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Posted
Vor 1 Stunde sagte Kionatria:

Ich habe ein Problem. Integration funktioniert bei mir nicht. Ich kann zwar Assets laden und problemlos weiterspielen, aber wenn ich Integration lade, stürzt das Spiel in der Sekunde ab, in der ich einen Spielstand lade, und wenn ich versuche, ein neues Spiel zu starten, startet es gar nicht erst. Natürlich kann deshalb kein Mod funktionieren, der volle DD-Unterstützung benötigt. Und obwohl es einige LL-Mods gibt, die keine DD-Unterstützung benötigen, benötigt der Mod, den ich spielen möchte (Slaverun Reloaded 4.+), sie durchaus. Ich habe die Version 1.6.1170 des Spiels und obwohl ich nicht die 166b-Version von Sexlab verwende (ich verwende 166), hatte ich bisher keine Probleme beim Spielen.

 

It won't work with Skyrim 1.6.1170 either - because you also need "DD NG"... this will "update" ESM from DD (by overwriting).

And of course, OAR must also be installed - see the above post.

Posted
23 minutes ago, Miauzi said:

 

It won't work with Skyrim 1.6.1170 either - because you also need "DD NG"... this will "update" ESM from DD (by overwriting).

 

But doesn't NG require Assets, Integration and Expansion active to work? Because if it does, then it won't matter if I install it, since I won't be able to use it anyways because Integration crashes the save and doesn't even allow a new game.
Also, why is my response in your post in German? While I do know it, I haven't used it in decades, so it's beyond impossible that I wrote it.

Posted
6 minutes ago, Kionatria said:

But doesn't NG require Assets, Integration and Expansion active to work? Because if it does, then it won't matter if I install it, since I won't be able to use it anyways because Integration crashes the save and doesn't even allow a new game.

When you head over to DD NG, you'll get 4 new esp's that overwrite the esps of this mod. Loading only one esp is prone to crash your game, you need at least three. (a,e,i)

 

8 minutes ago, Kionatria said:

Also, why is my response in your post in German? While I do know it, I haven't used it in decades, so it's beyond impossible that I wrote it.

Because Miauzi uses some auto translate tool, they don't speak a word english (at least not enough to participate in this forum) - be glad it's not chinese or some other illegible language - und eine gute Gelegenheit, deine Deutschkenntnisse aufzufrischen... Ooops. 

Posted
Vor 1 Stunde sagte Kionatria:

 

Aber benötigt NG nicht aktive Assets, Integration und Expansion, um zu funktionieren? Denn wenn das der Fall ist, dann macht es nichts, wenn ich es installiere, da ich es sowieso nicht verwenden kann, weil die Integration den Speichervorgang abstürzt und nicht einmal ein neues Spiel zulässt.
Und warum ist meine Antwort in Ihrem Beitrag auf Deutsch? Ich kenne die Sprache zwar, habe sie aber seit Jahrzehnten nicht mehr verwendet. Daher ist es mehr als unmöglich, dass ich sie geschrieben habe.

 

Because I have an online translation program as a plugin for my Firefox browser, I read everything here in the forum in my (default) native language, "German."

When I quote a text, unfortunately, it doesn't display the original English text -> instead, it displays the German translation.

-

I translate my reply separately using Google Translate and then insert this text (in English) into my post. Of course, I don't translate the quoted text (to which I'm replying). Duplicate translations, especially when different programs are used, often have very "interesting differences."

 

---

The assets are essentially provided by the "old" DD - but the new NG also contains a few additional assets (e.g. "Boxbinder")

Posted
3 hours ago, Kionatria said:

I have a problem. Integration does not work for me. While I can load Assets and continue playing without problems, if I load Integration, the very second I load a save the game crashes, and if I try to start a new game it doesn't even start to begin with. Naturally, any mod that requires full DD support cannot work because of it, and while there are some LL mods that don't have DD requirement, the mod I want to play (Slaverun Reloaded 4.+) has ample need for it. I have the 1.6.1170 version of the game, and while I don't use 166b version of Sexlab(I use 166), I haven't had any issues with playing the game thus far.

 

If you're loading one ESP at a time, you either installed the old unsupported LE versions of the mod, or you some how did not activate all four plugins after install.
Because of this, something is trying to load (the skse plugin/DLL that is part of the integration piece) that's missing a requirement (older version of skyrim se), and causing a crash.

 

Make sure you're using DD SE/AE/VR 5.2 and as the others said, install DD NG on top of DD 5.2. DD NG must overwrite DD 5.2 to get things working on 1170.
DD NG will either have you remove  the DD SE patch, or overwrite it with a dummy plugin since they added the fixes directly into the ESMs. And it will also replace the DLL with a skse plugin that works on all Skyrim SE versions, which will be why DD SE is crashing.

Posted

Heya I'm missing schlong when wearing DDs that affect the schlong. Am I missing a patch from somewhere?

 

Spoiler

 

[10/19/2025 - 11:47:17PM] Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None
stack:
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp150"
stack:
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[10/19/2025 - 11:47:17PM] Error: Static function SetAnimGroupEX not found on object fnis_aa. Aborting call and returning None
stack:
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp50"
stack:
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?


image.png.638ed49eadd25eac1dd7286664fdf197.png

 

ScreenShot6.thumb.png.55a95746342a90b0633b6bf2501a3f07.png

 

Posted
On 10/19/2025 at 9:01 PM, seroaditum101 said:

Heya I'm missing schlong when wearing DDs that affect the schlong. Am I missing a patch from somewhere?

 

  Hide contents

 

[10/19/2025 - 11:47:17PM] Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None
stack:
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp150"
stack:
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[10/19/2025 - 11:47:17PM] Error: Static function SetAnimGroupEX not found on object fnis_aa. Aborting call and returning None
stack:
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp50"
stack:
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261
    [Active effect 10 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?


image.png.638ed49eadd25eac1dd7286664fdf197.png

 

ScreenShot6.thumb.png.55a95746342a90b0633b6bf2501a3f07.png

 

 

Those log messages have nothing to do with the problem and your screenshots didn't go through.

If you're wearing a device,  check if device hider is hiding the schlong. Disable device hider in the devices underneath part of the DD MCM.
If you're using DD NG, I'd recommend setting everything to none for both slot 32 and slot 52, since depending on your DD NG version you might not be able to disable the device hider.

Posted (edited)

Can anybody help with this? The boobs look normal at first when it gets equipped but after a second an idle animation starts playing and they disappear or more cave into the body Edit: It only seems to happen when any devious devices animations play

 

ScreenShot0.png

Edited by Maciux02
Posted

I made an edit to the gwen hood model (I forgot what it's called in game) to fit more tightly around the head since it seems like there is some space in the hood. AFAIK I don't have any mods that alters characters head shapes.  Just drop the NIF model into \Devious Devices for SE-AE-VR\meshes\devious\Hoods. I also recommend not wearing any gags that open the mouth as your mouth will clip, although I think the hood itself already has a built in gag effect and it just doesn't prevent you from equiping other gags. Images show a before and after. 

 

20251018211552_1.jpg

20251019201854_1.jpg

gwen_hood.zip

Posted
Vor 14 Stunden sagte Maciux02:

Kann mir jemand dabei helfen? Die Brüste sehen zunächst normal aus, wenn sie ausgerüstet sind, aber nach einer Sekunde beginnt eine Leerlaufanimation und sie verschwinden oder fallen weiter in den Körper ein. Bearbeiten: Es scheint nur zu passieren, wenn Animationen von hinterhältigen Geräten abgespielt werden

 

ScreenShot0.png

 

Then have a look at the MCM of DD - 1st page bottom left "Morph Options" ... I know such an effect only if you activate something there

Posted
On 10/21/2025 at 7:54 PM, Maciux02 said:

Can anybody help with this? The boobs look normal at first when it gets equipped but after a second an idle animation starts playing and they disappear or more cave into the body Edit: It only seems to happen when any devious devices animations play

 

ScreenShot0.png

 

On 10/22/2025 at 10:05 AM, Miauzi said:

 

Then have a look at the MCM of DD - 1st page bottom left "Morph Options" ... I know such an effect only if you activate something there

No matter if it's checked or unchecked it still happens. But wierdly doesn't happen at all when i morph it all to a cbbe body it only looks weird because my body is 3ba so it has to be something with it? 

Posted
Vor 26 Minuten sagte Maciux02:

 

Egal, ob es aktiviert oder deaktiviert ist, es passiert trotzdem. Aber seltsamerweise passiert es überhaupt nicht, wenn ich alles in einen CBBE-Körper verwandle. Es sieht nur komisch aus, weil mein Körper 3BA ist, also muss es etwas damit zu tun haben? 

 

Her 3ba body is "morphed" because it was designed to "morph"... unlike the "cbbe" body.

So what triggers this "morphing"? ... in my opinion, this DD setting (I had the same effect with the chastity bra).

Or is the morphing "faulty"? ... what do they use to manage their animations? "OAR" or "DAR" or "fnis" or "pandora"?

Posted
13 hours ago, Maciux02 said:

 

No matter if it's checked or unchecked it still happens. But wierdly doesn't happen at all when i morph it all to a cbbe body it only looks weird because my body is 3ba so it has to be something with it? 

 

Try with DD NG.

 

DD 5.2 is simply a conversion, and the 3BA body didn't exist at the time it was written. So the morphs expect something along the lines of a single breast bone like CBBE has, and 3BA has 3 of them, and none of the bone names match what is in CBBE. Since the morphs switch from the MCM was not needed for DD to work, it's not something I ever looked at for converting from LE to SE. DD NG however, is written with SE and it's more popular bodies in mind, and I think I recall they did do something with the morphs to make them work with 3BA.

 

If you have DD NG, then you should be asking over there. But in that case, I would also recommend you check and make sure nothing is overwriting your skeleton, as sunken breasts can also be a skeleton issue.

  • 2 weeks later...
Posted
2 hours ago, cyberloader said:

Is there any setting or mod that can prevent keys from breaking? 

 

In the DD MCM. Other mods might have their own settings that override it though. Unforgiving Devices might, for example.

Posted

I'm not getting any option to try and escape from the bondage furniture. My character will get locked in, but I cant open the pop up menu to attempt escape (like with the clothing items), I've used this mod many times and not had this issue before.

It's been awhile so unless I'm forgetting a hotkey or something I'm not sure what's going wrong. Everything else is working fine, it's just the furniture items.

Posted
1 hour ago, Roobii said:

I'm not getting any option to try and escape from the bondage furniture. My character will get locked in, but I cant open the pop up menu to attempt escape (like with the clothing items), I've used this mod many times and not had this issue before.

It's been awhile so unless I'm forgetting a hotkey or something I'm not sure what's going wrong. Everything else is working fine, it's just the furniture items.

 

Did you try 'E'?

There's also a furniture key that's the up arrow iirc, or you might have changed it to something different in the MCM.

 

If you have DD NG installed too, you'd best head over there, there's a minigame now for furniture.

Posted
11 hours ago, zarantha said:

Did you try 'E'?

There's also a furniture key that's the up arrow iirc, or you might have changed it to something different in the MCM.

 

Afaik there is PgUp key too. (the same as in NG to put NPC into DD furniture (and only DD one, it has fooled me several times)

Posted
On 11/5/2025 at 10:34 AM, jouda1212 said:

Afaik there is PgUp key too. (the same as in NG to put NPC into DD furniture (and only DD one, it has fooled me several times)

 

Yeah that's the one i mean. I seem to recall there was a bug where if you locked yourself in furniture by pressing that key, you couldn't get out of it except by pressing that key again. 

I might be misremembering, but that's where I was going with that suggestion.

Posted
On 11/5/2025 at 4:04 AM, zarantha said:

 

Did you try 'E'?

There's also a furniture key that's the up arrow iirc, or you might have changed it to something different in the MCM.

 

If you have DD NG installed too, you'd best head over there, there's a minigame now for furniture.

Yup, it was me being dumb... I appreciate it. 

Posted
15 hours ago, NewtL_ said:

Does anyone know if this is compatible with SOS or SOSAM? And what's the tutorial for armor refit?

 

It's compatible with SOS. You shouldn't need to refit anything for SOS, the DD for Him would have been made for the base (not bodybuilder) SOS shape. 

 

If you want to convert to TNG or SOSAM doesn't fit the SOS shape, the process is the same as converting from any other body to another, and the tutorials for female bodies will work. Just google it. Or join the himbo discord, as I recall a lot of modders were doing male conversions in there, I'm sure you can find some help there.

Posted
18 hours ago, zarantha said:

 

It's compatible with SOS. You shouldn't need to refit anything for SOS, the DD for Him would have been made for the base (not bodybuilder) SOS shape. 

 

If you want to convert to TNG or SOSAM doesn't fit the SOS shape, the process is the same as converting from any other body to another, and the tutorials for female bodies will work. Just google it. Or join the himbo discord, as I recall a lot of modders were doing male conversions in there, I'm sure you can find some help there.

Oh wow, thank you so much. I'll try this right now. btw is this compatible with Pandora by any chance?

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