Jump to content

Recommended Posts

13 hours ago, zarantha said:

what version is your se? there was an update within the last week or so, so if you have mods with dlls that haven't been updated, that will cause crashes. skse would need updated too.

the other culprit could be if you installed an LE mod with a bsa file. the bsa would need to be extracted and then deleted - se can't handle le bsas.

 

It seems to be DD at the moment that isn't being agreeable for me. I take out DD and everything's fine and dandy. I put it in, I get crashes when I try to load up a game. I've gone through recently (after the update you're talking about) and have updated everything that I've been able to and nothing gave me issues. Figured I'd give this mod a go after I had everything sorted out and spiffied up, and while my Computer seems to be okay with slavery, STD's, and prostitution, heavy bondage seems to be the moral line. I'll have a chat with it and see why it's not happy about this particular kinkage. ?

 

Link to comment

I got my game to launch once, then after noticing i forgot to run fnis i restarted, ran loot-wyrebash-see edit-fnis-bodyslide. Now im getting these errors and have no idea whats going on. i should be up to date on all requirements as  i spent two days updating 

 

skee
NetImmerse Override Enabled
config path = C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini
RacePartDefaultGen::Accept - Could not bind default morphs for MaleHeadArgonian on ArgonianRace[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\MaleHeadArgonianChargen.tri - 1219 | Actors\Character\Character Assets\MaleHeadCustomizations.tri - 898).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleMouthArgonian on ArgonianRace[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthArgonianChargen.tri - 478 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleEyesArgonian on ArgonianRace[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesArgonianChargen.tri - 50 | Actors\Character\Character Assets\EyesMaleCharGen.tri - 186).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleHeadArgonian on ArgonianRace[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\FemaleHeadArgonianChargen.tri - 1219 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleEyesArgonian on ArgonianRace[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesArgonianChargen.tri - 50 | Actors\Character\Character Assets\EyesFemaleChargen.tri - 176).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleMouthArgonian on ArgonianRace[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthArgonianChargen.tri - 478 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleHeadArgonian on ArgonianRaceVampire[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\MaleHeadArgonianChargen.tri - 1219 | Actors\Character\Character Assets\MaleHeadCustomizations.tri - 898).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleMouthArgonian on ArgonianRaceVampire[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthArgonianChargen.tri - 478 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleEyesArgonianVampire on ArgonianRaceVampire[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesArgonianChargen.tri - 50 | Actors\Character\Character Assets\EyesMaleCharGen.tri - 186).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleHeadArgonian on ArgonianRaceVampire[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\FemaleHeadArgonianChargen.tri - 1219 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleMouthArgonian on ArgonianRaceVampire[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthArgonianChargen.tri - 478 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleEyesArgonianVampire on ArgonianRaceVampire[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesArgonianChargen.tri - 50 | Actors\Character\Character Assets\EyesFemaleChargen.tri - 176).
RaceMap::CreateDefaultMap - Added default slider maps for DA13AfflictedRace from NordRace
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on BretonRaceChildVampire[0] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141)
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on BretonRaceChildVampire[1] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141)
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on BretonRaceChild[0] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141)
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on BretonRaceChild[1] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141)
RaceMap::CreateDefaultMap - Added default slider maps for DLC2DremoraRace from NordRace
RaceMap::CreateDefaultMap - Added default slider maps for DremoraRace from NordRace
RaceMap::CreateDefaultMap - Added default slider maps for SnowElfRace from NordRace
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on ImperialRaceChild[0] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141)
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on ImperialRaceChild[1] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141)
RacePartDefaultGen::Accept - Could not bind default morphs for MaleHeadKhajiit on KhajiitRace[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\MaleHeadKhajiitChargen.tri - 1356 | Actors\Character\Character Assets\MaleHeadCustomizations.tri - 898).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleMouthKhajiit on KhajiitRace[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MaleMouthKhajiitChargen.tri - 643 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleEyesKhajiitBase on KhajiitRace[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesKhajiitChargen.tri - 50 | Actors\Character\Character Assets\EyesMaleCharGen.tri - 186).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleHeadKhajiit on KhajiitRace[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\FemaleHeadKhajiitChargen.tri - 1342 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleMouthKhajiit on KhajiitRace[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthKhajiitFemaleChargen.tri - 643 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleEyesKhajiitBase on KhajiitRace[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesKhajiitFemaleChargen.tri - 50 | Actors\Character\Character Assets\EyesFemaleChargen.tri - 176).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleHeadKhajiit on KhajiitRaceVampire[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\MaleHeadKhajiitChargen.tri - 1356 | Actors\Character\Character Assets\MaleHeadCustomizations.tri - 898).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleMouthKhajiit on KhajiitRaceVampire[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MaleMouthKhajiitChargen.tri - 643 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleEyesKhajiitVampire on KhajiitRaceVampire[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesKhajiitChargen.tri - 50 | Actors\Character\Character Assets\EyesMaleCharGen.tri - 186).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleHeadKhajiit on KhajiitRaceVampire[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\FemaleHeadKhajiitChargen.tri - 1342 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleMouthKhajiit on KhajiitRaceVampire[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthKhajiitFemaleChargen.tri - 643 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleEyesKhajiitVampire on KhajiitRaceVampire[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\EyesKhajiitFemaleChargen.tri - 50 | Actors\Character\Character Assets\EyesFemaleChargen.tri - 176).
RaceMap::CreateDefaultMap - Added default slider maps for DLC1NordRace from NordRace
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on NordRaceChild[0] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141)
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on NordRaceChild[1] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141)
RaceMap::CreateDefaultMap - Added default slider maps for TestRace from NordRace
RaceMap::CreateDefaultMap - Added default slider maps for ManakinRace from NordRace
RaceMap::CreateDefaultMap - Added default slider maps for NordRaceAstrid from NordRace
RaceMap::CreateDefaultMap - Added default slider maps for DLC2MiraakRace from NordRace
RaceMap::CreateDefaultMap - Added default slider maps for ElderRace from NordRace
RaceMap::CreateDefaultMap - Added default slider maps for ElderRaceVampire from NordRace
RacePartDefaultGen::Accept - Could not bind default morphs for MaleMouthOrc1 on OrcRaceVampire[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthOrcChargen.tri - 348 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleMouthOrc on OrcRaceVampire[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthOrcFemaleChargen.tri - 348 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for MaleMouthOrc1 on OrcRace[0] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthOrcChargen.tri - 348 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141).
RacePartDefaultGen::Accept - Could not bind default morphs for FemaleMouthOrc on OrcRace[1] using NordRace. Vertex mismatch (Actors\Character\Character Assets\Mouth\MouthOrcFemaleChargen.tri - 348 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141).
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on RedguardRaceChild[0] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanChargen.tri - 141)
RacePartDefaultGen::Accept - Binding default morphs for ChildMouth (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri) on RedguardRaceChild[1] using NordRace. (Actors\Character\Character Assets\Mouth\MouthChildChargen.tri - 141 | Actors\Character\Character Assets\Mouth\MouthHumanFChargen.tri - 141)
 

 

 

Link to comment
6 hours ago, TRoclodyte said:

Alright so I seem to have fixed my problem.  It seems like one of my animation packs was the culprit.  I deactivated it and now the game loads fine, though I seem to be lacking the bound animations (mouth open with a gag, hands in the back with cuffs, etc.)  I will do more testing though.

Thank god this also fixed my CTD problem, now time to find out which one it is. ?

Link to comment
9 hours ago, TRoclodyte said:

Alright so I seem to have fixed my problem.  It seems like one of my animation packs was the culprit.  I deactivated it and now the game loads fine, though I seem to be lacking the bound animations (mouth open with a gag, hands in the back with cuffs, etc.)  I will do more testing though.

 

2 hours ago, Calwong said:

Thank god this also fixed my CTD problem, now time to find out which one it is.

 

Sorry, so many issues will be update related, forgot the animation count issue. yes, if you have too many animations, it will cause a ctd too. try to keep it under 10k even with fnis xxl if you can. how many you can actually handle will depend on your mod list and your pc. some can handle around 12k, some can't. different for everyone.

 

To fix the gag/mouth problem, install MFG Fix. Issues with the bound animations could be something like fnis sexy move interfering.

Link to comment
20 hours ago, geohunny said:

Hi, first time poster here on the forums.  really enjoying the content so far, this is my first real PC modding experience so I'm sort of a newbie.  I started up a new game using the slave princess file, got to riften just fine but when I tried to leave the city the game crashed.  i didn;t get any error messages or anything like that.  I tweaked some things (tried to see if the male DD mod would support the femboy addon i had but it didn't) and ended up making another new test character for the salev princess scenario.  This time I got to the end of the bandit cave and when i tried to leave it again the game once more shut itself down with no warnings or explanations for why.  Wondering if theres some issue with being in to much bondage triggering this crash on certain load screens.  So any help or advice you can give would be appreciated.

Did you get the ddhotfix? it needs to overwrite dd and the generated bodyslide files to do any good. you can also try turning bound girls down to 0 in cursed loot. if you don't have the patch or HDT SMP + HDT patches installed, then you will CTD near any NPC wearing things like the prisoner chains.

 

Link to comment
11 hours ago, G9ai said:

"DDiUtil version 1 (DeviousDevices.dll, Sexlab Devious Devices Integration) reported as incompatible during query."

the dll has to match your game and skse version. what are you on?

DDi dll (skyrim 1.5.73 skse64 2.0.15): https://mega.nz/#!uRhFVQLA!g3DS1YDCJ0yjq1GBxSp4t480_KeXct7mFwAlbVQIMXo

DDi dll (skyrim 1.5.80 skse64 2.0.1.6): https://www.loverslab.com/topic/99700-devious-devices-se-beta/?do=findComment&comment=2651375

Not sure how far back this version is: Devious Devices SKSE 1.5.62 runtime 2.0.11.zip

 

The version on the download page should be skyrim 1.5.39  skse64 2.0.7

Link to comment
5 hours ago, bwasi1 said:

I got my game to launch once, then after noticing i forgot to run fnis i restarted, ran loot-wyrebash-see edit-fnis-bodyslide. Now im getting these errors and have no idea whats going on. i should be up to date on all requirements as  i spent two days updating 

 

skee
NetImmerse Override Enabled

netimmerse override hasn't been ported as far as i'm aware. uninstall netimmerse override and use racemenu instead, which includes skee.

Link to comment
9 hours ago, zarantha said:

netimmerse override hasn't been ported as far as i'm aware. uninstall netimmerse override and use racemenu instead, which includes skee.

So it turned out to be a preset i downloaded. uninstalled and im good to go. Im pretty new so i made to mistake, netimmerse, and i download the new SKSE64 but did not install it. So i wasted a couple days on this lmao. Oh well it was fun.

Link to comment
3 hours ago, poporaltemporal said:

Seems there is some kind of compability issue with DDi SE 4.1 Beta 2 and the recent Skyrim 1.5.80 and skse64 version 2.0.16.

I don't have a link right now, but there is a 4.2 version. It's likely that the 4.2 version would have been updated for the new version, if such an update was needed.

 

I also kinda remember a link being posted for a new dll a couple pages back. Although that might have been on the DCL thread

 

Link to comment

Hello,

I have question. SSEEdit shows errors in DDi esm file. I checked version 4.1, 4.2 and 4.2 for LE. The same errors are in all of them. Are they intentional? Should I clean them?

Here are the errors

Spoiler

zad_effArmBinder "Armbinder Script" [MGEF:050284F6]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] zad_effHeavyBondage "Heavy Bondage Script" [MGEF:0507BFBB]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 757, Errors found: 2, Elapsed Time: 00:00

 

Link to comment
On 6/4/2019 at 1:56 PM, hompie said:

When I install it just crashes after loading a save. I really don't care about any of the assets or animations even. I just want the functionality from the Pet Collar mod which says it requires this. Any way to minimalistically get pet collar to work without all these unnecessary (for me) assets and scripts and stuff?

Not an easy one: You would have to check out what parts of DD are needed, extract them from the pack and install them seperatly.

 

Link to comment
On 6/22/2019 at 7:44 PM, leizar said:

Hello,

I have question. SSEEdit shows errors in DDi esm file. I checked version 4.1, 4.2 and 4.2 for LE. The same errors are in all of them. Are they intentional? Should I clean them?

Here are the errors

  Hide contents

zad_effArmBinder "Armbinder Script" [MGEF:050284F6]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] zad_effHeavyBondage "Heavy Bondage Script" [MGEF:0507BFBB]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 757, Errors found: 2, Elapsed Time: 00:00

 

SSE edit can't soft dependencies. To resolve them you have to add the mods as hard requirement. Usually those errors don't do any harm. My guess is that, if you track them down you will end up with race menu, HDT or mfg... 

 

Link to comment

I dont see any bodyslider present when i choose these outfits yet they appear in game, but wrong placed and with clipping especially piercings. 

fb34443d75aa23a19a4c6e01a0f2bf20.png

 

 

Edit: Found the problem, my outfits were assigned to a different group name than i have, i had to reassign an actual group name to my outfit groups.
If you are having the same problam, go to Data\CalienteTools\BodySlide\SliderGroups then find your outfit group and open it as a text file, you will see <Group name= ... > on top you just have to change group name to CBBE.

Link to comment
On 5/19/2018 at 2:52 AM, SleepyJim said:

Despite the "Background" section of the opening post, if this SE DD v4.0 is a port of the classic Skyrim v4.0, there will be no forbidden tome quest. The esp that includes it was removed completely, although some of the items it uses (like the bookcase, key and books) were still in the DDi esm.

 

I'm not currently playing SE (this is one of the mods I was waiting for before trying to switch to it again) so I can't confirm it myself.

I can't seem to get the quest to start.  I read all the books in the bookcase and Urag never started the quest.  No extra dialog either.

Link to comment
On 2/6/2019 at 3:26 PM, Garolding said:

 

There really isn't a solution for this problem. To understand why you need to understand how Skyrim handles equitable items. Each item has an item 'slot' - for example, body armor uses slot 32 and gauntlets use slot 33. Only one item at a time can equipped to each slot. Slots run from 30 through 61. Skyrim uses 30 through 43 and 50 and 61, leaving 44 through 60 for mods to assign to custom gear (50 is used by skyrim for equipping decapitated heads).

 

DD items uses slots 41 (that's listed as 'long hair' in standard Skyrim slot assignments) and 44 though 59 (excluding slot 47, which is what backpacks use). Unfortunately bikini parts must use one of those slots as well, which is why bikini parts keep getting unequipped when DD stuff gets equipped. 

 

This is a chart I made for myself a while back when trying to sort out another mod's slot usage and conflicts with DD. I'm pretty sure that DD hasn't changed slot usage since then, and for certain Skyrim hasn't. For example, the reason I don't use any cloak mods is because they conflict with yokes.

You could do the same chart with bikini gear.

 

image.png.9f9e9be74f5b09705a30f5d0034117f7.png

Thanks a lot for this. I was googling around to find out what slots were what and this is a dream come true. I was about to make something like it myself actually, but now I dont have to. :D


Anyway, I did notice something ?wrong? with the list, why do vag plugs use slots 57 and 54. Is that a mistake on your part or is there some inconsistencies with DD plugs? ?

Link to comment
3 hours ago, myhouseatl said:

I can't seem to get the quest to start.  I read all the books in the bookcase and Urag never started the quest.  No extra dialog either.

 

Well, even a year after that post of mine you quoted, I'm still not playing SE, and doubt I will be at this point. Again, though, if it's a port of the classic Skyrim version of devious devices - which I assume it is - there is no quest. It was part of an extra plug-in that was removed a long time ago. Some items the quest used, such as the bookcase, key and books, are still there because they're part of the integration esm, but the quest is no longer included at all.

Link to comment
4 hours ago, SleepyJim said:

 

Well, even a year after that post of mine you quoted, I'm still not playing SE, and doubt I will be at this point. Again, though, if it's a port of the classic Skyrim version of devious devices - which I assume it is - there is no quest. It was part of an extra plug-in that was removed a long time ago. Some items the quest used, such as the bookcase, key and books, are still there because they're part of the integration esm, but the quest is no longer included at all.

Oh, ok. I was wondering that too. I was like "Maybe they're reworking it or something with new devices etc?"

Link to comment

I am running into crash with several mods. Issue comes within ZadHiderScript:

[06/27/2019 - 01:13:33AM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5

 

This issue occurred on the earlier beta SE version and now with the final DDi 4,2

 

Any ideas how to get this fixed? Currently the crash occurs in front of sanguine altar in SD+ when I am trying to enter the dream world,

Link to comment

getting this error

 

DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query.

 

can't launch the game.

Link to comment
On 6/15/2019 at 12:36 PM, pugwash99 said:

Patch day roles around again.

 

SKSE 2.0.1.6 has been released so here's the DD SE plugin file linked against it. You still require the original mod, when prompted overwrite the version held in the original mod.

 

Devious Devices runtime 1.5.8.0 skse 2.0.1.6.rar 71.2 kB · 385 downloads

 

However I'd suggest waiting until all plugins are converted before upgrading SE and skse. I'd also suggest using the auto backup plugin.

 

https://www.nexusmods.com/skyrimspecialedition/mods/12480

for anyone having the error i mentioned above

Link to comment
On 6/16/2019 at 11:19 AM, zarantha said:

There's a 3rd download with no text on the downloads link. that's it.

 

Or you can use the new(er) 4.2 versions here. DDa doesn't need updates anymore.

DDa3.0SE:  https://mega.nz/#!SFJTRbwY!eBqmEUCWkiEiwv8uscb_QabNcd44Xkc5opCG3gu-7b0

DDi4.2SE: https://mega.nz/#!rJBSzY7Z!wUMb9-0N__WAVH_0uIZwApMXmeimmHJdwsnFe_2SOkI

DDx4.2SE: https://mega.nz/#!qJhV1YbQ!XaLB261Wpka0xn2jDqAqypc9dzlcvcI18d7_3dhn9EQ

DDi dll (skyrim 1.5.73 skse64 2.0.15): https://mega.nz/#!uRhFVQLA!g3DS1YDCJ0yjq1GBxSp4t480_KeXct7mFwAlbVQIMXo

DD Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs

 

If you're on 1.5.80 / SKSE 2.0.1.6  there's a new DDi dll a few posts up.

Thank you

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use