zarantha Posted December 6, 2025 Posted December 6, 2025 1 hour ago, Fraying9981 said: Asking here as well, how can I find the keywords for all devious devices? I'm trying to know which ones are zad_lockable for example. SSEdit is not the friendliest interface to extract a list.. Expand DDa (or whichever plugin has the keyword you want) Expand Keyword Select the keyword you want (ex, zad_lockable) Select the Referenced by tab on the bottom right. Now if you want to export that, I've no idea.
Fraying9981 Posted December 6, 2025 Posted December 6, 2025 4 minutes ago, zarantha said: Expand DDa (or whichever plugin has the keyword you want) Expand Keyword Select the keyword you want (ex, zad_lockable) Select the Referenced by tab on the bottom right. Now if you want to export that, I've no idea. thank you! thats helpful. for export: if i ctrl c and paste, then i get the formID. not perfect but it will do now thats very clear to me which are which. basically it seesm every DD is lockable. lockable = you need a key right? so thats a good rule of thumb to know as for heavybondage: it looks like: yoke armbinder boxbinder straitjacket if I take a non DD device and i add zad lockable keyword: will it screw my game? i did notice i think that if i had heavybondage, i get specific animations to trigger + the character cant equip certain slots.
zarantha Posted December 7, 2025 Posted December 7, 2025 18 hours ago, Fraying9981 said: thank you! thats helpful. for export: if i ctrl c and paste, then i get the formID. not perfect but it will do now thats very clear to me which are which. basically it seesm every DD is lockable. lockable = you need a key right? so thats a good rule of thumb to know as for heavybondage: it looks like: yoke armbinder boxbinder straitjacket if I take a non DD device and i add zad lockable keyword: will it screw my game? i did notice i think that if i had heavybondage, i get specific animations to trigger + the character cant equip certain slots. Sorry, that's not something I really looked too deep into, and it looks like Frayed got you that answer on the other thread. 1
Elsidia Posted December 9, 2025 Posted December 9, 2025 On 12/7/2025 at 1:32 AM, Fraying9981 said: if I take a non DD device and i add zad lockable keyword: will it screw my game? Itself this keyword does nothing. But DD 5.2 uses it to detect rendered devices in inventory, so those items will be detected as rendered devices, when any mod searches for equipped dd items. It is used to devices removal system, so this in theory can confuse unequip system. Also some mods can use this keyword to detect count of rendered devices, so it can lead to as example increased arousal, if you like locked items. By self detected as rendered devices not harm anything, only can fail remove this device as scripts. 1
rebeljion6 Posted December 14, 2025 Posted December 14, 2025 Hi, have a little problem, changed the pc, starting installing all mods back in pretty much same way as before, running the FNIS and have a problem that arms are bound but the walking animation stays vanilla so no bunny hopping or small steps when wearing hobble dress, same with armbinder, arms correct all the other animations stay vanilla, anyone had that before?
zarantha Posted December 14, 2025 Posted December 14, 2025 9 minutes ago, rebeljion6 said: Hi, have a little problem, changed the pc, starting installing all mods back in pretty much same way as before, running the FNIS and have a problem that arms are bound but the walking animation stays vanilla so no bunny hopping or small steps when wearing hobble dress, same with armbinder, arms correct all the other animations stay vanilla, anyone had that before? Are you using DD NG? There's two versions of the hobble dress. only the strict one changes movement. armbinders don't change walking, and i've no idea what other animations you think would change besides the arms. 2
rebeljion6 Posted December 14, 2025 Posted December 14, 2025 10 hours ago, zarantha said: Are you using DD NG? There's two versions of the hobble dress. only the strict one changes movement. armbinders don't change walking, and i've no idea what other animations you think would change besides the arms. yeah, I am using DD NG, will try to remove and start again installing it, see if it works and will look at old pc while I still have it if I missed something, thank you for the answer
zarantha Posted December 14, 2025 Posted December 14, 2025 36 minutes ago, rebeljion6 said: yeah, I am using DD NG, will try to remove and start again installing it, see if it works and will look at old pc while I still have it if I missed something, thank you for the answer Just an FYI that if you're on skyrim version 1170 DD 5.2 won't work out of the box. you'll need to use either the script fix to remove the need for 5.2's DLL or you'll need to use one of the really early versions of the NG DLL. Both are on the troubleshooting post. For help with DD NG, you want to go to that thread.
alex61821 Posted December 15, 2025 Posted December 15, 2025 After having a mouth gag my toons mouth no longer works for anything. talking doesn't move, sex doesn't move, eating nothing happens. is there anyway to reset the mouth to make it work again?
zarantha Posted December 15, 2025 Posted December 15, 2025 8 hours ago, alex61821 said: After having a mouth gag my toons mouth no longer works for anything. talking doesn't move, sex doesn't move, eating nothing happens. is there anyway to reset the mouth to make it work again? Sounds like a DD NG issue. Are you using that? 'mfg reset' in the console should reset it.
Miauzi Posted December 16, 2025 Posted December 16, 2025 Vor 17 Stunden sagte Zarantha: Klingt nach einem Problem mit DD NG. Nutzt du das? Mit dem Befehl „mfg reset“ in der Konsole sollte das System zurückgesetzt werden. Thanks for the tip (reset)... which also applies to mods linked to DD. For example, with the "Tentakle Parasite" mod (by Predator), I had the problem of the mouth being permanently open as soon as I removed the headpiece... the console command closes it, though. 1
smarchet00 Posted December 17, 2025 Posted December 17, 2025 Hi, just curious, is it normal to not be able to sneak when wearing the pony play boots. Playing d-followers and my follower gave me them to wear. I seemed to be able to sneak initially but after a while, I couldn't. Now if I take them off I can sneak but but them back on and no sneak. Thanks.
zarantha Posted December 17, 2025 Posted December 17, 2025 4 hours ago, smarchet00 said: Hi, just curious, is it normal to not be able to sneak when wearing the pony play boots. Playing d-followers and my follower gave me them to wear. I seemed to be able to sneak initially but after a while, I couldn't. Now if I take them off I can sneak but but them back on and no sneak. Thanks. the pony play (different from pony boots) are supposed to override your walk and make you prance. i don't think i ever tried sneaking in them (you're a pony, ponies don't sneak), but it wouldn't surprise me if you aren't allowed to sneak in them. ah, there it is. yes, i'm pretty sure this means you are not supposed to sneak. in zadlibs. Quote if playerRef.WornHasKeyword(zad_DeviousPonyGear) sneaking = false EndIf 1
smarchet00 Posted December 17, 2025 Posted December 17, 2025 43 minutes ago, zarantha said: the pony play (different from pony boots) are supposed to override your walk and make you prance. i don't think i ever tried sneaking in them (you're a pony, ponies don't sneak), but it wouldn't surprise me if you aren't allowed to sneak in them. ah, there it is. yes, i'm pretty sure this means you are not supposed to sneak. in zadlibs. Yup, that makes sense! Thanks
Kyomi_Ho Posted December 18, 2025 Posted December 18, 2025 So i have a question. I have all the needed mods and have worked with body sliders but the pony tail plus act like my rear is on the ground. how do I fix this?
Miauzi Posted December 18, 2025 Posted December 18, 2025 Vor 52 Minuten sagte Kyomi_Ho: Ich habe eine Frage. Ich habe alle benötigten Mods installiert und die Karosserie-Slider ausprobiert, aber der Pferdeschwanz und die Karosserie-Slider verhalten sich so, als ob mein Hintern auf dem Boden wäre. Wie kann ich das beheben? Sounds like a problem with "smp"... it seems to be missing. Check if you have something like "faster smp" installed.
Kyomi_Ho Posted December 18, 2025 Posted December 18, 2025 9 hours ago, Miauzi said: Sounds like a problem with "smp"... it seems to be missing. Check if you have something like "faster smp" installed. So i do have that and i made sure that the skeleton is loaded last and everything. still clipped into the floor
Kyomi_Ho Posted December 18, 2025 Posted December 18, 2025 10 hours ago, Miauzi said: Sounds like a problem with "smp"... it seems to be missing. Check if you have something like "faster smp" installed. So i do have that and i made sure that the skeleton is loaded last and everything. still clipped into the floor UPDATE: i had the wrong faster smp
Miauzi Posted December 18, 2025 Posted December 18, 2025 Vor 2 Stunden sagte Kyomi_Ho: Ich habe das also überprüft und sichergestellt, dass das Skelett zuletzt geladen wird. Trotzdem steckt es noch im Boden. UPDATE: Ich hatte das falsche schnellere SMP. This is a known bug that's been around for a while - but you found the solution yourself.
Sir Artorias Posted December 19, 2025 Posted December 19, 2025 please someone help, i tried to install this with vortex but it says i have no permission, i can't unzipp the dan thing.
zarantha Posted December 19, 2025 Posted December 19, 2025 10 minutes ago, Sir Artorias said: please someone help, i tried to install this with vortex but it says i have no permission, i can't unzipp the dan thing. That's not really a mod problem. It's a vortex or windows problem. All i can suggest is redownloading it. If it can't be unzipped, it could be a corrupt or incomplete download. If it's a permissions or vortex problem you're better off asking in the tech support section of the forum.
quykiem201193 Posted December 21, 2025 Posted December 21, 2025 hi I'd like to ask if there are any mods for human-themed furniture that use DDSE?
spartan0078 Posted December 21, 2025 Posted December 21, 2025 Does anyone know much about how nodes and hidden devices work? I've fumbled my way through it before but I struggling with this instance now. I want genital piercings to be hidden under panties/bikini armor instead of clipping through them, but I can't find which nodes to tamper with
zarantha Posted December 21, 2025 Posted December 21, 2025 2 hours ago, quykiem201193 said: hi I'd like to ask if there are any mods for human-themed furniture that use DDSE? The only one i'm aware of is display model by darkconsole. And i'm uncertain if it has an SE page, although i know people have played it on SE. It's also incomplete and not currently in development.
zarantha Posted December 21, 2025 Posted December 21, 2025 44 minutes ago, spartan0078 said: Does anyone know much about how nodes and hidden devices work? I've fumbled my way through it before but I struggling with this instance now. I want genital piercings to be hidden under panties/bikini armor instead of clipping through them, but I can't find which nodes to tamper with You'll probably want to ask on the DD NG thread or hop onto DD NG's discord server. They've done some work with hiding nodes in DD NG, but it's all magic to me. 1
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