Jump to content

Recommended Posts

Posted

Hello, if it is possible to disable rape and bondage scenes in the wastelands after sleeping? And even if there's the option to disable spawn last sex partner after sleep. This NPC appears sometimes very far from his native location and can die or get lost. Thanks.

Posted
5 hours ago, Brumka1 said:

Hello, if it is possible to disable rape and bondage scenes in the wastelands after sleeping? And even if there's the option to disable spawn last sex partner after sleep. This NPC appears sometimes very far from his native location and can die or get lost. Thanks.

What Npc? Wastelands? You sure you've got the right mod page?

Posted
3 hours ago, Brumka1 said:

Damn Google translate. Sorry, I meant SLS A Little Bondage Adventure quest.

Ok I think there's a little confusion here for both of us. 

 

A little bondage adventure is actually a Deviously Cursed Loot quest: https://www.loverslab.com/files/file/1216-deviously-cursed-loot-v73-2019-01-08/

 

SL Survival has a random chance to trigger it when sleeping in any of the companions (Jorvaskr) beds simply because it's too easy to sleep there. But there was a problem. Cursed loots quest doesn't tell you who to go to so you can get all the devious devices unlocked. And if you didn't have a 'map & compass' then you would never figure out what Npc to go to. So I added a quest that 'shadows' cursed loots quest but tells you who to go to. This is why you get both "SLS A Little bondage adventure" and "A little bondage adventure" quests starting at the same time. 

 

I talked to kimmy about adding it into cursed loot but it has been some time since I've started that quest so I'm not sure it has changed. 

 

Does that help? 

Posted
On 9/12/2018 at 1:17 PM, Monoman1 said:
On 9/12/2018 at 12:53 PM, donttouchmethere said:

hey those toll guards are pretty friendly guys :D

they help you to find your master if you lost him (again) and they help you out of devious devices if tell them your not THAT kind of a slave ^^

Not sure I follow. SD master? DF master? Help you OUT of devices? That shouldn't be happening ;)

better late than never:

"they help you to find your master if you lost him (again)"

 

found out at last where that came from:

SLUTS!!!

 

SLUTS adds a dialog to the guards (not a 100% citation) if your PC looks like a slave:

"where is your master, it's dangerous all alone"

"I'm bussy, ask the carrige driver for help"

 

so it's a SLUTS scam to get yourself into the pony express service

 

its realy confusing with all those mods now^^ (thats a good thing)

 

still no clue where that is from: "they help you out of devious devices" (maybe SRR or higher SLUTS version (using v1.7 atm))

 

wrong, wrong, wrong

The Guard dialogs are from DEC

now confirmed by verstort

Posted

would it be possible to set a chance to the Frostfall death --> rescue/simple slavery outcome instead of the flat result ?

i would like a about one third chance for a simple rescue...

thanx for your work so far.....

Posted
7 hours ago, Brumka1 said:

Thanks. And what for spawn last sex partner after sleep?

Honestly, I don't know. I've never had that problem and as far as I remember Survival doesn't track which Npc you last had sex with. Sorry but I can't help with that. Maybe someone else here will know. 

4 hours ago, MetZwerg said:

i would like a about one third chance for a simple rescue...

Tut tut. Taking the easy way out ?

But shouldn't be a big problem. 

Posted

Interesting, wish had a version without devious device dependence . Looking more for the survival/simulation then the kinky stuff. Saw in the comments RND2.0  may works with, maybe update the description if its already verified. Well good luck with it.

Posted
4 hours ago, None0 said:

Interesting, wish had a version without devious device dependence . Looking more for the survival/simulation then the kinky stuff. Saw in the comments RND2.0  may works with, maybe update the description if its already verified. Well good luck with it.

RND2 works with SLS. There's only one issue with getting glutted by eating semen. It doesn't go back to normal without resetting RND. So make sure you're not satiated when giving head and you're just fine. There's another way to get back to normal but I can't confirm it yet. Sometimes when I consume Lactacid from MME and swallow semen after it resets itself. Strange thing...

Posted
6 hours ago, None0 said:

Interesting, wish had a version without devious device dependence . Looking more for the survival/simulation then the kinky stuff. Saw in the comments RND2.0  may works with, maybe update the description if its already verified. Well good luck with it.

You can try version 0.1.31 which doesn't have DD as a hard dependency  but it's obviously unsupported and I can't remember what features are missing or bugs you'll face in that version. Or just wait for a new version without the requirement but that's still a long way off. 

Posted

Is my character supposed to drop items from main 4 slots on the ground even when the scene isn't aggresive? It happens to me sometimes when the character is stripped, after a Toll Guard dialogue where I agree to wear DD items for example. Also when I collect dropped items, leave the city and come back, some of those items lie duplicated on the ground again.

 

I'm trying to figure out if it's unique to SSE or someone else had similar experience in Oldrim.

Posted

A great mod, thanks to a lot! But in my opinion would be great to modify a little bit current begging system. I don't think that every single NPC in Skyrim have in mind to use you. I think there must be an option when NPC will just give you a small amount of gold (like 2-5), or even say no. And in 10-20% of cases, they will propose to you sex for what you want.

Posted
On 1/5/2019 at 9:58 AM, Monoman1 said:

Do you use UFO, EFF, Vanilla or something else entirely?

I think I noticed that before but just from the top of my head SLS shouldn't add any doors so it must be a duplicate from jks. I'd have to look into it. And yes the side door is a problem. 

 

And of course the whiterun key is also a problem. Not sure how that should be handled. 

Maybe you could remove the key after unlocking the door e.g. the key breaks.

 

On 1/5/2019 at 4:58 PM, Stuker said:

EFF works fine with SLS. Maybe you could check for the gate key in the player inventory after entering the city if that's possible at all. If you have the key you're in big trouble.

That could work but keys are easy to hide. The guards may have do a thorough search if you know what I mean.?

Posted
5 hours ago, Darkpig said:

Maybe you could remove the key after unlocking the door e.g. the key breaks.

 

That could work but keys are easy to hide. The guards may have do a thorough search if you know what I mean.?

My little slut is eager for a body search all the time and she would never try to fuck with the jarls laws. Btw you can get out of Whiterun using the underforge without being harassed by those two honorable guards at the main gate^^

Posted

I've been thinking of adding a licence system. Someone suggested this a while back.

 

So a licence would be a note you buy that you keep in your inventory and would be valid for a certain length of time. Separate licences for weapons, armor and magic. No licence = toll guards search and remove whatever you don't have a licence for. In the case of magic i was thinking a magicka nulifying collar but that would require a hard dependency for DDs. 

 

And perhaps in slaverun towns a tax on clothes. With a link to milk addict giving you a better discount depending on the sluttiness of your clothing items. 

 

My point to all this rambling is that it would be a good time to search for other things you might have but shouldn't (door keys).

Posted

I love this mod! Keep up the great work :D 
And I'd like to suggest an idea for a feature I think would be awesome:

 
I really like the toll collectors, but I'd like for there to be another way of circumventing the door toll, and the need to have an escort.
So how about adding human smugglers to every walled city, who can put you in a box and transport you outside the city for a small fee or favor?
(The fee would of course have to be smaller than that of the door toll.) 
I'm picturing a few scenarios that might happen with this. For example:
-You paid the fee and got smuggled out. Nothing happened.
-You paid the fee and got smuggled out, but the smugglers want more money (or other services) before letting you go. 
-Before being smuggled out, the smugglers insist that you need to put all your gear in a separate box before being smuggled. (Not enough room or something like that)

You get smuggled out, but there is a chance of them keeping the other box.   
-The smugglers want you to take a sleeping pill before being smuggled, so you don't make noise.
You then have a chance of waking up at a slave auction, or next to your new master.
-You paid the fee and got smuggled out, but the smugglers get waylaid by bandits somewhere outside the city. You have to break out of the box, and fight them. 

This could also happen when the smugglers ask you to put all your gear in another box. You then have to fight the bandits without any gear. (Or run away).

 

Another idea that popped into my head while writing this: 
If you have a bounty, you will not be allowed into cities of that Hold before the bounty is cleared. For example, if you have a bounty in Hjaalmarch, you won't get into Solitude before paying the fine etc.
Also, the smugglers can transport you directly into any walled city, but this might increase the chances of something bad happening. (Especially bandit ambush)

Posted

@Monoman1

I've posted this before but I'm not sure if it got anyone's attention so I thought I might bring it back.

 

Quote

I have a suggestion, which I believe someone has already said it before (?). Being one of those who prefer to play with a follower I find this whole taking Lydia just to leave cities rather breaks the whole point of having a bodyguard. What if there is a dialogue option where you could try to lie that your follower is coming right behind you or something? Of course this could have consequences if need be.

 

Another small suggestion, what if there was a timer (A one hour in-game time by default, configurable in the MCM) that gets applied that lets you go in and out of the city freely after you paid the tax? 

 

Posted
3 hours ago, Thelargir said:

So how about adding human smugglers to every walled city, who can put you in a box and transport you outside the city for a small fee or favor?

Yeah, some good ideas there. Might be interesting. 

3 hours ago, Thelargir said:

If you have a bounty, you will not be allowed into cities of that Hold before the bounty is cleared.

Don't know about this though. Eviction is based on your bounty so if your bounty is always cleared then eviction will occur a lot less frequently. And I don't know about anyone else but most of the gold I get comes from stuff sold in towns so it'd be hard for me to get the gold together to pay the bounty if I couldn't get inside in the first place. 

2 hours ago, Meteox said:

I have a suggestion, which I believe someone has already said it before (?). Being one of those who prefer to play with a follower I find this whole taking Lydia just to leave cities rather breaks the whole point of having a bodyguard. What if there is a dialogue option where you could try to lie that your follower is coming right behind you or something? Of course this could have consequences if need be.

Yea, read it before. Might be doable. 

2 hours ago, Meteox said:

Another small suggestion, what if there was a timer (A one hour in-game time by default, configurable in the MCM) that gets applied that lets you go in and out of the city freely after you paid the tax? 

I'm not opposed to this but the toll gate script is already fairly complicated but as it is it seems to work flawlessly. I don't want to fuck it up by adding too much to it. 

Posted

Hi I am having a bizzar problem with the stash script while using the backpack mod that let's you use frostfall backpacks as containers. When you put down the backpack to function as a container the script interferes with the reequip script of set mod.

 

Is there a way to set the container as safe, like hunterborn stashes via console or turn off the script completely? 

 

I guess that making stashes optional seems like a good idea.

Posted

Addiction system, i know, i'm not first one, who ask for it, but in my humble opinion that feature can lead to changes with begging dialogues: for example heroine in her dialogues fear of humilations (please, just not that; i can't do that; please, can i do anything else), but with time dialogues can changes (something like: with pleasure, i can do that twice if you pay extra, call friends for additinal coins and so on) and that can give to PC additional fame (Sex Lab - Sexual Fame), i mean not lewd persona give 1 fame point, lewd - more (if that can possible).

Posted
42 minutes ago, Kalthen said:

When you put down the backpack to function as a container the script interferes with the reequip script of set mod.

Define interfere?

43 minutes ago, Kalthen said:

Is there a way to set the container as safe, like hunterborn stashes via console or turn off the script completely? 

Nope there's currently no way to set a container as safe. Stash stealing is sort of an important part of the mod. If containers were to be completely safe then eviction would have less of an impact for example. In fact I'm thinking of making it more aggressive.

You can try stopping the quest but I can not guarantee you won't break something. 'stopquest _SLS_StashTrack'

49 minutes ago, Kalthen said:

I guess that making stashes optional seems like a good idea.

To be added. 

Posted

i love a lot of ideas from this mod, the map and compass thing the immersion tweaks with DDi, the frostfall and RND integration... but the toll idea i find rather silly, so i set the doors to be always open in the mcm and deleted the extra npcs in tes5edit, i'm wondering if there will be any problems doing that or if a option to disable the toll feature is planed

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...