zarantha Posted October 12, 2025 Posted October 12, 2025 3 hours ago, Kionatria said: I have a problem. Integration does not work for me. While I can load Assets and continue playing without problems, if I load Integration, the very second I load a save the game crashes, and if I try to start a new game it doesn't even start to begin with. Naturally, any mod that requires full DD support cannot work because of it, and while there are some LL mods that don't have DD requirement, the mod I want to play (Slaverun Reloaded 4.+) has ample need for it. I have the 1.6.1170 version of the game, and while I don't use 166b version of Sexlab(I use 166), I haven't had any issues with playing the game thus far. If you're loading one ESP at a time, you either installed the old unsupported LE versions of the mod, or you some how did not activate all four plugins after install. Because of this, something is trying to load (the skse plugin/DLL that is part of the integration piece) that's missing a requirement (older version of skyrim se), and causing a crash. Make sure you're using DD SE/AE/VR 5.2 and as the others said, install DD NG on top of DD 5.2. DD NG must overwrite DD 5.2 to get things working on 1170. DD NG will either have you remove the DD SE patch, or overwrite it with a dummy plugin since they added the fixes directly into the ESMs. And it will also replace the DLL with a skse plugin that works on all Skyrim SE versions, which will be why DD SE is crashing. 2
seroaditum101 Posted October 20, 2025 Posted October 20, 2025 Heya I'm missing schlong when wearing DDs that affect the schlong. Am I missing a patch from somewhere? Spoiler [10/19/2025 - 11:47:17PM] Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None stack: [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp150" stack: [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [10/19/2025 - 11:47:17PM] Error: Static function SetAnimGroupEX not found on object fnis_aa. Aborting call and returning None stack: <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp50" stack: <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
zarantha Posted October 21, 2025 Posted October 21, 2025 On 10/19/2025 at 9:01 PM, seroaditum101 said: Heya I'm missing schlong when wearing DDs that affect the schlong. Am I missing a patch from somewhere? Hide contents [10/19/2025 - 11:47:17PM] Error: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None stack: [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp150" stack: [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.GetFNISSaveData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1652 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [10/19/2025 - 11:47:17PM] Error: Static function SetAnimGroupEX not found on object fnis_aa. Aborting call and returning None stack: <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [10/19/2025 - 11:47:17PM] WARNING: Assigning None to a non-object variable named "::temp50" stack: <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 238 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1553 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1261 [Active effect 10 on (00000014)].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ? Those log messages have nothing to do with the problem and your screenshots didn't go through. If you're wearing a device, check if device hider is hiding the schlong. Disable device hider in the devices underneath part of the DD MCM. If you're using DD NG, I'd recommend setting everything to none for both slot 32 and slot 52, since depending on your DD NG version you might not be able to disable the device hider.
Maciux02 Posted October 21, 2025 Posted October 21, 2025 (edited) Can anybody help with this? The boobs look normal at first when it gets equipped but after a second an idle animation starts playing and they disappear or more cave into the body Edit: It only seems to happen when any devious devices animations play Edited October 21, 2025 by Maciux02
DevilGod05 Posted October 22, 2025 Posted October 22, 2025 I made an edit to the gwen hood model (I forgot what it's called in game) to fit more tightly around the head since it seems like there is some space in the hood. AFAIK I don't have any mods that alters characters head shapes. Just drop the NIF model into \Devious Devices for SE-AE-VR\meshes\devious\Hoods. I also recommend not wearing any gags that open the mouth as your mouth will clip, although I think the hood itself already has a built in gag effect and it just doesn't prevent you from equiping other gags. Images show a before and after. gwen_hood.zip
Miauzi Posted October 22, 2025 Posted October 22, 2025 Vor 14 Stunden sagte Maciux02: Kann mir jemand dabei helfen? Die Brüste sehen zunächst normal aus, wenn sie ausgerüstet sind, aber nach einer Sekunde beginnt eine Leerlaufanimation und sie verschwinden oder fallen weiter in den Körper ein. Bearbeiten: Es scheint nur zu passieren, wenn Animationen von hinterhältigen Geräten abgespielt werden Then have a look at the MCM of DD - 1st page bottom left "Morph Options" ... I know such an effect only if you activate something there
Maciux02 Posted October 23, 2025 Posted October 23, 2025 On 10/21/2025 at 7:54 PM, Maciux02 said: Can anybody help with this? The boobs look normal at first when it gets equipped but after a second an idle animation starts playing and they disappear or more cave into the body Edit: It only seems to happen when any devious devices animations play On 10/22/2025 at 10:05 AM, Miauzi said: Then have a look at the MCM of DD - 1st page bottom left "Morph Options" ... I know such an effect only if you activate something there No matter if it's checked or unchecked it still happens. But wierdly doesn't happen at all when i morph it all to a cbbe body it only looks weird because my body is 3ba so it has to be something with it?
Miauzi Posted October 23, 2025 Posted October 23, 2025 Vor 26 Minuten sagte Maciux02: Egal, ob es aktiviert oder deaktiviert ist, es passiert trotzdem. Aber seltsamerweise passiert es überhaupt nicht, wenn ich alles in einen CBBE-Körper verwandle. Es sieht nur komisch aus, weil mein Körper 3BA ist, also muss es etwas damit zu tun haben? Her 3ba body is "morphed" because it was designed to "morph"... unlike the "cbbe" body. So what triggers this "morphing"? ... in my opinion, this DD setting (I had the same effect with the chastity bra). Or is the morphing "faulty"? ... what do they use to manage their animations? "OAR" or "DAR" or "fnis" or "pandora"?
zarantha Posted October 24, 2025 Posted October 24, 2025 13 hours ago, Maciux02 said: No matter if it's checked or unchecked it still happens. But wierdly doesn't happen at all when i morph it all to a cbbe body it only looks weird because my body is 3ba so it has to be something with it? Try with DD NG. DD 5.2 is simply a conversion, and the 3BA body didn't exist at the time it was written. So the morphs expect something along the lines of a single breast bone like CBBE has, and 3BA has 3 of them, and none of the bone names match what is in CBBE. Since the morphs switch from the MCM was not needed for DD to work, it's not something I ever looked at for converting from LE to SE. DD NG however, is written with SE and it's more popular bodies in mind, and I think I recall they did do something with the morphs to make them work with 3BA. If you have DD NG, then you should be asking over there. But in that case, I would also recommend you check and make sure nothing is overwriting your skeleton, as sunken breasts can also be a skeleton issue.
cyberloader Posted November 2, 2025 Posted November 2, 2025 Is there any setting or mod that can prevent keys from breaking?
zarantha Posted November 2, 2025 Posted November 2, 2025 2 hours ago, cyberloader said: Is there any setting or mod that can prevent keys from breaking? In the DD MCM. Other mods might have their own settings that override it though. Unforgiving Devices might, for example.
Roobii Posted November 5, 2025 Posted November 5, 2025 I'm not getting any option to try and escape from the bondage furniture. My character will get locked in, but I cant open the pop up menu to attempt escape (like with the clothing items), I've used this mod many times and not had this issue before. It's been awhile so unless I'm forgetting a hotkey or something I'm not sure what's going wrong. Everything else is working fine, it's just the furniture items.
zarantha Posted November 5, 2025 Posted November 5, 2025 1 hour ago, Roobii said: I'm not getting any option to try and escape from the bondage furniture. My character will get locked in, but I cant open the pop up menu to attempt escape (like with the clothing items), I've used this mod many times and not had this issue before. It's been awhile so unless I'm forgetting a hotkey or something I'm not sure what's going wrong. Everything else is working fine, it's just the furniture items. Did you try 'E'? There's also a furniture key that's the up arrow iirc, or you might have changed it to something different in the MCM. If you have DD NG installed too, you'd best head over there, there's a minigame now for furniture.
jouda1212 Posted November 5, 2025 Posted November 5, 2025 11 hours ago, zarantha said: Did you try 'E'? There's also a furniture key that's the up arrow iirc, or you might have changed it to something different in the MCM. Afaik there is PgUp key too. (the same as in NG to put NPC into DD furniture (and only DD one, it has fooled me several times)
zarantha Posted November 7, 2025 Posted November 7, 2025 On 11/5/2025 at 10:34 AM, jouda1212 said: Afaik there is PgUp key too. (the same as in NG to put NPC into DD furniture (and only DD one, it has fooled me several times) Yeah that's the one i mean. I seem to recall there was a bug where if you locked yourself in furniture by pressing that key, you couldn't get out of it except by pressing that key again. I might be misremembering, but that's where I was going with that suggestion.
SSJGokuBlackVA Posted November 7, 2025 Posted November 7, 2025 the mod on mega just doesn't want to download for me. is there anyother link?
NewtL_ Posted November 8, 2025 Posted November 8, 2025 Does anyone know if this is compatible with SOS or SOSAM? And what's the tutorial for armor refit?
Roobii Posted November 9, 2025 Posted November 9, 2025 On 11/5/2025 at 4:04 AM, zarantha said: Did you try 'E'? There's also a furniture key that's the up arrow iirc, or you might have changed it to something different in the MCM. If you have DD NG installed too, you'd best head over there, there's a minigame now for furniture. Yup, it was me being dumb... I appreciate it. 1
zarantha Posted November 9, 2025 Posted November 9, 2025 On 11/7/2025 at 6:35 PM, SSJGokuBlackVA said: the mod on mega just doesn't want to download for me. is there anyother link? There's a google drive link on the troubleshooting post.
zarantha Posted November 9, 2025 Posted November 9, 2025 15 hours ago, NewtL_ said: Does anyone know if this is compatible with SOS or SOSAM? And what's the tutorial for armor refit? It's compatible with SOS. You shouldn't need to refit anything for SOS, the DD for Him would have been made for the base (not bodybuilder) SOS shape. If you want to convert to TNG or SOSAM doesn't fit the SOS shape, the process is the same as converting from any other body to another, and the tutorials for female bodies will work. Just google it. Or join the himbo discord, as I recall a lot of modders were doing male conversions in there, I'm sure you can find some help there. 1
NewtL_ Posted November 9, 2025 Posted November 9, 2025 18 hours ago, zarantha said: It's compatible with SOS. You shouldn't need to refit anything for SOS, the DD for Him would have been made for the base (not bodybuilder) SOS shape. If you want to convert to TNG or SOSAM doesn't fit the SOS shape, the process is the same as converting from any other body to another, and the tutorials for female bodies will work. Just google it. Or join the himbo discord, as I recall a lot of modders were doing male conversions in there, I'm sure you can find some help there. Oh wow, thank you so much. I'll try this right now. btw is this compatible with Pandora by any chance?
CliftonJD Posted November 11, 2025 Posted November 11, 2025 (edited) "SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher" sexlab says its made for skse 2.1.6 and ae game version 1.6.1170 and skse agrees with sexlab to use ae1.6.1170 but yet dd wants us to deviate from that to use game version 1.6.353 and skse 2.1.5, doesnt make sense guess im asking will dd work with the game version 1.6.1170 and skse 2.1.6 Edited November 11, 2025 by CliftonJD
naaitsab Posted November 11, 2025 Posted November 11, 2025 12 minutes ago, CliftonJD said: "SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher" sexlab says its made for skse 2.1.6 and ae game version 1.6.1170 and skse agrees with sexlab to use ae1.6.1170 but yet dd wants us to deviate from that to use game version 1.6.353 and skse 2.1.5, doesnt make sense guess im asking will dd work with the game version 1.6.1170 and skse 2.1.6 Not out of the box. The DLL of this release is made for a game specific version. I'd strongly suggest downloading the NG version. That DLL is made for 1170. It also support older versions using the NG "framework", but we'd advise to use it with 1170 as it's tested and built on that version. It also supports a lot of newer techniques like OAR to fix the laggy animations/idles. 2
CliftonJD Posted November 11, 2025 Posted November 11, 2025 5 minutes ago, naaitsab said: Not out of the box. The DLL of this release is made for a game specific version. I'd strongly suggest downloading the NG version. That DLL is made for 1170. It also support older versions using the NG "framework", but we'd advise to use it with 1170 as it's tested and built on that version. It also supports a lot of newer techniques like OAR to fix the laggy animations/idles. thanks very much, will do 1
zarantha Posted November 12, 2025 Posted November 12, 2025 On 11/9/2025 at 3:12 PM, NewtL_ said: Oh wow, thank you so much. I'll try this right now. btw is this compatible with Pandora by any chance? Yes, Pandora works. Nemesis is the buggy one with DD, but if you install DD NG too, it will convert the animations to OAR animations. This will improve the speed and reliability of the animations, so DD NG is recommended for that as well as for 1.6.1170 compatibility. 1
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