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Posted
8 hours ago, FeoFuerteYformal said:

Stupid question but where can I find the list of items added by DD ?

 

 

There's not one. Too many devices + color variations. Open up the expansion plugin for most of them or get something like modex to look through them in game.

Posted

Hello, anyone here use  Dint999 face part mod with Devious Device? It used to work fine together but I just redownload the game recently and now my character cat ears keep disappearing when ever I put on any type of device. Anyone know where I could start looking to fix this. Thank you 

 

Posted

is or could there be a devious devices 5.2 that isnt sexlab required and will work like with ostim standalone so then i can install devious device 4.1 ng then i can install unforgiving devices.  i have so much trouble getting sexlab to work with skyrim vr and thats the main thing holding me up.  wish there was a sexlab for skyrim vr only 

Posted
8 hours ago, Feiler said:

Hello, anyone here use  Dint999 face part mod with Devious Device? It used to work fine together but I just redownload the game recently and now my character cat ears keep disappearing when ever I put on any type of device. Anyone know where I could start looking to fix this. Thank you 

 

 

Any device is probably the DD NG device hider. Specific devices are probably a slot conflict.

Posted
6 hours ago, pleasetryme said:

is or could there be a devious devices 5.2 that isnt sexlab required and will work like with ostim standalone so then i can install devious device 4.1 ng then i can install unforgiving devices.  i have so much trouble getting sexlab to work with skyrim vr and thats the main thing holding me up.  wish there was a sexlab for skyrim vr only 

 

No, there won't be a version of this mod that does not require sexlab. 

And since you install DD NG over this mod, DD NG also requires sexlab. the ostim patch is an addon not a replacement.

 

Quote


Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim)
 

 

Posted (edited)
On 11/23/2025 at 10:01 PM, Moldyman1776 said:

I keep getting an error message saying devious devices dll is disabled because it is incompatible with skyrim version. i have devious 5.2.7, devious ng 0.4.2.7.

 

 

Make sure you have right address library installed and continue with your post on the DD NG thread. DD NG overwrites DD 5.2's DLL so it's not coming from DD 5.2 and DD NG is not supported here.

 

Although, one more thing to check. DD NG has to overwrite DD 5.2. If you have it the other way around, then you will get that message because DD 5.2's DLL is NOT compatible with 1.6.1130 or 1.6.1170.

 

And .7 is not part of the version, it's an extension - .7z. There are no such beasts as DD 5.2.7 or DD NG 0.4.2.7.

Edited by zarantha
Posted
4 hours ago, roldoi1911 said:

Any eta on a version compatible with the latest version? 1.6.1170?

Soon™*

*Soon™ does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Modders and the end user. "Soon" will arrive some day. Modders do guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Modders will not be liable for any misuse, use, or even casual glancing at "soon."

Posted
4 hours ago, roldoi1911 said:

Any eta on a version compatible with the latest version? 1.6.1170?

At this point after this many years, I can confidently say, it's never.

 

Recommend installing DDNG:

Posted
1 hour ago, Taki17 said:

At this point after this many years, I can confidently say, it's never.

 

Recommend installing DDNG:

Awesome! Hope this works. God I hate how bethesda ruins even older games.

Posted
18 hours ago, roldoi1911 said:

Any eta on a version compatible with the latest version? 1.6.1170?

 

As taki said, use DD NG. I have no timeline on when I'll attempt to figure out how to update DLLs again since I am not a coder, and no motivation to do so when there's a much better alternative.

 

I am toying with updating the FOMOD to make it clear to use that for newer versions. If it happens, it will be around Christmas or New Years but getting it published to the page also depends on if Kimy's around to DM and if she's looking at DMs. I don't have rights to update the page.

Posted
1 hour ago, Miley303 said:

all devices have no textures

Just to double check and make sure what your issue is - are they invisible, or are they purple?

Posted

Decided to ask this here since I tested with and without NG to see if it made a difference. Is there a way to bypass devices blocking unaffiliated slots? I have a device equipped in slot 58 and its blocking me from equipping something in 45 for some reason, maybe others Im unaware of.

Posted
7 minutes ago, _Polski_ said:

Is there a way to bypass devices blocking unaffiliated slots? I have a device equipped in slot 58 and its blocking me from equipping something in 45 for some reason

Based on the slots you mention, I'm convinced that it's a harness. Since harnesses are made up of two parts, the body harness and the collar, they will take up two slots (or three, if it's a chastity harness). What you can do is to edit the AA records so that they occupy different slots, but be aware that the base DD harnesses contain to separate AAs for the collar and the harness.

Posted
1 hour ago, Taki17 said:

Based on the slots you mention, I'm convinced that it's a harness. Since harnesses are made up of two parts, the body harness and the collar, they will take up two slots (or three, if it's a chastity harness). What you can do is to edit the AA records so that they occupy different slots, but be aware that the base DD harnesses contain to separate AAs for the collar and the harness.

Seperate AAs makes a lot more sense now. I did try editting the AA but I had only touched the harness itself and not the collar it seems. Thank you for the info

Posted
6 hours ago, Taki17 said:

Просто чтобы еще раз проверить и убедиться, в чем именно заключается ваша проблема — они невидимые или фиолетовые?

They're purple, but I already solved the problem. I downloaded it from another source (and it's in my language), so I don't need any more help, thanks.

Posted

Asking here as well, how can I find the keywords for all devious devices?

I'm trying to know which ones are zad_lockable for example.

SSEdit is not the friendliest interface to extract a list..

 

 

Posted
1 hour ago, Fraying9981 said:

Asking here as well, how can I find the keywords for all devious devices?

I'm trying to know which ones are zad_lockable for example.

SSEdit is not the friendliest interface to extract a list..

 

 

 

Expand DDa (or whichever plugin has the keyword you want)

Expand Keyword

Select the keyword you want (ex, zad_lockable)

Select the Referenced by tab on the bottom right.

 

Now if you want to export that, I've no idea.

 

image.thumb.png.d7ae6c70f17d93f2003d2ff93c44bdea.png

 

Posted
4 minutes ago, zarantha said:

 

Expand DDa (or whichever plugin has the keyword you want)

Expand Keyword

Select the keyword you want (ex, zad_lockable)

Select the Referenced by tab on the bottom right.

 

Now if you want to export that, I've no idea.

 

image.thumb.png.d7ae6c70f17d93f2003d2ff93c44bdea.png

 

 

 

thank you! thats helpful.

for export: if i ctrl c and paste, then i get the formID. not perfect but it will do

now thats very clear to me which are which. basically it seesm every DD is lockable. lockable = you need a key right? so thats a good rule of thumb to know

 

as for heavybondage: 

it looks like:

yoke

armbinder

boxbinder

straitjacket

 

if I take a non DD device and i add zad lockable keyword: will it screw my game?

i did notice i think that if i had heavybondage, i get specific animations to trigger + the character cant equip certain slots.

Posted
18 hours ago, Fraying9981 said:

 

 

thank you! thats helpful.

for export: if i ctrl c and paste, then i get the formID. not perfect but it will do

now thats very clear to me which are which. basically it seesm every DD is lockable. lockable = you need a key right? so thats a good rule of thumb to know

 

as for heavybondage: 

it looks like:

yoke

armbinder

boxbinder

straitjacket

 

if I take a non DD device and i add zad lockable keyword: will it screw my game?

i did notice i think that if i had heavybondage, i get specific animations to trigger + the character cant equip certain slots.

 

Sorry, that's not something I really looked too deep into, and it looks like Frayed got you that answer on the other thread.

 

Posted
On 12/7/2025 at 1:32 AM, Fraying9981 said:

if I take a non DD device and i add zad lockable keyword: will it screw my game?

Itself this keyword does nothing. But DD 5.2 uses it to detect rendered devices in inventory, so those items will be detected as rendered devices, when any mod searches for equipped dd items. It is used to devices removal system, so this in theory can confuse unequip system. Also some mods can use this keyword to detect count of rendered devices, so it can lead to as example increased arousal, if you like locked items.  By self detected as rendered devices not harm anything, only can fail remove this device as scripts.

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