of Shift (since it's used for sprinting in-game) 3. The unique dialogue with Isran is really fun, I'd love to see more unique lines with other named NPCs. - Nazeem, Ulfric, et al, or even NPCs by category like Jarls / Guards / Housecarls / Beggars. Pardon if any of these features might overlap with your other mods that I might not realise. Come to think of it, some of these might suit the Swingers mod better -- that's another mod that fans of The Curse might enjoy -
I don't know about forcing courier, you can find an answer easily enough on Google I reckon. You can force start quests with `startquest` command, but I don't know the quest ID for the first main quest either. There might be scripts that trigger when you receive the letter from courier, I suggest going through the courier route for assured functionality.
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If you are very sure you're at the right location in Falkreath (also you should get a letter from courier the next time he finds you), then all I can suggest is that the plugin ESP/ESM for this mod has not been activated.
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In your case from your crash log, the only implication I can make of it is that it involves "Radulf Early-Beard", and maybe something to do with SPID affecting NPCs such as himself. Does Radulf exist in the store BEFORE that point? Could it be he spawns after that instance and the crash happens as he does? If he's newly spawning, perhaps you can try `enable` or `player.placeatme` -- or use a mod like Modex -- to test spawning him early on & somewhere else. That would help you identify if it's a problem with Radulf or the quest itself. For the record, I'm on Skyrim SE/AE 1.6.1170 (latest version) and had no crashes playing past that point with this mod
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Should be safe to add to new game, AFAIK it doesn't depend on anything that triggers on a new game. You'll get a letter by courier, then go to the newly added shack in Falkreath area
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SexLab Aroused Creatures SE (2026-06-12)
Rattlesnark replied to Sailing Rebel's topic in Downloads - SexLab Framework SE
Thank you for update 4.17. Creature sharing, OStim scene blocking, and Cart-horse blocking were very much on my wishlist - so I'm super excited to try things out.- 2909 replies
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Love Slaves 8.0 For Sexlab
Rattlesnark replied to fishburger67's topic in Downloads - Skyrim: Special Edition Adult Mods
Cool to see a SexLab version. On the mod description, under 'Requirements', looks like it still mentions Flower Girls as one of the items. I presume this is unintended -
SexLab Nightlife
Rattlesnark replied to Mister X's topic in Downloads - Skyrim: Special Edition Adult Mods
Hello, just wanted to chime in to mention I noticed this happening to me on occasion too. I don't have very specific details to provide regarding the trigger or means to reproduce it, unfortunately. I believe the issue crops up at some point during active night-time hours, possibly when a Nightlife scene is ongoing between some NPCs. I talk to any given NPC (even those not involved in the scene) and I notice the "..." option suddenly being present. As far as I can tell, it doesn't bug out every time Nightlife kicks in. As for the dialogue option, it does seem like the option will remain present (talking to any NPC) even as night-time hours ends, and also after toggling the 'mod active' option off-and-on again on the MCM. I either load a previous save or uninstall-and-reinstall the mod entirely to get it to go away. I'm on regular ole' SexLab AE v1.66beta -
Billyy's SLAL Animations (2026-7-4)
Rattlesnark replied to Billyy's topic in Downloads - Skyrim Adult & Sex Mods
Is it just me or does the SLAL_Billyy_Animations v9.8 SE.7z download from LL keep getting stuck halfway? At exactly 55.2mb according to Chrome. Tried on Firefox too -- it straight up fails and cancels there. I presume something is wrong on LL's end or from the uploaded file EDIT: Tested with Firefox properly logging in to LL. Works there. Thanks! -
Besides using console to advance quest as Entar0 suggested, I'd personally try using a tool like "Modex - A Mod Explorer Menu" (find it on Nexus) to teleport myself to Bjorn; or teleport him to me. Modex would make it easy to immediately find Bjorn from a list of all existing NPCs in the game - amazing tool mod
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Lol, I imagine quite a lot of players wouldn't decline the given opportunities for sex, forgetting (or not expecting) that it can impact the quest outcome so much. ...or maybe I'm speaking for myself only 😂
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I don't quite remember exactly, but it did seem he was quite pleased with me by the end. I was sent back to Zeron and the quest seemed to conclude successfully; as Molag Bal was pleased. I did come across one of your prior forum posts suggesting to pay attention to when Lady Viva (right name?) explains Azarias' preferences
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Finished a quick playthrough (lots of fast travel and player.moveto), only faced minor issues along the way. First of all, am glad to see more story/quest mods with SL - thanks for creating and sharing it. It's awesome that you've paid good attention towards avoiding potential clashes with the vanilla game and other mods. Would like to share my feedback as a player for areas I feel could be improved: Otherwise, understandably the translations aren't perfect for certain lines from the mod, but it's all still perfectly understandable so I shan't hassle you about them. I apologize in advance if any of my wording made it sound like I don't appreciate this mod - which I most certainly do. Thanks again and best wishes!
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It's been quite a long time so I can't really tell you exactly whether you are "safe" or not. Unfortunately I only vaguely remember what I'd mentioned in the earlier post. Just something about having been approached by some NPCs I'd missed earlier due to fast travelling instead of "walking" over from Falkreath
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I only vaguely remember this issue. Did the quest objective already literally tell you to interact with the portal stone? Did you interact with the hunters (some NPCs) on the outside of the portal stone? If you fast travelled directly to the portal stole map marker, you might have missed talking to them. I think they ought to auto-greet you and tell you about the stone being weird, unsafe, or something along those lines