Wolfsword10 Posted February 26, 2019 Posted February 26, 2019 Brand new save on a brand new install. I have all of the soft dependencies and requirements. It wont load an MCM which iirc it's supposed to isn't it? Nevermind it is working now... I do not know what was wrong but ok.
Stuker Posted February 26, 2019 Posted February 26, 2019 9 minutes ago, Wolfsword10 said: Brand new save on a brand new install. I have all of the soft dependencies and requirements. It wont load an MCM which iirc it's supposed to isn't it? Save game. Shut down game. Reload. Wait a few seconds. MCM shows up. Known issue. I have this problem everytime when I start a new game. Estrus Chaurus is another one with this problem.
donttouchmethere Posted February 26, 2019 Posted February 26, 2019 8 hours ago, Stuker said: Save game. Shut down game. Reload. Wait a few seconds. MCM shows up. Known issue. I have this problem everytime when I start a new game. Estrus Chaurus is another one with this problem. It's by design and not an issue or problem some mods need to have their dependencies and requirement loaded and activated first after the save/reload cycle they start to update or register them self to other mods for example: Estrus + needs to register it's animations with SL but on a new gamestart SL is not activated yet to prevent a stuck mod Estrus waits for you to install sexlab first on game load estrus will try to register with SL if it is installed by then other mods that need a save and reload to work: HDT sextoys => can only register what SL animations got installed after a reload Estrus+ (& Estrus EDdons) => needs SL active to install it's animations DDi => needs a reload to update itself SD+ => needs a reload to update itself Pet Project => needs a reload to register itself DCL => if you want to use optinal mods => activate them only after all optional mods are registered and active = after reload many mods don't scan permanently for what animations or mods got added/removed, but they check on game load that's why a reload is needed anytime you change animations (add/remove) or add mods on a running game that are connected to other mods
Stuker Posted February 26, 2019 Posted February 26, 2019 TIL^^ Thank you for making me a bit smarter! ?
lalabee Posted February 28, 2019 Posted February 28, 2019 Are there any chances of iNeed support? On 6/27/2018 at 11:56 PM, Anilar said: Hi @Monoman1 , here are some updates to the scripts I posted earlier, which also include a very functional PoC of an RND implementation in my proposed interface. Hope it's useful and as I said before more than happy to go through it with you, when you have the time. sls_script-changes-for-iNeed.rar 24.25 kB · 28 downloads I tried to compile with this file, but I can't, because error during compile some frostfall scripts(leak of LinkedArrayHasArmor function), so I gave up. If you can't support iNeed, Can I know how to compiled this?.... (I tried with this(https://github.com/chesko256/CheskoPapyrusShared))
Monoman1 Posted February 28, 2019 Author Posted February 28, 2019 57 minutes ago, retrev said: Are there any chances of iNeed support? I tried to compile with this file, but I can't, because error during compile some frostfall scripts(leak of LinkedArrayHasArmor function), so I gave up. If you can't support iNeed, Can I know how to compiled this?.... (I tried with this(https://github.com/chesko256/CheskoPapyrusShared)) If I remember right, those scripts aren't complete. They're a framework. The plan right now is to iron out the bugs from mwa, then do a quick patch for milk addict which is sort of done. Once that's done I'll be back to see what I can do with survival.
Clea Strange Posted February 28, 2019 Posted February 28, 2019 @Monoman1 you could also add prostitution in this, what I mean is if player needs a place to stay and they go knock on a door to a place they might want to stay at. The owner could let the player character stay in exchange for sexual services and of course the owner would pay the player or not
Monoman1 Posted March 2, 2019 Author Posted March 2, 2019 Discussion & poll regarding STA and survival for those interested: https://www.loverslab.com/topic/117871-sl-survival-spank-that-ass/ On 2/28/2019 at 5:24 PM, Hiderius said: @Monoman1 you could also add prostitution in this, what I mean is if player needs a place to stay and they go knock on a door to a place they might want to stay at. The owner could let the player character stay in exchange for sexual services and of course the owner would pay the player or not Good idea. The simply knock thing has a lot of potential.
rellay Posted March 5, 2019 Posted March 5, 2019 Looks like begging dialog doesn't work for me, I do not receive any items or gold at the end. Is any workaround exist to fix this issue? Thanks
Monoman1 Posted March 5, 2019 Author Posted March 5, 2019 13 minutes ago, rellay said: Looks like begging dialog doesn't work for me, I do not receive any items or gold at the end. Is any workaround exist to fix this issue? Thanks Are you talking to them again after the job is done? Also, only do one job at a time.
rellay Posted March 5, 2019 Posted March 5, 2019 1 hour ago, Monoman1 said: Are you talking to them again after the job is done? Also, only do one job at a time. Oopsie, I just realized I have two mods which add begging system, and Sexlab Survival working well. Sorry for disturbing, you have done a great job with this mod!
Clea Strange Posted March 6, 2019 Posted March 6, 2019 On 3/2/2019 at 8:23 AM, Monoman1 said: Discussion & poll regarding STA and survival for those interested: https://www.loverslab.com/topic/117871-sl-survival-spank-that-ass/ Good idea. The simply knock thing has a lot of potential. Or could use a prostitution mod to go with this and knock and go door to door for a place to stay etc
the8one Posted March 8, 2019 Posted March 8, 2019 A suggestion for the next release when you get around to it. I would love to see Sexlab Pheromones included as an option to pay tolls. I would also like to second a version without Devious Devices as a requirement, as I am starting to go over the animation limit and Devious Devices take up more than a bit on that front. No problems with RND at all as far as I'm concerned, congrats you won me over. Thanks for the amazing mod.
Monoman1 Posted March 8, 2019 Author Posted March 8, 2019 1 hour ago, the8one said: A suggestion for the next release when you get around to it. I would love to see Sexlab Pheromones included as an option to pay tolls. Technically this is kind of already in. Pheromones has a chance to work when equipping any potion I believe. And the toll can be paid by drinking lactacid or skooma whore drugs. But maybe there should be a more direct option. I'll keep it in mind. 1 hour ago, the8one said: I would also like to second a version without Devious Devices as a requirement, as I am starting to go over the animation limit and Devious Devices take up more than a bit on that front. On the to-do list.
Clea Strange Posted March 8, 2019 Posted March 8, 2019 unless I'm missing something I would like to see the option to pay in sex to the toll collectors instead of money
the8one Posted March 8, 2019 Posted March 8, 2019 5 hours ago, Monoman1 said: Technically this is kind of already in. Pheromones has a chance to work when equipping any potion I believe. And the toll can be paid by drinking lactacid or skooma whore drugs. But maybe there should be a more direct option. I'll keep it in mind. Now that I think of it a more specific request I could make here is perhaps a MCM toggle that allows for skooma to be used for the toll collectors even without Skooma Whore installed. I like the idea, but am not fond of many of Skooma Whores functions.
Elenve Posted March 9, 2019 Posted March 9, 2019 Since RND2 in not compatible with Survival, is it any chances to port RND2 widgets to RND?
Monoman1 Posted March 12, 2019 Author Posted March 12, 2019 On 3/8/2019 at 9:41 PM, Hiderius said: unless I'm missing something I would like to see the option to pay in sex to the toll collectors instead of money The only sex type option right now is a blowjob. On 3/8/2019 at 11:05 PM, the8one said: Now that I think of it a more specific request I could make here is perhaps a MCM toggle that allows for skooma to be used for the toll collectors even without Skooma Whore installed. I like the idea, but am not fond of many of Skooma Whores functions Not sure I like that idea honestly. Doesn't seem like theres any 'cost' involved. Isnt vanilla skooma just beneficial? On 3/9/2019 at 12:34 AM, Elenve said: Since RND2 in not compatible with Survival, is it any chances to port RND2 widgets to RND? It would probably be easier just to fix whatever is causing rnd2.0s hunger to get 'stuck".
the8one Posted March 12, 2019 Posted March 12, 2019 14 minutes ago, Monoman1 said: Not sure I like that idea honestly. Doesn't seem like theres any 'cost' involved. Isnt vanilla skooma just beneficial? Ahh, yeah I actually intended to make that a guaranteed method of triggering Sexlab Pheromones without the need for any further mod integration. Vanilla skooma can be used to trigger that with a customizable chance.
death8981 Posted March 17, 2019 Posted March 17, 2019 Can anyone please help me. I have all the hard requirements, and some of the soft ones to. But there is no mcm menu. So I think I can't start the mod. And yes I did the save and reloading things several times, but still didn't get the mcm. So what should I do. One more thing I'm not using "increase food value"..
Monoman1 Posted March 17, 2019 Author Posted March 17, 2019 34 minutes ago, death8981 said: Can anyone please help me. I have all the hard requirements, and some of the soft ones to. But there is no mcm menu. So I think I can't start the mod. And yes I did the save and reloading things several times, but still didn't get the mcm. So what should I do. One more thing I'm not using "increase food value".. Can you post a log of when you start a new game please?
death8981 Posted March 17, 2019 Posted March 17, 2019 1 hour ago, Monoman1 said: Can you post a log of when you start a new game please? Oh it's not a new game. Sorry if it's the reason of this problem..
Monoman1 Posted March 17, 2019 Author Posted March 17, 2019 58 minutes ago, death8981 said: Oh it's not a new game. Sorry if it's the reason of this problem.. You shouldn't need a new game. I suspect there may be errors that only happen when the mod is first loaded.
restrict Posted March 18, 2019 Posted March 18, 2019 I don't get toll guard dialog option, first time when I start your mod guard let me through, maybe because I have Devious Followers. But second time when I restart from same save and activate your mod. toll guard at Whiterun didn't give me any dialog option, I can only turn on MCN fast travel option in city and get out the city. After back to city, dialog still the same, I had reinstall your mod then its work after...
Monoman1 Posted March 18, 2019 Author Posted March 18, 2019 21 minutes ago, restrict said: I don't get toll guard dialog option, first time when I start your mod guard let me through, maybe because I have Devious Followers. But second time when I restart from same save and activate your mod. toll guard at Whiterun didn't give me any dialog option, I can only turn on MCN fast travel option in city and get out the city. After back to city, dialog still the same, I had reinstall your mod then its work after... You might not get the dialogue if you can actually afford to pay the toll. I don't remember exactly.
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