jfraser Posted July 26, 2018 Posted July 26, 2018 9 minutes ago, PubliusNV said: Is it safe to upgrade to 6.02 without starting a new game? Asking because you have that massive disclaimer in the OP about always starting a new game ... No guarantees. In my experience, SS just doesn't work well on old saves. Especially since this update apparently did stuff with aliases, which are very touchy at the best of times.
CGi Posted July 26, 2018 Posted July 26, 2018 Simple Slavery V6.02 - Localized This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. Full German and Russian translation included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. Content: - Localized and Unlocalized plugin - Devious Framework support, - optional Source Scripts, - optional MO support, Download: See download section. 1
zarantha Posted July 27, 2018 Posted July 27, 2018 Just an FYI, I get an error when scanning the textures from SSE NIF Optimizer. While it doesn't cause problems for LE, it should be fixed when (if?) you port to SSE. \Simple Slavery Plus V6.02\00 Base\textures\coco\cwmap\cwmapredone2.dds - Dimensions must be divisible by 4 (currently 747x1028) The BSA had to be extracted since SE will crash with LE BSAs, so I just have loose files instead. Here's the fixed file if you want to be lazy cwmapredone2.dds On the SSE conversion thread we've been seeing a consistent CTD when handing off from a mod to SS+, I'm going to see if the new version helps. I didn't have an issue with the original SS no devious framework version, but I don't have that save anymore. Not sure what the others have tried for handoffs, but I've been able to trigger it every time with POP and CCAS. Just triggering the start using 'setstage simpleslavery 10' works - I can get through the entire scene and the start of whichever scenario is chosen. So it has to be something in the handoff to SS+. Not sure if its this mod or the other mods. If you don't want to bother with SSE yet, that fine, just let me know. If you want more data, let me know what you need.
yw9962 Posted July 27, 2018 Posted July 27, 2018 hmm... Now auction works fine but I think this mode doesn't support maria eden. Because when I didn't checked maria eden at this mod's mcm menu, It worked well. My character was released somewhere outside of auction room because I didn't have other slavery mods However when I checked maria eden at this mod's mcm menu, my character was sold at 800 golds or some other prices and then released at just one step in front of the spot where my character was hung by chains.(released in auction room) It happened at simple slavery 5.3 too.(It is not simple slavery plus) Difference was she was still bounded with devious devices at 5.3, but she wasn't bounded with devious devices at 6.0.2(plus) Spoiler
jfraser Posted July 27, 2018 Posted July 27, 2018 6 minutes ago, yw9962 said: hmm... Now auction works fine but I think this mode doesn't support maria eden. Because when I didn't checked maria eden at this mod's mcm menu, It worked well. (released somewhere outside of auction room) However when I checked maria eden at this mod's mcm menu, my character was sold at 800 golds or other prices and then released at just one step in front of spot where my character was hung by chains.(released at auction room) It happened at simple slavery 5.3 too.(It is not simple slavery plus) Difference was she was still bounded with devious devices at 5.3, but she wasn't bounded with devious devices at 6.0.2(plus) This is because Maria Eden is currently set up as a "make your follower your owner" slave mod. Once the auction is over you must choose one of the named and standing audience members, make them your follower, then get them to enslave you. Clunky, yes, but the only way to do it with the current ME.
SexyTop69 Posted July 27, 2018 Posted July 27, 2018 Does the mod "from the deeps" work with Simple Slavery Plus? The mod author says it does, But I don't see it in the MCM.
SexyTop69 Posted July 27, 2018 Posted July 27, 2018 12 hours ago, PubliusNV said: Is it safe to upgrade to 6.02 without starting a new game? Asking because you have that massive disclaimer in the OP about always starting a new game ... Well you could use resaver and clean out SimpleSlavery's scripts how the previous mod author had instructed to people and see how that goes.
yw9962 Posted July 27, 2018 Posted July 27, 2018 3 hours ago, yw9962 said: hmm... Now auction works fine but I think this mode doesn't support maria eden. Because when I didn't checked maria eden at this mod's mcm menu, It worked well. My character was released somewhere outside of auction room because I didn't have other slavery mods However when I checked maria eden at this mod's mcm menu, my character was sold at 800 golds or some other prices and then released at just one step in front of the spot where my character was hung by chains.(released in auction room) It happened at simple slavery 5.3 too.(It is not simple slavery plus) Difference was she was still bounded with devious devices at 5.3, but she wasn't bounded with devious devices at 6.0.2(plus) Reveal hidden contents 3 hours ago, jfraser said: This is because Maria Eden is currently set up as a "make your follower your owner" slave mod. Once the auction is over you must choose one of the named and standing audience members, make them your follower, then get them to enslave you. Clunky, yes, but the only way to do it with the current ME. oh... then all "make your follower your owner" slave mods are like this?
Lozeak Posted July 27, 2018 Author Posted July 27, 2018 2 hours ago, yw9962 said: oh... then all "make your follower your owner" slave mods are like this? Self promotion time ^^. Devious followers, you are sent to a random follower that is made your owner ^^ (the mod is a little clunky/confusing dialog wise when played this way). You can also set someone to be that owner in the MCM as well if you don't like the default choices. Basically, simple slavery is more about sending the player to a mod and how a mod reacts to this is down to the mod author. 1
jfraser Posted July 27, 2018 Posted July 27, 2018 3 hours ago, yw9962 said: oh... then all "make your follower your owner" slave mods are like this? Most. Devious Followers is an exception, but none of the mods were created with something like SS in mind so they have no built in bridge. The alternative is something like SD+, where you are automatically given a master but you might get stuck with one you don't like as a player.
Guest AthenaESIV Posted July 27, 2018 Posted July 27, 2018 Anyone play this without DD or SD+ ? I'm trying a load order that is as light as possible while still using this mod and was curious what a loadout without those two would work. I think almost every slavery mod uses one of those mods or both? Anyone else do this?
jfraser Posted July 27, 2018 Posted July 27, 2018 2 hours ago, AthenaESIV said: Anyone play this without DD or SD+ ? I'm trying a load order that is as light as possible while still using this mod and was curious what a loadout without those two would work. I think almost every slavery mod uses one of those mods or both? Anyone else do this? Submissive Lola, Things in the Dark, and Maria Eden fit that bill.
Guest AthenaESIV Posted July 27, 2018 Posted July 27, 2018 27 minutes ago, jfraser said: Submissive Lola, Things in the Dark, and Maria Eden fit that bill. Maria Eden is a really heavy script load though right?
jfraser Posted July 27, 2018 Posted July 27, 2018 3 hours ago, AthenaESIV said: Maria Eden is a really heavy script load though right? Probably. And it's a bit buggy. But a lot of fun when it workf
zarantha Posted July 29, 2018 Posted July 29, 2018 SS+ 6.02 is working for me in SSE after re-saving in the CK. Thanks for the update! 1
Dragon_Nexus Posted July 30, 2018 Posted July 30, 2018 Hoping I'm asking this in the right place. Having an issue linking to this through Alternate Start. I updated a few mods, including this, and started a new game fresh (old one became very CTD happy). Decided to go with the traditional auction start to just test things out, but I got a bug that I'd only seen with the...I think it was Content Consumer's Alternate Starts. The bug is, I choose a scenario, I go to bed, the screen goes black but doesn't actually load anything. It fades back up and i'm still in the starting cell, but there's no Mara statue or anything of the sort. Going to bed just sleeps normally. Anyone have any suggestions as to what might be causing this? Load Order.txt
Roggvir Posted July 30, 2018 Posted July 30, 2018 v6.02 - the script source for SSLV_MainScr.psc inside 21 Source Scripts DFw is fucked up and cannot be recompiled. It is 2 scripts in one file, like if instead of replacing the old code you just pasted the new script right after the old (or vice versa).
Lozeak Posted July 30, 2018 Author Posted July 30, 2018 8 hours ago, Dragon_Nexus said: Hoping I'm asking this in the right place. Having an issue linking to this through Alternate Start. I updated a few mods, including this, and started a new game fresh (old one became very CTD happy). Decided to go with the traditional auction start to just test things out, but I got a bug that I'd only seen with the...I think it was Content Consumer's Alternate Starts. The bug is, I choose a scenario, I go to bed, the screen goes black but doesn't actually load anything. It fades back up and i'm still in the starting cell, but there's no Mara statue or anything of the sort. Going to bed just sleeps normally. Anyone have any suggestions as to what might be causing this? Load Order.txt Will look into this when I get a chance. 4 hours ago, Roggvir said: v6.02 - the script source for SSLV_MainScr.psc inside 21 Source Scripts DFw is fucked up and cannot be recompiled. It is 2 scripts in one file, like if instead of replacing the old code you just pasted the new script right after the old (or vice versa). 1 Uploaded patch, it's an issue of working on 2 version of the same mod basically vortex borked out and overwrote the scripts. 1
Corsayr Posted July 30, 2018 Posted July 30, 2018 how hard would it be to set up one option to have your housecarl buy you at the slave auction? Like if you give them X amount of gold to hold on to for bail money so to speak? Just to give at least one random outcome that doesn't lead to slavery?
jfraser Posted July 30, 2018 Posted July 30, 2018 1 hour ago, Corsayr said: how hard would it be to set up one option to have your housecarl buy you at the slave auction? Like if you give them X amount of gold to hold on to for bail money so to speak? Just to give at least one random outcome that doesn't lead to slavery? Very hard for me. Lozeak is better at this than I, so maybe easier for him.
Hex Bolt Posted July 30, 2018 Posted July 30, 2018 There's a typo in the pop-up message box that gets displayed prominently at the start of SLUTS enslavement (sluts_ss_bridge_script). The driver speaks to you in a "joval" tone, which should be "jovial". Typos are little things, but this one's right in the player's face. Edit: Ignore this, as jfraser noted below this is in SLUTS, not SS.
Hex Bolt Posted July 30, 2018 Posted July 30, 2018 1 hour ago, Corsayr said: how hard would it be to set up one option to have your housecarl buy you at the slave auction? Like if you give them X amount of gold to hold on to for bail money so to speak? Just to give at least one random outcome that doesn't lead to slavery? With a little imagination you could do this with Lozeak's other mod, Devious Followers (DF). Designate your housecarl as your future "slaver" in DF. Set the enslavement conditions to normal (no deals). Use the console to deduct the amount of gold you think is appropriate for bail. When Simple Slavery enslavement occurs and you get the DF outcome, use DF's MCM debug option to reset the quest so you're no longer a slave to your housecarl. Things should be back to normal. Of course it'd be a lot more convenient if Simple Slavery did what you're asking, and it wouldn't require the player to have DF.
jfraser Posted July 30, 2018 Posted July 30, 2018 3 hours ago, HexBolt8 said: There's a typo in the pop-up message box that gets displayed prominently at the start of SLUTS enslavement (sluts_ss_bridge_script). The driver speaks to you in a "joval" tone, which should be "jovial". Typos are little things, but this one's right in the player's face. That's part of SLUTS, not SS.
Hex Bolt Posted July 30, 2018 Posted July 30, 2018 1 hour ago, jfraser said: That's part of SLUTS, not SS. Oops. I stand corrected.
Lozeak Posted July 30, 2018 Author Posted July 30, 2018 7 hours ago, Corsayr said: how hard would it be to set up one option to have your housecarl buy you at the slave auction? Like if you give them X amount of gold to hold on to for bail money so to speak? Just to give at least one random outcome that doesn't lead to slavery? 5 hours ago, jfraser said: Very hard for me. Lozeak is better at this than I, so maybe easier for him. Easy but it takes time, currently, I just want to maintain SS (add outcomes to other mods on author requests) so, I'm not looking to add to the mod. I'll keep it in mind though if I do get in the mood to add to mod but no plans atm. (anyone else is free to add this if they want).
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