Jump to content

Recommended Posts

Posted
Vor 18 Minuten sagte sl_99:

VIELEN DANK! Ich komme mir echt wie ein Idiot vor... Die Anleitung zum Festlegen des Ausgabeordners als aktiven Mod stand direkt auf der Bodyslide-Seite auf Nexus. Entschuldigen Sie die Unannehmlichkeiten und nochmals vielen Dank! Jetzt wird alles korrekt angezeigt!

 

I don't know if this is your first time installing and using Bodyslide... but a very common mistake is -> launching Skyrim directly after installing Bodyslide using skyrim.exe and not via "skse" (you don't have to start a new game - just letting the main menu appear is sufficient - after that, you can quit Skyrim again).

The whole thing only serves to "direct" the Bodyslide program... in other words, it sets its paths (including the output folder) correctly.

 

If you use MO2 to manage your mod, you can create a separate (shared) output folder for Bodyslide... this is essentially an "empty mod" (I called mine "Bodyslide Output").

So my entry for the Bodyslide output points to exactly this directory.

For explanation:

MO2 ensures that EVERY installed mod gets its own separate directory - and such "output folders" (like the one for Bodyslide) can be "managed" like a mod.

 

 

Posted
Vor 4 Stunden sagte Wayward1:

 

Ich schätze die Anleitung. Die Keuschheits- und Fesselschlüssel sind in der DD-Integration ebenfalls nicht vorhanden. Hier ist ein Screenshot:

 

 

Screenshot 2025-08-20 095258.png

 

To explain the mechanics a bit – that is, how it appears to me after three years of using DD and DD extensions (such as LBS or DCL):

 

The creator of a DD-based mod doesn't need to create separate keys – they simply enable access to the DD base keys either "generally" or restrict them according to their mod intent.

 

You won't find separate keys in these mods – because the author accesses the keys they find in the DD base system.

 

They can, of course, also modify a DD device to the extent that the DD base keys no longer work... then they have to provide their own mechanism for opening these locks... so either NPC actions or special keys – these would then be found in the mod's item list.

 

Vor 4 Stunden sagte CaptainJ03:

Ähm, wenn Sie Zaranthas gesamten Beitrag gelesen haben, steht dort: „Die Schlüssel sind in der DD-Integration“ – dieser Mod wird mit 4 ESPs für die Abwärtskompatibilität geliefert, also scheint es aus heutiger Sicht nicht logisch, was wo ist.

 

If I remember correctly, the keys are distributed across 2 of the 4 esp servers... 4 keys in one esp server and 1 key in another esp server.

(I don't currently have DD installed, so I can't check.)

 

Posted
20 minutes ago, Miauzi said:

 

I don't know if this is your first time installing and using Bodyslide... but a very common mistake is -> launching Skyrim directly after installing Bodyslide using skyrim.exe and not via "skse" (you don't have to start a new game - just letting the main menu appear is sufficient - after that, you can quit Skyrim again).

The whole thing only serves to "direct" the Bodyslide program... in other words, it sets its paths (including the output folder) correctly.

 

If you use MO2 to manage your mod, you can create a separate (shared) output folder for Bodyslide... this is essentially an "empty mod" (I called mine "Bodyslide Output").

So my entry for the Bodyslide output points to exactly this directory.

For explanation:

MO2 ensures that EVERY installed mod gets its own separate directory - and such "output folders" (like the one for Bodyslide) can be "managed" like a mod.

 

 

Well, I started trying to make my own build a long time ago, and of course I know about SKSE—without it, not a single mod would work, lol. On the Bodyslide page on Nexus, there was a link to exactly what you're talking about (an empty mod named something like "Bodyslide Output"). The thing is, back in the day, I installed Bodyslide for LE following a YouTube tutorial that never mentioned the output folder. The funny thing is, everything worked fine, both then and later with SE. It's just this one mod that caused such an issue. Anyway, thanks—it's just another reminder that you just need to read the descriptions carefully, and there won't be any problems.

Posted
6 hours ago, Wayward1 said:

I appreciate the guidance. The chastity and restraint keys are also not present in DD Integration. Here is a screenshot:

You're running Devious Lore, which renames things. Looking at its thread, "ornate skeleton keys" are chastity keys and "simple skeleton keys" are restraints keys.

Posted
15 hours ago, chaimhewast said:

You're running Devious Lore, which renames things. Looking at its thread, "ornate skeleton keys" are chastity keys and "simple skeleton keys" are restraints keys.

Ahhhhhhhhhh, I feel like such a dunce. Thank you!

  • 3 weeks later...
Posted

For some reason i do not have any animations playing at all for the devices, such as masturbating with a belt on and some other stuff. Any way to fix or did i not download something? Because i dont think i downloaded nemesis or some other stuff pepole say they were using for animations.

Posted
On 5/31/2025 at 5:43 AM, klr3246 said:

A Fatal Error has occured with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting update Chain

have you fixed this?

Posted
3 hours ago, SoupManMLG said:

For some reason i do not have any animations playing at all for the devices, such as masturbating with a belt on and some other stuff. Any way to fix or did i not download something? Because i dont think i downloaded nemesis or some other stuff pepole say they were using for animations.

 

You didn't run fnis or pandora. nemesis is notorious for screwing up DD, although some have made it work.

You can install DD NG which will switch most of those animations to OAR, which eliminates most of the animation issues.

Posted
1 hour ago, Azaeball said:

have you fixed this?

 

This would be due to a missing prerequisite, or not all the plugins were activated, or you have an old patch overwriting DD.

The only thing that is allowed to overwrite DD is DD NG.

Posted
20 minutes ago, zarantha said:

 

This would be due to a missing prerequisite, or not all the plugins were activated, or you have an old patch overwriting DD.

The only thing that is allowed to overwrite DD is DD NG.

ty!

Posted

I cant hit anything in bound combat.My character kicked,her feet touched enemy,but there were no damage or hit effect.

 

Posted
5 hours ago, fyjh said:

I cant hit anything in bound combat.My character kicked,her feet touched enemy,but there were no damage or hit effect.

 

Try the same in 1st person mode

Posted

most of the devices work fine but im having problems with plugs and the clit peircing.  i built everything in bodyslide and they have meshes i can open in outfit studio.  nothing shows up in game though.  the anal plug with a bell makes noise if i walk but i see nothing.  the tails dont work either.  the iron nipple clamps work fine though.  im confused.  i turned off hide devices but that didnt help.

Posted
14 hours ago, fyjh said:

I cant hit anything in bound combat.My character kicked,her feet touched enemy,but there were no damage or hit effect.

 

 

Sounds like you're using precision or something similar. If it's not working in either first or third person, try on a new game without your combat mods.

Posted (edited)
26 minutes ago, alex61821 said:

most of the devices work fine but im having problems with plugs and the clit peircing.  i built everything in bodyslide and they have meshes i can open in outfit studio.  nothing shows up in game though.  the anal plug with a bell makes noise if i walk but i see nothing.  the tails dont work either.  the iron nipple clamps work fine though.  im confused.  i turned off hide devices but that didnt help.

 

Are they on or under the ground? if so, either you don't have FSMP installed, or it's not working.

 

The anal chains aren't in bodyslide, so it's not a bodyslide issue.

Edited by zarantha
Posted
13 hours ago, zarantha said:

 

Are they on or under the ground? if so, either you don't have FSMP installed, or it's not working.

 

The anal chains aren't in bodyslide, so it's not a bodyslide issue.

nope they just arent anywhere.  i do have fsmp lots of other things with smp are working like hair and outfits.

Posted
10 hours ago, alex61821 said:

nope they just arent anywhere.  i do have fsmp lots of other things with smp are working like hair and outfits.

 

what race and sex are you playing, and are you using DD NG too?

Posted (edited)

Hey got a question about foot step sounds for a few boots added by this mod. Take the iron slave boots for example - in my game these boots have no foot step sound. Looking at this item in SSEEdit, this item has no "Armature" linking it to any of the Armour addons where footstep sounds can be added. I've noticed similar issues with the catsuit ballet boots as well. Could this have been caused by running the auto clean mode of SSEEdit, or am I safe to link these to an already existing armour addon, or is there a way to create a separate armour addon?

 

image.png.ac5851d4144723882cb13eb2dc169cf5.png

 

Edit: I was an idiot. The scriptinstance under the inventory EditorID has the armature linkage, and it links to zadx_bootsAA. But although a footstep sound is linked, I'm hearing no footstep in the game itself. Any idea what might be causing this?

Edited by Quantamonium
Posted
17 hours ago, Quantamonium said:

Edit: I was an idiot. The scriptinstance under the inventory EditorID has the armature linkage, and it links to zadx_bootsAA. But although a footstep sound is linked, I'm hearing no footstep in the game itself. Any idea what might be causing this?


Are you using any sound mods that require synthesis patching? Try rerunning the patcher.

Any patches overwriting DD? You might have to forward the change.

It could also be a vanilla sound issue. I seem to recall an issue with footsteps (and other things) that this fixed: https://www.nexusmods.com/skyrimspecialedition/mods/71567

Posted

Hello!

I have been using DD + NG latest for quite some time. I am happy with the quality/animations, and I have integrated on all the major Wabbajack modlists I played with great success. 

 

But, there is a but. While If I apply the DD on my main character, I get 100% effectiveness (locking and animations), I have had some mix results on applying on female NPCs. I know there are quite many parameters in play, but no matter what the modlist I am using, I end up always with some head scratching. 

 

For instance, if I have Diary of Mine, I always have a failure on applying 90% of the DD for the locking behavior. I have tried using some utilities to "add gear" to the NPC, wth very mixed results. The dialogue with the NPC to "I decide what you wear" would fail as well.

 

So, I have been wondering if there is a patch out there that would guarantee the "locking" behavior of DD --or if there are some parameters to change?.

 

I want to repeat the issue, I apply the "shacker" for instance, and the NPC is still and while the item appears to be "equipped" is actually not visible. I give you an example of a very successful patch released for this goal - Ostim path for DD. Once the patch was released, OStim standalone animations do respect the DD locking status.

 

If anyone has had the same issue and/or a solution, please let me know. 

 

Many thanks!

 

 

 

Posted

tôi đang gặp một vài rắc rối: 
-các vật phẩm không tương tác lên người chơi, và tôi chỉ có thể lấy một vài trang bị trong tệp "devious device expansion.esp", hiện tôi đang dùng simple item mod spawner và trước đó chúng vẫn hoạt động khá tốt 
 

Nếu ai gặp phải vấn đề tương tự và/hoặc có giải pháp, vui lòng cho tôi biết. 

 

Cảm ơn rất nhiều!

 

Posted
Vor 15 Minuten sagte quykiem201193:

Ich habe ein Problem:
-Gegenstände interagieren nicht mit dem Spieler und ich kann nur einige Ausrüstungsgegenstände in der Datei „devious device expansion.esp“ erhalten. Ich verwende derzeit einen einfachen Item-Mod-Spawner und das hat vorher gut funktioniert
 

Wenn jemand auf ähnliche Probleme gestoßen ist und/oder eine Lösung hat, lassen Sie es mich bitte wissen.

 

Vielen Dank!

 

 

The DD framework itself does NOT deliver any "items" to the player... this is only realized through mods that build on DD, such as "Laura's Bondage Shop."

But not every one of these "subsequent" mods uses all the elements provided by DD.

-

And as I already wrote in the LBS thread -> there are FOUR plugins (ESM files)!

Posted
2 hours ago, quykiem201193 said:

Tôi có đủ mọi tệp nhưng chỉ được sử dụng một trong số chúng, các plugin khác đều chạy chỉ có dd mở rộng được sử dụng rất ít vật phẩm  

 

 

Lỗi của tôi là khi vào chỉ lấy được vật phẩm nhưng số cân nặng trở về như cũ gần như ngay lập tức và item cũng biến mất 

 

Posted
6 hours ago, quykiem201193 said:

tôi có đủ mọi tệp nhưng chỉ dùng được một trong số chúng, các plugin khác đều chạy chỉ có dd expansion là dùng được rất ít vật phẩm  

 

 

 

If you're adding items using modex or additem menu, add only the items from devious devices expansion. the other plugins aren't for distributing devices and don't have the proper scripts attached.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...